物件的放置方法 分享 http://www.fpschina.com/index.php?/blogs/entry/227-%E7%89%A9%E4%BB%B6%E7%9A%84%E6%94%BE%E7%BD%AE%E6%96%B9%E6%B3%95/ More sharing options... 关注者 有很多种的表示方法,这里是是一种 local.fix = spawn script_model local.fix model "static/vehicle_bmwbike.tik" //替代的模型见S_22的物件表 local.fix.origin = ( 228 474 384 ) //替代的模型座标 local.fix.angles = ( 0 0 0 ) //替代的模型的方向 local.fix.scale = 1.0 //替代的模型的放大倍数 local.fix ghost
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