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  1. 有次停电突然关机,cod2提示进入安全模式,点是进去了,开始感觉还不错,运行比以前流畅了,所以几次就进入安全模式,但是现在想返回到正常的模式却没找到从哪里改变,请达人们给个办法 现在进浩方就是英文的,我的正常是繁体中文的。而且安全模式下,有的木头箱子是看不见的,其实是存在的,所以经常被绊倒,:-),请教了
  2. 下了个国美平台,可救市连不上啊,提示不能识别返回的数据,我是从国美官网上下的,有没有能进去的版本啊,给个啊,浩方最近太卡啊
  3. 玩单机的时候是正常的 ,应该是说明dx是正常的吧,就是联机的时候打不开,出现错误 User Interface is version 7, expected 8 不知道是什么意思
  4. COD MP 1.2 build win-x86 Jan 20 2004 ----- FS_Startup ----- Current language: english Current search path: D:\CALLOF~1\main\pak7.pk3 (4 files) D:\CALLOF~1\main\pak6.pk3 (3 files) D:\CALLOF~1\main\pak5.pk3 (4858 files) D:\CALLOF~1\main\pak4.pk3 (1668 files) D:\CALLOF~1\main\pak3.pk3 (1992 files) D:\CALLOF~1\main\pak2.pk3 (694 files) D:\CALLOF~1\main\pak1.pk3 (2642 files) D:\CALLOF~1\main\pak0.pk3 (12828 files) D:\CALLOF~1/main File Handles: ---------------------- 27778 files in pk3 files execing default_mp.cfg couldn't exec language.cfg couldn't exec config_mp.cfg couldn't exec autoexec_mp.cfg ========= autoconfigure configure_mp.csv: using configuration 1200 cpu MHz 256 sys MB 256 vid MB execing configure_mp.cfg cl_language will be changed upon restarting. fs_basepath is write protected. fs_homepath is write protected. WARNING: No language string information available for english Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! Measured CPU speed is 1.60 GHz System memory is 511 MB (capped at 1 GB) Video card memory is 256 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: E29470F7667D4FB IP: 192.168.1.178 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...119 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...using GL_NV_texture_shader ...using GL_NV_register_combiners ...using GL_NV_register_combiners2 ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...using GL_NV_fog_distance ...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5200/AGP/SSE2/3DNOW! GL_VERSION: 1.5.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_ARB_make_current_read GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 picmip2: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/brad.shader' ...loading 'scripts/carride.shader' ...loading 'scripts/cloudshadow.shader' ...loading 'scripts/common.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/effects.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/hood.shader' ...loading 'scripts/hud.shader' ...loading 'scripts/jeff.shader' ...loading 'scripts/nodlight.shader' ...loading 'scripts/paulj.shader' ...loading 'scripts/river_pj.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/sun.shader' ...loading 'scripts/surfacelight.shader' ...loading 'scripts/talon.shader' ...loading 'scripts/tankcountry.shader' ...loading 'scripts/tankhud.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/transparents.shader' ...loading 'scripts/treeshadowtest.shader' ...loading 'scripts/truckride.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_menus.shader' ...loading 'scripts/ui_menus_mp.shader' ...loading 'scripts/water.shader' ...loading 'scripts/weapons.shader' ...loading 'fxshaders/jh_fx.shader' ...loading 'fxshaders/pj_fx.shader' ...loading 'fxshaders/pj_impact.shader' ...loading 'fxshaders/weaponfx.shader' ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9104528 0 39255412 available 3D providers: Aureal A3D Interactive Aureal A3D 2.0 DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 Creative Labs EAX 2 Creative Labs EAX RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hunk_Clear: reset the hunk ok User Interface is version 7, expected 8
  5. 本月11日,二战为背景的韩国FPS网络游戏《2War》,韩国第三次内测结束。   《2WAR》以第二次世界大战为背景,并以二战期间的同盟国和轴心国之间的战争为题材。游戏中会有多个曾在二战中活跃过的角色登场。   《2War》曾在今年1月份开始过第三次内测,但换引擎后出现了不可预知的问题,第二天内测中断。   此次内测,玩家对优化的画面和故事,角色和武器等新内容表现出了满意的态度。 游戏介绍   《2WAR》是一款由韩国FREECHAL公司运营的第一人称射击(FPS)网游,近日该游戏公开了新地图并更新了现有地图。此次公开的新地图为,1942年德军和苏军展开的大规模战役“斯大林格勒战役”为模板制作的。至此,《2WAR》二战为模板的地图增加到了八个。   第二次世界大战背景   游戏人物是参加第二次世界大战的军人,拿着当时的武器战斗。战场是欧洲,把当时欧洲几大战役也呈现出来了。   大规模攻城战   2war的攻城战战斗系统是让很多玩家在很大的地图上进行战斗。在对立国中选择一个国家,然后做为那个国家的战士进行攻城战。战场也会体现当时真实的环境,让玩家体验战争的惨烈。   根据等级选择   通过2war的等级系统,可以进入相应的故事情节。低等级的人进入简单的故事情节,在那里可以熟悉游戏的操作和特点。随着等级的提高可以进入更复杂的故事情节,在那里可以感受到真正的战争。游戏会更加激烈,精彩。
  6. 我在单位的电脑上玩使命召唤,一个人玩没意思,单机任务已经打了好几遍了,想问下有没有多人连线的可以加机器人的补丁,这样可以自己玩了 ,呵呵~~~~就是和玩cs那样的机器人补丁,谢谢了~~~
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