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moh8888

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moh8888 last won the day on April 6 2015

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About moh8888

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    FPSCHINA 版主

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  1. 试一下,今天网好象快了,去年的作品 这里联接 http://tieba.baidu.com/p/3160834255
  2. 呵呵,;老猫可好?今个我才看到这个站点的样子,貌似网页好慢....?
  3. 修正bot换弹药未装填完就放枪bug,修正bot死滞后bug,但是还有一点是双方子弹耗尽对着绕圈现象,呵呵
  4. 我的第一个BOT图,在老外jv_map BOT的基础脚本上,整成,它是MOHDM3毕竟是server-side,完善度95,改善中、、、、、、上图是成功后截图
  5. 最近弄了个ip试运行一下,重温一下旧梦,顺便整理一下那些乱七八糟的东东,那个地址是182。50。2。64,有兴趣的进,呵呵,这里还有人吗?
  6. AttachPassengerSlot( Integer slot, Entity entity ) Attaches an entity to the specified slot. AttachTurretSlot( Integer slot, Entity entity ) Attaches an entity to the specified slot. back_mass( Float weight ) Sets the mass of the back of the vehicle canjump( Boolean jumpable ) Sets whether or not the vehicle can jump collisionent Gets the Collision Entity collisionent( Entity entity ) Gets the Collision Entity damage( Entity attacker, Integer damage, Entity inflictor, Vector
  7. watchactor( Entity actor_to_watch ) Makes the player's camera watch the specified actor. weapdrop Drops the player's current weapon. weapnext Cycle to player's next weapon. weapprev Cycle to player's previous weapon. whatis( Integer entity_number ) Prints info on the specified entity. wuss Gives player all weapons. zoomoff makes sure that zoom is off PlayerAlliedDeathmatchStart (info_player_allied) → PlayerDeathmatchStart → PlayerStart → SimpleArchivedEntity →
  8. MOHAA GAME Module Classes(程序代码注释) Game Module Classes Actor, Animate, Entity, ScriptSlave, ScriptThread, Sentient, Trigger, World Actor (Actor) → SimpleActor → Sentient → Animate → Entity → SimpleEntity → Listener → Class accuracy( Float value ) Set percent to hit accuracy( Float value ) Set percent to hit accuracy Set percent to hit ai_off Turns the AI off for this actor. ai_on Turns the AI on for this actor.
  9. AA的MOD还有人搞啊...呵何,支持一下!刚看到这个贴子,有些晚了....SORRY! AA的MOD程序不是很难,毕竟是建在GAME引擎上的东西,有一点计算机语言基础就可以了... 间单的代玛我放在本站我的搏中,可看一下...网上有关的AA教程太少,,,,只能看单人图的.SCR上的程序领捂了... 好的构思,才有好的MOD......呵呵
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