飞天猪 Posted 2008年1月9日 09:42 分享 Posted 2008年1月9日 09:42 文件名称: 抵抗前线AI MOD(OF Combat AI Mod v2.0) 1/06/08更新 上传会员: 飞天猪 上传时间: 9 Jan 2008 存放位置: 游戏模组 Game Mods New Release version 2.0 Changes in v 2.0 All Sides: Engineer type units breaching charges fixed When HQ is destroyed AI will now call in reinforcements to repair it Improved base defense Improved fortification use and placement (if AI is losing, it will build these with in its base) Unit speed slowed to 1/2 while being repaired. (Allow engineers to actually have a chance repair it) Abilities All Sides: Airstikes now have two planes when making strafing or bombing runs Artillery barrages abilities work for all artillery units Artillery with smoke capabilities will utilize this to assist units under fire Off map reinforcements now called in sooner Limits removed on selected off map units (Pershings, Tigers, ect.) Units much tougher to kill when garrisioned NO SPAMMING of off-map units AI will skip tiers dependent upon the enemy forces it's fighting AI will deploy units to kill snipers (example, Allies deploying jeeps to hunt them down) AI will now aggressively attack if it thinks it has a current advantaged AI will now follow the selection path on command trees (right, left, random as the 3 choices) AI will now build forward HQs (occasionally) All early game build orders improved All units with camouflage capabilities will now utilize it CW: Gliders now called in correctly Better placement of mobile HQs AT guns will now turn to face threats still working on hull-down for tanks Bren gun carriers now use repair ability better rifle grenades now used more effectively PE: Hummel will now deploy correctly (It would only sit by the HQ and do nothing) Facing abilities of selected units utilize more efficently Will call in Panther battle group AC 221 will now secure resources upgrade selection improved Will booby trap buildings and points Will deploy Air droppable mines American: Greyhound will now deploy mines Halftrack utilized much better Paratroopers and Airborne AT guns drop point selection improved Riflemen can upgrade to one Bazooka Will now build medic station if needed Bar suppression time increased Axis Grenade range increased will now deploy officer (dependent upon certain criteria) will now deploy golaith improved upgrading of all bunkers V1 now utilized more effectively Overall, all sides play more effectively and are rather balanced. AI does a good job with Artillery. There are no manpower bonuses other than what was originally programed A host of other slight improvements Working on: Still need to figure out way to capture abandoned team weapons Still need to fugure out how to deploy obstacles Requires OF compatible COH Version 1.0 All sides work. See readme for installation and game notes. Improve Base defense Better unit and building build sequence Riflemen have AT ability All Engineers can throw breaching charges at vehicles Plays more aggressively improved use of mg nest and fortifications and a host of other tweaks enjoy Notes: Squad sizes are same as vanilla ai ( will create another mod that doubles squad sizes) Better tactics by the AI AI will do the following Breach Obstacles Fight in assigned sectors Not spam special units Uses abilities some what intelligently Some restrictions on units removed (Such as king tiger) will agressively hunt down snipers early in the game 点击这里下载文件 引用 Link to comment Share on other sites More sharing options...
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