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[补丁] 突袭3 胜利之路 1.31-升级补丁 国际版 (除波兰语版本)


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文件名称: 突袭3 胜利之路 1.31-升级补丁 国际版 (除波兰语版本)

上传会员: 911pm

上传时间: 15 Mar 2008

存放位置: 游戏补丁 Game Patches

Sudden Strike III Arms for Victory International Patch description

Being not just a sequel to Sudden Strike series, Sudden Strike III: Arms for Victory will exceed the limits of conventional RTS

The game expands the borders of conventional RTS game. We introduced some major interface and gameplay innovations that will distinguish it from other WWII RTS games, and definitely from all the previous Sudden Strike series games, created by our company.

The game will simulate joint operation of ground, naval and air forces on vast areas. New user interface paradigm will allow player to control these forces avoiding unnecessary micro-management, while allowing controlling individual units, if player would so desire.

It will be convenient for both a beginner andfor an experienced player. The player will choose the best way of controlling a game situation himself, thus it will be interesting to play same companyseveral times using different tactics or control level.

Gameplay will include land and sea operations, with aviation acting as a support force for both. Sea forces will also be supported by submarines that can for example hunt down an enemy supply convoy. Carrier-based aviation will support both naval and land operation when possible.

It will be possible to develop in depth coastal defense, thus, careful control of player’s naval and air forces will be the key to successful land operations. Harbors and airfields will play an important role in the gameplay, as gates for transports providing supplies and reinforcement. Land operations will cover vast areas, making reconnaissance an essential part of gameplay.

New 3D engine will be used in Sudden Strike 3 and other upcoming games. It utilizes the most recent versions of DirectX and OpenGL APIs, thus taking advantage of modern graphics acceleratorspower. The engine is targeted for RTS games mainly, utilizing a bird’s-eye view of the battlefield, with free camera control and close-ups supported for a better understanding of the battlefield.

Game engine is capable of rendering large-scale maps with mountains, forests, water, with a huge amount of units. It supports realistic-looking dynamic shadows and special effects on a close-up view. Engine’s AI is able to effectively manage both large armies, and individual units.

What's New in This Release:

· Ordering "Scatter" killed the command queue

· Trees tinted on zoom

· Clicks outside the map would reset the selection

· Assault command couldn't be confirmed by clicking on an object

· Shooting guns connected improperly

· AT rifles sound too loud

· Some minor typos have been fixed

· Mines can be detonated by explosions

· Truck with broken chasses immediately disappear (Untermehmen 7"C")

· Unload command caused exceptions in some cases

· Incorrect gun state in saved games

· Incorrect player profiles

· Loading saved games caused crash in some cases

· Model of English 5.5 howitzer used wrong animation indices

· Incorrect passenger animations on some vehicles

· Wrong passenger state

· Trucks with attached guns didn't properly handle the "Assault" command

· Gun squads play no animation when dragging the gun

· Flak guns never attacked infantry

· AI: soldiers were crouching in aggressive mode

· AI: repair command worked improperly after loading

· AI: suspended refuelling

· M/P: the game reported wrong number of players

· M/P: disabled controls for missing players

· M/P: fixed 'Country' field in lobby

· M/P: the game froze before start

· M/P: color was not reset on disconnect

· ATI HD series video cards workaround

· Incorrect historical data for some vehicles

· Missing sound schemes


· AI: a crowd of medics do not attempt to heal a single soldier

· AI: units with empty guns seek ammo boxes

· AI: soldiers line up after unloading from a vehicle

· AI: units bypass commands they couldn't fulfill (do not stop)

· AI: improvements in MicroAI for snipers

· AI: the 'Follow' command is not interrupted when fighting enemies

· AI: units without arms & passengers do not try to assault

· AI: improvements in the pathfinding algorithm

· AI: crew have better chance to leave the vehicle

· AI: soldies scatter farther than before

· The 'Stick together' command now can be queued

· Vehicles' icons blink, if not enough crew to shoot

· Esc resumes Pause without showing the menu

· M/P: BackSpace speedup in chat

· M/P: cheats do not work via Single Player mode

· M/P: increased TTL for chat messages

· M/P: ping info

· M/P: 3 pauses for each player per a game, the host can resume


· Rotation cursor

· You can drag camera using the Mini-Map window

· "German tank supply", a single mission

· M/P: option to show enemies in red & allies in blue

· M/P: two missions reworked, one added



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