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大小人国的MOD

(0 评审)

记得还在Q3的时候,S_22的)OBJ1的剧情版中,加物体的程序中

那个尺寸SCALE,感兴趣,变大,变小,呵呵,要是人物也变大或变小不

挺有趣,就试着改了一下竟成功了.....这是程序:

thread miniman

miniman:

local.orb = spawn script_model "model" "static/corona_util.tik"

local.orb.origin = ( X Y Z ) //变身点的坐标

local.orb notsolid

//-------------------------------这以上是加了个光球目的是容易找到变身点

local.trigger = spawn trigger_multiple

local.trigger.origin = local.orb.origin  

local.trigger setsize ( -40 -40 -40 ) ( 40 40 40 )

local.trigger setthread mini

end



mini:

local.player = parm.other

if (local.player.isDUST==1)

end

local.player.isDUST=1

local.player.scale = 0.6 //这是缩小0.6倍,变大嘛改一下就行了,如5(5倍)...

local.player iprint ("You Are Very Small ! for 120'Second's:) ")

wait 120

local.player.scale = 1   //2分钟后又变回来了,

local.player iprint ("You Are Normal Size Again ! :) ")

local.player.isDUST=0

end

变身后不想变回就将wait 120以后删了既可,不过end要保留呀!

从现在的MOD来讲,大小人国用不着这么麻烦的东东了......

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