记得还在Q3的时候,S_22的)OBJ1的剧情版中,加物体的程序中
那个尺寸SCALE,感兴趣,变大,变小,呵呵,要是人物也变大或变小不
挺有趣,就试着改了一下竟成功了.....这是程序:
thread miniman
miniman:
local.orb = spawn script_model "model" "static/corona_util.tik"
local.orb.origin = ( X Y Z ) //变身点的坐标
local.orb notsolid
//-------------------------------这以上是加了个光球目的是容易找到变身点
local.trigger = spawn trigger_multiple
local.trigger.origin = local.orb.origin
local.trigger setsize ( -40 -40 -40 ) ( 40 40 40 )
local.trigger setthread mini
end
mini:
local.player = parm.other
if (local.player.isDUST==1)
end
local.player.isDUST=1
local.player.scale = 0.6 //这是缩小0.6倍,变大嘛改一下就行了,如5(5倍)...
local.player iprint ("You Are Very Small ! for 120'Second's:) ")
wait 120
local.player.scale = 1 //2分钟后又变回来了,
local.player iprint ("You Are Normal Size Again ! :) ")
local.player.isDUST=0
end变身后不想变回就将wait 120以后删了既可,不过end要保留呀!
从现在的MOD来讲,大小人国用不着这么麻烦的东东了......
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