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主视角中国

A full-screen app on your home screen with push notifications, badges and more.

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  • Author

我自己根据国外别人的HUD修改了下,比原版默认的效果要好点,重点关注的信息都进行了视觉上的强化 :busted_cop:

效果图如下

gallery_2219_2_148484.jpg

顺便附上个人AutoExec.cfg


// PLAYER
// ++++++
set name "^1d4ncec^5At" // Your ingame player name.
set clan "^6c" // Your ingame clan name.
set ui_clantagpos "0" // The position of the clantag: 0 = after name, 1 = before name.
set sex "male" // The Gender of the player.
set model "razor/bright" // The model for your ingame character.
set cg_forceteammodel "razor/bright" // The model for your team players.
set cg_forceenemymodel "keel/bright" // The model for your enemy team players.
set cg_enemyUpperColor "0x00FF00FF"
set cg_enemyLowerColor "0xRRBBGGAA"
set cg_enemyHeadColor "0xFF0000FF"
set cg_teamUpperColor "0x0000FFFF"
set cg_teamLowerColor "0xFF0000FF"
set cg_teamHeadColor "0x0000FFFF"
// HUD
// +++
set cg_drawFragMessages "1"
set cg_hudfiles "ui/prohud.cfg"
set cg_drawcrosshair "2" // Crosshair (min = 1, max =10, 0 = no crosshair)
set cg_crosshaircolor "2" // Color of your crosshair, unless cg_crosshairhealth is set to 1.
set cg_crosshairsize "24" // Size of the crosshair.
set cg_crosshairhealth "0" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice)
set cg_crosshairpulse "0" // Pulsates the crosshair when picking up items.
set cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them.
set cg_kickscale "0" // Screen shakes when hit.
set cg_bob "0" // Screen sways when moving around.
set cg_fov "110" // Field of vision.
set cg_zoomfov "40" // Field of view while zoomed in.
set cg_drawfps "1" // Shows fps - frames per second - rate.
set cg_drawtimer "1" // Shows the game timer.
set cg_leveltimerdirection "1" // The direction of the timer: 0 = counting up, 1 = counting down.
set cg_lagometer "1" // Show network information.
set cg_drawteamoverlay "1" // Topright corner teammember followup frame.
set cg_drawfriend "1" // Yellow triangles on top of team members.
set cg_drawattacker "0" // Draw the face and nameof who is currently attacking you.
set ui_bigfont "0.4" // Hudfont size of health, armor and ammo counters
set ui_smallfont "0.25" // Hudfont manipulation
// GRAPHICS
// ++++++++
set r_mode "21" // Screen resolution.
set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0.
set com_maxfps "125" // Maximum frames rendered per second.
set r_displayrefresh "60" // Controls the monitor's refresh rate. (Only usefull with CRT monitors)
set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
set r_dynamiclight "0" // Enable dynamic lights. (For example rockets flying by light up the area.)
set r_vertexlight "0" // Vertex lighting instead of lightmap.
set r_enablepostprocess "1" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
set r_picmip "0" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
set r_overbrightbits "1" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
set r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
set r_gamma "1.2" // Overall brightness.
set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
set r_lodbias "-2" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest)
set cg_shadows "1" // Enables shadows
set r_subdivisions "0" // Controls curved surfaces.
set cg_simpleitems "0" // Replaces pickup 3D models with iconic 2D images
set cg_marks "1" // Render bullet marks on walls
set cg_brasstime "2500" // Amount of time expelled shells remain on screen.
set cg_deadBodyDarken"1"
set cg_deadBodyColor "0x000010FF"
set cg_smokeRadius_NG "0"//0-16
set cg_smoke_SG "0"
set cg_smokeRadius_RL "0"
set cg_smokeRadius_GL "0"
set cg_muzzleFlash "0"
set cg_bubbleTrail "0"
set cg_waterWarp "0"
// SOUND
// +++++
bind 0 "s_musicvolume 0;s_volume 1"//4 the bug
set cg_allowTaunt "1"
set cg_buzzerSound "0"
set s_volume "1" // Volume of the game effects.
set s_musicvolume "0" // Volume of the ingame background music.
set s_doppler "1" // Doppler sound effects. (bypassing sounds)
set s_ambient "0" // Ambient sound effects. (s_restart or a map load required for change to take effect)
// NET
// +++
set rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
set cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125)
set cg_smoothclients "0" // Smooth out other players movement when they suffer from packetloss.
set cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5)
set cg_predictitems "0" // Client prediction for picking up items.
set cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.
// CONTROLS
// ++++++++
set sensitivity "4.6" // Mouse sensitivity.
set cl_mouseaccel "0" // Mouse acceleration. (min 0, max 10)
set in_mouse "2"
set m_yaw "0.022" // Horizontal mouse speed finetune. (negative value inverts)
set m_pitch "0.022" // Vertical mouse speed finetune. (negative value inverts)
//Binds:
bind "ESCAPE" "togglemenu" // Toggles the menu.
bind "`" "toggleconsole" // Opens or closes the console.
bind "TAB" "+scores" // Toggles the scoreboard.
bind "F1" "vote yes" // Vote yes on the currently active vote.
bind "F2" "vote no" // Vote no on the currently active vote.
bind "F3" "readyup" // Toggle your ready status. If you're ready, you indicate to others that you are willing to stop the warmup and proceed to the actual match.
bind "MOUSE1" "+attack" // Fires a weapon.
bind "Z" "+zoom" // Zooms your sight.
bind "MWHEELDOWN" "weapprev" // Selects the previous weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MWHEELUP" "weapnext" // Selects the next weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MOUSE3" "+button2" // Uses/Activates an item. (Medkit, Kamikaze, ...)
bind "G" "dropweapon" // Ingame command to drop the current weapon you're holding so another player can pick it up.
bind "H" "dropflag" // Ingame command to drop the flag so another team member can pick it up.
bind "F5" "screenshotjpeg" // Takes a TGA screenshot.
bind "W" "+forward" // Move forward.
bind "S" "+back" // Move backward.
bind "A" "+moveleft" // Strafe left.
bind "D" "+moveright" // Strafe right.
bind "SPACE" "+moveup" // Jump.
bind "F" "+movedown" // Crouch/duck.
bind "SHIFT" "+speed" // Walk.
bind "Y" "messagemode" // Says a message to everyone else.
bind "U" "messagemode2" // Says a message to teammembers only.
bind "J" "+button3" // Makes your character taunt/cheer.
bind "," "team red" // Switch to the red team.
bind "." "team blue" // Switch to the blue team.
bind "M" "team s" // Join the spectators.
bind "-" "sizedown" // Sizes down the viewing area
bind "=" "sizeup" // Sizes up the viewing area
bind "F12" "quit" // Exits the game, returns to browser
bind "F8" "ragequit" // Exits the game, returns to the browser, shows the message "Player ragequits" ingame.
// WEAPONS
// +++++++
set cg_zoomScaling "0"
set cg_zoomToggle "1"
set cg_zoomSensitivity "1.5"
set cg_drawgun "0" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed)
set cg_gunx "0" // Gun X-Axis placement.
set cg_guny "0" // Gun Y-Axis placement.
set cg_gunz "0" // Gun Z-Axis placement.
set cg_newweaponbar "1" // Position and layout of the weapon bar.
set cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty.
set cg_autoswitch "0" // Automatically switch to a weapon you pick up.
set cg_railtrailtime "1000" // Amount of time the railbeam remains visible.
set color1 "3" // The color of the rail beam.
set color2 "6" // The color of the rail swirl/disc effects.
set cg_railStyle "1" // Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs)
set r_railwidth "8" // Diameter of railgun beam effect in pixels, as well as the impact effect.
set r_railcorewidth "4" // Diameter of railgun core effect in pixels.
set r_railsegmentlength "4" // Lenght of a single section of railgun effect in pixels.
set cg_cg_plasmaStyle "1" // A value of 0 will add fizzling spark effects to the blasma balls.
set cg_rocketStylet "1" // New style adds a red bloom of fire that burns out from the explosion.
set cg_truelightning "2" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti)
//See script section for advanced weapon controls
bind 5 "weapon 1" // Gauntlet
bind 1 "weapon 2" // Machine gun
bind 2 "weapon 3" // Shotgun
bind Q "weapon 4" // Grenade launcher
bind R "weapon 5" // Rocket launcher
bind MOUSE2 "weapon 6" // Lightning gun
bind E "weapon 7" // Railgun
bind 4 "weapon 8" // Plasma rifle
bind X "weapon 9" // BFG
bind V "weapon 11" // Nailgun
bind C "weapon 12" // Mine launcher
bind 3 "weapon 13" // Chaingun
// CHAT
// ++++
// SCRIPTS
// +++++++
// Demo script to toggle recording with 1 keybind.
set demoon "record; set toggledemo vstr demooff"
set demooff "stoprecord; set toggledemo vstr demoon"
set toggledemo "vstr demoon"
bind F9 "vstr toggledemo"
set cg_autoaction "2"
// GENERAL
// +++++++
seta com_allowconsole "1" // allows opening console without ctrl+alt
vid_restart // Restart video rendering system to apply graphical settings[/code]

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