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Rorschach

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由 Rorschach 发表的全部内容

  1. 我是直接拉出来拉进去的。。。。 重新装了游戏 不过Coop僵尸时候无限子弹真爽。。。
  2. 电驴7小时下好的飘过。。。。 不过驴子有反吸血
  3. 为了coop僵尸都能用上无限子弹 我把iw_14>weapon>SP> 文件夹下的几个武器的参数改了 有备份 现在覆盖回去仍然不能进行MP。。。
  4. Rorschach 回复 ufo 的 主题 于 太平洋水世界
    小学起开始看网络文学。。。
  5. Rorschach 回复 ufo 的 主题 于 太平洋水世界
    我是在机房长大的。。。。 从小就耳濡目染wps。CAD。basic。。。。。。
  6. 乏可楼上的 英雄所见罗同。。。
  7. 笔记: 根据当年修改pk3的方法该了iw_14
  8. WEAPONFILE\displayName\WEAPON_THOMPSON\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\smg\penetrateType\medium\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\720\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1.3\sprintDurationScale\1\gunMaxPitch\7\gunMaxYaw\7\lowAmmoWarningThreshold\0.33\ammoName\thompson\maxAmmo\200\startAmmo\200\clipName\thompson\clipSize\20\shotCount\1\dropAmmoMin\25\dropAmmoMax\55\reloadAmmoAdd\0\reloadStartAdd\0\damage\120\minDamage\80\meleeDamage\150\maxDamageRange\800\minDamageRange\1800\playerDamage\60\locNone\1\locHelmet\4\locHead\4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.08\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.1\reloadEmptyTime\2.45\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.6\reloadStartAddTime\1.2\rechamberTime\0\rechamberBoltTime\0\dropTime\0.38\raiseTime\0.44\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.38\emptyRaiseTime\0.44\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\-1.5\sprintOfsR\-5\sprintOfsU\0.5\sprintRotP\15\sprintRotY\45\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.3\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-210\proneMoveR\-100\proneMoveU\-135\proneRotP\0\proneRotY\300\proneRotR\-120\proneOfsF\-1.5\proneOfsR\2\proneOfsU\0.5\posProneMoveRate\8.5\posProneRotRate\8.5\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\34\adsIdleAmount\28\hipIdleSpeed\1.2\adsIdleSpeed\0.97\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.22\adsTransOutTime\0.3\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.6\adsZoomFov\55\adsZoomInFrac\0.6\adsZoomOutFrac\0.75\adsBobFactor\0.55\adsViewBobMult\0.4\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1.5\hipSpreadDuckedMin\1.25\hipSpreadProneMin\1\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\35\hipGunKickPitchMax\40\hipGunKickYawMin\-25\hipGunKickYawMax\25\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\700\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\35\adsGunKickStaticDecay\10\hipViewKickPitchMin\35\hipViewKickPitchMax\50\hipViewKickYawMin\-10\hipViewKickYawMax\40\hipViewKickCenterSpeed\1800\adsViewKickPitchMin\60\adsViewKickPitchMax\70\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\2200\swayMaxAngle\30\swayLerpSpeed\5.5\swayPitchScale\0.3\swayYawScale\0.15\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\4\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.08\adsSwayVertScale\0.175\fightDist\720\maxDist\340\aiVsAiAccuracyGraph\thompson.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_usa_thompson_smg\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_usa_thompson_smg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_thompson_idle\emptyIdleAnim\viewmodel_thompson_idle_empty\fireAnim\viewmodel_thompson_fire\lastShotAnim\viewmodel_thompson_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_thompson_reload\reloadEmptyAnim\viewmodel_thompson_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_thompson_pullout\dropAnim\viewmodel_thompson_putaway\firstRaiseAnim\viewmodel_thompson_pullout\altRaiseAnim\viewmodel_thompson_switch\altDropAnim\viewmodel_thompson_switch\quickRaiseAnim\viewmodel_thompson_pullout_fast\quickDropAnim\viewmodel_thompson_putaway_fast\emptyRaiseAnim\viewmodel_thompson_pullout_empty\emptyDropAnim\viewmodel_thompson_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_thompson_fire_ads\adsLastShotAnim\viewmodel_thompson_fire_ads\adsRechamberAnim\\adsUpAnim\viewmodel_thompson_ADS_up\adsDownAnim\viewmodel_thompson_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_thompson_fire\fireSoundPlayer\weap_thompson_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_thompson\killIcon\hud_icon_thompson\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8\hideTags\\notetrackSoundMap\gr_thompson_mag_in_plr gr_thompson_mag_in_plr gr_thompson_mag_out_plr gr_thompson_mag_out_plr gr_thompson_charge_plr gr_thompson_charge_plr gr_thompson_futz_plr gr_thompson_futz_plr knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr
  9. 爱抬杠算不算土掉渣??
  10. 最乏可的是有人在出生点几步的地方埋地雷。。。。
  11. 我曾经被人蹲坑连杀19次。。。

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