2005年3月18日 01:312005年3月18日 我想在地图里增加雪景.有一个问题.就是只在SCR里改动.到底能不能让地图里的比如地面.屋顶.树木上铺满积雪.上次S-22老师让我参考mohdm5.scr 我看了一下. 是否就是这一段 snow: wait 1 level.rain_speed = "32" level.rain_speed_vary = "16" level.rain_length = "2" level.rain_width = "1" level.rain_density = ".2" level.rain_slant = "250" level.rain_min_dist = "1800" //level.rain_min_dist = "512" level.rain_numshaders = 12 level.rain_shader = "textures/snow0" 我把它加入其他地图.可是没有改变
2005年3月18日 02:132005年3月18日 是这一段 加上加上执行指令 thread snow snow: wait 1 level.rain_speed = "32" level.rain_speed_vary = "16" level.rain_length = "2" level.rain_width = "1" level.rain_density = ".2" level.rain_slant = "250" level.rain_min_dist = "1800" //level.rain_min_dist = "512" level.rain_numshaders = 12 level.rain_shader = "textures/snow0" end[/code]
2005年3月18日 05:522005年3月18日 作者 8888老师 我这样加的怎么没有效果.你帮我看一下什么地方没有对 // SOUTHERN FRANCE // ARCHITECTURE: SENN // SCRIPTING: POWZER main: // set scoreboard messages setcvar "g_obj_alliedtext1" "Southern France" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "mohdm1" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread level waitTill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr level.script = maps/dm/mohdm1.scr exec global/ambient.scr mohdm1 //exec global/ambient.scr mohdm2 //$world farplane 5000 //$world farplane_color (.333 .333 .329) level waittill spawn thread snow snow: wait 1 level.rain_speed = "32" level.rain_speed_vary = "16" level.rain_length = "2" level.rain_width = "1" level.rain_density = ".2" level.rain_slant = "250" level.rain_min_dist = "1800" //level.rain_min_dist = "512" level.rain_numshaders = 12 level.rain_shader = "textures/snow0" end ///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw ///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// level waittill roundstart end
2005年3月18日 07:312005年3月18日 TRY THIS main: setcvar "cg_rain" "1" level waittill prespawn thread snow level waittill spawn end snow: level.rain_speed = "16" level.rain_speed_vary = "24" level.rain_length = "1" level.rain_width = ".7" level.rain_density = "1" level.rain_slant = "200" level.rain_min_dist = "1200" level.rain_numshaders = 12 level.rain_shader = "textures/snow0" exec global/weather.scr::weatherchanger end[/code]
2005年3月25日 01:512005年3月25日 8888老师.天气效果开了的.可能如你所讲.地图不支持.有下雨的PK3.那就麻烦你帮忙传上来一下.谢谢! http://www.fpschina.com/index.php?showtopic=640 要加一句 thread start
2005年3月28日 15:002005年3月28日 将以下放到MOHDM2.SCR看一下..... local.dresser = spawn script_model local.dresser model "static/static_nazibanner1a.tik" local.dresser.origin = ( -700 -1083 220 ) local.dresser.angle = -90[/code]
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