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版主大爷,能给个吉普车的PK3或者MOD吗?

Featured Replies

仅仅开车而不是开车+用30机枪。

mohaa/main/global/jeep.scr

main local.model local.desmodel local.origin local.angles local.health:

local.vehicle = spawn local.model
local.vehicle.origin = local.origin
local.vehicle.angles = local.angles
local.vehicle.desmodel = local.desmodel
local.vehicle.health = local.health
local.vehicle.gun = local.vehicle queryturretslotentity 0

local.vehicle thread resetvehicle
local.vehicle thread vehicledamage
local.vehicle thread vehicledeath

if(local.vehicle.gun != NIL)
local.vehicle.gun remove

local.master = spawn scriptmaster

local.master aliascache sdkfz_snd_idle sound/vehicle/veh_track_idle.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_run sound/vehicle/veh_track_move.wav soundparms 1.5 0.0 1.0 0.0 1000 6000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_idle sound/vehicle/veh_track_on.wav soundparms 1.5 0.0 1.0 0.0 1000 5000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_revup sound/vehicle/veh_track_revup.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_revdown sound/vehicle/veh_track_revdown.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_shift1 sound/vehicle/veh_track_shiftin.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_shift2 sound/vehicle/veh_track_shiftout.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_on sound/vehicle/veh_track_on.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_start sound/vehicle/veh_track_on.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_off sound/vehicle/veh_track_off.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_snd_stop sound/vehicle/veh_track_off.wav soundparms 1.5 0.0 1.0 0.0 1000 6000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_tread_snd_stone sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_tread_snd_wood sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache sdkfz_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_idle sound/vehicle/veh_jeep_idle.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_run sound/vehicle/veh_jeep_move.wav soundparms 0.8 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_revup sound/vehicle/veh_jeep_start.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_revdown sound/vehicle/veh_jeep_revdown.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_shift1 sound/vehicle/veh_jeep_shiftin.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_shift2 sound/vehicle/veh_jeep_shiftout.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_on sound/vehicle/veh_jeep_start.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_start sound/vehicle/veh_jeep_on.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_off sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_stop sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_snd_doorclose sound/mechanics/DoorJeepClose_02.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_tread_snd_stone sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_tread_snd_wood sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache jeep_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 2.8 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_idle sound/vehicle/veh_jeep_idle.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_run sound/vehicle/veh_jeep_move.wav soundparms 0.8 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_revup sound/vehicle/veh_jeep_start.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_revdown sound/vehicle/veh_jeep_revdown.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_shift1 sound/vehicle/veh_jeep_shiftin.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_shift2 sound/vehicle/veh_jeep_shiftout.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_on sound/vehicle/veh_jeep_start.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_start sound/vehicle/veh_jeep_on.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_off sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_stop sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache snd_doorclose sound/mechanics/DoorJeepClose_02.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache tread_snd_stone sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache tread_snd_wood sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 2.8 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_idle sound/vehicle/veh_truck_idle.wav soundparms 0.7 0.0 1.0 0.0 300 7000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_run sound/vehicle/veh_truck_move.wav soundparms 1.2 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_revup sound/vehicle/veh_truck_revup.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_revdown sound/vehicle/veh_truck_revdown.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_shift1 sound/vehicle/veh_truck_shiftin.wav soundparms 1.0 0.0 1.0 0.0 200 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_shift2 sound/vehicle/veh_truck_shiftout.wav soundparms 1.0 0.0 1.0 0.0 200 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_on sound/vehicle/veh_truck_on.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_start sound/vehicle/veh_truck_on.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_off sound/vehicle/veh_truck_off.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_stop sound/vehicle/veh_truck_off.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_tread_snd_stone sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_tread_snd_wood sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_doorclose sound/mechanics/DoorJeepClose_02.wav soundparms 1.0 0.0 1.0 0.0 400 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache opeltruck_snd_dooropen sound/mechanics/DoorJeepOpen_01.wav soundparms 1.0 0.0 1.0 0.0 400 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache explode_truck1 sound/weapons/explo/Explo_MetalMed1.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache explode_truck2 sound/weapons/explo/Explo_MetalMed2.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache explode_truck3 sound/weapons/explo/Explo_MetalMed3.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache explode_truck4 sound/weapons/explo/Explo_MetalMed4.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"
local.master aliascache explode_truck5 sound/weapons/explo/Explo_MetalMed5.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z"

end

resetvehicle:

local.trig = spawn trigger_useonce
local.trig.origin = self.origin
local.trig glue self
local.trig setsize ( -100 -100 -5 ) ( 100 100 100 )
local.trig waittill trigger

thread playergetin

end

playergetin:

self.driver = parm.other

local.team = self.driver.dmteam

self.driver safeholster 1
wait 1
self.driver hide
self.driver nodamage
self.driver notsolid

self attachdriverslot 0 self.driver

while(self.driver != NIL)
{
self.driver.viewangles = self.angles + ( 10 0 0 )

if(self.driver.fireheld)
self.driver.viewangles = self.angles + ( 10 180 0 )

if(self.driver.useheld)
{
while(self.driver.useheld)
{
self.driver.viewangles = self.angles + ( 10 0 0 )
waitframe
}

self.driver show
self.driver solid
self.driver takedamage

self detachdriverslot 0 self.driver

self.driver.origin = self.origin + ( 0 0 150 )
self.driver.viewangles = (self.driver.viewangles[0] self.driver.viewangles[1] 0)
self.driver = NIL

thread resetvehicle
}

if(self.driver.dmteam == spectator)
{
local.vehicle = spawn self.model
local.vehicle.origin = self.origin
local.vehicle.angles = self.angles
local.vehicle.desmodel = self.desmodel
local.vehicle.health = self.health
local.vehicle.gun = local.vehicle queryturretslotentity 0

local.vehicle.gun remove

local.vehicle thread resetvehicle
local.vehicle thread vehicledamage
local.vehicle thread vehicledeath

self detachdriverslot 0 self.driver

self.driver = NIL

self remove
}

if(self.driver.dmteam != local.team)
{
local.vehicle = spawn self.model
local.vehicle.origin = self.origin
local.vehicle.angles = self.angles
local.vehicle.desmodel = self.desmodel
local.vehicle.health = self.health
local.vehicle.gun = local.vehicle queryturretslotentity 0

local.vehicle.gun remove

local.vehicle thread resetvehicle
local.vehicle thread vehicledamage
local.vehicle thread vehicledeath

self detachdriverslot 0 self.driver

self.driver stufftext "reconnect"
self.driver = NIL

self remove
}
waitframe
}

end

vehicledamage:

while(isalive self)
{
local.previoushealth = self.health

if (self.health < local.previoushealth)
{
self playsound damage_tank
exec global/earthquake.scr .2 4 0 0
}
waitframe
}

end

vehicledeath:

self waittill death
self playsound explode_tank

local.desvehicle = spawn script_model
local.desvehicle model self.desmodel
local.desvehicle.origin = self.origin
local.desvehicle.angles = self.angles

if(self.driver != NIL)
{
self.driver show
self.driver solid
self.driver takedamage

self detachdriverslot 0 self.driver

self.driver volumedamage 1000
self.driver = NIL
}

self remove

local.boom = spawn script_model
local.boom model emitters/explosion_tank.tik
local.boom.origin = local.desvehicle.origin
local.boom.angles = local.desvehicle.angles
local.boom anim start
radiusdamage local.boom.origin 640 384
waitframe
local.boom remove[/code] mohdm5.scr
[code]// SNOWY PARK
// ARCHITECTURE: NED
// SCRIPTING: NED

main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" "Snowy Park"
setcvar "g_obj_alliedtext2" "Drivable Vehicles"
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "use e"
setcvar "g_obj_axistext2" "drive"
setcvar "g_obj_axistext3" "88"

setcvar "g_scoreboardpic" "mohdm5"



// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread

level waitTill prespawn

//*** Precache Dm Stuff
exec global/DMprecache.scr

level.script = maps/dm/mohdm5.scr
exec global/ambient.scr mohdm5





level waittill spawn

exec global/jeep.scr vehicles/jeep_bench.tik fx/dummy.tik ( 4950 -4650 112.13 ) ( 0 180 0 ) 2500



snow:
wait 1

level.rain_speed = "32"
level.rain_speed_vary = "16"
level.rain_length = "2"
level.rain_width = "1"
level.rain_density = ".2"
level.rain_slant = "250"
level.rain_min_dist = "1800"
//level.rain_min_dist = "512"
level.rain_numshaders = 12
level.rain_shader = "textures/snow0"


end

//-----------------------------------------------------------------------------

roundbasedthread:

// Can specify different scoreboard messages for round based games here.

level waitTill prespawn

level waittill spawn

// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw

level waittill roundstart

end
mohaa/models/vehicles/jeep_bench.tik
TIKI
setup
{
//scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
scale 1.33 // Convert from inches to game units
path models/vehicles/jeep
skelmodel jeep_bench.skd
surface window shader jeepwindow
surface jeep2 shader jeep
surface jeep3 shader jeep
surface jeep4 shader jeep
surface jeep5 shader jeep
surface tredz shader jeeptredz
surface wheelz shader jeepwheelz
}

init
{
server
{
//classname VehicleWheelsX4
classname drivableVehicle
setsize "-120 -50 0" "100 50 60"
vehicleinit jeep.tik
vehiclespeed 750
vehiclemass 1500 // not used
vehicletread 10 // not used
vehicleradius 0.33
vehiclerollingresistance 0.5 // not used
vehicledrag 0.00001
turnrate 15
vehiclebouncy 0.2
vehiclespringy 0.8
vehicleYaw -10 10
vehicleRoll -10 10
vehicleZ -5 10
mass 1500
}
}

animations
{
idle jeep_bench.skc
}

/*QUAKED vehicle_allied_jeep_bench (0.0 0.0 0.0) (-50 -40 0) (50 40 60)
Jeep
*/[/code]

只要改这3个文件放到给出的目录下既可,这是初稿,有时间的话改后再传上PK3

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