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为什么我的使命召唤之联合进攻总是出错啊??

Featured Replies

我在玩使命召唤之联合进攻的时候总是被游戏弹出来,然后进去也玩不了,一到那里又弹出来,被弹出游戏后会有个框,里面写的都是英文看不懂

不知道是什么意思?我这个是繁体中文版的,以前玩英文版的时候也没有这个情况啊,有高手知道是怎么回事吗?我的是1.41版的!

localized assets pak file for taiwanese

E:\COD\main\localized_taiwanese_pak3.pk3 (7 files)

localized assets pak file for taiwanese

E:\COD\main\localized_taiwanese_pak2.pk3 (11 files)

localized assets pak file for taiwanese

E:\COD\main\localized_taiwanese_pak1.pk3 (1878 files)

localized assets pak file for taiwanese

E:\COD\main\localized_taiwanese_pak0.pk3 (608 files)

localized assets pak file for taiwanese

File Handles:

----------------------

77862 files in pk3 files

----- R_Init -----

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE2

GL_VERSION: 1.4.0

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

picmip2: 2

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

ATI truform: disabled

NV distance fog: enabled

Fog Mode: GL_EYE_RADIAL_NV

Initializing Shaders

----- finished R_Init -----

Parsing menu file:ui/main.menu

Parsing menu file:ui/options.menu

Parsing menu file:ui/options_look.menu

Parsing menu file:ui/options_move.menu

Parsing menu file:ui/options_shoot.menu

Parsing menu file:ui/options_misc.menu

Parsing menu file:ui/options_graphics.menu

Parsing menu file:ui/options_sound.menu

Parsing menu file:ui/options_performance.menu

Parsing menu file:ui/options_driverinfo.menu

Parsing menu file:ui/options_credits.menu

Parsing menu file:ui/options_control_defaults.menu

Parsing menu file:ui/options_graphics_defaults.menu

Parsing menu file:ui/connect.menu

Parsing menu file:ui/quit.menu

Parsing menu file:ui/vid_restart.menu

Parsing menu file:ui/language_restart.menu

Parsing menu file:ui/snd_restart.menu

Parsing menu file:ui/rec_restart.menu

Parsing menu file:ui/error.menu

Parsing menu file:ui/save_load.menu

Parsing menu file:ui/briefing.menu

UI menu load time = 1161 milli seconds

Parsing menu file:ui/pregame.menu

Parsing menu file:ui/deadscreen.menu

Parsing menu file:ui/victoryscreen.menu

Parsing menu file:ui/gameendscreen.menu

UI menu load time = 427 milli seconds

mpweapon_mp40 doesn't have a spawn function

WARNING: Pathnode (Cover Right) at (-142 -848 24) is in solid

WARNING: Pathnode (Cover Stand) at (-288 -880 24) is in solid

WARNING: Pathnode (Path) at (-1664 -368 24) is in solid

WARNING: Pathnode (Path) at (-208 -752 24) is in solid

WARNING: Pathnode (Path) at (-298 -932 24) is in solid

WARNING: Pathnode (Path) at (-296 -1096 24) is in solid

WARNING: Pathnode (Cover Stand) at (-296 -1008 24) is in solid

WARNING: Pathnode (Path) at (-1288 6576 192) is in solid

WARNING: Pathnode (Cover Crouch) at (-224 -848 48) is in solid

WARNING: Pathnode (Path) at (-1344 6768 24) is in solid

WARNING: Pathnode (Path) at (-943 -296 24) is in solid

WARNING: Pathnode (Cover Crouch) at (-184 -848 48) is in solid

WARNING: Pathnode (Cover Right) at (-3329 -3692 24) is in solid

WARNING: Pathnode (Path) at (-1376 -1248 40) is in solid

Spawner at (-816 -3232 8) is in solid

Spawner at (-684 -3232 8) is in solid

Spawner at (-2336 -2080 4) is in solid

Spawner at (-1173 225 10) is in solid

Spawner at (-1630 -2856 9) is in solid

Spawner at (-2057 -3071 9) is in solid

-----------------------------------

Error: bad node in friendly chain at (-298 -932 0.626069)

Error: bad node in friendly chain at (-288 -880 2.77923)

Error: bad node in friendly chain at (-296 -1096 0.12757)

ERROR: Cannot precache 'xmodel/weapon_garand'ERROR: Cannot precache 'xmodel/c_us_helmet_moody_winter'2 merged lightmaps from 5 original lightmaps

Loading surfaces...

image 'env/foy_dn.tga' requested mipmaps, but they aren't available

WARNING: missing tcMod turb in shader 'textures/sfx/foywater'

WARNING: missing tcMod turb in shader 'textures/sfx/foywater'

Loading cull groups...

Loading visibility info...

Loading models and entities...

Loading lights...

WARNING: sound file 'glass/glass05.wav' used as streamed in alias 'lantern_crash' and loaded in alias 'glass_break'

---------- Fx System Initialization ---------

----- Fx System Initialization Complete -----

WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore

WARNING: image 'gfx/efx_assets/smoke/smk_p_none_wht_a.dds' changed type from effect to f/x .

WARNING: image 'gfx/efx_assets/smoke/smk_p_top_wht_a.dds' changed type from effect to f/x .

ERROR: Cannot precache 'xmodel/weapon_garand'ERROR: Cannot precache 'xmodel/c_us_helmet_moody_winter'WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_a.dds' changed type from effect to f/x .

WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_b.dds' changed type from effect to f/x .

WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_c.dds' changed type from effect to f/x .

UI menu load time = 30 milli seconds

134217728 bytes total hunk

0 bytes total zone

0 low mark

1676174 low permanent

4035613 low temp

0 high mark

130256160 high permanent

131932334 total hunk in use

134217728 bytes total hunk

0 bytes total zone

0 low mark

1676174 low permanent

4047278 low temp

0 high mark

130256160 high permanent

131932334 total hunk in use

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

recursive error after: Hunk_AllocateTempMemory: failed on 262205, needs 74045

  • 作者

我用了你们的 使命召唤全系列游戏检查工具 V1.0 查到这的

以下是您硬盘上的使命召唤文件列表

驱动器 E 中的卷没有标签。

卷的序列号是 003E-B641

E:\COD 的目录

2007-11-11 00:43 上午 <DIR> .

2007-11-11 00:43 上午 <DIR> ..

2004-08-14 03:51 上午 338,944 binkw32.dll

2007-11-10 20:44 下午 <DIR> c

2004-03-02 12:00 下午 462,848 cgamex86.dll

2004-04-13 17:41 下午 1,585,152 CoDMP.exe

2004-03-02 12:00 下午 2,899,712 CoDSP.exe

2004-08-24 18:55 下午 1,896,448 CoDUOMP.exe

2004-09-17 14:19 下午 1,806,336 CoDUOSP.exe

2007-11-10 20:45 下午 <DIR> Data

2007-11-10 20:46 下午 <DIR> Docs

2004-02-11 12:34 下午 94,208 EaxMan.dll

2007-11-11 00:43 上午 0 File00.txt

2005-02-21 22:29 下午 311 Filelist.bat

2005-02-21 23:17 下午 722 Filelist.txt

2005-01-30 10:56 上午 79 FPSCHINA.COM.url

2004-03-02 12:00 下午 737,280 gamex86.dll

2007-11-10 21:24 下午 <DIR> i

2007-11-10 21:25 下午 8,237 INSTALL.LOG

2003-10-15 10:44 上午 1,488 localization.txt

2007-11-10 22:53 下午 <DIR> Main

2007-11-10 20:45 下午 <DIR> miles

2003-06-18 01:52 上午 370,688 mss32.dll

2007-11-10 20:46 下午 <DIR> pb

2007-11-10 20:46 下午 <DIR> start

2004-03-02 12:00 下午 253,952 uix86.dll

2002-08-08 23:40 下午 153,088 UNWISE.EXE

2007-11-10 21:24 下午 0 UNWISE.INI

2007-11-10 22:54 下午 <DIR> uo

2004-08-21 03:38 上午 520,192 uo_cgamex86.dll

2004-08-21 03:37 上午 774,144 uo_gamex86.dll

2004-08-21 03:36 上午 258,048 uo_uix86.dll

2007-11-10 20:46 下午 <DIR> UODocs

2007-11-11 00:23 上午 2,898,448 uoservercache.dat

2004-04-15 10:48 上午 134 version.inf

23 个文件 15,060,459 字节

12 个目录 11,365,986,304 可用字节

驱动器 E 中的卷没有标签。

卷的序列号是 003E-B641

E:\COD\main 的目录

2007-11-10 22:53 下午 <DIR> .

2007-11-10 22:53 下午 <DIR> ..

2004-04-13 17:41 下午 540,672 cgame_mp_x86.dll

2007-11-10 22:53 下午 4,991 config.cfg

2005-01-13 08:27 上午 5,213 config_mp.cfg

2007-11-10 20:45 下午 <DIR> demos

2004-04-13 17:41 下午 491,520 game_mp_x86.dll

2007-11-10 22:53 下午 1,313 hunkusage.dat

2007-11-10 21:07 下午 91,525,727 localized_taiwanese_pak0.pk3

2007-11-10 21:09 下午 130,078,055 localized_taiwanese_pak1.pk3

2003-12-22 16:11 下午 28,522 localized_taiwanese_pak2.pk3

2004-03-01 20:10 下午 9,048 localized_taiwanese_pak3.pk3

2004-03-24 16:24 下午 5,227 localized_taiwanese_pak4.pk3

2005-01-13 14:22 下午 160,905,496 pak0.pk3

2007-11-10 21:12 下午 165,114,132 pak1.pk3

2007-11-10 21:15 下午 165,180,045 pak2.pk3

2007-11-10 21:18 下午 167,905,769 pak3.pk3

2007-11-10 21:21 下午 166,499,082 pak4.pk3

2007-11-10 21:24 下午 80,070,892 pak5.pk3

2003-10-09 10:43 上午 613,326 pak6.pk3

2003-11-18 08:06 上午 4,487 pak7.pk3

2004-01-27 12:52 下午 1,091,088 pak8.pk3

2007-11-10 21:24 下午 18,883,575 pak9.pk3

2004-04-13 17:57 下午 3,101,786 paka.pk3

2007-11-10 22:53 下午 <DIR> save

2004-04-13 17:41 下午 274,432 ui_mp_x86.dll

22 个文件 1,152,334,398 字节

4 个目录 11,365,982,208 可用字节

驱动器 E 中的卷没有标签。

卷的序列号是 003E-B641

E:\COD\miles 的目录

2007-11-10 20:45 下午 <DIR> .

2007-11-10 20:45 下午 <DIR> ..

2003-06-18 03:59 上午 98,816 mssa3d.m3d

2003-06-18 03:59 上午 81,408 mssds3d.m3d

2003-06-18 03:59 上午 115,200 mssdsp.flt

2003-06-18 03:59 上午 90,112 mssdx7.m3d

2003-06-18 03:59 上午 115,712 msseax.m3d

2003-06-18 03:59 上午 137,216 mssmp3.asi

2003-06-18 03:59 上午 369,664 mssrsx.m3d

2003-06-18 03:59 上午 77,824 msssoft.m3d

2003-06-18 03:59 上午 212,992 mssvoice.asi

9 个文件 1,298,944 字节

2 个目录 11,365,982,208 可用字节

驱动器 E 中的卷没有标签。

卷的序列号是 003E-B641

E:\COD\pb 的目录

2007-11-10 20:46 下午 <DIR> .

2007-11-10 20:46 下午 <DIR> ..

2007-11-10 20:45 下午 <DIR> htm

2004-03-12 08:48 上午 45,710 pbag.dll

2004-03-12 08:48 上午 45,710 pbags.dll

2004-04-01 16:26 下午 303,104 pbcl.dll

2004-04-01 16:26 下午 303,104 pbcls.dll

2004-04-09 16:52 下午 198,002 pbsv.dll

5 个文件 895,630 字节

3 个目录 11,365,978,112 可用字节

驱动器 E 中的卷没有标签。

卷的序列号是 003E-B641

E:\COD\uo 的目录

2007-11-10 22:54 下午 <DIR> .

2007-11-10 22:54 下午 <DIR> ..

2007-11-10 23:33 下午 2,138 hunkusage.dat

2007-11-10 20:48 下午 73,924,000 localized_taiwanese_pakuo00.pk3

2007-11-10 20:52 下午 154,408,405 pakuo00.pk3

2007-11-10 20:56 下午 157,906,087 pakuo01.pk3

2007-11-10 21:00 下午 232,445,538 pakuo02.pk3

2007-11-10 21:03 下午 142,649,011 pakuo03.pk3

2007-11-10 21:05 下午 45,491,708 pakuo04.pk3

2004-08-24 18:55 下午 725,304 pakuo05.pk3

2004-08-28 06:07 上午 238,582 pakuo06.pk3

2007-11-11 00:24 上午 <DIR> save

2004-08-24 18:53 下午 622,592 uo_cgame_mp_x86.dll

2004-08-24 18:55 下午 606,208 uo_game_mp_x86.dll

2004-08-24 18:55 下午 290,816 uo_ui_mp_x86.dll

2007-11-11 00:24 上午 5,164 uoconfig.cfg

2007-11-11 00:23 上午 5,843 uoconfig_mp.cfg

2004-10-08 02:43 上午 156 version.inf

15 个文件 809,321,552 字节

3 个目录 11,365,974,016 可用字节

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