2004年10月31日 01:392004年10月31日 1. Make your door as usual, texture it. 2. Now we need a hinge for the rotation. Use the "Origin" texture from the "Common" pack for it. 3. Highlight both the door & hinge & add func - rotatingdoor. 4. Hit "N", set the angle. 5. key=alwaysaway value=1 is obvious. the door will always open away from the player. 6. If you want a double door you just repeat that process, and if the doors are touching they work as 1.
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