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背德の花

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服务器端CFG官网也找到了!提供给管理员们参考!

/******************************************************************************

// Public Information

//******************************************************************************

sets sv_hostname "^3e^1X^3treme^2+ COD4"

sets _Admin "admin"

sets _Email "admin AT yoursite DOT com"

sets _Website "http://www.mycallofduty.com"

sets _Location "US"

sets _Irc ""

sets _Mod "^3e^1X^3treme^2+^7"

sets _ModVer "v2.3"

sets _ModUpdate "3Right Now"

sets _Maps "COD2 Stock & Custom"

set scr_motd "Shoot To Kill....Really!!"


//******************************************************************************

// Common Server Settings

//******************************************************************************

// Log Settings

set g_logsync "2"		 // 0=no log, 1=buffered, 2=continuous, 3=append

set logfile "1"		   // 0 = NO log, 1 = log file enabled

set g_log "games_mp.log"  // Name of log file, default is games_mp.log

set sv_log_damage "1"


// Network options

//set net_ip "1.2.3.4"		 // Set your servers IP address

//set net_port "28960"		 // Set your port number

set com_hunkMegs "512"

set net_noipx "1"			  // Allow ONLY tcp/ip protocol, player/server communications


// Server Network Mode

set dedicated "2"			  // 0 = Listen, 1 = LAN, 2 = Internet


// Master servers

set sv_master1 "cod2master.activision.com" 

set sv_master2 "cod2authorize.activision.com"

set sv_master3 "cod2master.infinityward.com"

set sv_master3 "cod2update.activision.com"

set sv_master4 "master.gamespy.com:28960" 

set sv_master5 "master0.gamespy.com" 

set sv_master6 "master1.gamespy.com" 

set sv_master7 "clanservers.net" 

set sv_gamespy "1" 


// Password Settings

set rcon_password "somepass"   // RCON must supply pw to use

set sv_privatePassword ""	  // Private slots, non-public slots


// The following can be used to lock out the server so that only those

// players that have been provide the password can connect.  Good for

// matches, practices, etc.

set g_password ""


// Player slots setup

set sv_maxclients "32"		 // MAX server player slots, this is TOTAL player slots

set sv_privateclients ""	   // Number of private player slots, maxclients - privateclients = public slots


// Ping 

set sv_minPing "0"			 // MIN player ping on CONNECT, any lower and player isnt allowed to connect

set sv_maxping "350"		   // MAX player ping on CONNECT, any higher and player isnt allowed to connect


// Client Download Settings. (0=off/1=on) Used for MODs and custom maps

// See included Quick Setup Guide for instructions.

set sv_allowdownload "1"

seta sv_wwwDownload "1"

seta sv_wwwBaseURL "http://www.your_website.com/base_folder"

seta sv_wwwDlDisconnected "1"


// Rate 

set sv_maxRate "5000" 


// FPS

//set sv_fps "20"


// Drop inactive players

set sv_timeout "300"

set sv_zombietime "1"

set g_inactivity "0"

set g_inactivityspectator "0"


// AntiFlooding Settings

set sv_floodProtect "1"

set sv_reconnectlimit "3"


// Anti Cheat Settings

set sv_disableClientConsole "0"

set cl_autocmd "0"

set sv_cheats "0"

set sv_pure "1"

set g_banIPs ""

set g_no_script_spam "1"

set sv_punkbuster "0"


// Temporary Ban duration, in seconds

set sv_kickBanTime "3600"


// In-game voice communication system

set sv_voice "0"

set sv_voiceQuality "1"

set voice_deadChat "0"

set voice_global "0"

set voice_localEcho "0"

set winvoice_mic_mute "1"


//******************************************************************************

// Misc 

//******************************************************************************

set sv_allowAnonymous "0"

set g_antilag "0"

set g_compassShowEnemies "0"

//ui_maxclients 32


set g_gametype "war" 


set sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"


map_rotate


//******************************************************************************

// Init & Exec CFG Files

//******************************************************************************

wait

exec weaponcontrol.cfg

wait

exec gametypes.cfg
//******************************************************************************

// Enables Dropping of Specified Weapon Class

//******************************************************************************

set class_assault_allowdrop		 1

set class_specops_allowdrop		 1

set class_heavygunner_allowdrop	  1

set class_demolitions_allowdrop	  1

set class_sniper_allowdrop		 1


//******************************************************************************

// Assault Rifles

//******************************************************************************

set weap_allow_m16			   1

set weap_allow_ak47			   1

set weap_allow_m4			   1

set weap_allow_g3			   1

set weap_allow_g36c			   1

set weap_allow_m14			   1			

set weap_allow_mp44			   1


//******************************************************************************

// Assault Attachments

//******************************************************************************			

set attach_allow_assault_none	  1

set attach_allow_assault_gl		 1

set attach_allow_assault_reflex	  1

set attach_allow_assault_silencer   1

set attach_allow_assault_acog	  1


//******************************************************************************

// SMG

//******************************************************************************

set weap_allow_mp5			   1

set weap_allow_skorpion			1

set weap_allow_uzi			   1

set weap_allow_ak74u			1

set weap_allow_p90			   1


//******************************************************************************

// SMG Attachments

//******************************************************************************

set attach_allow_smg_none		 1

set attach_allow_smg_reflex		 1

set attach_allow_smg_silencer	  1

set attach_allow_smg_acog		 1


//******************************************************************************

// Shotguns

//******************************************************************************

set weap_allow_m1014			1

set weap_allow_winchester1200	  1


//******************************************************************************

// Shotgun Attachments

//******************************************************************************

set attach_allow_shotgun_none	  1

set attach_allow_shotgun_reflex	  1

set attach_allow_shotgun_grip	  1


//******************************************************************************

// LMG

//******************************************************************************

set weap_allow_saw			   1

set weap_allow_rpd			   1

set weap_allow_m60e4			1


//******************************************************************************

// LMG Attachments

//******************************************************************************

set attach_allow_lmg_none		 1

set attach_allow_lmg_reflex		 1

set attach_allow_lmg_grip		 1

set attach_allow_lmg_acog		 1


//******************************************************************************

// Sniper Rifles

//******************************************************************************

set weap_allow_dragunov			1

set weap_allow_m40a3			1

set weap_allow_barrett			1

set weap_allow_remington700		 1

set weap_allow_m21			   1


//******************************************************************************

// Sniper Attachments

//******************************************************************************

set attach_allow_sniper_none	  1

set attach_allow_sniper_acog	  1


//******************************************************************************

// Pistols

//******************************************************************************

set weap_allow_beretta			1

set weap_allow_colt45			1

set weap_allow_usp			   1

set weap_allow_deserteagle		 1

set weap_allow_deserteaglegold	  1


//******************************************************************************

// Pistol Attachments

//******************************************************************************

set attach_allow_pistol_none	  1

set attach_allow_pistol_silencer   1


//******************************************************************************

// Grenades

//******************************************************************************

set weap_allow_frag_grenade		 1

set weap_allow_concussion_grenade   1

set weap_allow_flash_grenade	  1

set weap_allow_smoke_grenade	  1
//******************************************************************************

// limits the number of players that can choose each class type

//******************************************************************************

set class_assault_limit			99

set class_specops_limit			99

set class_heavygunner_limit		 99

set class_demolitions_limit		 99

set class_sniper_limit			99


//******************************************************************************

// perks

//******************************************************************************

set perk_allow_specialty_parabolic		 1

set perk_allow_specialty_gpsjammer		 1

set perk_allow_specialty_holdbreath		 1

set perk_allow_specialty_quieter		 1

set perk_allow_specialty_longersprint	  1

set perk_allow_specialty_detectexplosive   1

set perk_allow_specialty_explosivedamage   1

set perk_allow_specialty_pistoldeath	  1

set perk_allow_specialty_grenadepulldeath   1

set perk_allow_specialty_bulletdamage	  1

set perk_allow_specialty_bulletpenetration   1

set perk_allow_specialty_bulletaccuracy	  1

set perk_allow_specialty_rof			1

set perk_allow_specialty_fastreload		 1

set perk_allow_specialty_extraammo		 1

set perk_allow_specialty_armorvest		 1

set perk_allow_specialty_fraggrenade	  1

set perk_allow_specialty_specialgrenade	  1

set perk_allow_c4_mp				  1

set perk_allow_claymore_mp			   1

set perk_allow_rpg_mp				  1


//******************************************************************************

// assault class default loadout

//******************************************************************************

set class_assault_primary				m16

set class_assault_primary_attachment	   gl

set class_assault_secondary			 beretta

set class_assault_secondary_attachment	   none

set class_assault_perk1				specialty_null

set class_assault_perk2				specialty_bulletdamage

set class_assault_perk3				specialty_longersprint

set class_assault_grenade				concussion_grenade

set class_assault_camo				   camo_none

set class_assault_frags				1

set class_assault_special				1


//******************************************************************************

// specops class default loadout

//******************************************************************************

set class_specops_primary				mp5

set class_specops_primary_attachment	   none

set class_specops_secondary			 usp

set class_specops_secondary_attachment	   silencer

set class_specops_perk1				c4_mp

set class_specops_perk2				specialty_explosivedamage

set class_specops_perk3				specialty_bulletaccuracy

set class_specops_grenade				flash_grenade

set class_specops_camo				   camo_none

set class_specops_frags				1

set class_specops_special				1


//******************************************************************************

// heavygunner class default loadout

//******************************************************************************

set class_heavygunner_primary			 saw

set class_heavygunner_primary_attachment	none

set class_heavygunner_secondary		  usp

set class_heavygunner_secondary_attachment	none

set class_heavygunner_perk1			 specialty_specialgrenade

set class_heavygunner_perk2			 specialty_armorvest

set class_heavygunner_perk3			 specialty_bulletpenetration

set class_heavygunner_grenade			 concussion_grenade

set class_heavygunner_camo				camo_none

set class_heavygunner_frags			 1

set class_heavygunner_special			 1


//******************************************************************************

// demolitions class default loadout

//******************************************************************************

set class_demolitions_primary			 winchester1200

set class_demolitions_primary_attachment	none

set class_demolitions_secondary		  beretta

set class_demolitions_secondary_attachment	none

set class_demolitions_perk1			 rpg_mp

set class_demolitions_perk2			 specialty_explosivedamage

set class_demolitions_perk3			 specialty_longersprint

set class_demolitions_grenade			 smoke_grenade

set class_demolitions_camo				camo_none

set class_demolitions_frags			 1

set class_demolitions_special			 1


//******************************************************************************

// sniper class default loadout

//******************************************************************************

set class_sniper_primary				m40a3

set class_sniper_primary_attachment	   none

set class_sniper_secondary				beretta

set class_sniper_secondary_attachment	   silencer

set class_sniper_perk1				   specialty_specialgrenade

set class_sniper_perk2				   specialty_bulletdamage

set class_sniper_perk3				   specialty_bulletpenetration

set class_sniper_grenade				flash_grenade

set class_sniper_camo				   camo_none

set class_sniper_frags				   1

set class_sniper_special				1


set class_assault_movespeed			   0.95

set class_specops_movespeed			   1.00

set class_heavygunner_movespeed			0.875

set class_demolitions_movespeed			1.00

set class_sniper_movespeed			   1.00


set scr_enable_nightvision			   1

set scr_enable_music				  1

set scr_enable_hiticon				  1
/******************************************************************************

// First gametype to load

// "dm"   - free for all deathmatch

// "dom"  - domination

// "koth" - headquarters

// "sab"  - sabotage

// "sd"   - search & destroy

// "war"  - team deathmatch

//******************************************************************************

set g_gametype "war"


//******************************************************************************

// DM -- FREE FOR ALL DEATHMATCH

//******************************************************************************

//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"


//******************************************************************************

// DOM -- DOMINATION

//******************************************************************************

//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"


//******************************************************************************

// KOTH -- HEADQUARTERS

//******************************************************************************

//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"


//******************************************************************************

// SAB -- SABOTAGE

//******************************************************************************

//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"


//******************************************************************************

// SD -- SEARCH & DESTROY

//******************************************************************************

//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"


//******************************************************************************

// WAR -- TEAM DEATH MATCH

//******************************************************************************

//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"


//******************************************************************************

// DEATHMATCH

//******************************************************************************

set scr_dm_scorelimit	  150

set scr_dm_timelimit	  10

set scr_dm_roundlimit	  1

set scr_dm_numlives	   0

set scr_dm_playerrespawndelay 0

set scr_dm_waverespawndelay 0


//******************************************************************************

// DOMINATION

//******************************************************************************

set scr_dom_scorelimit	  200

set scr_dom_timelimit	  0

set scr_dom_roundlimit	  1

set scr_dom_numlives	   0

set scr_dom_playerrespawndelay 0

set scr_dom_waverespawndelay 0


//******************************************************************************

// TEAM DEATHMATCH

//******************************************************************************

set scr_war_scorelimit	  750

set scr_war_timelimit	  10

set scr_war_roundlimit	  1

set scr_war_numlives	   0

set scr_war_playerrespawndelay 0

set scr_war_waverespawndelay 0


//******************************************************************************

// SABOTAGE

//******************************************************************************

set scr_sab_scorelimit	  1

set scr_sab_timelimit	  20

set scr_sab_roundlimit	  0

set scr_sab_roundswitch	  1

set scr_sab_numlives	   0

set scr_sab_bombtimer	  30

set scr_sab_planttime	  2.5

set scr_sab_defusetime	  5

set scr_sab_hotpotato	  0

set scr_sab_playerrespawndelay 7.5

set scr_sab_waverespawndelay 0


//******************************************************************************

// SEARCH AND DESTROY CLASSIC

//******************************************************************************

set scr_sd_scorelimit	  4

set scr_sd_timelimit	  2.5

set scr_sd_roundlimit	  0

set scr_sd_roundswitch	  3	   // rounds between switching teams

set scr_sd_numlives	   1	   // elimination

set scr_sd_bombtimer	  45

set scr_sd_planttime	  5

set scr_sd_defusetime	  5

set scr_sd_multibomb	  0

set scr_sd_playerrespawndelay 0

set scr_sd_waverespawndelay 0


//******************************************************************************

// CAPTURE THE FLAG -- NOT INCLUDED IN COD4

//******************************************************************************

//set scr_ctf_scorelimit   10

//set scr_ctf_timelimit   5

//set scr_ctf_roundlimit   2

//set scr_ctf_roundswitch   1

//set scr_ctf_numlives   0

//set scr_ctf_playerrespawndelay 0

//set scr_ctf_waverespawndelay 15


//******************************************************************************

// KING OF THE HILL

//******************************************************************************

set scr_koth_scorelimit	  250

set scr_koth_timelimit	  15

set scr_koth_roundlimit	  1

set scr_koth_roundswitch   1

set scr_koth_numlives	  0

set scr_koth_playerrespawndelay 0

set scr_koth_waverespawndelay 0

set koth_autodestroytime   60

set koth_spawntime		 0

set koth_kothmode		 0

set koth_capturetime	  20

set koth_destroytime	  10

set koth_delayPlayer	  0

set koth_spawnDelay		 60


//******************************************************************************

// gameplay

//******************************************************************************

set scr_game_allowkillcam			1

set scr_game_onlyheadshots			 0

set scr_game_deathpointloss		  0

set scr_game_suicidepointloss		  0

set scr_team_teamkillpointloss		  1

set scr_game_spectatetype			1

set scr_game_forceuav			   0

set scr_game_hardpoints			   1


//******************************************************************************

// hardpoints

//******************************************************************************

set scr_hardpoint_allowartillery	  1

set scr_hardpoint_allowuav			1

set scr_hardpoint_allowhelicopter	  1


//******************************************************************************

// teams

//******************************************************************************

set scr_team_fftype				  0

set scr_team_teamkillspawndelay	   20

set scr_team_kickteamkillers		  0


//******************************************************************************

// player

//******************************************************************************

set scr_player_maxhealth			 100

set scr_player_suicidespawndelay	  0

set scr_player_healthregentime		  5

set scr_player_forcerespawn		  1

set scr_player_sprinttime			4


//******************************************************************************

// UI

//******************************************************************************

set scr_hardcore				  0

set scr_oldschool_mw				0

set ui_hud_obituaries			   1

set ui_hud_showobjicons			 1

以上内容全部转自http://www.infinityward.com

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这是啥网络亚?太变态了,速度简直就是。。。。。。太变态了!看来还是有很多人玩铁通,不知道各位上铁通的进服务器到底是咋样?谁能讲解一下?最好能细致以下。比如链接那个服务器,几点都是啥样的ping。。。。。。。。

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