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S-22

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  1.   25年前最常用的电子信息备份介质是磁带,技术人员耗费大量时间,最终找到了记录法尔曼25年前发言的磁带,也确定了这一符号的诞生时间:1982年9月19日11时44分。   一个冒号,一个连字号,再加半截括号,就组成了互联网上常用的“微笑”符号“:-)”。美国卡内基-梅隆大学说,这一符号为该校教授斯科特·法尔曼创造,19日,“微笑”符号将迎来25岁生日。   “微笑”源于玩笑   一切都起源于1982年9月19日。当时的电脑被称为个人微机,其中不少使用当时刚成立不久的微软公司开发的DOS操作系统。而互联网在当时刚具雏形,只有知识精英和技术专家才会使用。为“黑客”喜爱、纯粹自发性的电子布告栏系统(BBS)和相对“精英化”、由服务运营商提供的电子布告栏(bboard)几乎就是当时网络的全部内容。卡内基-梅隆等大学则在全校范围内开通了电子布告栏。   卡内基-梅隆大学的师生经常在电子布告栏上讨论各种话题,从严肃到荒诞无一不包,有时也会发生类似于后来互联网上经常出现的“口水仗”。法尔曼在专为“微笑”符号设立的网站写道,由于当时的互联网只能提供纯文字的交流方式,一些原本是开玩笑的话语被“认真对待”,甚至被错误地当作了安全警告。   为了让这种情况不再发生,师生们在电子布告栏上展开了一场讨论,希望创造一个符号标出开玩笑的话语,以免造成误会。   法尔曼在发言中提出,发言者可用“:-)”符号标出自己开玩笑的话,这是因为只要顺时针旋转90度,这个符号就像一个人的笑脸。   “笑”遍全球   “微笑”符号的受欢迎程度远远超出了法尔曼预计。它迅速成为微机使用者的心爱符号,以它为蓝本,还有人创造出了一些新的符号,比如“眨眼微笑”符号“;-)”和更为简洁的“”。   在个人电脑与互联网普及后,“微笑”符号更是传到了世界各地,微软公司等推出的MSN等即时通讯软件还纷纷预设了笑脸图标。法尔曼说,他个人更喜爱文本形式的“微笑”,因为它比笑脸图标更“异想天开”。   在卡内基-梅隆大学为庆祝“微笑”符号25周年而发表的一份声明中,法尔曼说:“看到我花10分钟敲出来的一段发言变成一个全球性的现象让人感叹……我有时会想,25年来,有多少人曾在键盘上敲出这个符号,又有多少人侧起头看这个符号。”   “生日”考证   美联社说,目前语言学界对到底是谁发明了“微笑”符号并无定论,语言学家们似乎也无意考证。法尔曼在卡内基-梅隆大学网站上说,大学技术人员在微软公司帮助下,从25年前的历史记录里找到了他发言的证据。   25年前最常用的电子信息备份介质是磁带,技术人员耗费大量时间,最终找到了记录法尔曼25年前发言的磁带,也确定了这一符号的诞生时间:1982年9月19日11时44分。
  2. 如果原来是韩文版,可以。但是应该是 korean 。
  3. 下载免光盘补丁。下载中心有下。
  4. 9800Pro 是玩不了。。。 不过据说有 shader 2.0 补丁。
  5. 在《永远的毁灭公爵》跳票的时候 史上最强的跳票游戏《永远的毁灭公爵》(DUKE NUKEM FOREVER)最近又有了一丁点儿信息,官方贴了个小截图,亚马逊网站的游戏预定页面上,发售日期显示为07年9月29日(需要声明的是,这个日期是从06年9月29日改成的,而且也没人能保证它不会被改成08年9月29日或者2XXX年9月29日)。有好事者统计了一下,在《永远的毁灭公爵》跳票的时候,我们这个世界发生了这么的事情··· 游戏: 在《永远的毁灭公爵》跳票的时候,“最终幻想”系列发售了21款游戏,4部电影:“GTA”系列发售了14款游戏:“塞尔达传说”系列发售了16款游戏:“模拟人生”系列发售了17款游戏。 在《永远的毁灭公爵》跳票的时候,洛克人主题游戏发售了75款;星球大战主题游戏发售了50款;马里奥主题游戏发售了56款。 在《永远的毁灭公爵》跳票的时候,黑岛工作室诞生、发展、辉煌,然后灭亡。 在《永远的毁灭公爵》跳票的时候,万智牌发售了6个系列、30套,接近11万种卡牌。 在《永远的毁灭公爵》跳票的时候,即便像暴雪这样超级拖沓的公司也生产了4款著名游戏:《星际争霸》、《暗黑破坏神2》、《魔兽争霸3》以及《魔兽世界》。 在《永远的毁灭公爵》跳票的时候,id公司刚做出了Quake1,约翰罗梅洛从id跳槽并且宣布了大刀的开发计划 在《永远的毁灭公爵》跳票的时候,早于《永远的毁灭公爵》计划前10天公布的另一款跳票大作《大刀》也憋了几年后终于发售了,然后被贬得一文不值,显然是跳的不够久。 在《永远的毁灭公爵》跳票的时候,从Quake1到RAGE,id公司换了4套引擎,推出了Quake3、RTWC、Doom3、Quake3、ETQW…… 在《永远的毁灭公爵》跳票的时候,UT2007已经把名字改成了UT3 在《永远的毁灭公爵》跳票的时候,一共有15种游戏主机发售,它们是:DC、NGC、XBOX、PS2、PS ONE、XBOX360、Wii、PS3、GBC、GBA、GBA SP、NDS、PSP、GBM、NDSL。 在《永远的毁灭公爵》跳票的时候,全世界一共卖出了3亿5000万台各种游戏机。 电脑: 在《永远的毁灭公爵》跳票的时候,民用互联网接入速度提高了300倍。 在《永远的毁灭公爵》跳票的时候,个人电脑处理器速度提高了32倍。 在《永远的毁灭公爵》跳票的时候,微软发布了6种个人电脑操作系统版本。 在《永远的毁灭公爵》跳票的时候,GOOGLE和EBAY诞生、发展、壮大了。 其他: 在《永远的毁灭公爵》跳票的时候,《哈里-波特》系列从第1部出到了第7部,还被改编成5部电影。 在《永远的毁灭公爵》跳票的时候,《南方公园》系列从第1季播到了第10季,一共146集。 在《永远的毁灭公爵》跳票的时候,美国发射了30次航天飞机。 在《永远的毁灭公爵》跳票的时候,发生过6次日全食和7次月全食。 在《永远的毁灭公爵》跳票的时候,4个国家拥有了核武器,5场战争结束了,19场新的战争开始了。 在《永远的毁灭公爵》跳票的时候,有大约5亿人死去,6亿6千万人诞生。 而今天·········《永远的毁灭公爵》还在跳票···········
  6. 那你肯定装错地方了。游戏是在路径 A ,但你装到路径 B 去了。
  7. 这个补丁是 9 月 10 号的紧急补丁,在此之后的正式补丁都支持 ETWQ 。
  8. 系统分区和游戏所在分区剩余空间有多大?
  9. 文件名称: 孤岛危机预览视频 上传会员: S-22 上传时间: 2007年09月18日 09:43 存放位置: 游戏录像 Game Videos 孤岛危机预览视频。 点击这里下载文件
  10. Medal Of Honor Airborne™ Dedicated Server Readme File Version 1.1 August 2007 ************************************************** ************************* This document contains information about setting up and running the Medal Of Honor Airborne Dedicated Server as well as information about administrating it remotely. ************************************************** ************************* TABLE OF CONTENTS I. System Requirements II. Local Server Setup III. Remote Server Setup IV. Running The Server V. Administrating Remotely VI. Server Commands VII. Credits I. System Requirements ================================================== ========================= The following items are required to run a Medal Of Honor Airborne dedicated server: 1. A broadband Internet connection or LAN connection. 2. A system that meets or exceeds the minimum system requirements for the game. 3. The game successfully installed on the target computer. II. Local Server Setup ================================================== ========================= To set up a server locally or remotely using VNC, follow these steps: 1. Run the dedicated server launcher (DSLauncher.exe) 2. In the 'Basic' tab, enter the username and password you registered with EA. (If you have not created an account: run the game, in the main menu choose 'Multiplayer', and click 'Create Account'). 3. In the 'Miscellaneous' tab, enter the port you wish to run your server on as well as the password to administrate it remotely. 4. In the 'Map Rotation' tab, add at least one map to your rotation by selecting the map name and pressing the 'Add' button. 5. Configure any other options you wish to set. 6. Save your config file using File>Save to the default MOHA config folder: "My Documents\EA Games\Medal of Honor Airborne™\Config". You can open and save multiple dedicated server configurations. The configuration that is currently open is the one that will be launched. NOTE: The first time you run the launcher, it should generate two config files: MOHAGameTypes.ini and MOHAMaps.ini in the MOHA config folder. These files are necessary for the dedicated server to run properly and should only be modified by advanced users. III. Remote Server Setup ================================================== ========================= To set up a server remotely (where you do not have physical access to the computer or VNC), follow these steps: 1. Run the dedicated server launcher (DSLauncher.exe) locally. 2. In the 'Basic' tab, enter the username and password you registered with EA. (If you have not created an account: run the game, in the main menu choose 'Multiplayer', and click 'Create Account'). 3. In the 'Miscellaneous' tab, enter the port you wish to run your server on as well as the password to administrate it remotely. 4. In the 'Map Rotation' tab, add at least one map to your rotation by selecting the map name and pressing the 'Add' button. 5. Configure any other options you wish to set. 6. Save your config file using File>Save. 7. Copy your saved config file (MOHADedicatedServer.ini by default), MOHAGameTypes.ini and MOHAMaps.ini (which can be found in your MOHA config folder) to the target computer's MOHA config folder: "My Documents\EA Games\Medal of Honor Airborne™\Config". IV. Running The Server ================================================== ========================= To run the server locally: 1. Follow the instructions in "II. Local Server Setup". 2. Run the dedicated server launcher (DSLauncher.exe). 3. Open the config file you want to run if it is not already open. 4. Press the 'Launch!' button. To run the server remotely: 1. Follow the instructions in "III. Remote Server Setup". 2. Run MOHAServer.exe with the config file as a parameter: MOHAServer.exe e.g. MOHAServer.exe MyDedicatedServer.ini If you run MOHAServer.exe without any parameters, it will attempt to load the default config name: MOHADedicatedServer.ini. V. Administrating Remotely ================================================== ========================= Once connected, the dedicated server remote (DSRemote.exe) looks and functions identically to the dedicated server. To connect to a dedicated server remotely: 1. Run DSRemote.exe. 2. Enter the host name (IP address) of the sever. 3. Enter the server's port and password as specified in the config file. 4. If successful, the login dialog should disappear and "Remote connection accepted" will be printed. If you receive the "Connection failed." message, the host name or port number was invalid. You may receive this message even with correct values if the dedicated server has not yet initialized. If you receive the "Login failed." message, the connection was successful but your password was invalid. VI. Server Commands ================================================== ========================= These commands can be executed using either the dedicated server or the remote tool. Simply type your command in the text field at the bottom of the application and press the 'Execute' button; alternatively, press the enter key. NOTES: - The commands are case insensitive. - Arguments within parentheses "(" and ")" are optional - Arguments separated by "|" are an "or" - pick one of the arguments - In general, commands takes effect when the map starts, a map is restarted or when the next map starts. - As noted below, many commands will print the current value when no input argument is given. AllowAutoRifle ( On | Off ) alias: okautorifle Controls wheather or not the AutoRifle weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AllowRifle ( On | Off ) alias: okrifle Controls wheather or not the Rifle weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AllowRocket ( On | Off ) alias: okrocket Controls wheather or not the Rocket weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AllowSMG ( On | Off ) alias: oksmg Controls wheather or not the sub-machine gun weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AllowSniper ( On | Off ) alias: oksniper Controls wheather or not the sniper rifle weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AmmoDrop ( On | Off ) alias: ad Toggle for the dropping of ammo upon player death. Note: With no arguments, the current value is displayed. Ban alias: b Kicks and bans the specified player from the server. e.g. ban user Note: The player will be able to join the server but will be kicked at the weapons selection screen. BanList alias: bl Prints a list of the banned players and their IDs. BestOf alias: bo Sets the number of number of rounds that will be played and the number of rounds which must be won to declare a winner. e.g. bestof 7 - For this example, whichever team wins 4 rounds first will be declared the winner. Note: With no arguments, the current value is displayed. The maximum number of rounds that may be played is capped at 99. EndMatch alias: em Ends the current match and starts a new match on the next map in the rotation list. Note: There is no winner for the round that is currently in progress when this command is called. FriendlyFire ( On | Off ) alias: ff Toggles wheather or not you can shoot your team mates. Note: With no arguments, the current value is displayed. GameName alias: gn Sets the name that the game will be called. This is displayed on the game selection screen when choosing a server. The message should not be enclosed within "quotes". e.g. gamename This is My Game Note: With no arguments, the current value is displayed. GameType alias: gt Sets the type of game that will be played on the server. e.g. gametype ObjectiveAirborne Note: With no arguments, the current value is displayed. HealthDrop ( On | Off ) alias: hd Toggle for the dropping of health packs upon player death. Note: With no arguments, the current value is displayed. Invincibility alias: inv Set the time that players do not take damage after a respawn. e.g. invincibility 7 Note: With no arguments, the current value is displayed. Kick alias: k Kicks the specified player from the server. e.g. kick user MaxPlayers alias: mp Sets the maximum numbers of players that can enter a game. Note: With no arguments, the current value is displayed. MessageOfTheDay alias: motd Sets the message that will be displayed when the game starts. The message should not contain any carriage returns, it should just be a string. The message should also not be enclosed within "quotes". e.g. motd Welcome to My Game Note: Maximum string length is 255 characters. With no arguments, the current value is displayed. NextMap alias: nm Same as EndMatch PlayerList alias: pl Prints a list of the players currently in the game. PrivatePassword alias: pp Sets the password that must be entered for players to join a private game. e.g. privatepassword supersecret RemotePassword alias: rp Sets the password that must be entered for an admin to use the remote admin tool (DSRemote.exe). e.g. remotepassword reallysecret RestartMatch alias: rsm Ends the current match and starts a new match on the same map. Note: There is no winner for the round that is currently in progress when this command is called. RestartRound alias: rsr Ends the current round and starts a new round in the same match, on the same map. Note: There is no winner for the round that is currently in progress when this command is called. RestartServer alias: rss Ends the current match and starts a new match on the first map in the rotation list. Note: There is no winner for the round that is currently in progress when this command is called. RotationList alias: rl Prints the map rotation list and specifies the current map. Rounds alias: rnds rs Sets the number of number rounds that will be played. e.g. rounds 7 Note: With no arguments, the current value is displayed. The maximum number of rounds that may be played is capped at 99. RoundTime alias: rtime rt Sets the time for the round. Note: With no arguments, the current value is displayed. The maximum time is capped at 59 minutes. RunMap alias: rm Ends the current match and starts a new match on the specified map. e.g. runmap Remagen Note: There is no winner for the round that is currently in progress when this command is called. SaveSettings alias: ss Saves the current server setting as a config file to be used upon restart. ShowCompass ( On | Off ) alias: showcp Toggles the display of the compass. Note: With no arguments, the current value is displayed. ShowCrosshairs ( On | Off ) alias: showch Toggles the display of the weapon crosshairs. Note: With no arguments, the current value is displayed. ShowEnemyCompassDots ( On | Off ) alias: showecd Toggles the display of the compass dots for the enemies. Note: With no arguments, the current value is displayed. ShowEnemyNames ( On | Off ) alias: showen Toggles the display of the names for the enemies. Note: With no arguments, the current value is displayed. ShowFriendlyCompassDots ( On | Off ) alias: showfcd Toggles the display of the compass dots for your teammates. Note: With no arguments, the current value is displayed. ShowFriendlyNames ( On | Off ) alias: showfn Toggles the display of the names for your teammates. Note: With no arguments, the current value is displayed. ShowGrenadeIndicators ( On | Off ) alias: showgi Toggles the display of the indicators for when a grenade is active. Note: With no arguments, the current value is displayed. ShowHealthBar ( On | Off ) alias: showhb Toggles the display of the health bar. Note: With no arguments, the current value is displayed. ShowHitIndicators ( On | Off ) alias: showhi Toggles the display of the hit indicators when players are shot. Note: With no arguments, the current value is displayed. ShowHUD ( On | Off ) Toggles the display of the heads-up-display. Note: With no arguments, the current value is displayed. ShowKiller ( On | Off ) alias: showkl Before respwning, displayes the player who just killed the player. Note: With no arguments, the current value is displayed. ShowKillerTime alias: showkt The number of seconds for display that the "ShowKiller" command uses. Note: With no arguments, the current value is displayed. ShowMessageWindow ( On | Off ) alias: showmw Toggles the display of the message window. Note: With no arguments, the current value is displayed. ShowScoreAndTime ( On | Off ) alias: showst Toggles the display of the score and time within the HUD. Note: With no arguments, the current value is displayed. ShowStanceIndicator ( On | Off ) alias: showsi Toggles the display of the stance indicator. Note: With no arguments, the current value is displayed. SpawnPostDelayAllies alias: spostal Sets the delay time between when a player respawns until the player becomes active for Allied player types. Note: With no arguments, the current value is displayed. SpawnPostDelayAxis alias: spostax Sets the delay time between when a player respawns until the player becomes active for Axis player types. Note: With no arguments, the current value is displayed. SpawnPostDelayNonAir alias: spostna Sets the delay time between when a player respawns until the player becomes active for non-airdrop game types. Note: With no arguments, the current value is displayed. SpawnPreDelayAllies alias: spreal Sets the delay time between when a player dies until the respawn begins for Allied player types. Note: With no arguments, the current value is displayed. SpawnPreDelayAxis alias: spreax Sets the delay time between when a player dies until the respawn begins for Axis player types. Note: With no arguments, the current value is displayed. SpawnPreDelayNonAir alias: sprena Sets the delay time between when a player dies until the respawn begins for non-airdrop game types. Note: With no arguments, the current value is displayed. TimeBetweenMatches alias: tbm Number of seconds to delay between matches. Note: With no arguments, the current value is displayed. TimeBetweenRounds alias: tbr Number of seconds to delay between rounds. Note: With no arguments, the current value is displayed. TimeLimit alias: tl Same as the "RoundTIme" command. Unban alias: ub Lifts the server ban on the specified player. e.g. unban user UnbanAll Lifts the server ban on all players. The internal list of banned players is wiped after issuing this command... use with caution, there is no undo. Upgrades ( On | Off ) alias: up Toggles weapon upgrades. Note: With no arguments, the current value is displayed. VoiceCommands ( On | Off ) alias: voice Toggles the display of display of voice commands within the chat window. Note: With no arguments, the current value is displayed. WeaponDrop ( On | Off ) alias: wd Toggle for the dropping of weapons upon player death. Note: With no arguments, the current value is displayed. WeaponTracers ( On | Off ) alias: tracers Toggles the display of tracers when weapons are fired. Note: With no arguments, the current value is displayed. WelcomeMessage alias: wm Same as the "MessageOfTheDay" command. VII. Credits ================================================== ========================= The dedicated server team consisted of the following... Project Manager: Matt Sentell Project Lead: Tom McDevitt Engineering: Torin Kampa, Kwasi Mensah, Kinshuk Mishra, Giray Ozil
  11. 这个操作做了没? 安装完成后更改游戏语言版本的方法: 进入 我的文档\EA Games\Medal of Honor Airborne™\Config 文件夹; 打开 MOHASettings.ini(如果您安装游戏后从未运行过游戏,则不会有该文件); 把 Language = INT 改为 Language = TCH 是繁体中文版,反之是英文版。
  12. 硬盘版没导入注册表的话,安装该转换环包的时候需要在安装路径那里手动指定游戏所在路径。
  13. 更换2006年以前的驱动程序就能玩了。
  14. 在什么位置黑屏?
  15. http://www.fpschina.com/index.php?automodu...mp;showfile=713
  16. 有消息说空降兵开发团队购买的虚幻引擎只有 DX9C 渲染器,但不排除 EA 在未来(或者已经)加入自己的 DX10 渲染器。 以下是几款主流显卡分别在 DX9 和 DX10、1400x900、1680x1050、1920x1200 分辨率下高画质的评测结果。

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