我下的是 《使命召唤2》(Call of Duty 2)官方繁体中文完美硬盘版 电驴下的
下完后我就装!但是一进就是出现一个框框 繁体字的乱码
然后就又弹出了框框上面是英文上面些的我就认识一个 那个词翻译过来就是 错误
再弹出这样一个文件 上面全是英文
CoD2 1.01 build win-x86 Dec 16 2005
----- FS_Startup -----
Current language: english
Current search path:
F:\使命召唤2\main\iw_14.iwd (4038 files)
F:\使命召唤2\main\iw_12.iwd (1016 files)
F:\使命召唤2\main\iw_11.iwd (1462 files)
F:\使命召唤2\main\iw_10.iwd (1936 files)
F:\使命召唤2\main\iw_09.iwd (2142 files)
F:\使命召唤2\main\iw_08.iwd (2723 files)
F:\使命召唤2\main\iw_07.iwd (3384 files)
F:\使命召唤2\main\iw_06.iwd (990 files)
F:\使命召唤2\main\iw_05.iwd (928 files)
F:\使命召唤2\main\iw_04.iwd (698 files)
F:\使命召唤2\main\iw_03.iwd (26 files)
F:\使命召唤2\main\iw_02.iwd (40 files)
F:\使命召唤2\main\iw_01.iwd (16 files)
F:\使命召唤2\main\iw_00.iwd (102 files)
F:\使命召唤2/main
F:\使命召唤2/raw
F:\使命召唤2/raw_shared
F:\使命召唤2/devraw
F:\使命召唤2/devraw_shared
File Handles:
----------------------
58925 files in iwd files
execing default_localize.cfg
"toggleconsole" isn't a valid key
"toggleconsole" isn't a valid key
couldn't exec language.cfg
execing players/BTYYY/config.cfg
========= autoconfigure
configure.csv: using CPU configuration 0 GHz 512 MB
execing configure.cfg
configure.csv: using GPU configuration "GeForce FX"
Measured CPU speed is 1.41 GHz
System memory is 512 MB (capped at 1 GB)
Video card is "NVIDIA GeForce FX 5200 "
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 202 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error during initialization:
couldn't load material '$default'
叉掉就没了 !!!!!!!!这是什么问题啊!!
我的电脑配置不高
AMD2500+
512MB内存
128显卡
我在网吧玩过
那网吧破
塞扬2.4
64的显卡
跑的蛮好!