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飞天猪

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  1. 在快捷方式 输入 -dev 就可以显示了
  2. 文件名称: 德军士兵皮肤11月18日更新(破损皮肤已经修复) 上传会员: 飞天猪 上传时间: 2007年11月19日 01:32 最后更新: 2007年11月20日 13:02 存放位置: 游戏模组 Game Mods 浏览图1 浏览图2 破损皮肤已经修复 请重新下载 将art 文件甲复制到 X:\THQ\Company Of Heroes Opposing Fronts\WW2\Data 目录下 点击这里下载文件
  3. 等把所有勋章打出来就发个简体版的
  4. 2.200补丁的改动表出来了,该补丁尚在开发中,因此不要急着升级 。 预计发布日期为本月底。 不保证完全正确或者完整。 General 总体修正 - Performance improvements, especially on single-core systems. 总体功能增强,尤其是对单核系统。 - Fixed a bug with account secret question collisions. 修正一个关于帐号保密问题冲突的BUG。 - Removed the ability to add chat messages with no content. 消除聊天中输入空文本的功能。 - Streamlined the in game downloader and added checksum verification. 游戏中的下载器流线化,并且增加帐号检测验证。 - Increased the default volume mix output, should now be equivalent to original CoH. 增加默认能发声的最小音量,现在应该和原版英雄连相同。 - Fixed a bug where speech and music would stop mid-game. 修复一个音乐和语音在游戏中停止播放的BUG。 - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. 录像回放恢复自定义气候的功能,并且在记录游戏时不再复位气候设定。 - Fixed a bug that resulted in the UI losing functionality after watching an NIS. 修复一个导致观看NIS(不明^^)后界面菜单不能工作的BUG。 - The screen no longer remains black if you save the game during a black screen transition. 如果在黑屏时记录游戏将不再导致屏幕持续黑屏。 - Fixed a number of incorrect speech triggers. 修正大量的不正确语音触发。 Campaign 战役部分 - Fixed the ending of OMG M07 so that the final mission speech does not play twice. 市场花园行动第七关修正。现在最终关的解说不会再播放两次。 - Fixed a potential crash that would occur in Caen M08. 修复一个导致卡昂第八关弹出的错误。 - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. 修正诺曼底第十关以保证游骑兵到来时勋章任务能够触发。 - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. 保证玩家能在卡昂第一关开始时获得足够制造榴弹炮的油料。 - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. 消除市场花园第二关一个玩家不能听见,被认为是找到的计划的支线任务(只保证15%的正确率^^)。 - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. 修正士兵在获令驻扎市场花园行动第五关BEST区的一个建筑时的一条寻路指令。 - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. 修复玩家在诺曼底第八关选择中立的歌莉娅炸弹时产生的文本提示。 - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. 修正一些特殊的单人人力点在建造观测站后的人力产出增加量。 - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. 确保诺曼底第六关中前线的调车场不会在被摧毁后消失。 - Map changes to Normandy M09. 诺曼底第九关地图改动。 Gameplay 游戏性调整 - Probability of blowing up a flamethrower armed soldier is reduced. 降低装备火焰喷射器的士兵爆炸的几率。 - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories. 车顶机枪的枪手被击毙的几率降低。 - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s. 美军步兵连105mm榴弹炮和所有的88防空炮制造时间由90秒降低到60秒。 - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. 美军空降兵炸药包弹药消耗由75降低为50。 - American 105mm artillery barrage recharge increased by 25s. 美军步兵连的105mm榴弹炮发射间隔时间由60秒增加为85秒。 - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. 美军谢尔曼76mm炮升级消耗由200人力/100油料降低为200人力/85油料。 - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. 美军空降兵无坐力炮架设时间降低,以使其能更加有效地射击移动中的车辆。 - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. 美军白朗宁突击步枪(BAR)对黄鼠狼3型坦克歼击车伤害倍数由50%增加到75%。白朗宁在穿甲成功时将对黄鼠狼3型造成更大伤害。 - American Offmap artillery arrival delay reduced by 1s. 美军步兵连呼叫炮火支援的延迟时间降低1秒。 - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. 美军游骑兵老练效果改动。”1级老练获得的20%回避率“和“2级老练获得的15%伤害减免”互换。 - American Rangers have their reinforce costs increased by approximately 10mp per soldier. 美军游骑兵补人价格大约增加10人力/每人(由30增加到40)。 - American Riflemen receive longer range sticky bombs ability at Vet level 2. 美军步枪兵2级老练时粘性炸弹技能射程增加。 - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions. 美军点50炮塔机枪(谢尔曼坦克的升级)弹药消耗由100降低到75。 - M8 Greyhound 37mm gun cool down reduced from 9s to 7s. 美军M8灰狗装甲车37mm炮发射间隔时间由9秒降低为7秒。 - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. 英军17磅反坦克炮射程略微增加以弥补火力点本身的大体积。 - British 25 Pounder scatter tuned to reduce overshooting. 英军25磅榴弹炮散弹效果调整以减少对一个区域过度打击。 - British Armour Command Truck and Field Support Truck have their sight radii tuned. 英军装甲指挥卡车和战场支援卡车视野范围改动。 - British Deploy Marksman ability range reduced from 35 to 30. 英军侦查小组神枪手射击的距离由35米减少为30米。 - British officers and Recon squads have their camouflage detection increased marginally. 英军指挥官和侦查小组反伪装距离略微增加。 - British Sappers have their health individually increased by 5. 英军工兵班每个班兵的生命由55增加为60。 - British trucks have a small camo detection radius. 英军卡车获得小范围的反伪装能力。 - Commando Artillery cost increased from 80munitions to 100munitions. 英军特种部队支援的炮击技能弹药消耗由80增加为100。 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types 装甲精英的反坦克手雷设定为对英军、装甲精英和原有派系士兵造成同样的伤害。 - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions. 装甲精英反坦克炮半履带的集中射击技能弹药消耗由30增加到40。 - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. 装甲精英反坦克炮半履带集中射击技能被设定为启动中移动速度减少45%(而不是原来的射速减少)。 - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions. 装甲精英反坦克炮半履带击毁履带技能弹药消耗由25增加为40。 - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32. 装甲精英反坦克炮半履带击毁履带技能射程由45米降低为32米。 - Panzer Elite Booby Trap ability recharge time increased. 装甲精英伪雷技能使用间隔时间增加。 - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel 装甲精英“防御行动”升级费用由100人力/20油料增加到150人力/30油料。 - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7. 装甲精英伞兵FG42突击步枪射速由每秒8发降低为7发。 - Panzer Elite Fallschirmjager FG42 weapon is less effective against units in light and open cover. 装甲精英伞兵FG42突击步枪对轻掩护和完全暴露的部队效果降低。 - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel. 装甲精英空军战术的38型防空炮造价由340人力/20油料改为300人力/35油料。 - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%. 装甲精英无线电车(吸血鬼半履带)资源偷取率由50%增加为100%。 - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. 装甲精英掷弹兵老练速度减缓。从8/22/36增加为12/26/40(1级老练需要经验/2级需要经验/3需要经验)。 - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel. 装甲精英步兵半履带车造价由240人力/15油料增加为240人力/20油料。 - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. 装甲精英步兵半履带车主MG42对轻掩护和重掩护重的部队压制能力下降。 - Panzer Elite Infantry Halftrack health reduced from 300 to 285. 装甲精英步兵半履带车生命由300降低至285。 - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 装甲精英步兵在升级1级防御强化和2级防御强化时不再获得5%的回避率。 - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel. 装甲精英的装甲歼击指挥部和装甲支援指挥部造价由220人力/20油料增加为220人力/30油料。 - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. 装甲精英空军战术指挥线中伞兵由2指挥点增加为3指挥点,蝴蝶炸弹由2降低为1;空军地勤部队由2降低为1,旋风防空坦克由2增加为3。 - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. 装甲精英迫击炮半履带车弹幕炮弹发射间隔时间增加1秒。 - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel 装甲精英弹药半履带造价由200人力/25油料降低为200人力/15油料。 - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5. 装甲精英四型步兵支援坦克主炮对英军步兵以及美国游骑兵射击精度倍数由40%增加到50%。 - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions. 装甲精英侦察车后勤升级弹药消耗由40降低为25。 - Panzer Elite Sector Artillery costs 3 command points instead of 4. 装甲精英区域炮击指挥点数由4降低为3。 - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp. 装甲精英坦克驱逐兵价格由390人力降低为360人力。 - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. 装甲精英旋风防空坦克对轻装甲车威力提升。炮弹将会有很大几率穿透M24灰狗(是M8吧^^)和M19半履带车(……)。 - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. 装甲精英旋风防空坦克对集群的步兵精度加成量提高。 - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry. 装甲精英现在最多只能有6个士兵同时建造建筑(以前为12个)。这将降低装甲精英步兵的建筑速度。 - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. 猎豹和虎王一样在召唤后会导致5分钟内人力增加量减100/分。 - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. 装甲精英升级民用建筑为医疗站需要先升级基地的“防御行动”。 - Goliath has reduced chance of taking an engine critical from small arms fire. 歌莉娅遥控炸弹被轻武器击中引擎的几率下降。 - Wehrmacht Flak 88 health increased from 200 to 325. 国防军防御学的88炮生命值由200增加到325。 - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions. 国防军防御学的预定点炮击弹药消耗由150降低为125。 - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. 国防军闪电学42型突击榴弹炮对步兵的杀伤范围略增。 - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65. 国防军国民掷弹兵的K98步枪更新,新的K98对英军步兵的伤害倍数由60%增加为65%。 - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15 国防军Pak38反坦克炮3级老练时获得的威力加成由25%降低为15%。 - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). 国防军MG42的对英军和装甲精英士兵的压制能力增加。 Data Bug Fixes 数据BUG修复 - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. 猎豹在界面上的显示数据(攻击效率)由3/5/5/4修正为9/3/7/5。 - Axis 88 crews will no longer lose their medical kit during the Battle Phase. 国防军88炮组员不再在全面作战阶段失去医疗包技能。 - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. 装甲精英的突击掷弹兵不再能捡起他们不能用的巴祖卡。 - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types. 国防军掷弹兵和突击兵不再属于同类单位。双击其中之一将会不会同时选取所有的掷弹兵和突击兵。 - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. 英军指挥卡车在刚出现在地图上的短时间内将具有碾压坦克路障以及其他阻碍物的能力(防止堵门)。 - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected. 装甲精英半履带摩托车不再在选取反坦战术前拥有维修技能。 - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. 美军的坦克工厂在殊死战模式中将被认为是建筑。玩家将不会在只剩下坦克工厂的情况下输掉殊死战模式的游戏。 - Panzer Elite Sprint Ability is visible with requirements 装甲精英步兵的“冲刺”技能及其需要将显示在界面上。 - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. 总部的激活豹式战斗集群升级现在有了一个快捷键。 - Units can no longer repair slit trenches. 部队将不能修理壕沟。 - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. 一些由英国火力点被美军或者敌军占领导致的界面错误修正。 - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. 修复英军中尉能对某些敌军或者美军部队进行速度加成的BUG。 - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used. 修复英军的英勇冲锋技能中一些效果不能在英勇冲锋发动后出现的BUG。 - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. 修复装甲掷弹兵在半履带车中探测地雷的BUG。 - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. V1导弹修正 - 修正如果V1指定攻击某部队而该部队在V1到达前被消灭,则V1将攻击失败的BUG。V1现在只能指定打击位置而不是打击部队。 Map Changes 地图改变(这个就免了……不对照地图看不懂的……) - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.
  5. 最近才把英军 德军的全部勋章打完了 美军才只有4个
  6. 文件名称: 德军建筑皮肤 上传会员: 飞天猪 上传时间: 2007年11月16日 03:42 最后更新: 2007年11月20日 18:33 存放位置: 游戏模组 Game Mods 解压 X:\THQ\Company Of Heroes Opposing Fronts\WW2\Data\art 复制粘贴到此目录下 主要是德军的建筑的皮肤和资源点旗子的皮肤 使用了标准的德军万字标记。另建筑的挂帘用来迷彩布 PE的建筑很明显的可以看出。 点击这里下载文件
  7. 没注意到 我一直开的5.1声道 没什么问题
  8. 冲突世界繁体中文版 游侠已经出种子好久了。
  9. 除了这个方法 再就是用外挂软件也可以调整 不过意义不大 因为资料片还是对CPU要求有点高 如果开高音效的话
  10. 就是修改游戏中的配置文件 但是修改后不能再去选音声选项 不然就自动还原了 这个问题我没遇见过 不过听很多人反映过的 可以修改配置文件configuration.lua 存放位置在:C:\Documents and Settings\你的用户名\My Documents\My Games\Company of Heroes setting = "musicvolume", value = 255到512, setting = "sfxvolume", value = 255到512, setting = "mastervolume", value = 255到512, setting = "speechvolume", value = 255到512, 把255改成合适的值 改大了有爆音 自己试验把。
  11. 看来 我很霉 严重AI错误都被我遇见 不过最近也是很霉啊
  12. 游戏设置是没有什么问题的 正常情况下 全画质在30-40针之间 另使用无AI的MOD 游戏安装目录就不会生成记录文件。哦 再就是有1此 4V4时 出现了严重AI错误 暂停执行的错误。
  13. 用无AI的MOD 则没有问题。估计是AI整合的不太好。
  14. 使用有AI的MOD 的确非常卡 而且在游戏安装目录 游戏的同时 会生成*.txt的记录文件 全名记不到了 是什么***AI***.txt的文档
  15. 弄个2.012-2.013的升级注册表 游侠有
  16. 有AI的MOD 在游戏的同时 还要生成一个记录文件是怎么会事情
  17. 恩 证实了 确实卡 我是2GB内存 一开局就开始感觉卡
  18. 文件名称: 简体中文第二版个人修正补丁第2版 上传会员: 飞天猪 上传时间: 2007年11月09日 18:16 存放位置: 游戏补丁 Game Patches 替换 目录 X:THQCompany Of Heroes Opposing FrontsEngineLocaleChineseSimp 下 相应文件 参考网上信息 修正更多翻译错误的地方。 点击这里下载文件
  19. 恩 好样的 我看可以置顶一段时间了
  20. 如果是抵抗前线 就是没解锁原版
  21. 这个MOD包含的东西很多 新加的技能 兵种 新皮肤 新音效 比较完善的AI 但是体积很大120多MB 这个MOD现在 在做资料片的版本 据他自己说要圣诞节前后才可以完成 Normandy_44 MOD 2.4! 3rd row of v3 Screens (OF)!!! 2.4 is not working with 2.01 and OF, I am on it! Currently (07.11.2007) - 6th AB done! -3rdParaBde -9th Btn added -1st Canadian Btn added -6th AARR added (Tetrarch and Bren-Carrier) -6th AirLandingBde -1st Btn Royal Ulster Rifles added - No.48 Commando redone! - All brit inf reskinned! - 7th Armoured Div vehicles done! - Achilles and M5 Halftrack added for 7th AD! - Canadian Inf added (3rdID) - M7A1 Priest and M5A1 Stuart added for US! - All old skins are ingame and working! - All weapons redone (including OF)! -started tweaking new contend, various new squads added! -All Axis vehicle skins done (details added) -Axis 3rd FJ skins added (three) First release is planned shortly after christmas. I'll keep you updated! ------------------------------------------------------------- I am in the early stages of redoing the Mod. It will be rebuild from scratch with many changes. Included will be tweaked stats for all weapons and vehicles as well as realistic squad layout and equipment according to proper ToE for each unit (as far as aviable). This is what you already know from Normandy_44! Version 3 will have some less abilities to choose from, especially the ones the ai was not handling well. SP compability will be improved. The whole mod will be less "chaotic" since I now have more "room" to add units I like to have ingame (because of six more trees). There are two features that are completly new: 1. All trees will be reworked to feature certain units. This means that all units (including vehicles) will have proper skins and markings. Currently the following units are planned: -Former allied Inf tree: 29th ID and Rangers (Motorized Infantry with various armor at its desposal and specialized inf). -Former allied AB tree: 101st (including GIR) and 82nd ABD and 6th Airborne (UK) (Many and variable infantry units, only light support in form of AT-Guns, light tanks and vehicles from advanced recon detachments). -Former allied armor tree: 2nd Armored Div (Mechanized infantry with strong tank support, numerous and mobile). -Former UK artillery tree: 7th Armoured Division (Tanks with little infantry and heavy artillery support, like real WW2 Brits). -Former UK Commando tree 6th Airborne (including Glider Inf), 101st and 82nd ABD (this is basically a copy of the US tree but with a focus on UK AB and might include some Commandoes). -Former UK Engineers: Canadian 3rd ID (including 2nd Armoured Bde) (Mechanized infantry canadian style, including tank support). -Former axis defense tree: 709. or 716. ID, 6. FJR (a defensive infantry tree with little armor support and specialized infantry as well as cheap mass troops). -Former axis BK tree: 2. PzDiv (mechanized line infantry with variable tank support, icluding many cheap tanks and little powerfull ones). -Former terror tree 17. SS PzGrenDiv / 1.SS-PzDiv (mechanized elite infantry with many fast recon elements as well as some heavy tanks) -Former PE BE tree: 2. PzDiv (Kampfgruppe Von Lehsten consisting of PzGrenadiere, Tanks and a Schwere Jagdpanzer Abteilung. This is a heavy devensive formation that uses its more mobile elements to flank the enemy). -Former PE LW tree: 16. LWFD and 3.Fallschirm Div (infantry tree with little armor support and specialized infantry as well as cheap mass troops, similar to former axis defense tree but with diffrent units and abilities). -Former PE TH tree: 1. SS-PzDiv / 17. SS PzGrenDiv (Kampfgruppe Knittel consisting of some infantry, fast recon units and heavy tanks, very offensive). 2. Additionally there will be an assembly area for each of the four "races" (the building you could convert to a forward HQ in vanilla CoH). This will offer selected units from the other races (Brits for US, US for Brits, SS for WH and WH for SS). This will be mostly light units from recon/cavalry elements. Old US, WH and PE will have a single base builder unit (baseic engineers). These will build the three main buildings for these branches. Each tree will have these three base buildings from wich all units are recruited. These will be called assembly areas for the specific units you can call in from these. The base builders are not units specific and cannot fight or repair anything. Once the base basebuildings are established you should use them to man a bunker. The base builders and trucks are the only units that can be purchased in the HQ. The british branch is already preety fine, using gliders and mobile HQs. The will be tweaked so that a lot more units are buildable. ----------------------------------------------------------- CoH: Normandy_44 2.4 for CoH1.7! This mod offers the most diffrent skins and units, I am pretty sure. All have been researched. Currently these units are featured: Allies: 29th Infantry Div (Infantry, Jeeps, 57mm, Mortars 60/81mm) 2nd Ranger Btn (Infantry) 101st Airborne Div, 506th PIR, 37th GIR (Infantry, Jeeps, 57mm, Mortars 60/81mm) 82nd Airborne Div, 508 PIR (Infantry) 2nd Armored Div (Tanks, Vehicles), 41st Armored Infantry Regiment (Infantry) Axis: 1. SS-Panzer Div, 1. Schwere SS-Panzer Abt (Tiger, Panther) 2. SS-Panzer-Div (PzIV, StuGIV, StuH) 2. Panzer-Div (Panzergrenadiere, Halftrack) 17. SS-Div (Puma, Halftrack, SS-Panzergrenadiere) 17. Luftwaffen Felddiv (Jaeger-Reg) 6. Fallschirmjaeger Reg (Fallschirmjaeger, Fallschirmpioniere) 709. Infanterie Div (Grenadiere), Grenadier Regiment 739 (Ost-Batallion 795, Georgian volunteers) Fallschirm-StuG-Brig 12 (StuGIV) SS-Fallschirmjaeger Abteilung 500 There are proper skins (as far as I can tell) for all units as well as proper squad layout, meaning there are officers, nco's and enlisten men with proper equipment. It's a quite tactic related mod, units from various branches have to work together to be succesfull. The races play quite diffent, additionally there are diffrent tactics for each tree! Basically the germans are easier to play, since their regular infantry is tougher than the allied. For all trees there is a cheap infantry (low combat value), line infantry and elite infantry of a kind. The exception are the allied armor tree and the axis defence tree, both offer no elite infantry but have other abilities to compensate for this lack. Both have powerfull spawning abilities that might change the course of battle. Generally you should produce all special units since some offer those spawning abilities (e.g. all liaison units). Infantry Tree: Relies on infantry and artillery support, use the M1 81mil teams to support your troops and the cavalry units to assist fast advances. Uses new units from 41st Armored Infantry Regiment! Airborne Tree: Makes most excessive use of infantry. Has only little armor aviable, use mortars for support and at-guns for defence. Uses new units from 327th GIR! Armor Tree: Has line infantry aviable to protect against enemy infantry (german Inf is very AT capable now). Tanks and Inf have to work together! Defence Tree: Relies on cheap, massproduced infantry, no elite units aviable. Use special abilities to get fast reinforcements when in trouble. Uses new units from Ost-Btl. 795! Blitzkrieg Tree: Without doubt the most powerfull tree! Expensive but powerfull abilities and elite units as well as cheap infantry. Uses new units from Luftwaffen Felddivision! Propaganda Tree: Much more powerfull than before. Elite units aviable. Uses new unit, SS-FschBtl. 500! In short: More snipers, more artillery more airstrikes, more infantry, more tactics!!! Tipps: Use mortars as suppressive weapons to deny enemy movement. They have become quite powerfull and are able to kill light vehicles. Plus they are aviable pretty early. Use special abilities! I think all are usefull. Use explosives often when attacking, they are cheap and powerfull. Never try to attack a Mg from the front! Do not even think about attacking a Mg42 from the front! Rate of fire has been tweaked to real levels. The 42 was feared by allied infantry, with 1200rpm it can easly rip apart a whole squad in seconds. Try to flank Mgs and use Handgrenades to take them out. KEEP MOVING! If you don't have any vehicles to take them out, use infantry with fire up ability, force the Mg to change its position and then attack, good luck! Hold your AT weapons/teams in reserve until needed. Build them ASAP and hold 'em back until the first vehicles appear, they will for sure. Even if attacking hold a strong point in the rear to retreat to it if in trouble. There you should have a unit with a sniper, some AT capabilities and a HMG. You should build HMGs, like mortars early since these are, too, very powerfull defensive weapons. No matter wich side you on, the side that first reaches the higher levels will most likely win the game. There are some abilties that can change the course of battle within minutes. If allied armor calls in the M4 platoon and has infantry to support them, the battle is over. Same for the Blitzkrieg Panther Zug, it will crush even well fortified resistance. You have to inflict high casulties on your enemy so he can't afford to purchase these expensive abilities (1000 manpower plus). INSTALLATION: No locale replacement anymore! Put the unzipped files to your CoH main Folder. INSTALLATION: Put the unzipped files out of the Normandy_44 Mod folder and move them to your CoH main Folder. Cut the shortcut and paste it to your desktop. Change its direction to your CoH folder (its "E:\spiele\CoH\RelicCOH.exe -dev -modname Normandy" now). Right-click on the shortcut: Go to "properties→target" and change this to where ever you installed CoH (e.g. change "E:\spiele\CoH\" to "C:\games\CoH\" without the "). You have to repeat this in the execute line under the target line, just change "E:\Spiele\CoH\" to your game destination. If you don't know exactly what your game path it, right-click your original CoH shortcut and copy and paste it into the N44 destination (don't overwrite the "RelicCOH.exe -dev -modname Normandy" ending) Then go to the "change symbol" button below and search for the "Normandy_44 Mod.ico" in your CoH folder. Klick "Ok" and use the custom icon. =============Version History============== -2.4 Replaced Fw-180 strike (defensive bombardment) with leFH-18 barrage. The leFH-18 is a 10.5cm howitzer, this barrage simulates battery fire. Each gun fires two rounds with realistic reload times. That means the barrage will deny movement in its area of effect, this will take between 15-90 seconds. Puma skin reworked (3.0 skin). Allied infantry upgrades moved from barracks to quarter_master. AB tree reworked, cost changed. GIR reworked and added to buildings. Paradropable M2 Mortar section added (replaced supply drop). FAC for AB tree converted to paratrooper FAC. Combatengineers moved to barracks. New Unit! Airborne Engineers (with skin) only aviable in Carentan SP missions (3.0 Feature). Buildorder for AI tweaked. AI combat behaviour tweaked, its more likely to stay in cover. Take note that allied AB tree is somewath overpowered now. This is because it is in the conversion progress to 3.0. AB tree is planned to have only minimal armor support then, fighting exlusively with paradropable/glider landed equipment. Therefore it's infantry is quite numerous and capable! A word on some special abilities: The Hafthohlladung: It sucks! Yes I know, you will most likely get the whole squad killed in the process of attaching the damn thing. It's range is very limited, you have to place it on the tank. All tanks have a limited range (around the tank itself) but if the beast is moving you won't be able to attach the mine. But the Haftmine sucked big time in real life, so it should in this mod, too. --- removed, the Siegfried is used in Terrorbombardment ability now!--- (The Railway artillery: The Siegfried is a 38cm Monster. It delivers a 800kg! Grenade. So I decided to make it a one-shot barrage with devestating effect. The grenade takes some time, don't use it on moving targets. The 15cm Gun. This is a unit of 4 railwayguns. Its effect is quite limited and best used on stationary targets.) --- New defensive bombardment! A flight of Fw-190A8 will drop its payload on the target. It produces high collateral damage, use with coution and only when in big trouble or there are now own units around! German artillery generally needs more recharge time and is more expensive than the allied. So its more limited. You should select your targets carefully. Use artillery only on worthy targets or on the biggest threats. The Bomb run called in by the FAC: It never hits, the bombs always fall short. I don't now why, I did what I could to solve this. You have to aim 10 to 20 meters in front of your target. Depending from wich direction the Juggs fly in. ==================Credits====================== EnhancedCombat mod team, since they allowed me to use their work as a basis and to learn from, as stated above. Mr.Bildo for letting me include his combat medic in my mod. Halftrack, because he allowed me to some more of his (modified)skins (skins from his 2.1 skin pack made it into 2.3). DoctorLee who allowed me to use his Knightscrossholder skin for my Feldgenadarmerie Lt. LoranKorn for his soundmod, very good! djunkel for his reworked tracers. Platinawings for the missing flag textures. hnunez for overworked weapon-damage stats (these were dropped in 2.3, however he still has to be credited for his work). Last but not least Corsix! Without him there would be no mod! And finally all the people from the forums that helped me with their mostly constructive critcism to improve the mod! !!!DOWNLOAD!!! http://files.filefront.com/Normandy...;/fileinfo.html
  22. NORMANDY MOD 你应该熟悉 oicw0738就是改的这个版本 ├《英雄连》优秀模组ECOH:Normandy 个人修改版
  23. 期待你的新版本 同时也期待圣诞节左右的的NORMANDY V3 MOD

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