- 屏幕闪,后死机
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屏幕闪,后死机
localized assets pak file for taiwanese E:\COD\main\localized_taiwanese_pak1.pk3 (1878 files) localized assets pak file for taiwanese E:\COD\main\localized_taiwanese_pak0.pk3 (608 files) localized assets pak file for taiwanese File Handles: ---------------------- 77862 files in pk3 files ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5600XT/AGP/SSE/3DNOW! GL_VERSION: 2.0.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ----- finished R_Init ----- Parsing menu file:ui/main.menu Parsing menu file:ui/options.menu Parsing menu file:ui/options_look.menu Parsing menu file:ui/options_move.menu Parsing menu file:ui/options_shoot.menu Parsing menu file:ui/options_misc.menu Parsing menu file:ui/options_graphics.menu Parsing menu file:ui/options_sound.menu Parsing menu file:ui/options_performance.menu Parsing menu file:ui/options_driverinfo.menu Parsing menu file:ui/options_credits.menu Parsing menu file:ui/options_control_defaults.menu Parsing menu file:ui/options_graphics_defaults.menu Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/language_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/error.menu Parsing menu file:ui/save_load.menu Parsing menu file:ui/briefing.menu UI menu load time = 1221 milli seconds Parsing menu file:ui/pregame.menu Parsing menu file:ui/deadscreen.menu Parsing menu file:ui/victoryscreen.menu Parsing menu file:ui/gameendscreen.menu UI menu load time = 358 milli seconds Save game build number: 4504 Aug 20 2004 12:38:59 G_loadGame: Uncompressed 171286 bytes into 497817 bytes mpweapon_mp40 doesn't have a spawn function WARNING: Pathnode (Cover Right) at (-142 -848 24) is in solid WARNING: Pathnode (Cover Stand) at (-288 -880 24) is in solid WARNING: Pathnode (Path) at (-1664 -368 24) is in solid WARNING: Pathnode (Path) at (-208 -752 24) is in solid WARNING: Pathnode (Path) at (-298 -932 24) is in solid WARNING: Pathnode (Path) at (-296 -1096 24) is in solid WARNING: Pathnode (Cover Stand) at (-296 -1008 24) is in solid WARNING: Pathnode (Path) at (-1288 6576 192) is in solid WARNING: Pathnode (Cover Crouch) at (-224 -848 48) is in solid WARNING: Pathnode (Path) at (-1344 6768 24) is in solid WARNING: Pathnode (Path) at (-943 -296 24) is in solid WARNING: Pathnode (Cover Crouch) at (-184 -848 48) is in solid WARNING: Pathnode (Cover Right) at (-3329 -3692 24) is in solid WARNING: Pathnode (Path) at (-1376 -1248 40) is in solid Spawner at (-816 -3232 8) is in solid Spawner at (-684 -3232 8) is in solid Spawner at (-2336 -2080 4) is in solid Spawner at (-1173 225 10) is in solid Spawner at (-1630 -2856 9) is in solid Spawner at (-2057 -3071 9) is in solid ERROR: Cannot precache 'xmodel/weapon_garand'ERROR: Cannot precache 'xmodel/c_us_helmet_moody_winter'----------------------------------- Error: bad node in friendly chain at (-298 -932 0.626069) Error: bad node in friendly chain at (-288 -880 2.77923) Error: bad node in friendly chain at (-296 -1096 0.12757) 2 merged lightmaps from 5 original lightmaps Loading surfaces... image 'env/foy_dn.tga' requested mipmaps, but they aren't available Loading cull groups... Loading visibility info... Loading models and entities... Loading lights... WARNING: sound file 'glass/glass05.wav' used as streamed in alias 'lantern_crash' and loaded in alias 'glass_break' ---------- Fx System Initialization --------- ----- Fx System Initialization Complete ----- WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore WARNING: image 'gfx/efx_assets/smoke/smk_p_none_wht_a.dds' changed type from effect to f/x . WARNING: image 'gfx/efx_assets/smoke/smk_p_top_wht_a.dds' changed type from effect to f/x . ERROR: Cannot precache 'xmodel/weapon_garand'ERROR: Cannot precache 'xmodel/c_us_helmet_moody_winter'WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_a.dds' changed type from effect to f/x . WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_b.dds' changed type from effect to f/x . WARNING: image 'gfx/efx_assets/smoke/smk_p_topsm_wht_c.dds' changed type from effect to f/x . UI menu load time = 53 milli seconds 134217728 bytes total hunk 0 bytes total zone 0 low mark 1676174 low permanent 4035613 low temp 0 high mark 130377792 high permanent 132053966 total hunk in use 134217728 bytes total hunk 0 bytes total zone 0 low mark 1676174 low permanent 4047278 low temp 0 high mark 130377792 high permanent 132053966 total hunk in use RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL recursive error after: Hunk_AllocateTempMemory: failed on 262205, needs 195677 帮帮我啊,怎么办??!!
- 总是玩不过几分钟屏幕就闪,而后死机
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总是玩不过几分钟屏幕就闪,而后死机
我的显卡是NVIDIA GEFOCE FX5600,玩UO和COD时候,总是在玩几分钟后先闪屏,然后死机,我该怎么办啊,好想玩啊,就是不行...跪求秘方.... 驱动器 E 中的卷没有标签。 卷的序列号是 7095-4785 E:\COD 的目录 2005-08-26 22:42 <DIR> . 2005-08-26 22:42 <DIR> .. 2004-08-14 03:51 338,944 binkw32.dll 2005-08-26 22:42 <DIR> c 2004-03-02 12:00 462,848 cgamex86.dll 2004-04-13 17:41 1,585,152 CoDMP.exe 2004-03-02 12:00 2,899,712 CoDSP.exe 2004-08-24 18:55 1,896,448 CoDUOMP.exe 2004-09-17 14:19 1,806,336 CoDUOSP.exe 2005-08-26 22:43 <DIR> Data 2005-08-26 22:43 <DIR> Docs 2004-02-11 12:34 94,208 EaxMan.dll 2005-08-30 22:01 0 File00.txt 2005-02-21 22:29 311 Filelist.bat 2005-02-21 23:17 722 Filelist.txt 2005-01-30 10:56 79 FPSCHINA.COM.url 2004-03-02 12:00 737,280 gamex86.dll 2005-08-26 22:42 <DIR> i 2005-08-26 23:07 8,160 INSTALL.LOG 2003-10-15 10:44 1,488 localization.txt 2005-08-26 22:43 <DIR> Main 2005-08-26 22:43 <DIR> miles 2003-06-18 01:52 370,688 mss32.dll 2005-08-26 22:43 <DIR> pb 2005-08-29 21:50 2,898,448 servercache.dat 2005-08-26 22:43 <DIR> start 2004-03-02 12:00 253,952 uix86.dll 2002-08-08 23:40 153,088 UNWISE.EXE 2005-08-26 23:06 0 UNWISE.INI 2005-08-26 22:43 <DIR> uo 2004-08-21 03:38 520,192 uo_cgamex86.dll 2004-08-21 03:37 774,144 uo_gamex86.dll 2004-08-21 03:36 258,048 uo_uix86.dll 2005-08-26 22:43 <DIR> UODocs 2005-08-27 23:41 2,898,448 uoservercache.dat 2004-04-15 10:48 134 version.inf 24 个文件 17,958,830 字节 12 个目录 17,676,156,928 可用字节 驱动器 E 中的卷没有标签。 卷的序列号是 7095-4785 E:\COD\main 的目录 2005-08-26 22:43 <DIR> . 2005-08-26 22:43 <DIR> .. 2004-04-13 17:41 540,672 cgame_mp_x86.dll 2005-01-13 08:42 3,632 config.cfg 2005-08-29 21:49 5,252 config_mp.cfg 2005-08-26 22:43 <DIR> demos 2004-04-13 17:41 491,520 game_mp_x86.dll 2003-10-04 09:16 1,313 hunkusage.dat 2005-08-26 22:54 91,525,727 localized_taiwanese_pak0.pk3 2005-08-26 22:56 130,078,055 localized_taiwanese_pak1.pk3 2003-12-22 16:11 28,522 localized_taiwanese_pak2.pk3 2004-03-01 20:10 9,048 localized_taiwanese_pak3.pk3 2004-03-24 16:24 5,227 localized_taiwanese_pak4.pk3 2005-01-13 14:22 160,905,496 pak0.pk3 2005-08-26 22:58 165,114,132 pak1.pk3 2005-08-26 23:00 165,180,045 pak2.pk3 2005-08-26 23:02 167,905,769 pak3.pk3 2005-08-26 23:04 166,499,082 pak4.pk3 2005-08-26 23:06 80,070,892 pak5.pk3 2003-10-09 10:43 613,326 pak6.pk3 2003-11-18 08:06 4,487 pak7.pk3 2004-01-27 12:52 1,091,088 pak8.pk3 2005-08-26 23:06 18,883,575 pak9.pk3 2004-04-13 17:57 3,101,786 paka.pk3 2004-04-13 17:41 274,432 ui_mp_x86.dll 22 个文件 1,152,333,078 字节 3 个目录 17,676,140,544 可用字节 驱动器 E 中的卷没有标签。 卷的序列号是 7095-4785 E:\COD\miles 的目录 2005-08-26 22:43 <DIR> . 2005-08-26 22:43 <DIR> .. 2003-06-18 03:59 98,816 mssa3d.m3d 2003-06-18 03:59 81,408 mssds3d.m3d 2003-06-18 03:59 115,200 mssdsp.flt 2003-06-18 03:59 90,112 mssdx7.m3d 2003-06-18 03:59 115,712 msseax.m3d 2003-06-18 03:59 137,216 mssmp3.asi 2003-06-18 03:59 369,664 mssrsx.m3d 2003-06-18 03:59 77,824 msssoft.m3d 2003-06-18 03:59 212,992 mssvoice.asi 9 个文件 1,298,944 字节 2 个目录 17,676,124,160 可用字节 驱动器 E 中的卷没有标签。 卷的序列号是 7095-4785 E:\COD\pb 的目录 2005-08-26 22:43 <DIR> . 2005-08-26 22:43 <DIR> .. 2005-08-26 22:43 <DIR> htm 2004-03-12 08:48 45,710 pbag.dll 2004-03-12 08:48 45,710 pbags.dll 2004-04-01 16:26 303,104 pbcl.dll 2004-04-01 16:26 303,104 pbcls.dll 2004-04-09 16:52 198,002 pbsv.dll 5 个文件 895,630 字节 3 个目录 17,676,107,776 可用字节 驱动器 E 中的卷没有标签。 卷的序列号是 7095-4785 E:\COD\uo 的目录 2005-08-26 22:43 <DIR> . 2005-08-26 22:43 <DIR> .. 2005-08-27 23:41 785 games_mp.log 2005-08-30 21:41 2,137 hunkusage.dat 2005-08-26 22:44 73,924,000 localized_taiwanese_pakuo00.pk3 2005-08-26 22:46 154,408,405 pakuo00.pk3 2005-08-26 22:48 157,906,087 pakuo01.pk3 2005-08-26 22:50 232,445,538 pakuo02.pk3 2005-08-26 22:52 142,649,011 pakuo03.pk3 2005-08-26 22:52 45,491,708 pakuo04.pk3 2004-08-24 18:55 725,304 pakuo05.pk3 2004-08-28 06:07 238,582 pakuo06.pk3 2005-08-27 16:12 <DIR> save 2004-08-24 18:53 622,592 uo_cgame_mp_x86.dll 2004-08-24 18:55 606,208 uo_game_mp_x86.dll 2004-08-24 18:55 290,816 uo_ui_mp_x86.dll 2005-08-30 21:47 5,158 uoconfig.cfg 2005-08-27 23:35 7,370 uoconfig_mp.cfg 2004-10-08 02:43 156 version.inf 16 个文件 809,323,857 字节 3 个目录 17,676,091,392 可用字节