由 moh8888 发表的全部内容
- 求教S-22、88
- 求教S-22、88
- 中国渡海作战部队COD BF2战队计划筹建中
- 求教S-22、88
- 求教S-22、88
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求教S-22、88
A坐标----->B坐标 对放置的爆破筒(若不能引爆的话),应是一个提示... local.teleporttrig1 = spawn trigger_multiple local.teleporttrig1.origin = ( X Y Z ) //A坐标 local.teleporttrig1 setsize ( -40 -40 -10 ) ( 40 40 10 ) local.teleporttrig1 setthread court1 //local.teleporttrig1 message "elevator up!" //local.teleporttrig1 wait 1 local.teleporttrig1 delay 0 end court1: self waittill trigger local.player=parm.other if (local.player.iscourt==1) end local.player.iscourt=1 local.player tele ( A B C ) //B坐标 local.player.iscourt=0 end[/code]
- 面罩
- gas
- 足球MOD
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刚才在88的服爽了爽!
见说明吧 http://www.fpschina.com/index.php?showtopic=2764 这个MOD还在改动中
- 请问怎样使用BOT?
- freeze-tag的演变MOD
- 背人
- r
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freeze-tag的演变MOD
这是网上看的,还不太完善,俺整了一下 在.SCR中的 exec global/freeze.scr level waittill spawn// freeze.scr这里下 http://www.fpschina.com/index.php?automodu...amp;showfile=93
- freeze-tag的演变MOD
- 背人
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荣誉勋章模组介绍及下载
在本站下载系统投入运行之前,此帖用于汇总各种荣誉勋章资源的下载。 点击以下链接查看以前的资源下载或介绍页面。 人物MOD freeze-tag的演变MOD, 介绍 提前庆十一PK3 双枪PK3, 非SERVER_SIDE ------------------------- freeze-tag的演变MOD的(最后?)版 摇控炸弹MOD obj1-obj4--任务版BOT全集 红绿灯图 football mod freeze-tag的演变MOD TANK 又一款狗MOD的PK3 压幅--MOD 空中支援MOD ------------------ Builder Mod 可以係那裡下載?? 3.5KB 法国南部夜模式 57.24KB 请问l刘老师,怎么给smg加瞄准镜 1.42KB training教练场的图 11.42KB 防M42---ZB的PK3 1.51KB 音乐MOD 103.7KB 单人图声音正常PK3 59.02KB 声音MOD___PK3 28.02KB 光球! 2.05KB 盟军窃取图纸mohdm3---PK3 3.95KB 夜]MOD PK3放出 3.25KB 雨PK3 810.92KB bot --made 1.03KB 求机关枪补丁一个 172.27KB freeze-tag---pk3 更多以前发布的资源整理中。。。总数现为86个PK3...
- 荣誉名枪欣赏
- 背人
- 背人
- 摇控炸弹MOD
- 人物MOD---PK3
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人物MOD---PK3
现在来说,这个PK3早就利用骨格的位置加了东东 俺看到了这个 local.ivy attach local.tmpplayer "Bip01 Spine" local.ivy1 attach local.tmpplayer "Bip01 Spine1" local.ivy2 attach local.tmpplayer "Bip01 Spine2" local.ivy12 attach local.tmpplayer "Bip01 Spine" local.ivy14 attach local.tmpplayer "Bip01 Spine2" local.ivy15 attach local.tmpplayer "Bip01 Spine" local.ivy13 attach local.tmpplayer "Bip01 R UpperArm" local.ivy16 attach local.tmpplayer "Bip01 L UpperArm" local.ivy17 attach local.tmpplayer "Bip01 Spine2" local.ivy3 attach local.tmpplayer "Bip01 Neck" local.ivy4 attach local.tmpplayer "Bip01 Pelvis" local.ivy5 attach local.tmpplayer "Bip01 Head" local.ivy6 attach local.tmpplayer "Bip01 Head" local.ivy7 attach local.tmpplayer "Bip01 L Calf" local.ivy8 attach local.tmpplayer "Bip01 R Calf" local.ivy9 attach local.tmpplayer "Bip01 Head" local.ivy10 attach local.tmpplayer "Bip01 L Thigh" local.ivy11 attach local.tmpplayer "Bip01 R Thigh"
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人物MOD---PK3
记得回贴了,...再回一个... 这个小程序是 当你碰到DM2的草丛时, 你会得到一个草丛的伪装! 它会在一定的时间内跟你走... 将以下贴在MOHDM2.SCR内 thread camo //--------------- camo: local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -112.00 72.00 24.00 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( 147 1044 24 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -983 -952 21 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -3392 -1323 -24 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -3257 500 16 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig end evolve: local.player=parm.other if (local.player.pack == 1) { end } local.player.pack = 1 local.static = spawn script_model local.static model "static/bush_full.tik" //树丛的模型 local.static notsolid local.static.origin = (local.player.origin + ( 0 0 -50 )) //树丛的位置 local.static.angle = "-45" local.static targetname bush // 树丛名为bush local.static glue local.player //绑定人 wait 10 thread move wait 3 //等3秒 local.player.pack = 0 wait 5 //等5秒 $bush remove //树丛移除 goto camo end move: $bush waitmove $bush moveUP 500 $bush waitmove $bush time 3 end[/code]