2004年12月15日 05:562004年12月15日 作者 Its driving me crazy im using 3dsm 5, just exported a simple cylinder as a .skl, I followed both ways of using the skl_2_skx thing, So if I go the start/run way it says, windows cannot find d:\ program etc.. If I use the dos command prompt I get, skl_2_skx is not recognised as an internal or external command, operable program or batch file. Please help cos I am about to give my computer some kicks. edit: I found this thread at .map that fixed me up, http://dynamic4.gamespy.com/~map/mohaa/for...617d3f5c767f384 Ok, my question is how do I export to .skl in 3dsm? I"m using 3dsm6 and no file type of .skl is listed.
2004年12月15日 05:562004年12月15日 作者 We used the skl to skx to convert models from sh and bt to aa, then used milkshape to get em in game - but - once in game they fly sideways instead of forwards - anyone know what we can do in milk to correct this ? Cobra
2004年12月15日 06:032004年12月15日 作者 Ok, my question is how do I export to .skl in 3dsm? I"m using 3dsm6 and no file type of .skl is listed. The plug from the SDK skelout.dle doesnt work with 3dsmax6 I have the demo 3dsmax5. The plug from the SDK for max4 works in 5 Use 3dsmax4 if you dont have XP, 5 if you do. At any rate the plug for max4 skelout.dle works in max5, ive tried it. It loads. Now heres what i tried in Milkshape to test your skl_2_skX.exe guide. Just as a test I wasnt trying to rip off the model, just a test running this compiler. Ok. What I did was import a us_helmet.skd and added my texture to it, then selected the group then went to joints. Hit bipo1head hit assign.. then hit animate, went to animate menu and hit add key frame, hit the animate button again. Then exported it as a skl. Moved all my files to the tools directory where my skl_2_skX.exe is. Then added this to the run Menu. c:/tools/skl_2_skX.exe fubar5150s_helmet -basepath -mohaa Which gave no errors. This one ran ok so it seems, it made the file, and didnt give me a nasty message. Here is where my problem lies c:/tools/skl_2_skX.exe fubar5150s_helmet -mohaa after I hit return, it kicked out the SDK error1-3 When i hit retry it closed, abort, closed (of course) ignore, then it gave the errors in order from SDK error pic 1-3. It did make a file. But it doesnt work. What causes this. And does it has to do with skl_2_skX.exe or is it in my model? If anyone has seen this before, any help would be greatly appreciated. And why does it say Z:/mohpc/codebase.... Is this just my setup or is it on everyones? Cause I dont have a Z drive. Is this just a temp drive directory for skl_2_skX.exe?
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