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背德の花

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  1. 开服务器会有人玩吗?还在下载中

    估计没多少哦。。大家都在加速下载中

    如何连服务器,以前那个ASE支持这个新游戏吗 ?????????????

    应该可以的~不过图标显示cod2?如果不行就先用游戏自带的搜索或者添加ip~

  2. 服务器端CFG官网也找到了!提供给管理员们参考!

    /******************************************************************************
    
    // Public Information
    
    //******************************************************************************
    
    sets sv_hostname "^3e^1X^3treme^2+ COD4"
    
    sets _Admin "admin"
    
    sets _Email "admin AT yoursite DOT com"
    
    sets _Website "http://www.mycallofduty.com"
    
    sets _Location "US"
    
    sets _Irc ""
    
    sets _Mod "^3e^1X^3treme^2+^7"
    
    sets _ModVer "v2.3"
    
    sets _ModUpdate "3Right Now"
    
    sets _Maps "COD2 Stock & Custom"
    
    set scr_motd "Shoot To Kill....Really!!"
    
    
    //******************************************************************************
    
    // Common Server Settings
    
    //******************************************************************************
    
    // Log Settings
    
    set g_logsync "2"		 // 0=no log, 1=buffered, 2=continuous, 3=append
    
    set logfile "1"		   // 0 = NO log, 1 = log file enabled
    
    set g_log "games_mp.log"  // Name of log file, default is games_mp.log
    
    set sv_log_damage "1"
    
    
    // Network options
    
    //set net_ip "1.2.3.4"		 // Set your servers IP address
    
    //set net_port "28960"		 // Set your port number
    
    set com_hunkMegs "512"
    
    set net_noipx "1"			  // Allow ONLY tcp/ip protocol, player/server communications
    
    
    // Server Network Mode
    
    set dedicated "2"			  // 0 = Listen, 1 = LAN, 2 = Internet
    
    
    // Master servers
    
    set sv_master1 "cod2master.activision.com" 
    
    set sv_master2 "cod2authorize.activision.com"
    
    set sv_master3 "cod2master.infinityward.com"
    
    set sv_master3 "cod2update.activision.com"
    
    set sv_master4 "master.gamespy.com:28960" 
    
    set sv_master5 "master0.gamespy.com" 
    
    set sv_master6 "master1.gamespy.com" 
    
    set sv_master7 "clanservers.net" 
    
    set sv_gamespy "1" 
    
    
    // Password Settings
    
    set rcon_password "somepass"   // RCON must supply pw to use
    
    set sv_privatePassword ""	  // Private slots, non-public slots
    
    
    // The following can be used to lock out the server so that only those
    
    // players that have been provide the password can connect.  Good for
    
    // matches, practices, etc.
    
    set g_password ""
    
    
    // Player slots setup
    
    set sv_maxclients "32"		 // MAX server player slots, this is TOTAL player slots
    
    set sv_privateclients ""	   // Number of private player slots, maxclients - privateclients = public slots
    
    
    // Ping 
    
    set sv_minPing "0"			 // MIN player ping on CONNECT, any lower and player isnt allowed to connect
    
    set sv_maxping "350"		   // MAX player ping on CONNECT, any higher and player isnt allowed to connect
    
    
    // Client Download Settings. (0=off/1=on) Used for MODs and custom maps
    
    // See included Quick Setup Guide for instructions.
    
    set sv_allowdownload "1"
    
    seta sv_wwwDownload "1"
    
    seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
    
    seta sv_wwwDlDisconnected "1"
    
    
    // Rate 
    
    set sv_maxRate "5000" 
    
    
    // FPS
    
    //set sv_fps "20"
    
    
    // Drop inactive players
    
    set sv_timeout "300"
    
    set sv_zombietime "1"
    
    set g_inactivity "0"
    
    set g_inactivityspectator "0"
    
    
    // AntiFlooding Settings
    
    set sv_floodProtect "1"
    
    set sv_reconnectlimit "3"
    
    
    // Anti Cheat Settings
    
    set sv_disableClientConsole "0"
    
    set cl_autocmd "0"
    
    set sv_cheats "0"
    
    set sv_pure "1"
    
    set g_banIPs ""
    
    set g_no_script_spam "1"
    
    set sv_punkbuster "0"
    
    
    // Temporary Ban duration, in seconds
    
    set sv_kickBanTime "3600"
    
    
    // In-game voice communication system
    
    set sv_voice "0"
    
    set sv_voiceQuality "1"
    
    set voice_deadChat "0"
    
    set voice_global "0"
    
    set voice_localEcho "0"
    
    set winvoice_mic_mute "1"
    
    
    //******************************************************************************
    
    // Misc 
    
    //******************************************************************************
    
    set sv_allowAnonymous "0"
    
    set g_antilag "0"
    
    set g_compassShowEnemies "0"
    
    //ui_maxclients 32
    
    
    set g_gametype "war" 
    
    
    set sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
    
    
    map_rotate
    
    
    //******************************************************************************
    
    // Init & Exec CFG Files
    
    //******************************************************************************
    
    wait
    
    exec weaponcontrol.cfg
    
    wait
    
    exec gametypes.cfg
    //******************************************************************************
    
    // Enables Dropping of Specified Weapon Class
    
    //******************************************************************************
    
    set class_assault_allowdrop		 1
    
    set class_specops_allowdrop		 1
    
    set class_heavygunner_allowdrop	  1
    
    set class_demolitions_allowdrop	  1
    
    set class_sniper_allowdrop		 1
    
    
    //******************************************************************************
    
    // Assault Rifles
    
    //******************************************************************************
    
    set weap_allow_m16			   1
    
    set weap_allow_ak47			   1
    
    set weap_allow_m4			   1
    
    set weap_allow_g3			   1
    
    set weap_allow_g36c			   1
    
    set weap_allow_m14			   1			
    
    set weap_allow_mp44			   1
    
    
    //******************************************************************************
    
    // Assault Attachments
    
    //******************************************************************************			
    
    set attach_allow_assault_none	  1
    
    set attach_allow_assault_gl		 1
    
    set attach_allow_assault_reflex	  1
    
    set attach_allow_assault_silencer   1
    
    set attach_allow_assault_acog	  1
    
    
    //******************************************************************************
    
    // SMG
    
    //******************************************************************************
    
    set weap_allow_mp5			   1
    
    set weap_allow_skorpion			1
    
    set weap_allow_uzi			   1
    
    set weap_allow_ak74u			1
    
    set weap_allow_p90			   1
    
    
    //******************************************************************************
    
    // SMG Attachments
    
    //******************************************************************************
    
    set attach_allow_smg_none		 1
    
    set attach_allow_smg_reflex		 1
    
    set attach_allow_smg_silencer	  1
    
    set attach_allow_smg_acog		 1
    
    
    //******************************************************************************
    
    // Shotguns
    
    //******************************************************************************
    
    set weap_allow_m1014			1
    
    set weap_allow_winchester1200	  1
    
    
    //******************************************************************************
    
    // Shotgun Attachments
    
    //******************************************************************************
    
    set attach_allow_shotgun_none	  1
    
    set attach_allow_shotgun_reflex	  1
    
    set attach_allow_shotgun_grip	  1
    
    
    //******************************************************************************
    
    // LMG
    
    //******************************************************************************
    
    set weap_allow_saw			   1
    
    set weap_allow_rpd			   1
    
    set weap_allow_m60e4			1
    
    
    //******************************************************************************
    
    // LMG Attachments
    
    //******************************************************************************
    
    set attach_allow_lmg_none		 1
    
    set attach_allow_lmg_reflex		 1
    
    set attach_allow_lmg_grip		 1
    
    set attach_allow_lmg_acog		 1
    
    
    //******************************************************************************
    
    // Sniper Rifles
    
    //******************************************************************************
    
    set weap_allow_dragunov			1
    
    set weap_allow_m40a3			1
    
    set weap_allow_barrett			1
    
    set weap_allow_remington700		 1
    
    set weap_allow_m21			   1
    
    
    //******************************************************************************
    
    // Sniper Attachments
    
    //******************************************************************************
    
    set attach_allow_sniper_none	  1
    
    set attach_allow_sniper_acog	  1
    
    
    //******************************************************************************
    
    // Pistols
    
    //******************************************************************************
    
    set weap_allow_beretta			1
    
    set weap_allow_colt45			1
    
    set weap_allow_usp			   1
    
    set weap_allow_deserteagle		 1
    
    set weap_allow_deserteaglegold	  1
    
    
    //******************************************************************************
    
    // Pistol Attachments
    
    //******************************************************************************
    
    set attach_allow_pistol_none	  1
    
    set attach_allow_pistol_silencer   1
    
    
    //******************************************************************************
    
    // Grenades
    
    //******************************************************************************
    
    set weap_allow_frag_grenade		 1
    
    set weap_allow_concussion_grenade   1
    
    set weap_allow_flash_grenade	  1
    
    set weap_allow_smoke_grenade	  1
    //******************************************************************************
    
    // limits the number of players that can choose each class type
    
    //******************************************************************************
    
    set class_assault_limit			99
    
    set class_specops_limit			99
    
    set class_heavygunner_limit		 99
    
    set class_demolitions_limit		 99
    
    set class_sniper_limit			99
    
    
    //******************************************************************************
    
    // perks
    
    //******************************************************************************
    
    set perk_allow_specialty_parabolic		 1
    
    set perk_allow_specialty_gpsjammer		 1
    
    set perk_allow_specialty_holdbreath		 1
    
    set perk_allow_specialty_quieter		 1
    
    set perk_allow_specialty_longersprint	  1
    
    set perk_allow_specialty_detectexplosive   1
    
    set perk_allow_specialty_explosivedamage   1
    
    set perk_allow_specialty_pistoldeath	  1
    
    set perk_allow_specialty_grenadepulldeath   1
    
    set perk_allow_specialty_bulletdamage	  1
    
    set perk_allow_specialty_bulletpenetration   1
    
    set perk_allow_specialty_bulletaccuracy	  1
    
    set perk_allow_specialty_rof			1
    
    set perk_allow_specialty_fastreload		 1
    
    set perk_allow_specialty_extraammo		 1
    
    set perk_allow_specialty_armorvest		 1
    
    set perk_allow_specialty_fraggrenade	  1
    
    set perk_allow_specialty_specialgrenade	  1
    
    set perk_allow_c4_mp				  1
    
    set perk_allow_claymore_mp			   1
    
    set perk_allow_rpg_mp				  1
    
    
    //******************************************************************************
    
    // assault class default loadout
    
    //******************************************************************************
    
    set class_assault_primary				m16
    
    set class_assault_primary_attachment	   gl
    
    set class_assault_secondary			 beretta
    
    set class_assault_secondary_attachment	   none
    
    set class_assault_perk1				specialty_null
    
    set class_assault_perk2				specialty_bulletdamage
    
    set class_assault_perk3				specialty_longersprint
    
    set class_assault_grenade				concussion_grenade
    
    set class_assault_camo				   camo_none
    
    set class_assault_frags				1
    
    set class_assault_special				1
    
    
    //******************************************************************************
    
    // specops class default loadout
    
    //******************************************************************************
    
    set class_specops_primary				mp5
    
    set class_specops_primary_attachment	   none
    
    set class_specops_secondary			 usp
    
    set class_specops_secondary_attachment	   silencer
    
    set class_specops_perk1				c4_mp
    
    set class_specops_perk2				specialty_explosivedamage
    
    set class_specops_perk3				specialty_bulletaccuracy
    
    set class_specops_grenade				flash_grenade
    
    set class_specops_camo				   camo_none
    
    set class_specops_frags				1
    
    set class_specops_special				1
    
    
    //******************************************************************************
    
    // heavygunner class default loadout
    
    //******************************************************************************
    
    set class_heavygunner_primary			 saw
    
    set class_heavygunner_primary_attachment	none
    
    set class_heavygunner_secondary		  usp
    
    set class_heavygunner_secondary_attachment	none
    
    set class_heavygunner_perk1			 specialty_specialgrenade
    
    set class_heavygunner_perk2			 specialty_armorvest
    
    set class_heavygunner_perk3			 specialty_bulletpenetration
    
    set class_heavygunner_grenade			 concussion_grenade
    
    set class_heavygunner_camo				camo_none
    
    set class_heavygunner_frags			 1
    
    set class_heavygunner_special			 1
    
    
    //******************************************************************************
    
    // demolitions class default loadout
    
    //******************************************************************************
    
    set class_demolitions_primary			 winchester1200
    
    set class_demolitions_primary_attachment	none
    
    set class_demolitions_secondary		  beretta
    
    set class_demolitions_secondary_attachment	none
    
    set class_demolitions_perk1			 rpg_mp
    
    set class_demolitions_perk2			 specialty_explosivedamage
    
    set class_demolitions_perk3			 specialty_longersprint
    
    set class_demolitions_grenade			 smoke_grenade
    
    set class_demolitions_camo				camo_none
    
    set class_demolitions_frags			 1
    
    set class_demolitions_special			 1
    
    
    //******************************************************************************
    
    // sniper class default loadout
    
    //******************************************************************************
    
    set class_sniper_primary				m40a3
    
    set class_sniper_primary_attachment	   none
    
    set class_sniper_secondary				beretta
    
    set class_sniper_secondary_attachment	   silencer
    
    set class_sniper_perk1				   specialty_specialgrenade
    
    set class_sniper_perk2				   specialty_bulletdamage
    
    set class_sniper_perk3				   specialty_bulletpenetration
    
    set class_sniper_grenade				flash_grenade
    
    set class_sniper_camo				   camo_none
    
    set class_sniper_frags				   1
    
    set class_sniper_special				1
    
    
    set class_assault_movespeed			   0.95
    
    set class_specops_movespeed			   1.00
    
    set class_heavygunner_movespeed			0.875
    
    set class_demolitions_movespeed			1.00
    
    set class_sniper_movespeed			   1.00
    
    
    set scr_enable_nightvision			   1
    
    set scr_enable_music				  1
    
    set scr_enable_hiticon				  1
    /******************************************************************************
    
    // First gametype to load
    
    // "dm"   - free for all deathmatch
    
    // "dom"  - domination
    
    // "koth" - headquarters
    
    // "sab"  - sabotage
    
    // "sd"   - search & destroy
    
    // "war"  - team deathmatch
    
    //******************************************************************************
    
    set g_gametype "war"
    
    
    //******************************************************************************
    
    // DM -- FREE FOR ALL DEATHMATCH
    
    //******************************************************************************
    
    //set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
    
    
    //******************************************************************************
    
    // DOM -- DOMINATION
    
    //******************************************************************************
    
    //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
    
    
    //******************************************************************************
    
    // KOTH -- HEADQUARTERS
    
    //******************************************************************************
    
    //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
    
    
    //******************************************************************************
    
    // SAB -- SABOTAGE
    
    //******************************************************************************
    
    //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
    
    
    //******************************************************************************
    
    // SD -- SEARCH & DESTROY
    
    //******************************************************************************
    
    //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
    
    
    //******************************************************************************
    
    // WAR -- TEAM DEATH MATCH
    
    //******************************************************************************
    
    //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
    
    
    //******************************************************************************
    
    // DEATHMATCH
    
    //******************************************************************************
    
    set scr_dm_scorelimit	  150
    
    set scr_dm_timelimit	  10
    
    set scr_dm_roundlimit	  1
    
    set scr_dm_numlives	   0
    
    set scr_dm_playerrespawndelay 0
    
    set scr_dm_waverespawndelay 0
    
    
    //******************************************************************************
    
    // DOMINATION
    
    //******************************************************************************
    
    set scr_dom_scorelimit	  200
    
    set scr_dom_timelimit	  0
    
    set scr_dom_roundlimit	  1
    
    set scr_dom_numlives	   0
    
    set scr_dom_playerrespawndelay 0
    
    set scr_dom_waverespawndelay 0
    
    
    //******************************************************************************
    
    // TEAM DEATHMATCH
    
    //******************************************************************************
    
    set scr_war_scorelimit	  750
    
    set scr_war_timelimit	  10
    
    set scr_war_roundlimit	  1
    
    set scr_war_numlives	   0
    
    set scr_war_playerrespawndelay 0
    
    set scr_war_waverespawndelay 0
    
    
    //******************************************************************************
    
    // SABOTAGE
    
    //******************************************************************************
    
    set scr_sab_scorelimit	  1
    
    set scr_sab_timelimit	  20
    
    set scr_sab_roundlimit	  0
    
    set scr_sab_roundswitch	  1
    
    set scr_sab_numlives	   0
    
    set scr_sab_bombtimer	  30
    
    set scr_sab_planttime	  2.5
    
    set scr_sab_defusetime	  5
    
    set scr_sab_hotpotato	  0
    
    set scr_sab_playerrespawndelay 7.5
    
    set scr_sab_waverespawndelay 0
    
    
    //******************************************************************************
    
    // SEARCH AND DESTROY CLASSIC
    
    //******************************************************************************
    
    set scr_sd_scorelimit	  4
    
    set scr_sd_timelimit	  2.5
    
    set scr_sd_roundlimit	  0
    
    set scr_sd_roundswitch	  3	   // rounds between switching teams
    
    set scr_sd_numlives	   1	   // elimination
    
    set scr_sd_bombtimer	  45
    
    set scr_sd_planttime	  5
    
    set scr_sd_defusetime	  5
    
    set scr_sd_multibomb	  0
    
    set scr_sd_playerrespawndelay 0
    
    set scr_sd_waverespawndelay 0
    
    
    //******************************************************************************
    
    // CAPTURE THE FLAG -- NOT INCLUDED IN COD4
    
    //******************************************************************************
    
    //set scr_ctf_scorelimit   10
    
    //set scr_ctf_timelimit   5
    
    //set scr_ctf_roundlimit   2
    
    //set scr_ctf_roundswitch   1
    
    //set scr_ctf_numlives   0
    
    //set scr_ctf_playerrespawndelay 0
    
    //set scr_ctf_waverespawndelay 15
    
    
    //******************************************************************************
    
    // KING OF THE HILL
    
    //******************************************************************************
    
    set scr_koth_scorelimit	  250
    
    set scr_koth_timelimit	  15
    
    set scr_koth_roundlimit	  1
    
    set scr_koth_roundswitch   1
    
    set scr_koth_numlives	  0
    
    set scr_koth_playerrespawndelay 0
    
    set scr_koth_waverespawndelay 0
    
    set koth_autodestroytime   60
    
    set koth_spawntime		 0
    
    set koth_kothmode		 0
    
    set koth_capturetime	  20
    
    set koth_destroytime	  10
    
    set koth_delayPlayer	  0
    
    set koth_spawnDelay		 60
    
    
    //******************************************************************************
    
    // gameplay
    
    //******************************************************************************
    
    set scr_game_allowkillcam			1
    
    set scr_game_onlyheadshots			 0
    
    set scr_game_deathpointloss		  0
    
    set scr_game_suicidepointloss		  0
    
    set scr_team_teamkillpointloss		  1
    
    set scr_game_spectatetype			1
    
    set scr_game_forceuav			   0
    
    set scr_game_hardpoints			   1
    
    
    //******************************************************************************
    
    // hardpoints
    
    //******************************************************************************
    
    set scr_hardpoint_allowartillery	  1
    
    set scr_hardpoint_allowuav			1
    
    set scr_hardpoint_allowhelicopter	  1
    
    
    //******************************************************************************
    
    // teams
    
    //******************************************************************************
    
    set scr_team_fftype				  0
    
    set scr_team_teamkillspawndelay	   20
    
    set scr_team_kickteamkillers		  0
    
    
    //******************************************************************************
    
    // player
    
    //******************************************************************************
    
    set scr_player_maxhealth			 100
    
    set scr_player_suicidespawndelay	  0
    
    set scr_player_healthregentime		  5
    
    set scr_player_forcerespawn		  1
    
    set scr_player_sprinttime			4
    
    
    //******************************************************************************
    
    // UI
    
    //******************************************************************************
    
    set scr_hardcore				  0
    
    set scr_oldschool_mw				0
    
    set ui_hud_obituaries			   1
    
    set ui_hud_showobjicons			 1

    以上内容全部转自http://www.infinityward.com

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