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girl

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  1. 周一晚,看到FF2服务器主要是三个战队人员在PK,girl闲得发慌,何不来个友谊赛!

    当时=FF=人最多,于是girl建议=BASE= 和=E=打=FF= ,可=FF= 不同意,说他们人不够。

    于是girl又建议=BASE= 和=FF=打=E=,=E=也不同意,人少。两队都决定联手打=BASE=。

    哈哈!正中girl的下怀!

    可当时=BASE=只有6个人,也不够。当然girl是有办法的,立刻去喊=M=兄弟帮忙。

    于是促成了史无前例的四队PK大战 (=BASE=和=M= V =E=和=FF= )。

    结果姑且不论,过程比较精彩!

    感慨之余,girl认为:两两联队比赛,可以比单纯两队比赛,观赏性、娱乐性都要强很多!

    也可以更好的促进联合战队的相互了解、相互提高!大家教学相长,其乐无穷。

    游戏毕竟是游戏!不过游戏也是来源于实战。实战中英美盟军还联合那!为什么荣誉比赛中

    我们不能联合哪?

    展开讨论,今后我们各个兄弟战队可以经常性的举办一些两两自由组合的联军对抗赛,

    这样一来可以解决各个战队平时上线人员偏少,组不成队参赛的问题!二来,

    可以发扬荣誉的内在魅力!更好的促进大家之间相互了解!使荣誉游戏长盛不衰!

    综上所诉:girl建议今后可以试开辟新的联军对抗赛(两个对两个,每队各上6人)。

    具体比赛规则,大家集体讨论决定。参考:联军轮流组合,抽签决定,娱乐为主,

    比赛成绩不是重要的!

  2. 基地确认EA联赛比赛结果。

    对于联赛期间,与兄弟战队建立的深情厚谊,基地倍感珍惜!再次感谢EA组织的这次成功的联赛!

    对于S-22兄弟作出的巨大贡献,基地代表所有参赛战队鞠躬致谢!

    基地证书保管人的姓名,通信地址和邮编(当然联系人是基地元首)

    肖宏 海南省海口市正义路5号B5-702 邮编570206

  3. General

    The ClanBase MoHAA Objective SummerCup is an online tournament for European, Russian or Israeli clans only. The supervisors may only allow clans from other regions after discussing this with the Chief of Cups and if pings are less of an issue. If enough clans of another region sign up there is a good chance we will make an extra division for that region so those clans could play each other there.

    The size of the cup is determined after the subscription period, based on the number of clans that subscribed and on what we believe is manageable.

    Clans are selected for participation based on their proven stability (i.e. the ability to complete leagues), their reputation and their experience with international online matches.

    Clans who violate the following rules may be given a card. In serious cases the supervisors may consult with the ClanBase Crew and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken. A clan can be given 3 types of card:

    Yellow card: This card is given out for small rule violations. When a yellow card is given in some cases a match result could be changed in favor of the opposing clan. Other then that this card mostly is a warning. A second yellow card is to be considered as one red card.

    Red card: The match in which they received this card will be changed into a forfeit loss. In some cases this card is handed out together with one or more player bans. A second red card falls in the category 'Two red cards' below.

    Two red cards: A clan that has been given two red cards will be kicked from the cup. In some cases a second red card is handed out together with player and/or an entire clan ban(s) for 1 or more seasons.

    Only 1 card can be given for each match. In case of several violations only the most severe card will be handed out. However, all extra punishments for each of the rule that was violated are still applied. When a clan is given a red card all previous given yellow cards are removed.

    Abusive behaviour towards a ClanBase Crew admin or supervisor, cup admin or opponent, at any time during the cup season, can be punished by the supervisor.

    The Clanleader or Teamcaptain is responsible for his own members knowing and following the rules. A Clanleader or Teamcaptain breaking the rules may incur penalties against the whole clan in case of an OpenCup, EuroCup or country in case of a NationsCup.

    ClanBase reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts can't be refused by the clans. In many cases ClanBase will allow or ask third parties to broadcast the matches. Spectators may never be charged.

    Tournament Layout

    The clans in each group play each other in consecutive match weeks.

    The 2 highest ranked clans of each group advance to the playoffs.

    The tournament tree for the playoffs is:

    A1

    ?

    B2

    ?

    H1

    ?

    G2

    ?

    E1

    ?

    F2

    ?

    D1

    ?

    C2

    ?

    C1

    ?

    D2

    ?

    F1

    ?

    E2

    ?

    G1

    ?

    H2

    ?

    B1

    ?

    A2

    Supervisors

    The cup is supervised by supervisors who are responsible for enforcing the rules, scheduling matches that aren't scheduled on time by the clans, and recruiting and coaching cup admins. For any problems, contact the supervisors on the cup's IRC channel or through the e-mail address linked below the menu on the frontpage of this cup.

    If several admins are signed up the supervisor decides who will admin the match.

    Any issue that affects a supervisor's own clan may not be handled by that supervisor. It must be handled by the other supervisor or by a ClanBase Crew member. For problems that the supervisors can't solve, or for complaints about the supervisors, competitors can mail to the Chief Cup supervisors . Mails containing abusive language, a case in which the rules have been correctly applied or any issue that has not been discussed with a supervisor first will all be ignored.

    Match admins

    A cup admin is someone who helps ClanBase during cups, he is not a part of and also not related to the ClanBase Crew and may not call himself a CB Admin. Cup admins are able to enter matchreports and matchresults for cup matches, outside that cup they are regular ClanBase users. Cup admins who abuse their position may be removed from the cup admin lists.

    Cup admins are appointed by the supervisor. If you want to become a cup admin, use the Cupadmin link in the cup menu and sign up there. You can also use this link to sign up, or contact the supervisor. Someone who is not (yet) appointed as a cup admin may admin a match only if both clans are made aware of this and agree with it. Anyone who falsely pretends to be a cup admin will be banned from ClanBase, and the maps he adminned do not count unless both teams agree that they should.

    A cup admin makes sure the match is played according to the rules, records demos, takes screenshots, enters match results and makes match reports (with screenshots) on ClanBase.

    Clans may refuse a cup admin for the following reasons: the clan of the cup admin is playing in the same group, the cup admin's clan is a likely playoff candidate, the cup admin has the same nationality as the majority of players in the other clan or the cup admin is a known friend of the other clan. If a clan wishes to refuse a cup admin they must announce this as soon as the cup admin is known. Once the match procedures (server testing, etc.) have started, a cup admin can no longer be refused.

    If a clan breaks a rule without the cup admin noticing, they are still liable for the consequences.

    Cup admins are free to chase any player during a match.

    Cup admins have the right to kick players who abuse them or their opponents and who continue to do so after one clear warning. A player that has been kicked is banned from the rest of the match and the clan must complete the rest of the map with a player short. No matter how wrong you think a cup admin is, stay polite; being abusive won't ever help. If you think that the cup admin has made the wrong decision, but you can't convince him of it at the time, inform the supervisor(s) of it after the match.

    When there are not enough cup admins available for all matches, the matches of clans who have an active cup admin in their ranks will get preference.

    If there is no cup admin available to admin your match, please follow these steps:

    Go through the server testing procedure as explained in these rules. In case of a conflict or disagreement, consult a supervisor or a cup admin on the cup channel or the game channel, not in the #clanbase channel.

    Keep logs of everything that is said on IRC.

    Send the match result and the screenshots to the supervisor by email immediately after the match.

    Clans and Players

    Clans who quit the cup are likely to be excluded from the next cup season.

    Players always have to be easily identifiable to cup admins, opponents and spectators. Therefore, players must use easily identifiable nicks which are the same (or closely resemble) those registered on their allowed playerlist (Cupmenu → Clans → Players) for the cup on ClanBase.

    A EuroCup and its corresponding OpenCup are considered to be one and the same cup in the following rules.

    A clan can only use players who are registered as clan members in ClanBase at the start of the season (i.e. before the Monday of the cup's first match week), who are still registered as such and who have not played in the same cup with another clan. All other players require special permission from the supervisor before being allowed to play. Such permission can only be granted based on the rules below.

    Any player that is not on the allowed playerlist of that clan in that cup has not (yet) officialy been allowed to play by the supervisor(s).

    A player may not play for more than one clan in the same cup no matter what may appear on any match reminder emails or allowed player lists. As soon as the player plays for a clan, he is no longer allowed for any other. To play for another clan he must first go through the new member procedure described below. Failure to follow this rule will result in a forfeit loss for the second clan.

    A new member (that is: any player who was not registered with the clan on ClanBase before the cup's first match week, or any player who has already played in the cup with another clan) can only play after all the following conditions have been met:

    The new member must be registered with the clan on ClanBase before the Monday of the last week of the group matches (which is the deadline). Members registered during or after that week will not be allowed to play in the current season. Players can only switch clans in their own or a higher division. If a player is required after the deadline it will be dealt with under the rules for adding a player in the playoff section.

    Permission to use the new member must be requested and received from the supervisor by email, who will add the member to the clan's allowed playerlist roster for the cup.

    The supervisor must be correctly informed of the exact date when the player last played in the cup with another clan. Any incorrect information given to the supervisor is the responsibility of the Clanleader, and may result in penalties being applied as if the player was unauthorised. The new member must spend (or have spent) 1 matchweek (Monday to Sunday) before or during the group phase without playing in the cup for any clan.

    After the deadline (the first Monday of the last week of the group matches) new members are not allowed. Exceptionally, the supervisor may allow new member(s) only if all 4 conditions have been met:

    The clan made the playoffs but would have to forfeit due to members leaving or being permanently unavailable.

    The new member has not played in a higher division

    The new member has not played with another clan in the same cup after the deadline.

    If such an exception is made, the unavailable or leaving players will be removed from the allowed player list.

    A member who was removed from a clan's roster during the season, but did not play in the cup for any other clan afterwards, can start playing for his old clan again at any point during the season (including the playoffs) provided that he is registered again and that permission is asked and received from the supervisor first. A member who was removed from a clan's roster and has played for another clan in the same cup will have to go through the entire new member procedure again first.

    Only the rules above determine if a player is allowed to play or not. The player rosters in the e-mails that are sent to the clans before each match may contain players who are not allowed to play, for example because they already played for another clan. This will never be accepted as an excuse for fielding these players; it is the clans' responsibility to only field players who are allowed to play by the rules. If you have any doubt at all about whether a player is allowed to play or not, always discuss the case with the supervisor first instead of risking a forfeit loss!

    Sanctions for clans: If a clan fields a player who by the rules above was not allowed to play, then they receive the card below that rule. If they violated more then 1 Clans & Player rule they will be given 1 red card. If the offense involved an attempt to deceive the cup admins and opponents, e.g. by letting a player fakenick or by providing wrong information, then the clan and all its players will be removed and banned from the cup. If this attempted deceit occurred in the last week of group matches or later then the clan will also be excluded from the next cup season. In serious cases (e.g. using a higher ranked player) the supervisors may consult with the ClanBase Crew and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken.

    Sanctions for players: If a player plays for any clan after being told he was not allowed to play by the supervisor(s), he will be banned from the cup. If the offense involved an attempt to deceive the cup admins and opponents, e.g. by fakenicking, then he will be banned from all the current season's cups. If this attempted deceit occurred in the last week of group matches or later then he will also be banned from the next cup season. In serious cases (e.g. lying even when warned) the supervisors may consult with the ClanBase Crew and a decision to impose a temporary or permanent ban from all ClanBase competitions may be taken.

    Server settings

    Client settings

    Normal settings.

    Match rules - general

    All matches will be played with the latest edition of DMW anti-cheat. If a newer version appears, it will be announced on Cup page whether to use that one or the old one. The only exception that can be made is when known bugs or issues with the anti-cheat cause a clan to forfeit a match. Then the match will be replayed within the same match week. If a newer Anti-cheat becomes available and is Clanbase approved then Clanbase can change to this Anti-cheat at any time during the cup.

    If the match admin is running Matchwatch all players Reverend zip files must be sent to the match admin immediately after the war for admin verification. If there is no admin then both clans must exchange the zip files immediately after the war and the person running the scanner must release the zip file password as soon as it is generated by Matchwatch to their opponents.

    All clans participating in the cup MUST send the ip抯 of all the players on its allowed player list to the Cup Supervisor. They must also state whether the ip is static or dynamic. If a clan fails to do this then they are NOT permitted to play ANY matches. Failure to do so will mean that the clan will receive a forfeit loss for each match in the roster they miss.

    ALL Clans must take an rcon status screen shot on their server and email this to the Cup Supervisor after each match so ip抯 can be checked.

    Matches are played 5 on 5. Showing up with less than 5 players is equivalent to a no show and therefore a forfeit loss.

    Only 1 shotgun is allowed. Picking up an opponents shotgun is allowed.

    No rocketlaunchers are allowed during matches.

    Only the mapfix 2.4 is allowed

    The map list is: Obj/obj_team1 (The Hunt), Obj/obj_team2 (V2 Rocket Facility), Obj/obj_team4 (The Bridge).

    Match rules - qualifier matches

    A player may only play a qualifier with 1 clan.

    Players who played for the winning clan in a qualifier will not be allowed to play for any other team in the cup (EuroCup + Open Cup) during the first 3 match weeks. This rule seeks to discourage players who do not intend to compete with the clan from 'helping' it qualify.

    Players who played for the losing clan in a qualifier must first go through the new member procedure (as described in the Clans And Players section) before they can play for another clan.

    Match rules - group matches

    Group rankings

    A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as a forfeit loss.

    A clan that forfeits a group match for the second time will be removed from the Cup.

    If a clan leaves the cup with only one match to go, then the last match will be considered a forfeit loss and all the clan's matches will count for the ranking. This rule does not apply however to clans that had already forfeited a match or that had won or lost all their previous matches.

    If a clan leaves the cup after having qualified for the playoffs, it can be replaced by the clan ranked below it in its group.

    Clans receive 2 ranking points for a victory and 1 ranking point for a tie.

    Clans are ranked by their ranking points. If two clans have an equal amount of points, the outcome of the match between the tied clans determines the rank. When necessary, net round wins (rounds won minus rounds lost) will be used to break ties. In case one of the tied clans has a match or map win by forfeit, rounds against the clan that forfeited do not count for any of the tied clans. In case one of the tied clans has forfeited one or more maps (or whole matches) during the cup, it automatically loses the net rounds count.

    Match rules - playoff matches

    Roster and Scheduling

    A predefined roster determines which match must be played in which week. Group matches are to be played in the week specified in the roster. However if both clans request it, a match can also be scheduled on the monday of the next week.

    The exact match date and time must be arranged by the clans before the Sunday that precedes the match week. The exact scheduling deadline is Saturday midnight CET.

    To challenge another clan, use the Roster page. To accept a challenge or make a counter challenge, use the Pending page. A challenge that was accepted can still be rescheduled until the scheduling deadline.

    If by Saturday midnight CET the clans still haven't succeeded in scheduling the match, the following procedure is to be followed:

    Both clans have to send an email to the supervisor before Sunday 22h CET, in which they explain what the problem is and specify all the dates and times (during the match week) on which they can play.

    After 22h CET on Sunday, the supervisor will force any matches not scheduled by the clans themselves without further consulting them.

    If both clans mailed the supervisor then he will pick a date on which both clans can play if there is one. If there isn't then the supervisor will favour the more flexible clan; i.e. the clan that can play on the most dates. If there is doubt about which clan is more flexible then the supervisor divides the week in 9 slots (7 evenings + Saturday afternoon + Sunday afternoon = 9) and counts the number of slots in which each clan is available. Therefore a clan that can provide 5 or more evenings/weekend afternoons on which it can play can be certain that the match will be scheduled on one of them.

    If only one of the two clans mailed the supervisor then he will always pick a date/time that suits that clan.

    If neither clan sent a mail then he will schedule the match as he sees fit.

    During the match week, any scheduled match, be it scheduled by the clans themselves or by the supervisor, can only be rescheduled if both clans agree on a new date/time in the same match week and if both inform the supervisor of this by email at least 1 day before the original date of the match. Rescheduling on the day of the match will require a wildcard being used.

    Wildcards

    Each clan is given 1 wildcard, which it can use to cancel and reschedule a planned group match, for whatever reason. Clans are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems). Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the cup.

    The wildcard can be used until the countdown of the first map begins, or until the time the cup admin wants to force the match to start. Once the first map of a match has started, it is too late to use a wildcard.

    A wildcard used against a clan that later quits the cup is not restored.

    Clans that try to use their wildcard a second time lose by forfeit. It is not the cup admins responsibility to check whether a clan already used its wildcard.

    When a wildcard is used, the clans have to reschedule the match immediately to one of the days into the same or the following matchweek of the original match date, and inform the supervisor. If no agreement is communicated to the Supervisor within 48hrs of the original match time, he may force the match to be played as he sees fit.

    Wildcards can not be used for playoff matches. A playoff match can only be postponed by decision of the supervisor. Problems that affect only 1 player will never be sufficient reason to postpone a playoff match.

    Before the match

    Meeting on IRC before the match:

    Meeting time = 1 hour before starting time.

    Deadline time = 30 minutes before starting time.

    Starting time = the scheduled starting time of the match.

    The clans and the admins gather on the match channel (Quakenet IRC) that is named on the roster page and in the reminder e-mail. No other channel name may be used. Channel logs will be used to keep track of the players' arrival times.

    All players must be present before the meeting time (i.e. not 1 minute or 5 minutes after but before the meeting time). Being present means being in the match channel and using a nickname and tag that clearly matches the nickname and tag registered on ClanBase. Once players have shown their presence, they are free to reboot (but must return to the match channel within 5 minutes). Faking a players presence by making someone else pose as him will result in a forfeit loss.

    A clan is fully present at the time all of its players who will play in the match are present. This time changes if another player who will play joins later.

    If one clan is not fully present at meeting time, it is assigned the disadvantage in the admin's server decision (cfr. below). If neither clan is fully present at meeting time, the last clan to be fully present is assigned that disadvantage. If both clans are fully present at meeting time, neither is assigned the disadvantage. The cup admin announces which clan has the disadvantage in the channel topic (if any).

    Players who are not present before the deadline time (repeat, before) are not allowed to participate in server testing (assuming a server hasn't been decided upon already) But are instead considered to have ping 0 on all servers. They have to wait on IRC until the server is decided.

    If one clan has not a single player (someone who will actually play in the match) present before the deadline time, then the other clan may immediately decide on the server. It is free to change its server decision later on when the other clan shows up.

    If one clan has not a single player present before the starting time, it forfeits the match. If the reason for not showing up is proven to be beyond their control (e.g. ISP problems for all players) the forfeit can later be changed into a wildcard, if still available. If a clan is not fully present 10 minutes after the starting time they can either decide to wildcard the match, if still available, or forfeit the match.

    Announcing maps (not applicable if maps are predetermined by the schedule):

    Both clans should tell the cup admin their choice of map(s) at meeting time.

    If at deadline time a clan has still not informed the admin of its map(s), he should remind them and give them one more minute. After that minute he picks their map(s) if they still haven't, taking the leftmost map(s) in the map list that were not picked by the other clan.

    The admin publically announces the maps as soon as he knows them all.

    Incase admin isn't available for the game, both teams should announce their maps before the deadline time publically in the matchchannel. Incase one of the teams havent announced it map after the deadline time, the map that will be played is the leftmost map(s) in the map list that were not picked by the other clan.

    Server negotiations:

    Server testing begins at meeting time, even when a cup admin is not yet present.

    The topic of the match channel must always contain the IP being tested, the proposed IP of clan A, the proposed IP of clan B and the tag of the clan (if any) that has been assigned the disadvantage. Example: 'Testing: [iP] | A: [iP] | B: [iP] | Disadv: B'. The proposed IP of clan x should be the IP where it has the smallest advantage over the other clan, or, if it has been assigned the disadvantage, the IP where it has the smallest disadvantage. As both clans have an interest in proposing the server with the smallest (dis)advantage (cfr. the procedures below) they can decide on their own proposed IP freely.

    The clans take turns suggesting a server. Suggesting a server does not create the obligation to accept it. The IP and password of the suggested server are put in the topic.

    All players of both clans (except those not allowed to participate in server testing) join the suggested server immediately and without any discussion, and on the server join their team and make sure they have the proper settings for server testing.

    If a clan has more players available than are needed to fill a team, the players that join the team during server testing will be considered to be the intended lineup. If a clan intends to use different lineups on different maps, it must make this clear to the admin and the opponent as soon as the maps have been announced. Any changes to the clans' assumed lineups can be forbidden or be reason to change the server decision if they would cause an advantage. In simple language: letting a high-pinger test the servers and then replacing him by a low-pinger during the match is forbidden.

    Clans that are caught artificially worsening the quality of their connections during server testing will be removed from the cup.

    All players stay on the server until the cup admin has made notes and given them permission to quit.

    On IRC either clan can update the topic if it wants to make this server its proposed IP.

    The other clan now proposes a server and the procedure is repeated. The procedure is repeated until the clans agree on a server, until all possible servers have been tested or until the scheduled starting time of the match - whichever comes first.

    If a clan does not cooperate during server testing (typically by not joining the server being tested or by leaving it before the cup admin allows it) it will be assigned the disadvantage (once a clan has been assigned the disadvantage it has an interest in cooperating fully; the more servers get tested properly the more chance to find one with a smaller disadvantage).

    Server decision: if by starting time the clans still haven't agreed on a server, the cup admin can decide on the server himself based on the following considerations (in the order they're listed):

    Only visible aspects of the connection quality are considered. These aspects are: ping, stability of ping, smoothness of movement, pl indicator value (if available).

    Any player not present before the deadline time is considered to have ping 0 on all servers in all comparisons of the clans' connections as well as in all calculations of average pings.

    If one clan has been assigned the disadvantage then the admin picks the IP where it has the smallest disadvantage.

    When neither clan has been assigned the disadvantage, the admin picks an equal server if one is available. Average pings are considered to be equal when they differ less than 20% of the lower average ping.

    When neither clan has been assigned the disadvantage and no equal server is available, then the admin will pick the least unequal of the IPs the clans proposed in the topic, with the following restrictions:

    If a clan has better connections than its opponent on servers in its own country, and worse connections on servers in all other countries, then the match may not be played on a server in that clan's own country. If a clan has members playing from different countries then this rule applies for all these countries.

    If a clan has members playing from several countries, and it is the connection of its foreign member(s) that makes it impossible to pick a fair server, then the admin can decide (but only as a last resort) to not further consider the connections of those members.

    The admin can decide on a two-server match only if the advantages on the two servers even out to overall more equal circumstances than can be found on any single server.

    If no cup admin is available for the match, then the clans are still expected to show up on time, follow the above procedures and keep a channel log. If by starting time they still haven't agreed on a server, they should propose one IP each in the topic and then ask the supervisor or a cup admin who is available on IRC to decide. When requested the channel log can be used to assign the disadvantage to one of the clans. Both proposed IPs will be tested again before a decision is made based on the principles described above.

    If two clans have agreed on a server beforehand and have reserved it, they can skip the server testing procedure if they both inform the supervisor and/or the cup admin beforehand. Once this is done, another server can only be used if both clans agree.

    Once a server has been decided upon, this decision stands for the entire match, except in the following circumstances: both clans agree on a server change, the connections to the server have changed drastically for several players, or the server decision was based on information that was false or has changed. Only the admin can judge whether the latter conditions apply to a sufficient degree to warrant a server change.

    The IP of the server(s) being used must always be put in the topic of the match channel, so the supervisor always knows where the match is being played.

    Average pings are considered to be equal when the average of both clans pings differ less than 20ms of each other. Reference: http://www.clanbase.com:8000/mohaaping.JPG

    Match proceedings

    The match may not begin before the admin is ready.

    The cup admin will pause the match whenever a player overflows or crashes. The pause may last no longer than 5 minutes (enough time to reboot and reconnect). The maximum total pause time is 10 minutes per map per team.

    The game may only be paused at the end of a round. Players are allowed to pause themselves if there is no admin during the game and if there are visible technical problems of a player. If there is a admin during the game then it is not allowed for players to pause themselves; you will have to tell him the problem and he will pause the game at the end of the round. Tactical time outs are not allowed. Problems with a voice communication program being used are no valid reasons to pause a match.

    The break between maps will be exactly 10 minutes unless the clans ready up themselves. The Cup admin may force the map start if players don't ready up in time.

    After the match

    The matchresults are entered in ClanBase by the cup admin.

    If no cup admin was present for your match, screenshots of all maps played must be sent to the supervisor(s) immediately.

    Demos can be uploaded to ClanBase by uploading them to ftp.clanbase.com/incoming after being zipped and named according to the convention ('warid_clan1_clan2_map_ineyes_player.zip') - otherwise they will be automatically deleted. You can find full instructions on uploading demos here.

    Cheating and Anti-cheating

    ClanBase's cheating and abuse policy applies to this cup.

    Changes and Exceptions

    These rules are subject to change at any time. Changes made after the start of the season will always be reported on the cup page. All clans are expected to know all the rules; not knowing them is no valid excuse for not following them.

    For situations not covered by the rules, the supervisors will consult with ClanBase's chief cup supervisor and together they will make decisions based on the spirit of the existing rules and in the interests of justice.

  4. 战队宣言

        我们是来自祖国各地的游戏爱好者,本着“公平竞技,快乐游戏”的宗旨,大家相聚在一起,组成了一个即将强大的团体,在这里,大家都是兄弟姐妹;在这里,没有作弊、没有勾心斗角、也没有贫富贵贱之分;有的是平等互助、有的是互敬友爱,有的是谦和礼让,更有的是满腔的热情——为“荣誉”而战,还游戏一份纯洁的天地;我们与所有的玩家及战队都会有良好的关系,因为我们的强大,离不开他们的支持;我们的未来,需要他们的观注。我们欢迎所有的游戏爱好者加盟,您的到来,将给“自由战队”注入新鲜的血液,您的到来,也将会给自由战士们带来新的欢乐,我们需要您,需要所有的支持者……

       

    我们是自由的,但并不代表我们没有组织,更不代表我们没有集体荣誉感,我们同样还有一颗争胜的心,他将会驱使我们,不断提高我们的技术,磨练我们的意志,更加会强化我们的团队,相信不用多长时间,我们也将是一流的战队,因此,我们的队员将做到六大承诺、八项义务:

    队员承诺:

    1、不临阵脱逃,一切行动听指挥;

    2、不无故缺席,及时办理请假手续;

    3、不对战友及其他玩家进行人身侮辱和攻击;

    4、不在游戏中作弊,对作弊者群起而攻之;

    5、不违背集体所做出的最后决定;

    6、不在公共场合里散布消极言论和有损害国家利益和形象的言论;

    队员义务:

    1、有义务维护本队形象;

    2、有义务参加战队日常训练;

    3、有义务参加战队大小比赛;

    4、有义务对战队所做出的决定进行投票;

    5、有义务加入战队的通讯连络系统——QQ群和TS服务器;

    6、有义务维护战队的论坛——坚持多发贴;

    7、有义务指导新队员加盟;

    8、有义务与队员分享战队成果;

    <{POST_SNAPBACK}>

    =基地=sexgirl 代表基地表示最最热烈的祝贺!

    愿=free=战队拥有灿烂无比的未来!

  5. 时间:7月3日.

    地点:=M=4#服务器(=BASE=主场)

    对阵双方:=BASE= VS =M=

    =BASE=德军,=M=盟军:HUNT 3:2,V2 0:3,BRIDGH 0:3

    =BASE=盟军,=M=德军:HUNT 0:3,V2 0:3,BRIDGH 0:3

    大比分: =BASE= 1:5 =M=

    小比分: =BASE=3:17 =M=

    结果:=M=获胜,积2分。

    备注:由于GA1服务器故障,FF2服务器有2场比赛,经过=BASE= 和 =M=友好协商,决定临时启用=M=4#服务器比赛。虽然=M=4#没有DMW,但=BASE= 和 =M= 本着互信、公平、荣誉高于一切的联赛基本原则使比赛得以顺利完成。充分体验了联赛带给我们的魅力!我们幸福,因为我们拥有联赛!联赛的每支队伍都是兄弟!

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