Jump to content

拾荒者

高级会员
  • 帖子总数

    3,783
  • 注册时间

  • 上次访问

论坛帖子 由 拾荒者 发布的

  1. 我装上后就刷不出来游戏了,从路经上也找不到.但是我的电脑上还有.现在我删了游戏准被从新装.可是删了后才发现,我的游戏盘不在家.结果到现在也不能玩!

    我也遇到这情况了,不过重装ASE后就解决了 :lol:

  2. 1.2版增加了反作弊工具不知设置上是否麻烦和两张新图俄国的罗斯托夫和德国的沃林达尔另外好像游戏中的雷达显示也有了一些调整……

    网站通告如下猫老大英文好可以麻烦他给我等“半吊子”详细翻译一下……

    This document details numerous additions, fixes, and changes to Call of Duty 2 in the 1.2 patch.

    The Call of Duty 2 1.2 patch is an all-inclusive installation, containing all of the previous updates from the 1.01 patch. Information about updates included from the earlier 1.01 patch can be seen at the bottom of this document.

    IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision Customer Support with issues that arise from using console commands in-game.

    NOTES FOR MOD USERS:

    - It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.

    - Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.

    PUNKBUSTER

    Call of Duty 2 now includes PunkBuster Anti-Cheat software technology. PunkBuster Anti-Cheat software technology and services combat online cheating in Call of Duty 2 Internet play.

    The use of PunkBuster Anti-Cheat software is optional and is provided without direct cost to our users. For more information about PunkBuster or for PunkBuster support, please visit http://www.evenbalance.com/.

    Note for server administrators: When enabling PunkBuster for the first time, you must add "set sv_punkbuster 1" to the "config_mp.cfg" file to initialize PunkBuster. This file can be found by going to the "Call of Duty 2mainplayers" folder and looking inside the folder named after your profile. If the "sv_punkbuster" command already exists in your config file, you can simply change the value to "1".

    NEW FEATURES

    - Added two new multiplayer maps. These maps support all current game types:

    mp_harbor (Rostov, Russia)

    An important shipping port in southern Russia, Rostov fell to the Germans in November 1941. The Soviet 37th army quickly counterattacked and punched through the overextended and winter-weary German lines to the north, forcing the 1st Panzer Army out. The Battle of Rostov resulted in the first major German withdrawal of the war.

    Call of Duty veterans will recognize this location as an updated version of the original Harbor map. In addition to the graphical and performance updates, several new structures and flanking paths have also been added.

    mp_rhine (Wallendar, Germany)

    The 2nd Rangers crossed the Rhine on March 24, 1945 at Wallendar, Germany in pursuit of retreating German forces. German forces harassed the advancing Allied units while withdrawing.

    Decimated by 5 years of war, the streets of Wallendar are covered with rubble and impact craters creating intense battle over difficult terrain with blown-out buildings providing cover. The Americans are attempting to take the German city on this map of urban combat.

    - New PunkBuster functionality included (as described above).

    - Added a "PunkBuster" filter under the "Filters" section of the "Join Server" screen.

    - Added a "PunkBuster" display column on the "Join Server" screen.

    - Added HTTP redirection for Servers running Mods or custom maps.

    To enable redirection on the server, set sv_wwwDownload to 1. Set sv_wwwBaseURL to the base directory where the files are stored. For example, if the server had a file named 'myfile' meant to be stored locally at Call of DutyMain, sv_wwwBaseURL should be set to "http://samplewebpage1.com/". The file should be stored at http://samplewebpage1.com/Main/myfile. To prevent clients from taking up a slot on the server while downloading, set sv_wwwDlDisconnected to 1. This will free up a slot for the duration of the download and the client will attempt to autoconnect when the download is complete. Set cl_wwwDownload to 1 to enable redirection downloading on the client.

    - Added a new Multiplayer welcome screen when joining a server that details the Map objectives and victory conditions.

    - Added a "Message of the Day" for Multiplayer servers that will appear on the player's welcome screen upon joining. Server admins can control this text by setting the "scr_motd" dvar to whatever text is desired.

    - Added Multiplayer spawning logic that will reduce instances of players spawning in front of enemy players.

    GENERAL FIXES

    - Corrected an issue that occurred on certain systems using AMD® Dual-Core processors where player health would not replenish at the intended speed.

    MULTIPLAYER FIXES

    - Fixed a potential exploit where players could get outside the map boundaries.

    - Corrected an exploit that caused some servers to shut down unexpectedly.

    - Please note that all "Message of the Day" text needs to be less than 1000 characters total.

    - Hovering over an enemy player no longer causes the crosshairs to highlight in red. This change does not affect teammates and crosshairs pointed at a friendly player will still highlight green.

    Headquarters Changes

    - Adjusted the objective timers to ensure that the objective respawns more quickly once destroyed.

    - Removed compass icons for potential objective locations before the objective has spawned.

    Capture the Flag Changes

    - Added HUD icons to show the flag post location when the flag is missing.

    - Players in possession of the flag are now identified as flag carriers on the scoreboard.

    - When an Allied player picks up the flag, fellow teammates will now see the flag carrier's position displayed on the compass.

  3. 我曾跟了一会,后来都被气乐了——基本是一边倒,德军有远有近的配合挺默契,而苏军要么拿着PPSH缩成一堆乱扫,要么没方向的乱冲,有的哥们甚至连雷达都不看,冲上去就是一顿冲锋枪和手榴弹,靠!也不知他们要打谁……

  4. 呵呵,我家更乱。本来我跟儿子各有电脑;相安无事,可从前年开始,也许是看我们玩得热闹,老爹忽然大发童心偶尔也来插上一脚(因为我玩游戏而唠叨了二十年,可现在倒好…… :wacko: )。

    老人家快70了,身体虽好但眼神不济,却偏爱用狙,说用这家伙看得清楚还不用乱跑,免得头晕。 :blink: 而且风格那叫一个稳健, :thumbsup: 不论被杀多少次;也不管在哪再生,出来就地卧倒,然后煞有介事的开镜左瞄右看,可一分钟也开不了两枪。不过目前逐渐“水平见涨”——每次玩都能打死几个了。 :lol: 有时来情绪了就抢鼠标,惹不起孙子就欺负儿子,还必须得“服务周到”。而且一屁股坐下就是一个多小时,绝对不累不归。 :pinch:

    幸好现在中学的课业越来越重,儿子没空玩时机器就归老爹用了,不然我还不知得郁闷多久呢…… :lol:

  5. 我在cod1的时候和从没见过的id打过几次brecourt,枪法很不错,给我留下了很深的印象,我还以为是Loose的马甲,后来和loose一说,才只到是他介绍的一个以前打cs的朋友,更让我惊讶的是,那个人就没打过几次cod。

    ---有什么好惊讶的,无论群众基础还是既战术水平CS本来就是最强的,加个COD站队容易,加个CS就不那么容易了。 :lol:

    所以一句话:个人技术要看对fps和对cod的领悟,而不是理论上去研究高手哪里好。就象我明明知道cooller的移动比我好,但我死活也达不到他的水平--所以说每个人的能力都是有限的,只要能挖掘到你最大的潜能就可以了。

    ---你的意思是认命了,明明知道对手有优点也不去学习,哪怕是提高那么一点?? :whistling:

    为什么和高手对枪对不过?我说几点建议:1,出枪的速度与频率;2,对敌人移动的未来判断;3,节奏;4,信心(以上几点适用于双方暴露的前提下)

    ---有点道理,不过玩FPS游戏除了这几点,还有别的吗:) B)

    拜托老兄能把哪个“.”弄得大一些吗?完全是添乱嘛 :henn:

  6. 昨天快下班看到此贴,后来网断了。现在有空随便说几句

    jim,也就是bjw,是我朋友,所以我就可以随便说他了

    从1代开始只用狙击步枪的主儿,到了2代,机器升级,kar98k瞄具改变,就改用步枪了。所以说啊,要说风格,只能说bjw的和我很象,不能说我和他很象哈哈^^

    因为jim也是30多的人了,所以论反映速度不能说是最快……

    再说我,2代开始很少用步枪了,原因:1地图雾太大,用步枪根本看不清人;2狙击步枪比……

    “提前量”不太准确,我很少打提前量,因为ping好,有时候还会甩枪。楼主所说的“提前量”是个意识的概念,就是从障碍物出来就知道哪里有敌人,提前把枪口……

    Loper就不说了,没见他在北方server打过。

    再说说其他人,别的战队的不好品头论足,楼主可以看看……

    再说意识:我还是坚持自己的观点,cod不存在太多的意识,要做的就……

    tdm看雷达,完全可以大概了解情况,而且2代很不现实,敌人的枪声都能在雷达显……

    最后说枪法(仅指步枪和狙击步枪)

    现在不是说哪个高手准,哪个高手不准。而是说谁能在最短的时间……

    “二奶”兄的论点恳切概括,支持一下 :thumbsup: ,望再有高手出来多多传授经验…… :read:

×
×
  • 创建新的...