sydeny-1 Posted 2007年1月29日 10:07 分享 Posted 2007年1月29日 10:07 原由:本人在浩方平台长期开设MOHAA服务器。有一个坏人(可以这么说吧),经常性地用一个很长的中文名字,进入服务器。他一进来,很多客户端都会断线。更为可恶的是,他还ZB。但由于浩方平台的特殊性,MOHAA服务器显示的玩家的IP是局域网IP,不显示真正的公网IP,所以这小子肆无忌惮地破坏服务器。我用了抓包工具,能够显示在线玩家的公网IP,但不能找到玩家在MOHAA中的ID,即USERID。无法确定哪个是破坏服务器的人的IP。GOOGLE了好几天,也无法找到MOHAA UDP包的数据结构。 请教:S-22兄,UDP包中应该有USERID吧?哪个字节是?是不是加密了? 引用 Link to comment Share on other sites More sharing options...
=FF=Go Posted 2007年2月9日 14:27 分享 Posted 2007年2月9日 14:27 原由:本人在浩方平台长期开设MOHAA服务器。有一个坏人(可以这么说吧),经常性地用一个很长的中文名字,进入服务器。他一进来,很多客户端都会断线。更为可恶的是,他还ZB。但由于浩方平台的特殊性,MOHAA服务器显示的玩家的IP是局域网IP,不显示真正的公网IP,所以这小子肆无忌惮地破坏服务器。我用了抓包工具,能够显示在线玩家的公网IP,但不能找到玩家在MOHAA中的ID,即USERID。无法确定哪个是破坏服务器的人的IP。GOOGLE了好几天,也无法找到MOHAA UDP包的数据结构。 请教:S-22兄,UDP包中应该有USERID吧?哪个字节是?是不是加密了? mohaa 基于Q3引擎 ,采用 Q3 huffman 压缩算法编码, 给个头文件给你,自己去用吧。 /* ALL the code comes from the Q3fusion project of Andrey Nazarov: http://sourceforge.net/projects/q3fusion/ */ #include <string.h> #define MAX_MSGLEN 0x4000 #define VALUE(a) ((int )(a)) #define NODE(a) ((void *)(a)) #define NODE_START NODE( 1) #define NODE_NONE NODE(256) #define NODE_NEXT NODE(257) #define NOT_REFERENCED 256 #define HUFF_TREE_SIZE 7175 typedef void *tree_t[HUFF_TREE_SIZE]; // // pre-defined frequency counts for all bytes [0..255] // static int huffCounts[256] = { 0x3D1CB, 0x0A0E9, 0x01894, 0x01BC2, 0x00E92, 0x00EA6, 0x017DE, 0x05AF3, 0x08225, 0x01B26, 0x01E9E, 0x025F2, 0x02429, 0x0436B, 0x00F6D, 0x006F2, 0x02060, 0x00644, 0x00636, 0x0067F, 0x0044C, 0x004BD, 0x004D6, 0x0046E, 0x006D5, 0x00423, 0x004DE, 0x0047D, 0x004F9, 0x01186, 0x00AF5, 0x00D90, 0x0553B, 0x00487, 0x00686, 0x0042A, 0x00413, 0x003F4, 0x0041D, 0x0042E, 0x006BE, 0x00378, 0x0049C, 0x00352, 0x003C0, 0x0030C, 0x006D8, 0x00CE0, 0x02986, 0x011A2, 0x016F9, 0x00A7D, 0x0122A, 0x00EFD, 0x0082D, 0x0074B, 0x00A18, 0x0079D, 0x007B4, 0x003AC, 0x0046E, 0x006FC, 0x00686, 0x004B6, 0x01657, 0x017F0, 0x01C36, 0x019FE, 0x00E7E, 0x00ED3, 0x005D4, 0x005F4, 0x008A7, 0x00474, 0x0054B, 0x003CB, 0x00884, 0x004E0, 0x00530, 0x004AB, 0x006EA, 0x00436, 0x004F0, 0x004F2, 0x00490, 0x003C5, 0x00483, 0x004A2, 0x00543, 0x004CC, 0x005F9, 0x00640, 0x00A39, 0x00800, 0x009F2, 0x00CCB, 0x0096A, 0x00E01, 0x009C8, 0x00AF0, 0x00A73, 0x01802, 0x00E4F, 0x00B18, 0x037AD, 0x00C5C, 0x008AD, 0x00697, 0x00C88, 0x00AB3, 0x00DB8, 0x012BC, 0x00FFB, 0x00DBB, 0x014A8, 0x00FB0, 0x01F01, 0x0178F, 0x014F0, 0x00F54, 0x0131C, 0x00E9F, 0x011D6, 0x012C7, 0x016DC, 0x01900, 0x01851, 0x02063, 0x05ACB, 0x01E9E, 0x01BA1, 0x022E7, 0x0153D, 0x01183, 0x00E39, 0x01488, 0x014C0, 0x014D0, 0x014FA, 0x00DA4, 0x0099A, 0x0069E, 0x0071D, 0x00849, 0x0077C, 0x0047D, 0x005EC, 0x00557, 0x004D4, 0x00405, 0x004EA, 0x00450, 0x004DD, 0x003EE, 0x0047D, 0x00401, 0x004D9, 0x003B8, 0x00507, 0x003E5, 0x006B1, 0x003F1, 0x004A3, 0x0036F, 0x0044B, 0x003A1, 0x00436, 0x003B7, 0x00678, 0x003A2, 0x00481, 0x00406, 0x004EE, 0x00426, 0x004BE, 0x00424, 0x00655, 0x003A2, 0x00452, 0x00390, 0x0040A, 0x0037C, 0x00486, 0x003DE, 0x00497, 0x00352, 0x00461, 0x00387, 0x0043F, 0x00398, 0x00478, 0x00420, 0x00D86, 0x008C0, 0x0112D, 0x02F68, 0x01E4E, 0x00541, 0x0051B, 0x00CCE, 0x0079E, 0x00376, 0x003FF, 0x00458, 0x00435, 0x00412, 0x00425, 0x0042F, 0x005CC, 0x003E9, 0x00448, 0x00393, 0x0041C, 0x003E3, 0x0042E, 0x0036C, 0x00457, 0x00353, 0x00423, 0x00325, 0x00458, 0x0039B, 0x0044F, 0x00331, 0x0076B, 0x00750, 0x003D0, 0x00349, 0x00467, 0x003BC, 0x00487, 0x003B6, 0x01E6F, 0x003BA, 0x00509, 0x003A5, 0x00467, 0x00C87, 0x003FC, 0x0039F, 0x0054B, 0x00300, 0x00410, 0x002E9, 0x003B8, 0x00325, 0x00431, 0x002E4, 0x003F5, 0x00325, 0x003F0, 0x0031C, 0x003E4, 0x00421, 0x02CC1, 0x034C0 }; // // static Huffman tree // static tree_t huffTree; // // received from MSG_* code // static int huffBitPos; /* ======================================================================================= HUFFMAN TREE CONSTRUCTION ======================================================================================= */ /* ============ Huff_PrepareTree ============ */ void Huff_PrepareTree( tree_t tree ) { void **node; memset( tree, 0, sizeof( tree_t ) ); // create first node node = &tree[263]; VALUE( tree[0] )++; node[7] = NODE_NONE; tree[2] = node; tree[3] = node; tree[4] = node; tree[261] = node; } /* ============ Huff_GetNode ============ */ void **Huff_GetNode( void **tree ) { void **node; int value; node = tree[262]; if( !node ) { value = VALUE( tree[1] )++; node = &tree[value + 6407]; return node; } tree[262] = node[0]; return node; } /* ============ Huff_Swap ============ */ void Huff_Swap( void **tree1, void **tree2, void **tree3 ) { void **a, **b; a = tree2[2]; if( a ) { if( a[0] == tree2 ) { a[0] = tree3; } else { a[1] = tree3; } } else { tree1[2] = tree3; } b = tree3[2]; if( b ) { if( b[0] == tree3 ) { b[0] = tree2; tree2[2] = b; tree3[2] = a; return; } b[1] = tree2; tree2[2] = b; tree3[2] = a; return; } tree1[2] = tree2; tree2[2] = NULL; tree3[2] = a; } /* ============ Huff_SwapTrees ============ */ void Huff_SwapTrees( void **tree1, void **tree2 ) { void **temp; temp = tree1[3]; tree1[3] = tree2[3]; tree2[3] = temp; temp = tree1[4]; tree1[4] = tree2[4]; tree2[4] = temp; if( tree1[3] == tree1 ) { tree1[3] = tree2; } if( tree2[3] == tree2 ) { tree2[3] = tree1; } temp = tree1[3]; if( temp ) { temp[4] = tree1; } temp = tree2[3]; if( temp ) { temp[4] = tree2; } temp = tree1[4]; if( temp ) { temp[3] = tree1; } temp = tree2[4]; if( temp ) { temp[3] = tree2; } } /* ============ Huff_DeleteNode ============ */ void Huff_DeleteNode( void **tree1, void **tree2 ) { tree2[0] = tree1[262]; tree1[262] = tree2; } /* ============ Huff_IncrementFreq_r ============ */ static void Huff_IncrementFreq_r( void **tree1, void **tree2 ) { void **a, **b; if( !tree2 ) { return; } a = tree2[3]; if( a ) { a = a[6]; if( a == tree2[6] ) { b = tree2[5]; if( b[0] != tree2[2] ) { Huff_Swap( tree1, b[0], tree2 ); } Huff_SwapTrees( b[0], tree2 ); } } a = tree2[4]; if( a && a[6] == tree2[6] ) { b = tree2[5]; b[0] = a; } else { a = tree2[5]; a[0] = 0; Huff_DeleteNode( tree1, tree2[5] ); } VALUE( tree2[6] )++; a = tree2[3]; if( a && a[6] == tree2[6] ) { tree2[5] = a[5]; } else { a = Huff_GetNode( tree1 ); tree2[5] = a; a[0] = tree2; } if( tree2[2] ) { Huff_IncrementFreq_r( tree1, tree2[2] ); if( tree2[4] == tree2[2] ) { Huff_SwapTrees( tree2, tree2[2] ); a = tree2[5]; if( a[0] == tree2 ) { a[0] = tree2[2]; } } } } /* ============ Huff_AddReference Insert 'ch' into the tree or increment it's frequency ============ */ static void Huff_AddReference( void **tree, int ch ) { void **a, **b, **c, **d; int value; ch &= 255; if( tree[ch + 5] ) { Huff_IncrementFreq_r( tree, tree[ch + 5] ); return; // already added } value = VALUE( tree[0] )++; b = &tree[value * 8 + 263]; value = VALUE( tree[0] )++; a = &tree[value * 8 + 263]; a[7] = NODE_NEXT; a[6] = NODE_START; d = tree[3]; a[3] = d[3]; if( a[3] ) { d = a[3]; d[4] = a; d = a[3]; if( d[6] == NODE_START ) { a[5] = d[5]; } else { d = Huff_GetNode( tree ); a[5] = d; d[0] = a; } } else { d = Huff_GetNode( tree ); a[5] = d; d[0] = a; } d = tree[3]; d[3] = a; a[4] = tree[3]; b[7] = NODE( ch ); b[6] = NODE_START; d = tree[3]; b[3] = d[3]; if( b[3] ) { d = b[3]; d[4] = b; if( d[6] == NODE_START ) { b[5] = d[5]; } else { d = Huff_GetNode( tree ); b[5] = d; d[0] = a; } } else { d = Huff_GetNode( tree ); b[5] = d; d[0] = b; } d = tree[3]; d[3] = b; b[4] = tree[3]; b[1] = NULL; b[0] = NULL; d = tree[3]; c = d[2]; if( c ) { if( c[0] == tree[3] ) { c[0] = a; } else { c[1] = a; } } else { tree[2] = a; } a[1] = b; d = tree[3]; a[0] = d; a[2] = d[2]; b[2] = a; d = tree[3]; d[2] = a; tree[ch + 5] = b; Huff_IncrementFreq_r( tree, a[2] ); } /* ======================================================================================= BITSTREAM I/O ======================================================================================= */ /* ============ Huff_EmitBit Put one bit into buffer ============ */ void Huff_EmitBit( int bit, unsigned char *buffer ) { if( !(huffBitPos & 7) ) { buffer[huffBitPos >> 3] = 0; } buffer[huffBitPos >> 3] |= bit << (huffBitPos & 7); huffBitPos++; } /* ============ Huff_GetBit Read one bit from buffer ============ */ int Huff_GetBit( unsigned char *buffer ) { int bit; bit = buffer[huffBitPos >> 3] >> (huffBitPos & 7); huffBitPos++; return (bit & 1); } /* ============ Huff_EmitPathToByte ============ */ void Huff_EmitPathToByte( void **tree, void **subtree, unsigned char *buffer ) { if( tree[2] ) { Huff_EmitPathToByte( tree[2], tree, buffer ); } if( !subtree ) { return; } // // emit tree walking control bits // if( tree[1] == subtree ) { Huff_EmitBit( 1, buffer ); } else { Huff_EmitBit( 0, buffer ); } } /* ============ Huff_GetByteFromTree Get one byte using dynamic or static tree ============ */ int Huff_GetByteFromTree( void **tree, unsigned char *buffer ) { if( !tree ) { return 0; } // // walk through the tree until we get a value // while( tree[7] == NODE_NEXT ) { if( !Huff_GetBit( buffer ) ) { tree = tree[0]; } else { tree = tree[1]; } if( !tree ) { return 0; } } return VALUE( tree[7] ); } /* ============ Huff_EmitByteDynamic Emit one byte using dynamic tree ============ */ static void Huff_EmitByteDynamic( void **tree, int value, unsigned char *buffer ) { void **subtree; int i; // // if byte was already referenced, emit path to it // subtree = tree[value + 5]; if( subtree ) { if( subtree[2] ) { Huff_EmitPathToByte( subtree[2], subtree, buffer ); } return; } // // byte was not referenced, just emit 8 bits // Huff_EmitByteDynamic( tree, NOT_REFERENCED, buffer ); for( i=7; i>=0; i-- ) { Huff_EmitBit( (value >> i) & 1, buffer ); } } /* ======================================================================================= PUBLIC INTERFACE ======================================================================================= */ /* ============ Huff_CompressPacket Compress message using dynamic Huffman tree, beginning from specified offset ============ */ int Huff_CompressPacket( unsigned char *msg, int offset, int cursize ) { tree_t tree; unsigned char buffer[MAX_MSGLEN]; unsigned char *data; int outLen; int inLen; int i; data = msg + offset; inLen = cursize - offset; if( inLen <= 0 || inLen >= MAX_MSGLEN ) { return(cursize); } Huff_PrepareTree( tree ); buffer[0] = inLen >> 8; buffer[1] = inLen & 0xFF; huffBitPos = 16; for( i=0; i<inLen; i++ ) { Huff_EmitByteDynamic( tree, data[i], buffer ); Huff_AddReference( tree, data[i] ); } outLen = (huffBitPos >> 3) + 1; memcpy( data, buffer, outLen ); return(offset + outLen); } /* ============ Huff_DecompressPacket Decompress message using dynamic Huffman tree, beginning from specified offset ============ */ int Huff_DecompressPacket( unsigned char *msg, int offset, int cursize, int maxsize ) { tree_t tree; unsigned char buffer[MAX_MSGLEN]; unsigned char *data; int outLen; int inLen; int i, j; int ch; data = msg + offset; inLen = cursize - offset; if( inLen <= 0 ) { return(cursize); } Huff_PrepareTree( tree ); outLen = (data[0] << 8) + data[1]; huffBitPos = 16; if( outLen > maxsize - offset ) { outLen = maxsize - offset; } for( i=0; i<outLen; i++ ) { if( (huffBitPos >> 3) > inLen ) { buffer[i] = 0; break; } ch = Huff_GetByteFromTree( tree[2], data ); if( ch == NOT_REFERENCED ) { ch = 0; // just read 8 bits for( j=0; j<8; j++ ) { ch <<= 1; ch |= Huff_GetBit( data ); } } buffer[i] = ch; Huff_AddReference( tree, ch ); } memcpy( data, buffer, outLen ); return(offset + outLen); } /* ============ Huff_EmitByte ============ */ void Huff_EmitByte( int ch, unsigned char *buffer, int *count ) { huffBitPos = *count; Huff_EmitPathToByte( huffTree[ch + 5], NULL, buffer ); *count = huffBitPos; } /* ============ Huff_GetByte ============ */ int Huff_GetByte( unsigned char *buffer, int *count ) { int ch; huffBitPos = *count; ch = Huff_GetByteFromTree( huffTree[2], buffer ); *count = huffBitPos; return ch; } /* ============ Huff_Init ============ */ void Huff_Init( void ) { int i, j; // build empty tree Huff_PrepareTree( huffTree ); // add all pre-defined byte references for( i=0; i<256; i++ ) { for( j=0; j<huffCounts[i]; j++ ) { Huff_AddReference( huffTree, i ); } } } 引用 Link to comment Share on other sites More sharing options...
S-22 Posted 2007年2月11日 09:20 分享 Posted 2007年2月11日 09:20 status 能否显示 user id?可以用一些管理工具譬如 ASE/GameSpy/AutoKick 等来获得信息。 引用 Link to comment Share on other sites More sharing options...
=FF=Go Posted 2007年2月15日 05:49 分享 Posted 2007年2月15日 05:49 status 能否显示 user id?可以用一些管理工具譬如 ASE/GameSpy/AutoKick 等来获得信息。 他是想同过嗅探得到真实ip和id的对应. mohaa应该看到的是被浩方封装过的伪ip 引用 Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.