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Quake 4 常见问题解答


钢管猫

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怎么调视角并锁定视角?

在autoexec.cfg文件中加入一行 seta g_fov "110"

如果在q4base目录中没有autoexec.cfg文件,请创建

怎么进入控制台?

com_allowConsole "1" 或在游戏中按 Ctrl + ALT + ~

怎么显示帧数?

com_ShowFPS "1"

如何去掉服务端验证?

在WINDOWS\system32\drivers\etc 里面的 hosts 文件加入一行

127.0.0.1 q4master.idsoftware.com

同样适用于免CDKEY校验的服务器架设

C:\WINDOWS\system32\drivers\etc\hosts


#--以下用于屏蔽Q4 CDK检测--
127.0.0.1 q4master.idsoftware.com
# ------------End--------------[/code] [b]如何录制/回放录像? [/b] 录像推荐使用 RecordNetDemo 命令, 这样录制的录像文件大小不会很大 回放使用 PlayNetDemo [b]如何播放下载的录像? [/b] 将录像文件解压到q4base\demos目录, 记住录像文件名, 进入游戏, 在控制台输入 PlayNetDemo [b]如何象Q3那样测试机器的帧数?[/b] 录制一段长短适中的录像, 完成后在控制台输入 TimeDemo 1 PlayNetTimeDemo 完成后打开控制台看测试结果 [b]架服务器时如何指定服务器端口? [/b] Quake4Ded.exe +net_port 20000 [b]自动换枪怎么去掉? [/b] ui_autoSwitch "0" [b]怎样从internet上刷出服务器?[/b] 请购买正版Quake 4 [b]如何设置屏幕刷新率? [/b] 在q4base目录下创建一个autoexec.cfg文件, 在其中加入 seta r_DisplayRefresh 100, 根据自己的显示器情况调整 [b]进入Tourney模式的服务器怎么开始? [/b] 在Tourney模式服务器中, 所有参加比赛的玩家必须都Ready才能开始, Q4中Ready的默认键是F3 [b]怎么取消Q4的片头动画? [/b] Quake4.exe +nosplash +disconnect [b]如何取消被击中时的视角左右晃动?[/b] 在q4base目录下创建一个autoexec.cfg文件, 在其中加入 seta pm_runbob "0" seta pm_runpitch "0" seta pm_runroll "0" seta pm_bobpitch "0" seta pm_bobroll "0" seta pm_bobup "0" seta pm_crouchbob "0" seta pm_walkbob "0" [b]如何使用第三方的地图? [/b] 将PK4地图文件放到q4base目录中,进入多人游戏创建服务器,选择该地图即可 地图名称对照表 Q4DM1: The Fragging Yard Q4DM2: Sandstorm Q4DM3: The Lost Fleet Q4DM4: Bloodwork Q4DM5: The Rose Q4DM6: No Doctors Q4DM7: Over The Edge Q4DM8: The Longest Day Q4DM1_1v1: The Fragging Yard 1v1 Q4CTF1: Heartless Q4CTF2: Death Before Dishonour Q4CTF3: Speed Trap Q4CTF4: Relativity Q4CTF5: Xaero Gravity [b]如何设置名字的颜色? [/b] ^1 = [color=#FF0000]红 [/color] ^2 = [color=#2E8B57]绿[/color] ^3 = [color=#FFFF00]黄[/color] ^4 = [color=#0000FF]蓝 [/color] ^5 = [color=#4169E1]淡蓝[/color] ^6 = [color=#00BFFF]淡紫[/color] ^7 = [color=#FFFFFF]白[/color] ^8 = [color=#808080]灰[/color] ^9 = [color=#000000]黑[/color] 补充: 重装系统后,Q4依然不用重装即可玩,但升级需要注册表文件,这里放粗: 我的E盘Q4_1.3 .版本号,盘符请自行修改
[code]Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\id\Quake 4]
"InstallPath"="E:\\Quake 4"
"SPexe"="E:\\Quake 4\\Quake4.exe"
"InstallDrive"="I:\\"
"LanguageCode"="ENG"
"Language"="2057"
"Version"="1.3"
"IntVersion"="2147.1"
"CDKey"="WFRPMNHJWPHX7PJXDJDF"

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Winsock Initialized

Found interface: {2E817BCF-D11B-4419-89EF-2F489F208E13} Marvell Yukon 88E8001/8003/8010 PCI Gigabit Ethernet Controller - 数据包计划程序微型端口 - 169.254.45.190/255.255.0.0

Found interface: {704E6141-3F2D-4ED9-9905-B155918531F7} WAN (PPP/SLIP) Interface - 222.188.160.236/255.255.255.255

Sys_InitNetworking: adding loopback interface

engine using MMX & SSE & SSE2 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

--------- Initializing File System ----------

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/game000.pk4 with checksum 0x1e246dd2

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/game100.pk4 with checksum 0x7d4d8d2a

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/game200.pk4 with checksum 0x46f04342

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak001.pk4 with checksum 0xf2cbc998

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak002.pk4 with checksum 0x7f8d80d1

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak003.pk4 with checksum 0x1b57b207

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak004.pk4 with checksum 0x385aa578

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak005.pk4 with checksum 0x60d50a1d

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak006.pk4 with checksum 0x9099ed11

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak007.pk4 with checksum 0xaf301fff

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak008.pk4 with checksum 0x4ac6f6d9

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak009.pk4 with checksum 0x36030c7d

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak010.pk4 with checksum 0x4b80fbda

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak011.pk4 with checksum 0x8acf4cfa

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak012.pk4 with checksum 0xbe4120b0

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak013.pk4 with checksum 0x6ad67f40

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak014.pk4 with checksum 0xee51cd59

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak015.pk4 with checksum 0xf5bf4e0c

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak016.pk4 with checksum 0x2196f58c

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak017.pk4 with checksum 0x91118a35

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak018.pk4 with checksum 0x98a14f03

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak019.pk4 with checksum 0xbc82ac79

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/pak020.pk4 with checksum 0xce74cda5

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/zpak_english.pk4 with checksum 0x5868f530

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd

Loaded pk4 D:/FPS/id Software/Quake 4/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8

Current search path:

D:/FPS/id Software/Quake 4/q4base

D:/FPS/id Software/Quake 4/q4base/zpak_english_03.pk4 (4 files)

D:/FPS/id Software/Quake 4/q4base/zpak_english_02.pk4 (21 files)

D:/FPS/id Software/Quake 4/q4base/zpak_english_01.pk4 (1 files)

D:/FPS/id Software/Quake 4/q4base/zpak_english.pk4 (3457 files)

D:/FPS/id Software/Quake 4/q4base/pak020.pk4 (11 files)

D:/FPS/id Software/Quake 4/q4base/pak019.pk4 (1206 files)

D:/FPS/id Software/Quake 4/q4base/pak018.pk4 (3 files)

D:/FPS/id Software/Quake 4/q4base/pak017.pk4 (3 files)

D:/FPS/id Software/Quake 4/q4base/pak016.pk4 (193 files)

D:/FPS/id Software/Quake 4/q4base/pak015.pk4 (34 files)

D:/FPS/id Software/Quake 4/q4base/pak014.pk4 (552 files)

D:/FPS/id Software/Quake 4/q4base/pak013.pk4 (239 files)

D:/FPS/id Software/Quake 4/q4base/pak012.pk4 (1081 files)

D:/FPS/id Software/Quake 4/q4base/pak011.pk4 (5620 files)

D:/FPS/id Software/Quake 4/q4base/pak010.pk4 (5539 files)

D:/FPS/id Software/Quake 4/q4base/pak009.pk4 (1284 files)

D:/FPS/id Software/Quake 4/q4base/pak008.pk4 (1289 files)

D:/FPS/id Software/Quake 4/q4base/pak007.pk4 (1330 files)

D:/FPS/id Software/Quake 4/q4base/pak006.pk4 (1343 files)

D:/FPS/id Software/Quake 4/q4base/pak005.pk4 (1395 files)

D:/FPS/id Software/Quake 4/q4base/pak004.pk4 (2249 files)

D:/FPS/id Software/Quake 4/q4base/pak003.pk4 (1281 files)

D:/FPS/id Software/Quake 4/q4base/pak002.pk4 (313 files)

D:/FPS/id Software/Quake 4/q4base/pak001.pk4 (5837 files)

D:/FPS/id Software/Quake 4/q4base/game200.pk4 (9 files)

D:/FPS/id Software/Quake 4/q4base/game100.pk4 (2 files)

D:/FPS/id Software/Quake 4/q4base/game000.pk4 (2 files)

game DLL: 0x0 in pak: 0x0

Addon pk4s:

file system initialized.

---------------------------------------------

------------ Initializing Decls -------------

Loading guides.... 64 loaded

WARNING: file materials/mappack1.mtr, line 175: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined at materials/mapobjects_mp2.mtr:1

WARNING: file materials/mappack1.mtr, line 199: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously defined at materials/mapobjects_mp2.mtr:29

WARNING: file materials/mappack1.mtr, line 224: material 'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color' previously defined at materials/mapobjects_mp2.mtr:53

WARNING: file materials/mappack1.mtr, line 242: material 'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously defined at materials/mapobjects_mp2.mtr:78

WARNING: file materials/stroyent_mp.mtr, line 10: material 'textures/stroyent/mp/stroy_pillar1_orange' previously defined at materials/mappack1.mtr:1

WARNING: file materials/stroyent_mp.mtr, line 18: material 'textures/stroyent/mp/stroy_pillar1_green' previously defined at materials/mappack1.mtr:12

WARNING: file materials/stroyent_mp.mtr, line 26: material 'textures/stroyent/mp/tun6_green' previously defined at materials/mappack1.mtr:20

WARNING: file materials/stroyent_mp.mtr, line 34: material 'textures/stroyent/mp/tun6small_green' previously defined at materials/mappack1.mtr:28

WARNING: file materials/stroyent_mp.mtr, line 42: material 'textures/stroyent/mp/tunbump_green' previously defined at materials/mappack1.mtr:36

WARNING: file materials/stroyent_mp.mtr, line 50: material 'textures/stroyent/mp/tunpipe_green' previously defined at materials/mappack1.mtr:44

WARNING: file materials/stroyent_mp.mtr, line 58: material 'textures/stroyent/mp/tunpipe_orange' previously defined at materials/mappack1.mtr:52

WARNING: file materials/stroyent_mp.mtr, line 66: material 'textures/stroyent/mp/tunpipe2_orange' previously defined at materials/mappack1.mtr:60

WARNING: file materials/stroyent_mp.mtr, line 74: material 'textures/stroyent/mp/tunpipe2_green' previously defined at materials/mappack1.mtr:68

WARNING: file materials/stroyent_mp.mtr, line 92: material 'textures/stroyent/mp/tunwall12_orange' previously defined at materials/mappack1.mtr:76

WARNING: file materials/stroyent_mp.mtr, line 100: material 'textures/stroyent/mp/tunwall12_green' previously defined at materials/mappack1.mtr:94

WARNING: file materials/stroyent_mp.mtr, line 108: material 'textures/stroyent/mp/tunwall15_orange' previously defined at materials/mappack1.mtr:102

WARNING: file materials/stroyent_mp.mtr, line 116: material 'textures/stroyent/mp/tunwall15_green' previously defined at materials/mappack1.mtr:110

WARNING: file materials/stroyent_mp.mtr, line 139: material 'textures/stroyent/mp/concrete09asmooth' previously defined at materials/mappack1.mtr:118

WARNING: file materials/stroyent_mp.mtr, line 140: material 'textures/stroyent/mp/concrete09smooth' previously defined at materials/mappack1.mtr:141

WARNING: file materials/stroyent_mp.mtr, line 141: material 'textures/stroyent/mp/concrete04smooth' previously defined at materials/mappack1.mtr:142

443ms to load 1125k of material

92ms to load 43k of skin

266ms to load 722k of sound

5ms to load 1k of materialType

573ms to load 2889k of lipSync

73ms to load 105k of playback

1793ms to load 1687k of effect

---------------------------------------------

-------- Initializing renderSystem ----------

using ARB renderSystem

renderSystem initialized.

---------------------------------------------

Found default language English with VO

.... found additional language 'french' without VO

.... found additional language 'italian' without VO

.... found additional language 'spanish' without VO

688 strings read from strings/english_code.lang

1776 strings read from strings/english_guis.lang

5738 strings read from strings/english_lips.lang

5741 strings read from strings/english_mappack.lang

6217 strings read from strings/english_maps.lang

3 strings read from strings/french_mappack.lang

3 strings read from strings/italian_mappack.lang

3 strings read from strings/spanish_mappack.lang

Couldn't open journal files

execing default.cfg

couldn't exec editor.cfg

execing Quake4Config.cfg

couldn't exec autoexec.cfg

-------- Initializing Sound System ----------

sound system initialized.

---------------------------------------------

--------------- R_InitOpenGL ----------------

Initializing OpenGL subsystem

...registered window class

...registered fake window class

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...calling CDS: ok

...created window @ 0,0 (0x0)

Initializing OpenGL driver

...getting DC: succeeded

...PIXELFORMAT 10 selected

...creating GL context: succeeded

...making context current: succeeded

------------ Input Initialization -----------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

---------------------------------------------

...initializing QAL

...calling LoadLibrary( 'OpenAL32.dll' ): failed

sound: STEREO

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

...using GL_ARB_texture_non_power_of_two

...using GL_NV_blend_square

...using GL_ARB_texture_compression

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_draw_range_elements

...using GL_EXT_blend_minmax

...using GL_NV_float_buffer

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

...using GL_NV_register_combiners

...using NV_vertex_program

...using NV_fragment_program

...using GL_EXT_stencil_two_side

X..GL_ATI_fragment_shader not found

X..GL_ATI_text_fragment_shader not found

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

...using GL_ARB_shader_objects

...using GL_ARB_fragment_shader

...using GL_ARB_vertex_shader

...using GL_ARB_shading_language_100

...using EXT_depth_bounds_test

---------------- R_NV20_Init ----------------

---------------------------------------------

----------------- R200_Init -----------------

Not available.

---------------- R_ARB2_Init ----------------

Available.

---------------------------------------------

------------ R_ReloadARBPrograms ------------

glprogs/test.vfp

glprogs/test.vfp

glprogs/interaction.vfp

glprogs/interaction.vfp

glprogs/bumpyEnvironment.vfp

glprogs/bumpyEnvironment.vfp

glprogs/ambientLight.vfp

glprogs/ambientLight.vfp

glprogs/SimpleInteraction.vfp

glprogs/SimpleInteraction.vfp

glprogs/md5rInteraction4.vp

glprogs/md5rInteraction1.vp

glprogs/md5rInteraction.vp

glprogs/md5rSimple4.vp

glprogs/md5rSimple1.vp

glprogs/md5rSimple.vp

glprogs/md5rStdTex4.vp

glprogs/md5rStdTex1.vp

glprogs/md5rStdTex.vp

glprogs/md5rSkyBox4.vp

glprogs/md5rSkyBox1.vp

glprogs/md5rSkyBox.vp

glprogs/md5rEnvNormal4.vp

glprogs/md5rEnvNormal1.vp

glprogs/md5rEnvNormal.vp

glprogs/md5rEnvReflect4.vp

glprogs/md5rEnvReflect1.vp

glprogs/md5rEnvReflect.vp

glprogs/md5rEnvBump4.vp

glprogs/md5rEnvBump1.vp

glprogs/md5rEnvBump.vp

glprogs/md5rShadow4.vp

glprogs/md5rShadow1.vp

glprogs/md5rShadow.vp

glprogs/md5rBasicFog4.vp

glprogs/md5rBasicFog1.vp

glprogs/md5rBasicFog.vp

glprogs/shadow.vp

glprogs/R200_interaction.vp

glprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp

glprogs/arbVP_glasswarp.txt

glprogs/arbFP_glasswarp.txt

glprogs/arbVP_depth.vp

glprogs/arbFP_depth.fp

glprogs/arbFP_depth_coc.fp

---------------------------------------------

using ARB_vertex_buffer_object memory

using ARB2 renderSystem

reloading textures/common/debuggraph.

reloading makeIntensity( gfx/lights/squarelight1a).

reloading gfx/lights/squarelight1.

reloading gfx/lights/round.

reloading gfx/guis/mainmenu/splash.

reloading gfx/guis/soundmeter/audiobg.

reloading gfx/guis/white.

reloading gfx/guis/guicursor_arrow.

reloading gfx/guis/guicursor_hand.

reloading gfx/guis/scrollbarh.

reloading gfx/guis/scrollbarv.

reloading gfx/guis/scrollbar_thumb.

reloading gfx/guis/scrollbar_right.

reloading gfx/guis/scrollbar_left.

reloading gfx/guis/scrollbar_up.

reloading gfx/guis/scrollbar_down.

reloading gfx/2d/bigchars.

found DLL in pak file: D:/FPS/id Software/Quake 4/q4base/game000.pk4/gamex86.dll

copy gamex86.dll to D:/FPS/id Software/Quake 4/q4base/gamex86.dll

********************

ERROR: wrong game DLL API version

********************

Error during initialization

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

这个是什么问题?

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安装文件删除,就用官方正规最新升级补丁再升级一次

如何去掉服务端验证?

在WINDOWS\system32\drivers\etc 里面的 hosts 文件加入一行

127.0.0.1 q4master.idsoftware.com

同样适用于免CDKEY校验的服务器架设

代码

C:\WINDOWS\system32\drivers\etc\hosts

#--以下用于屏蔽Q4 CDK检测--

127.0.0.1 q4master.idsoftware.com

# ------------End--------------

这就是HOST屏蔽,LS的仔细看我这个帖子的内容

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