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刚才看了一下游戏文件,几乎所有的多人模式武器参数都与测试版不同


S-22

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没仔细看。以 Kar98K 为例:

测试版:

damage\50\minDamage\40\meleeDamage\135\maxDamageRange\4000\minDamageRange\5000\playerDamage\30\locNone\1\locHelmet\2\locHead\2\locNeck\2\locTorsoUpper\1.5\locTorsoLower\1.1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0
正式版:
damage\50\minDamage\40\meleeDamage\135\maxDamageRange\1500\minDamageRange\2000\playerDamage\30\locNone\1\locHelmet\1.5\locHead\2\locNeck\1.5\locTorsoUpper\1.5\locTorsoLower\1.1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0

基础伤害值范围不变,40 ~ 50 。但是打不同位置的伤害倍数改了。计算方法:[40,50] x 不同位置伤害倍数,譬如打头最多一枪毙命,最少打掉 80 生命值。通过正式版的 Kar98K 的数值来看,在射击有效距离、戴头盔与否、是否打中脖子方面比测试版还难打死人。。。其他武器改大改小没仔细看,但大部分都改了。

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