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《使命召唤:现代战争2》巴特雷伤害测试报告 (转)


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巴特雷伤害测试报告

  我是用单机分屏模式测试的,下面分几种情况:

  部位的伤害不同,伤害罪高是要害部位,其次躯干,最次四肢。

  要害部位:心脏,头部,脖子以及脖子边上肩部位置。

  1,加伤害PERK的话:四肢以外位置,任意地方一枪死;四肢,两枪必死。

  2,没有加伤害PERK的话,要害一枪死;任意部位两枪必死。

  3,穿墙无PERK: 要害两枪死,两枪中身体死,四肢要三枪。

  4,穿墙有PERK:一枪中要害死,身体两枪死,四肢三枪死。

  FMJ弹貌似伤害提升空间很小,我估计是PERK已经把巴特雷的伤害加到最大了。不过话说回来,PERK SLOT2的位置,有如下几个:

  Stopping Power = Increased bullet damage 子弹威力加强

  Stopping Power Pro = Increased bullet damage vs. vehicles/aircraft 子弹对付killstreak载具威力增加

  Lightweight = Move faster 移动加快

  Lightweight Pro = Knife faster 出刀变快

  Hardline = Killstreaks require 1 less kill 连杀少杀一个

  Hardline Pro = Deathstreaks require 1 less death 连死少死一次

  Cold Blooded = Undetectable by UAV, air support, sentries, and thermal 反除了心跳感应器之外的所有侦查设备

  Cold Blooded Pro = No red crosshair or name when targeted 敌人的准心移到你身上将不会变红,而且你的名字不显示

  Danger Close = Increases explosive weapons damage 爆炸威力增加

  Danger Close Pro = Extra air support damage 空袭威力增加

  都是好技能啊,如果不是大狙为了一枪毙命,真不会选这个SOTPPING POWER的PERK。

  另外补充一下: head shot +50,long shot +50,远距离一枪中头有200分。

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