由 S-22 发表的全部内容
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资料备查
Attaching Objects and Posing It's time to attach the gun to the terrorist's hand. Go to the Joints tab. Select Bip01 R Hand. Click SelAssigned. Note how a bunch of red dots appear on the hand in the 2d windows. Now go to the Groups tab. Click on w_p228 from the list and click on Select. Note how the gun highlights red along with the hand dots. Go back to the Joints tab. Click assign. Make sure it worked by clicking SelAssigned again. Now there should be red dots around the gun as well as the hand. Posing time. Go to the Model tab and unhide the parts from earlier (just select an item and click Hide again). In the Model tab, make sure Rotate is selected. Click that lil Anim button in the bottom right corner. Go to the Joints tab. Select Bip01 R Arm1 and click and drag in the upper right 2d window until he's pointing his gun forward. Now tweak with the Bip01 R Finger0 and Bip01 R Finger1 until it looks like he's gripping the gun. Keep in mind that the different 2d windows let you rotate along different axis. The only thing left to do is adjust the other bones until you finish the pose. Easier said then done however. You need only select specific limbs and other body parts to do so. As a tip, rotate is the only tool you should use to manipulate limbs while move should only be used if you wish to relocate the whole player model during drastic posings. Below is the finished product, a classic pose: Next: Compiling and Beyond MilkShape
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资料备查
Importing and Setting Up Now we want to open up the player model and then give him a handgun. Click File, Import, Half-Life SMD. Go to the Terrorist Model folder. There are now a few files in the folder. The file we're looking for is terror.smd (the correct reference .smd is named in the same vein as the model itself). This has all the polygons and basic skeleton. So after opening that file a dialog box will pop up. Once again, make sure everything is checked and click ok. After a few hard drive turns, you should have a terrorist chillin like below. Next, import the reference_p228.smd the same way you would with a player model EXCEPT when the SMD Import dialog box pops up, make sure Triangles is the only thing selected. This is very important! So important that to the right is a screenshot to avoid any confusion: Before we continue, let's hide some parts of the terrorist to make it easier to work with the gun and the hand. Click on the Groups tab at the upper right. Select holster-1, Click Hide. Repeat this to hide everything except terror_arms and w_p228. You should have something that looks like this: I chose the P228 for this tutorial because notice that the gun is pitch black. This happens to a few of the guns because I believe Gooseman accidently inverted them. The way to fix this is by mirroring the gun. While still in the Groups tab, click on w_p228 from the list, and click on Select. The gun should highlight red on the 2d windows. Click on Vertex from the top menu, then Mirror Left The gun moves over a bit, but at least it looks proper. Let's move the gun back over to the right hand and do some positioning. Click on the Model tab. Click on Move. You can either drag the gun with your mouse or type in a numeric amount. After its in position, click the Rotate button in the Model tab to the right. Adjust the gun so it lines up correctly (don't worry about the hand yet) and looks something like this: Next: Attaching and Posing
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资料备查
A basic guide to posing guys and attaching guns. scudzilla not included. 1. Introduction / Decompiling Update: The tut isn't 100% up to date with the newest version of CS and Milkshape, but I'm keeping it up here as a lot of the things it says are good to think about when you're making any piece of art with Milkshape. Clarification: I've been getting some mail from people who expected something else out of this tutorial, so let me clear things up: This tutorial DOES NOT show you how to make replacement models. This tutorial DOES show you how to pose guys and attach guns and stuff to them so that you can make really spiffy CS-Art! On with the show... Introduction First things first, straight from the MilkShape 3D web page: MilkShape 3D is a lowcount polygon modeler, which is capable of importing and exporting various (game) file formats. Currently there is support for Half-Life models, Quake2 models, Quake III Arena models, Unreal/UT models and Genesis 3D models. This tutorial was written with the intention of improving your abilitiy to make CS-Art. I'm not going to show you how to model a scudzilla with testicles of fury or make unique weapon replacement models either. There's already plenty of sites out there with that kind of information. Next to the titles of some sections you'll notice an "(avi)" link. This means there's a movie available for that particular section. All movies are zipped and under a meg so give em a try! If you haven't already, download the latest version of MilkShape now. This tutorial assumes you're using version 1.5.7 (the latest as of this writing). You might want to check out the documentation and play around with MilkShape for a few minutes before continuing to the next section. Decompiling Whichever model you're looking to decompile you will now find it within your /cstrike/models/ folder, be it in the /weapons, or /player folders. It's best to create a folder for your project and keep a copy of all your parts (guns, players, more guns) in folder's within that. The reason for this is that after you decompile a model, a whole bunch of of .smd files are dumped into whatever folder the model was in and it's easy to lose track of things. For this tutorial, I am using p_p228.mdl and terror.mdl. So my project folder looks like this: (C:) | +-- Tutorial | +-- P228 Model | +-- Terrorist Model The p_p228.mdl file goes in the P228 Model folder and the terror.mdl goes in the Terrorist Model folder. So let's go into Milkshape and decompile these suckers. First, make sure you have Show Message Window and Show Keyframer checked in the Window menu. Now click Tools, Half-Life, Decompile Normal HL MDL File. Go to the project folder and select p_p228.mdl. Now click Open. A dialog box will pop up. Check the first, third and fourth boxes only. If you choose to decompile the sequence .smd files then you will be stuck with all the bases for the in game animations. And we don't want all those poking around and creating more confusion. You'll notice in the message window at the bottom that some .smd files were written to disk. Repeat the same procedure for the terror.mdl. Next: Importing and Setting Up
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主机端地图物件脚本教学〈三〉
我估计 tank_killed.scr 得自己改改内容。 比较不好资源的爆炸需要加入一个爆炸的实体名,而且要在地图.scr里面事先定义好爆炸。你看看资料备查里面有没有,没有的话只能去 modtheater 找了。
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[PCGames] 12月19日至12月25日北美游戏排行榜
国外知名的资料统计及分析公司 NPD Techworld 公布 12 月 19 日至 12 月 25 日的北美地区个人电脑游戏销售周排行榜前十名: 1. The Sims 2 (Electronic Arts)《模拟人生2》 2. Half-Life 2 (Vivendi Universal)《半条命2》 3. RollerCoaster Tycoon 3 (Atari)《过山车大亨3》 4. Zoo Tycoon 2 (Microsoft)《动物园大亨2》 5. Lord of the Rings: Battle for Middle Earth (Electronic Arts)《指环王:中土战争》 6. The Sims 2 Special Edition (Electronic Arts)《模拟人生2特别版》 7. World of Warcraft (Blizzard)《魔兽世界》 8. The Sims Deluxe (Electronic Arts)《模拟人生白金版》 9. Zoo Tycoon: Complete Collection (Microsoft)《动物园大亨完全版》 10. Rome: Total War (Activision)《罗马:全面战争》
- Counter-Strike 综合讨论区 欢迎大家发帖!
- 赤身裸体跪在冰天雪地里请 S-22或8888进来一看
- 赤身裸体跪在冰天雪地里请 S-22或8888进来一看
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主机端地图物件脚本教学〈三〉
告诉你思路吧。我最近没有时间继续做教学。 在爆破筒上增加一个使用类的触发器,作用是启用一个爆炸,在爆破筒那个坐标放一个爆炸,设置威力参数,再增加一个消失类的触发器,作用是把爆破筒的模型消掉。 这样就行了。
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主机端模型路径其名称列表
告诉你思路吧。我最近没有时间继续做教学。 在爆破筒上增加一个使用类的触发器,作用是启用一个爆炸,在爆破筒那个坐标放一个爆炸,设置威力参数,再增加一个消失类的触发器,作用是把爆破筒的模型消掉。 这样就行了。
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[eNet游戏先锋] 《半条命2》又夺桂冠
年度最佳游戏《半条命2》近日又获殊荣,这次的“年度最佳游戏”是来自著名硬件评测及硬件驱动媒体DriverHeaven和瑞典著名游戏媒体Fragzone。 “《半条命2》荣获最多的选票一点都不出乎我们的意料,《半条命2》优异的游戏品质及明显的优势足以证明,《半条命2》就是今年(2004年)最佳游戏,并将毋庸置疑的荣获04年最佳游戏的称号” -DriverHeaven 著名硬件评测及硬件驱动媒体DriverHeaven的评选可以说是没有任何悬念,玩家投票中,《半条命2》以119票(占玩家总投票数的70%)的明显优势夺得大奖。 瑞典著名游戏媒体Fragzone的评选上,《半条命2》更是轻而易举的获得了“年度最佳游戏”的称号。
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哈,s-22也到这里来啦
HOHO 是啊!我也过来了。 下载系统我还没找到合适的,现在的下载一般都在帖子里。 bot合集下载可以去MOH主机论坛看看,liu8888上传过。
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《半条命2》常见问题解决
一、解决头晕的问题: 一般来说,头晕想吐就是因为画面动得太快,这应该是很大的一个因素吧,前面已经有帖子解释了3D眩晕的病因。我玩了一会,吐了几次,终于通过修改文件参数把走路的速度调了下来,不敢独享,大家一起试试吧!(就算你已经通关了,也来看看嘛)我想正版的HL2就是跳慢过后的版本。我已经不吐啦!!你呢? 1.找到HL2目录。 2.里面应该有一个cfg的文件夹。 3.文件夹里找到一个叫config的文件。 4.打开,用“查找”找到这三行: cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" 5. 第一个是调整跑的速度(就是游戏里默认shift键) 第二个是调整向前走路的速度 第三个是调整后退的速度。 6.哈哈随便改数值,按照你自己的喜好 我个人是后两个改成200,改完保存退出,开始游戏! 我改过50,完全就是在爬嘛!!巨慢! 别忘了到游戏里把鼠标灵敏度减少点! 二、npc不动的重要原因 如题,在论坛发布的v03,v04 补丁的HL2/cfg/Autoexec 文件里有一句话ai_norebuildgraph "1" ,这是最关键的一句话,要是遇到什么在黑山基地进入电梯,而女人不进电梯的问题,把这句话删了,再次进入就可以了~~~~~~~~本人试过很多次(不少于10次),删了她就进,不删就不进, 不信的话可以试试。 三、请问为什么我游戏里电脑的 A。I 会自动关闭的,关闭了人全不会动来,象木头人一样,请问什么办法把AI打开啊 1、“~”打开控制台,输入“ai_disable”,回车即可 2、把系统时间调到按装那天再进游戏 四、HL2 17号公路有一处始终要弹出桌面 1、换地方 存档 冲几次 就过了 我出现好多次了 就是这样过的 2、我是说我把安装好的游戏整个都移到别的盘,如我原来装在D盘现在移到E盘,再到开始菜单卸载游戏,但游戏已经不在D盘所以它只是清除了注册表 这样不知为什么就可以过.之所以会想到这样的办法 是因为我寝室的弟兄嫌安装太麻烦 都这样把我装好的拷过去玩的!!! :faint: 他们都能过的 没出现我这样的问题 所以我也这样试试 结果的确有效哦 :ss: 3、npc不动的问题 我一般这样解决 换地方保存当前游戏 然后重新读取 很有效哦 :ss: 五、让d8也有水反射 1、HL2水面倒影补丁改在这里 用5cd-----DVD版本的朋友放到valve\teamapps\user\half-life2\hl2_schinese\materials目录下 补丁:http://game.ali213.net/attachment.php?s=&postid=2347929 2、这是FOR CS:s和HL:s的水面反射补丁,解压后有使用说明,再次感谢大家支持! 用5cd-----DVD版本的朋友放到valve\teamapps\user\half-life2\hl1_schinese\materials目录下 有css的放到valve\teamapps\user\half-life2\css_schinese\materials目录下 补丁:http://game.ali213.net/attachment.php?s=&postid=2343760
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[浩方] Half-Life 3 第一张游戏画面截图泄露
>Half-Life 2面市不久,Valve已经开始进行Half-Life 3研发的前期准备工作。今天有关HL3的第一张游戏画面截图泄露出来…… Half-Life 2面市才几个月,瑞典杂志Gamereactor在最新一期杂志当中报道,Half-Life 2的开发商Valve Software首席执行官Gabe Newell在Valve总部的一次新闻发布会上透露,Valve位于美国西雅图的分部已经开始进行Half-Life 3研发的前期准备工作。Half-Life 3的主角将换成NPC Alyx Vance,也就是Half-Life 2当中主角Freeman的那位女搭档。今天,有关Half-Life 3的第一张游戏画面截图泄露出来,这就是开发中的Half-Life 3游戏画面吗?Valve和半条命2的发行商Vivendi公司将在2005 E3大展上透露更多有关Half-Life 3的消息,那个时候我们就知道真正的答案了。大图请 点击查看 。
- Half-Life 3
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[eNet游戏先锋]《战火兄弟连》推出限量发行版
近日,开发公司Gearbox宣布由该公司负责的第一人称射击类游戏《战火兄弟连》现已推出限量发行版。于普通版不同的是,限量发行的游戏将会有一个金属外壳作为包装盒,让人看上去就很正式,除此之外,在限量版中还将会有许多附送品,包括游戏海报,游戏说明书,游戏制作手册和原声大碟,电影片断(纪录片),后期制作录像。 《战火兄弟连》是一款非常真实的二战题材的射击类游戏,该作品现在正在由Gearbox软件公司开发制作,不同于其他的二战游戏那样的华而不实,根据开发公司称《战火兄弟连》将会拥有真实的故事背景并且它将会带领玩家进入那个感情和战火相结合的战场。 游戏者要想获得更多关于该作品的信息,请访问不久前刚刚建立的官方网站:点击访问