命运战士2仅联机特别增强版
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命运战士2,相信很多玩家已经通关了,但是能真正体验激动人心的联机对战的,在中国怕是不多,所以特此制作了本版。
该版剥离了单人关卡,使得游戏个头大大减小,增加了mod goldrush的很多游戏内容和地图,使得 sof2的多人对战犹如脱胎换骨般地提高了游戏性,大至有如下特点:
1,保留一切原版sof2的优秀品质,游戏大小减小到一张光盘;
2,可定义真实重力、真实速度、真实负载,打一场极为真实的枪战;
3,可定义强制关闭同组标志、准星、雷达等,打一场极为真实的枪战;
4,分组对战可定义加入女性人模女性声音,也可完全打开自由人模,使人物更加丰富多彩,打一场极为真实的枪战;
5,可定义后退平移的速度减速值,可定义武器是否被打掉和被打掉的需求值,可定义人体或肢体被爆炸炸飞的力量,以及更加丰富的同组伤害处理,打一场极为真实的枪战;
6,每件武器和装备可自由定义重量,由重量影响运动速度来平衡武器和装备;
7,极多的游戏类型,除了最基本的dm tmd,还有类似CS的dem inf,而goldrush又提供了cah cctf ctb ctdm escape gold infinite ko lastman occtf sabo tcah tctb vip wave这些众多的游戏类型,几乎每一个地图都支持这些游戏类型;
8,本人优化了默认键位,加入了录像特技脚本,修改了个别图案,便游戏定制更加人性化;
9,加入机器人,可以自己练枪法;
a,减低了一些地图尤其是RMG地图的雾气,有护展血腥开关,适应现在高配置电脑;
等,除了内存需求至少256M外,都是一些另人兴奋的变化,本人建有常长期对战服务器,欢迎众FPS爱好者前来切磋。
服务器地址:网通 sv1.sofcn.com 电信,嘿嘿没有!
游戏类型介绍
1,dm;死亡对战,这是联机的FPS游戏最古老最原始最简单也是最长盛不衰的游戏类型,没别的,见人就杀,杀一人得一分,拣枪立即复活式。
2,TDM,就是分组死亡对战,拣枪立即复活式,杀死队友扣一分。对于CS菜鸟来说,打CS不就是打的TDM吗?本人建有CS1.6 3382 TDM服务器,地址也是sv1.sofcn.com
3,dem,跟CS的de一样,一方放炸药一方阻止或拆除。跟CS一样是回合制,死后不复活,尸体不消失。
4,elimn,回合制的TDM,死后不复活,尸体不消失,一方全死另一方胜利。
5,CTF,这是最动人的类型了,当年Quake2 ctf的出现让世界FPSER激动不已,(当然,好象中国的不算)。红蓝双方一方一面旗,战斗的目的就是把对方的旗抢回放在自己的旗座上。复活方式类似于DOD,为循环再生方式,复活时间周期由服务端定义,一般是5至30秒。
6,inf,类似CS的CS模式,不过把救人质改为偷个文件包,一方守包,一方偷包,偷方要把包带回指定位置即胜利,回合制,死重不复活,尸体不消失。
7,cah,占地盘的,守“山头儿”,跟三角洲的那个差不多;
8,cctf,即标准ctf,就是拣枪的ctf,如果本方旗被抢则不能放在抢来旗。
9,escape,跟最早的CS beta版中的es模式相同,就是逃跑模式,一方守,一方逃。
10,gold,两队中间有一面旗,抢回来放本方基地,跟DF的ctf差不多啦。
11,infinite,就是双方向的inf,你偷我的,我偷你的,双方既守又攻 循环再生。
12,sabo,双方向的dem模式,你炸我,我炸你,双方既守又攻 循环再生。
13, vip ,跟CS的as模式有些类似,但这里是双向的,我杀你的vip,你杀我的vip。
14,lastman,这是跟UT Q3学来的吧?
15,tcah,就是分组的cah,分组的守“山头儿”。
16,ko,就是淘汰了,没打过,不清楚细节。
########################################################################
默认键位
unbindall
// weapons武器控制
bind 1 "weapon 1" //刀
bind 2 "weapon 2" //手枪
bind z "weapon 2" //手枪
bind 3 "weapon 3" //霰弹枪
bind 4 "weapon 4" //冲锋枪
bind 5 "weapon 5" //突击步枪
bind 6 "weapon 6" //狙击步枪
bind 7 "weapon 7" //火箭 榴弹发射器
bind 8 "weapon 8" //手雷
bind CTRL "weapon 8" //手雷
bind f "weaptoggle primary primary" //切换到主武器,不能在菜单中定义
bind c "weaptoggle secondary secondary" //切换到副武器,不能在菜单中定义
bind - "+zoomout" //瞄准镜缩小
bind = "+zoomin" //瞄准镜放大
bind MWHEELDOWN "+zoomin" //鼠标滚轮向下瞄准镜放大
bind MWHEELUP "+zoomout" //鼠标滚轮向上瞄准镜缩小
bind MOUSE1 +attack //鼠标左键开火
bind MOUSE2 +altattack //鼠标右键武器特殊功能
bind r +reload //换弹夹
bind \ +firemode //开火模式,包括自动连发、三点射、单发
bind MOUSE4 +firemode//开火模式,包括自动连发、三点射、单发
bind , weapprev //前一个武器,一般不用
bind . weapnext //后一个武器,一般不用
bind MOUSE3 "weaplast" //刚才使用的武器,CS中最常用的Q键就是这个功能,但是不推荐,sof2中尽量固定
bind g drop //扔掉手中武器
// extra keys
bind b ui_outfitting //武器选择
bind o ui_objectives //任务目标
bind n ui_team //换队伍,有次数限制
bind m +automap //自动地图
/////////////////////
// CHARACTER CONTROLS
/////////////////////
bind q +leanleft //左侧斜身
bind e +leanright //右侧斜身
bind w +forward //前进
bind a +moveleft //左平移
bind s +back //后退
bind d +moveright //右平移
bind KP_NUMLOCK +autorun //自动前进,按一下自动向前跑,再按一下就停止。
bind l "dropitem" //扔掉物品,旗子,公文包,炸弹等
bind CAPSLOCK +speed //走和跑的切换,一换用于静步走
bind SHIFT +movedown //蹲
bind SPACE +moveup //跳
bind ALT +goggles //打开夜视、红外
//objectives
bind TAB "+scores" //显示成绩表
bind ENTER "+use" //使用键,用于放炸弹,拆炸弹
bind t messagemode //全局聊天
bind y messagemode2 //同组聊天
bind j messagemode3 //向目的聊天
bind k messagemode4 //向攻击者聊天
bind v "ui_radio" //语音指令
bind ~ "toggleconsole" //打开控制台
bind ` "toggleconsole" //打开控制台
// Voting
bind F1 "vote yes" //对别人发起的投票回答“是”
bind F2 "vote no" //对别人发起的投票回答“否”
bind F5 "timescale 0.25" //放录像用
bind F6 "timescale 0.5" //放录像用
bind F7 "timescale 2" //放录像用
bind F8 "timescale 4" //放录像用
bind F9 "timescale 1" //放录像用
bind F11 "screenshot" //截图
bind F12 "vstr demotoggle" //录像开关
##########################################################
地图列表
mp_bridge
mp_colboot
mp_finca
mp_jungledust
mp_siege
mp_siege2
mp_temple
mp_vertigo
mp_air1
mp_col1
mp_col2
mp_hk2
mp_jor1
mp_kam5
mp_pra2
mp_shop2
vok
mp_inferno
以下地图没有bot 路点文件,即不支持bot,但玩家可以自己加入路点,方法见doc文件中相关文档
mp_cbble
mp_aztec
mp_assault
mp_dust2
mp_vil3
mp_shop69
服务器特性设置详见 base\server.cfg 文件
set g_respawnInterval "10" //复活间隔 秒
set g_respawnInvulnerability "3" //复活保护 秒
set roundtimelimit "5" //回合制模式每回合时限 分钟
//TK teamkill 或 FF friendfire处理
seta g_friendlyFire "1"
// 0 = off, 1 = normal, 2 = shared, 3 = reflect
// 0关闭FF,同组不能打伤打死,1,普通,按sof2方式处理,每人有个FF率,每一次打队友则增长FF率,一定时间内达到100则被服务器自动踢出或同时ban掉。
// 2,两人同时受伤,3,FF者自己受伤。
// Anticamp抗蹲坑
seta g_antiCamp "0" // 0 = disable, 1 = enable, 2 = enable (no admins)
seta g_antiCampTime "30" // time in seconds (min: 20)
seta g_antiCampRadius "400" // radius (min: 200, max: 1000)
//特性设置
seta g_allowStrafeJumps "0" //平移跳 0 = sof2 jumps, 1 = no delay after jump, 2 = no delay + little boost
seta g_allowFreeTeamSkins "0" //打开所有人模 0 = sof2 default, 1 = player can play with every playerskin available on server (teamgames)
seta g_allowTeamIcons "0" //同组头标 0 = no teamicons allowed, 1 = teamicons allowed (serversided)
seta g_extraGore "1" //血腥开关 0 = normal gore, 1 = extra gore (more blood, easier dismemberment, and some nice effects)
seta g_startWithArmor "1" // Pickupgames only! 0 = Players spawns without armor (like in sof1), 1 player spawns with armor
seta g_disableRadar "0" //关闭雷达 0 = radar enabled, 1 = radar disabled (every player)
seta g_disableItemDrop "0" //关闭物品掉落 0 = normal, 1 = players can't drop gametype items (flag, briefcase or bomb)
seta g_disableLean "0" //关闭侧身 0 = Players can lean (SOF2 default), 1 = Players can't lean (Counter-Strike style)
seta g_thirdPerson "0" //第三人称 0 = normal, 1 and 2 = players play in 3rd person view (Crosshair is NOT accurate!!! But still useful...)
seta g_dropMedikits "2" //掉医药包 0 = No, 1 = Yes (no health in BP), 2 = Yes (also health in BP = easier)
seta g_allowInfraredSIG551 "0" //红外张瞄准镜 0 = normal scope, 1 = infrared scope allowed (player decides if he want to use it or not)
seta g_allowInfraredMSG90A1 "0" //红外张瞄准镜 0 = normal scope, 1 = infrared scope allowed (player decides if he want to use it or not)
seta g_disableCrosshair "0" //关闭准星 0 = crosshair enabled, 1 = crosshair disabled (every player)
seta g_disableKnife "0" //关闭刀子 0 = knives enabled, 1 = knives disabled (every player)
seta g_disableBackpack "0" //关才后备包 0 = backpacks enabled, 1 = backpacks disabled (only works in gametypes that allow backpacks)
seta g_disableArmor "0" //装甲护甲 0 = armor enabled, 1 = armor disabled (every player)
seta g_disableGoggles "0" //眼珠眼镜 0 = goggles enabled, 1 = goggles disabled (every player)
seta g_bodyThrowScale "300" // "airtime" when hit by a grenade... default = 100, but 300 is... more fun
seta g_knockbackDropsWeapon "1" //击落武器 Knocks weapon out of players hands when receiving a big knockback (knockback is related to received damage)
// 0 = disable, 1 = enable
seta g_knockbackDropsWeaponModifier "20" //a negative value is easier to loose weapon, higher value is harder to loose weapon (for RD servers)
// min = -50, max = 50, default = 0
//武器是否可用设置 0 开放 1 关闭 2 在拣枪模式中开放,配枪模式中关闭
seta disable_weapon_knife "0"
seta disable_pickup_weapon_US_SOCOM "0"
seta disable_pickup_weapon_M19 "0"
seta disable_pickup_weapon_silvertalon "0"
seta disable_pickup_weapon_microuzi "0"
seta disable_pickup_weapon_M3A1 "0"
seta disable_pickup_weapon_MP5 "0"
seta disable_pickup_weapon_USAS_12 "0"
seta disable_pickup_weapon_M590 "0"
seta disable_pickup_weapon_MSG90A1 "0"
seta disable_pickup_weapon_M4 "0"
seta disable_pickup_weapon_AK_74 "0"
seta disable_pickup_weapon_SIG551 "0"
seta disable_pickup_weapon_M60 "2"
seta disable_pickup_weapon_RPG_7 "0"
seta disable_pickup_weapon_MM_1 "0"
seta disable_pickup_weapon_M84 "0"
seta disable_pickup_weapon_SMOHG92 "0"
seta disable_pickup_weapon_AN_M14 "0"
seta disable_pickup_weapon_M15 "0"
// Startspeed of the players (weapon, items and damage CAN have an effect of the speed too!!! see below!)
seta g_speed "360" //跑动速度
// Extra realism (sounds, things that affect playerspeed)扩展的真实性设置
seta g_realisticAccuracy "1" //真实负载 more realistic accuracy (better accuray when ducked, worse accuracy when jumping)
seta g_realisticSpeed "1" //真实速度 more realistic speed (speed will be adjusted by things like the weapon/items
// that a player is carrying, the amount of damage taken, etc → also see weight_* cvars)
seta g_realisticLadders "2" // 0 = normal speed on ladders, 1 = 25% extra friction, 2 = 50% extra friction (default = 2)
// damage weight
seta weight_realisticdamage_step "10" // How much speed is reduced; for every 25% of their health
// gametype item weight
seta weight_gametype_items "20" // How much speed is reduced when carrying a gamtype item (flag, briefcase, bomb)
// weapon weights武器重量设置
seta weight_pickup_weapon_M15 "4"
seta weight_pickup_weapon_AN_M14 "5"
seta weight_pickup_weapon_SMOHG92 "6"
seta weight_pickup_weapon_M84 "5"
seta weight_pickup_weapon_MM_1 "60"
seta weight_pickup_weapon_RPG_7 "50"
seta weight_pickup_weapon_M60 "35"
seta weight_pickup_weapon_SIG551 "22"
seta weight_pickup_weapon_AK_74 "14"
seta weight_pickup_weapon_M4 "25"
seta weight_pickup_weapon_MSG90A1 "29"
seta weight_pickup_weapon_M590 "16"
seta weight_pickup_weapon_USAS_12 "40"
seta weight_pickup_weapon_MP5 "15"
seta weight_pickup_weapon_M3A1 "18"
seta weight_pickup_weapon_microuzi "8"
seta weight_pickup_weapon_silvertalon "5"
seta weight_pickup_weapon_M19 "4"
seta weight_pickup_weapon_US_SOCOM "3"
seta weight_weapon_knife "-10"
seta weight_weapon_none "-50"
// movement weights
seta weight_move_backwards "40" // Temporary slowdown for player who are running backwards
seta weight_move_sidewards "10" // Temporary slowdown for player who are running sidewards (strafing)
// item weights物品重量
seta weight_pickup_item_ARMOR_step "12" // (4 steps) → damaged armor becomes lighter, so player becomes a bit faster again!!
seta weight_pickup_item_INFRARED "5"
seta weight_pickup_item_NIGHTVISION "3"
详细参数请看doc目录的说明文件