Skip to content
View in the app

A better way to browse. Learn more.

主视角中国

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

钢管猫

网站版主
  • 注册时间

  • 上次访问

由 钢管猫 发表的全部内容

  1. 哼哼,不是鸟,是游戏
  2. 内存: 256 MB (推荐1GB) -.,-好大差别,不知道512跑如何
  3. 1 位用户正在查看这个主题 (0 位访客和 0 位匿名会员) 1 位会员: 钢管猫[/code]
  4. 想当年...曾经...也有...恩恩
  5. 恩,物理引擎很重要.COD2里物理计算还是太单薄了
  6. 能流畅CSS的机器.COD2 D9开足没问题了
  7. 非洲那并不都穷哦。埃及那些国家,不少CS:SOURCE的战队
  8. Warsow 0.3 Win32 version : http://www.own3d.at/?section=download_d … ile_id=689 http://warsow.snapcase.org/warsow_0.3_windows.zip http://www.sqf2.tonsite.biz/warsow_0.3_windows.zip http://demos.pourix.com/demos/brako/war … indows.zip http://casse.moi.le.jonc.fee.fr/warsow_0.3_windows.zip http://www.iwnabe.com/warsow/warsow_0.3_windows.zip http://k3rmit.org/wsw/warsow_0.3_windows.zip http://80.233.152.10/warsow_0.3_windows.zip http://www.phunkycow.net/wsw/warsow_0.3_windows.zip http://www.sendspace.com/file/nf5tzh http://www.hotel666.de/warsow/warsow_0.3_windows.zip http://qc-net.com/wsw/warsow_0.3_windows.zip http://turkeyfiles.escapedturkey.net/wa … indows.zip http://insane.blaah.net/warsow/warsow_0.3_windows.zip Warsow 0.3 Linux version : http://www.own3d.at/?section=download_d … ile_id=690 http://warsow.snapcase.org/warsow_0.3_linux.tar.gz http://www.iwnabe.com/warsow/warsow_0.3_linux.tar.gz http://www.k3rmit.org/wsw/warsow_0.3_linux.tar.gz http://www.phunkycow.net/wsw/warsow_0.3_linux.tar.gz http://80.233.152.10/warsow_0.3_linux.tar.gz http://qc-net.com/wsw/warsow_0.3_linux.tar.gz http://turkeyfiles.escapedturkey.net/wa … nux.tar.gz http://insane.blaah.net/warsow/warsow_0.3_linux.tar.gz http://www.hotel666.de/warsow/warsow_0.3_linux.tar.gz Warsow 0.3 SDK : http://warsow.snapcase.org/warsow_0.3_sdk.zip http://casse.moi.le.jonc.fee.fr/warsow_0.3_sdk.zip http://www.iwnabe.com/warsow/warsow_0.3_sdk.zip http://www.iwnabe.com/warsow/warsow_0.3_sdk.zip http://www.k3rmit.org/wsw/warsow_0.3_sdk.zip http://www.sendspace.com/file/qogyl2 http://www.hotel666.de/warsow/warsow_0.3_sdk.zip http://qc-net.com/wsw/warsow_0.3_sdk.zip http://turkeyfiles.escapedturkey.net/wa … .3_sdk.zip http://insane.blaah.net/warsow/warsow_0.3_sdk.zip Warsow 0.3 presspack : http://warsow.snapcase.org/warsow_0.3_presspack.zip http://www.sqf2.tonsite.biz/warsow_0.3_presspack.zip http://demos.pourix.com/demos/brako/war … sspack.zip http://www.iwnabe.com/warsow/warsow_0.3_presspack.zip http://www.k3rmit.org/wsw/warsow_0.3_presspack.zip http://www.sendspace.com/file/ne4nbk http://www.hotel666.de/warsow/warsow_0.3_presspack.zip http://qc-net.com/wsw/warsow_0.3_presspack.zip http://turkeyfiles.escapedturkey.net/wa … sspack.zip http://insane.blaah.net/warsow/warsow_0.3_presspack.zip - Added Clan Arena (CA) gametype, - New maps (CA : 1, CTF : 1, Duel : 6, TDM : 1), - Revisited maps (wdm1, wdm6, wctf1, wdm5), - New weapon and armor models, - New weapon fx, - New animations for player models and weapons, - New player model (Jason padpork), - New simple items, - Added Coach system for teambased gametypes, - Revised armor system, - Tweaked weapon settings, - And much more, just look at the complete changelog for all details. PS:补充一下我个人的0.3的CFG,新HUD默认就很好,就不用我以前的那个 unbindall //-------------------------------------------------------------------------- // Player Preferences /// seta name "^5dAnce^3cAt" seta model "viciious" seta skin "default" seta color "255 0 0" seta cl_run "1" seta hand "100" seta cg_forceMyTeamAlpha "1" seta cg_forceTeamPlayersTeamBeta "1" seta cg_teamALPHAcolor "255 0 0" seta cg_teamALPHAmodel "viciious" seta cg_teamALPHAskin "default" seta cg_teamBETAcolor "0 0 255" seta cg_teamBETAmodel "padpork" seta cg_teamBETAskin "default" /// //-------------------------------------------------------------------------- // Mouse Settings /// seta in_mouse "-1" seta in_joystick "0" seta m_accel "0" seta sensitivity "4.6" seta m_filter "2" seta m_filterStrength "1" seta m_yaw "0.022" seta m_pitch "0.022" seta m_side "0.25" seta m_forward "0.25" seta cl_freelook "1" seta cg_crosshair "1" seta cg_crosshair_color "0 255 0" seta cg_crosshair_size "32" seta cg_crosshair_strong "2" seta cg_crosshair_strong_color "0 255 0" seta cg_crosshair_strong_size "32" seta cg_showPlayerNames "1" seta cg_showPlayerNames_alpha "1" seta cg_showPlayerNames_xoffset "0" seta cg_showPlayerNames_yoffset "16" seta cg_showPlayerNames_zfar "5000" seta lookspring "0" seta lookstrafe "0" /// //-------------------------------------------------------------------------- // Bindings /// bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind SPACE "+moveup" bind f "+movedown" bind y "messagemode" bind u "messagemode2" bind 1 "use Gunblade" bind 2 "use Riotgun" bind q "use Grenade Launcher" bind r "use Rocket Launcher" bind 4 "use Plasmagun" bind 3 "use Lasergun" bind e "use Electrobolt" bind MOUSE1 "+attack" bind MOUSE2 "+special" bind MWHEELUP "use Gunblade" bind MWHEELDOWN "use Riotgu" bind c "+zoom" bind Backspace "kill" bind TAB "score" bind z "stats" bind g "drop weapon" bind ALT "+strafe" bind SHIFT "+speed" bind F1 "vote yes" bind F2 "vote no" bind F4 "join" bind F3 "ready;say CoMe bAby!^7Let's^1R^3ock ^7=^1)" bind F5 "chase" bind F5 "screenshot" bind F11 "disconnect" bind F12 "quit" bind PGUP "timeout" bind PGDN "timein" /// //-------------------------------------------------------------------------- //Zoom /// seta zoomfov "38" seta zoomsens "1.3" /// //-------------------------------------------------------------------------- // Settings /// seta win_noalttab "0" seta fov "100" seta cl_maxfps "125" seta cg_weaponFlashes "2" seta cg_weaponlist "1" seta cg_gun "1" seta cg_gun_fov "80" seta cg_gunx "-3" seta cg_gunbob "0" seta cg_bloodTrail "10" seta cg_bloodTrailAlpha "1.0" seta cg_ejectBrass "2" seta cg_explosionsRing "1" seta cg_damage_blend "1" seta cg_damage_kick "0" seta cg_pickup_flash "0" seta cg_playerTrailsColor "0.0 1.0 0.0" seta cg_predictLaserBeam "1" seta cg_predictProjectiles "0" seta cg_voiceChats "1" /// //-------------------------------------------------------------------------- // Graphics /// seta cg_simpleItems "0" seta cg_viewSize "100" seta r_mode "6" seta r_picmip "0" seta r_screenshot_jpeg "1" seta r_screenshot_jpeg_quality "100" seta r_bloom "0" seta r_gamma "1" seta r_bumpscale "1" seta r_clear "0" seta r_colorbits "32" seta r_detailtextures "0" seta r_dynamiclight "0" seta r_faceplanecull "1" seta r_fastsky "0" seta r_flarefade "3" seta r_flares "1" seta r_flaresize "40" seta r_ignorehwgamma "0" seta r_lodbias "0" seta r_lodscale "1" seta r_packlightmaps "1" seta cg_shadows "1" seta r_shadows_alpha "1" seta r_shadows_nudge "1" seta r_shadows_projection_distance "1000" seta r_skymip "0" seta r_stencilbits "0" seta r_subdivisions "1" seta r_swapinterval "0" seta r_texturebits "32" seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" //seta vid_displayrefresh "75" /// //-------------------------------------------------------------------------- // Sound /// seta cg_volume_announcer "0.5" seta cg_volume_effects "1.0" seta cg_volume_hitsound "2" seta cg_volume_players "1.0" seta cg_volume_voicechats "0.5" seta s_khz "44" seta s_mixahead "0.1" seta s_module "1" seta s_musicvolume "0" seta s_swapstereo "0" seta s_volume "1" seta s_vorbis "1" /// //-------------------------------------------------------------------------- // Internet /// seta rate "25000" seta cl_battleye "1" seta cl_compresspackets "1" seta cl_downloads "1" seta cl_downloads_from_web "1" seta cl_pps "62" seta cl_stereo "0" seta cl_stereo_separation "0.4" seta cl_synchusercmd "1" seta cl_ucmdElapsedTime "0" seta cl_ucmdMaxResend "3" /// //-------------------------------------------------------------------------- //Weapon Impact /// seta cg_laserBeamSubdivisions "10" seta cg_grenadeTrail "20" seta cg_grenadeTrailAlpha "0.5" seta cg_rocketFireTrail "90" seta cg_rocketTrail "40" seta cg_rocketTrailAlpha "0.35" /// //-------------------------------------------------------------------------- //Misc /// seta cg_autoaction_demo "0" seta cg_autoaction_screenshot "0" seta cg_autoaction_spectator "0" seta g_autorecord "0" seta g_warmup_timelimit "0" seta cg_decals "1" seta cg_particles "1" seta cg_gibs "0" seta cg_showBloodTrail "1" seta cg_showFPS "1" seta cg_showhelp "0" seta cg_showHUD "1" seta cg_showTimer "1" seta cg_showViewBlends "1" seta cg_showWeaponselect "1" seta cg_showObituaries "3" seta cg_showPlayerTrails "1" seta cg_showPointedPlayer "1" seta cg_showSpeedMeter "1" seta cg_outlineItemsBlack "1" seta cg_outlineModels "1" seta cg_outlinePlayersBlack "1" seta cg_showTeamLocations "1" seta cg_demo_truePOV "0" seta con_drawNotify "1" seta con_notifytime "10" seta cg_clientHUD "default"[/code]
  9. 亚洲不会这么少,中国应该就有这么多.500这个数最多是稳定的长期上线人数
  10. 显然有,我自己最清楚 现在还流行X LZ菊花么?LX回答
  11. 为游戏界的先驱者,id Software 的每一个 “动作” 都会引起玩家们的广泛关注,自从它协助 Raven Software 完成《雷神之锤Ⅳ》之后,依然没有开发新作的意向,而是继续协助 Splash Damage 开发《重返德军总部:深入敌后》的续集《雷神战争》( Enemy Territory: Quake Wars,后文简称 ETQW ),据说约翰卡马克将会在游戏中展示他的最新研究成果。查看详情请点击 这里 。
  12. 【游戏简介】 为游戏界的先驱者,id Software的每一个“动作”都会引起玩家们的广泛关注,自从它协助Raven Software完成《雷神之锤Ⅳ》之后,依然没有开发新作的意向,而是继续协助Splash Damage开发《重返德军总部:深入敌后》的续集《雷神战争》(Enemy Territory:Quake Wars,后文简称ETQW),据说约翰卡马克将会在游戏中展示他的最新研究成果。 正如游戏副标题所示,二战的血泪史已经成为过去,ETQW描述的是另一场规模更大的战争,这场战争取源于“Quake”正史,相当于“Quake Ⅱ”和“Quake Ⅳ”之间的序曲,我们甚至可以称它为“Quake”外传。ETQW的故事大约发生在2060-2065年之间,外星异形“Strogg”大规模入侵地球,给人类世界带来了骚动,地球精英部队组成全球防御力量(GDF)进行抵抗,一场势均力敌的对抗则演变成惊天动地的世纪大战。游戏中的关卡将取材于 “Strogg”入侵战中的关键历史性战役,如GDF得到了“Strogg”的时空门技术,并对其进行反击。尽管ETQW在内容上与前作有着很大的不同,但核心部分却还是一样的,例如目标驱使式的进行方式,即玩家必须完成这个目标后方可进行下一个目标,而 ETQW在此基础上强调了对区域的占领,这种玩法类似于《战地2》,当你占领了某个区域,那个区域就相当于你的新基地,即使你被杀,也会在新基地里重生。所有区域都是互相连接的,因此必须按照顺序将其占领,而且只有完成指定的目标才能取得区域的控制权。 【游戏截图】
  13. 我要当炮灰.我要当炮灰.拉拉拉拉拉拉
  14. 2 位用户正在查看这个主题 (0 位访客和 0 位匿名会员) 2 位会员: 钢管猫, 该用户已经被系统屏蔽 灌不灌.抓了再说 -,.-
  15. 我的修改 // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var. // Updated 01/07/07 - Reorganized and updated original version //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ragdoll_physics_enable "1" // Disables ragdoll. cl_show_splashes "1" // Disables water splashes. cl_phys_props_enable "1" // Enables Phsyics Props. cl_phys_props_max "50" // Maximum amount of Physics props allowed. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_restrict_server_commands "0" // Compatible/needed with serverplugins //_Set Render vars_ r_decals "1" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_rootlod "2" // Base lod of the model in the memory. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // Models decals, I.E. Blood. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadows "1" // Disables shadows (Change to 1 if you like them.) r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_dynamic "0" // Disables dynamic lights. r_propsmaxdist "1200" // Max distance at which props are rendered. r_drawdetailprops "1" // Enables the rendering of detail props. r_occlusion "1" // Enables the Model Occlusion system. r_renderoverlayfragment "0" r_3dsky "0" // Disables the rendering of 3d sky boxes. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. r_drawflecks "1" // Disables the sparks and dirt from bullet impacts. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable! //_Set Materials vars_ mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_specular "0" // Disables Specularity on objects. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_trilinear "1" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ //net_graph "3" // Enables net_graph (Required in SS round) //net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. cl_showfps "1" clear echo _Casey's Config v2 (CAL compliant) loaded________________________________[/code]
  16. 放在路径 counter-strike source\cstrike\cfg下面 cfg文件部分命令中文释义 // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var. // Updated 01/07/07 - Reorganized and updated original version //_设置网络参数_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // 禁用延迟补偿错误检测, 但若有registration/loss/choke 等问题则需要开启. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" //_设置多人游戏服务器端参数_ mp_decals "0" // 多数玩家的喷涂可以显示出来. //_设置客户端参数_ cl_drawmonitors "0" // 禁止渲染游戏中有三维画面的“监控器” cl_ragdoll_physics_enable "0" // 禁用布偶系统(即尸体消失). cl_show_splashes "0" // 禁用水面弹点渲染 cl_phys_props_enable "1" // 物理道具显示. cl_phys_props_max "50" // 物理道具显示数量最大值. cl_forcepreload "1" // 地图加载时,将贴图和模型数据强制加载入内存. cl_restrict_server_commands "0" // 与服务器插件相兼容 //_设置渲染参数_ r_decals "0" // 禁用贴图效果. r_drawbatchdecals "1" // 允许分批显示贴图效果. r_decal_cullsize "9999" // 低于此参数值的贴图不予渲染. r_rootlod "2" // 内存寄存器基础模型细节参数值. r_lod "-1" // 模型细节显示参数值. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // 模型贴图, 比如: 血液效果. r_shadowmaxrendered "32" // 游戏中影子渲染的最大值. r_shadows "0" // 禁用影子效果 (变为1可即可显示影子效果.) r_shadowrendertotexture "1" // 使得影子贴图渲染和玩家模型相匹配. r_dynamic "0" // 禁用动态灯光效果. r_propsmaxdist "1200" // 可渲染道具最大距离(即离你多远道具开始渲染). r_drawdetailprops "1" // 允许渲染细节模型. r_occlusion "1" // 允许模型 Occlusion 系统开启. r_renderoverlayfragment "0" r_3dsky "0" // 禁止渲染三维天空(还剩2D天空,大家不要怕). r_waterdrawreflection "0" // 禁止渲染水面反射效果. r_waterforceexpensive "0" // 强制cheap水面效果(cheap water一种引擎低资源水效果). r_drawflecks "0" // 禁止渲染弹壳落地溅起的泥土和火花效果. r_eyes "0" // 禁止渲染模型眼睛. r_teeth "0" // 禁止渲染模型牙齿. gl_clear "0" // Disables the gl_clear convariable! //_设置材质参数_ mat_monitorgamma "1.6" // 降低屏幕亮度系数. 仅全屏时有效. mat_disable_bloom "1" // 禁用bloom效果. mat_hdr_enabled "0" // 禁用HDR. mat_hdr_level "0" // Double Disables HDR. mat_specular "0" // 禁止渲染物体反射效果. mat_picmip "2" // 改变加载内存中的贴图值. 可增进低显存显卡的fps值 mat_antialias "0" // 禁用边缘平滑. mat_bumpmap "0" // 禁用凹凸效果贴图. mat_clipz "0" // 禁用垂直同步. mat_compressedtextures "0" // 禁用材质压缩. 低内存系统应开启此项目. mat_mipmaptextures "1" // 允许使用mipmaptextures,可令模型看起来细腻. mat_reducefillrate "1" // 当游戏使用DX8运行时减少fillrate. mat_trilinear "0" // 禁用三线性mipmaptextures贴图. mat_wateroverlaysize "8" // 设定水面波动效果参数值. 必须是8的倍数. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_设置显示界面参数_ net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // 上面参数的显示位置(1/2/3). clear echo _Casey's Config v2 (CAL compliant) loaded________________________________[/code] [b]下栽[/b]
  17. 文件名称: 官方提供优化的autoexec 上传会员: 钢管猫 上传时间: 14 May 2007 最后更新: 6 Nov 2008 存放位置: 游戏工具 Game Tools 适用CSS DODS 点击这里下载文件

Account

Navigation

搜索

搜索

设置浏览器推送通知

Chrome(安卓)
  1. 点击地址栏旁边的锁形图标。
  2. 点击 权限 → 通知
  3. 根据需要调整通知设置。
Chrome(桌面)
  1. 点击地址栏中的锁形图标。
  2. 选择 网站设置
  3. 找到 通知,然后根据需要调整设置。