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  1. 《英雄连》繁体中文版 V1.71 -> V2.101 升级补丁

    《英雄连》(Company of Heros)繁体中文版 V1.71 → V2.101 升级补丁。

    v2.101 09/24/2007

    Online
    - Connectivity improvements.
    - Lobby improvements.
    - Fixed several simulation crashes.
    - Automatch fixes.

    Gameplay
    - Vet 3 Ostwind receives a 40% boost to accuracy.
    - Wehrmacht Panzer Command Building reduced 15 fuel.
    - Wehrmacht Panzer Command build time increased by 15s
    - Knights' Cross Holders receive Panzerfaust ability at Vet 3
    - Panther cost reduced from 140 fuel to 125 fuel
    - Panzerfausts cost reduced to 35
    - Panzerfausts improved vs light vehicles.
    - Stugs and StuHs receive a 15% health modifier at vet 2
    - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75
    - Wehrmacht Halftracks deliver 20% more damage Vet 2
    - Vet 2 StuH has a received penetration modifier of .85
    - Churchill Crocodile Flamethrower range increased from 20 to 35
    - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage).
    - Sniper rifles accuracy vs trench cover increased from .25 to .45
    - Reduced cost of Allied MG nest by 5 fuel.
    - Ranger Veterancy experience requirements increased to 14/28/50
    - British Howitzer Popcap reduced to 10 from 12.
    - BAR damage increased to .4 versus Panzer Elite soldiers.
    - Puma\234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2
    - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.
    - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses.
    - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons.
    - Tuned some Stug and StuH target damage modifiers.
    - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces.
    - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon.
    - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example).
    - Received accuracy modifier removed from British Captain.
    - Bren carriers build time increased to 35 seconds.
    - Bren carriers Armour Piercing ability cost increased to 40 munitions.
    - UI changes to creeping barrage.
    - Fixed Bofors vs tp_armour_axis_panther_skirts
    - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50)
    - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3
    - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3
    - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1
    - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3
    - Wehrmacht MG42s receive a +15 sight range increase at Vet 3
    - Wehrmacht Pak38s receive a 25% damage boost at Vet 3.
    - Kettenkrad sniper detection range increased to 20.
    - King Tiger generates 100mp reduction for 5 minutes upon arrival.
    - Wehrmacht Battle Phase fuel cost reduced to 50 from 65
    - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun
    - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades.
    - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced.
    - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed.
    - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5.
    - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG.
    - Mortar damage modifier increased vs tp_trench cover types.
    - British mortars have additional accuracy bonus vs slit trenches.
    - British Rifle grenades improved vs tp_trench cover type and trench objects.
    - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds.
    - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup.
    - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers.
    - Panzer Elite start with 50 munitions.
    - Stormtrooper's bundled grenade does 3x damage vs slit trenches.
    - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied.
    - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7
    - Removed rear damage enabled flag from Kettenkrad.
    - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry.
    - Wehrmacht forces receive a new medkit.
    - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory.
    - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere.
    - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements.
    - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier.
    - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center.
    - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry).
    - Building critical tuning.
    - V1 FOW scatter modifiers reduced.
    - PIAT scatter modified to reduce anti-infantry effectiveness
    - British Priest damage modifier vs buildings set from .35 to .25
    - Panzer Elite Scout car health increased from 220 to 260.
    - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90.
    - StuH weapon scatter reduced, angle of gun depression increased marginally.
    - StuH tilt set to 0m.
    - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry.
    - Pioneer veterancy moved to support veteran choice.
    - Help text not yet updated.
    - Pioneers have a received damage modifier when massed.
    - Butterfly mines set to damage all infantry types equally.
    - All Flamethrowers set to do damage to gliders after they land.
    - Removed incorrect squad AI plan from several tank squads.
    - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn't work in the halftrack.
    - A data bug fix was made to Panzer Elite Suppressive Volley Fire
    - The modifiers would reset incorrectly when the squad moved.
    - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35
    - Lieutenant Auras were tuned.
    - Removed received suppression modifiers
    - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9
    - Fixed a bug where the non-stacking modifier was stacking.
    - Added reload weapon modifier to LT vet 2 and set to .9
    - Removed reload weapon modifiers on LTs
    - Removed stacking accuracy modifier on LT vet 2
    - Reduced popcap bonus on LT vet 3 from 8 to 4.
    - Increased the amount of action required to gain veterancy levels on British Lieutenants from:
    - Second level requires 30 instead of 24
    - Third level requires 54 instead of 36
    - Panzer Elite Halftrack costs were adjusted
    - 250 Infantry Halftrack drops to 15 fuel from 20
    - 250 'Funkwagen' Halftrack drops to 0 from 20 fuel.
    - Munitions Halftrack was decreased from 280 to 220 manpower
    - All Panzer Elite 250 halftracks were increased in health from 260 to 300
    - Panzer Elite Scout cars cost decreased from 240 to 220 manpower
    - Panzer Elite Scout Car popcap decreased from 4 to 2.
    - Tank Buster infantry increased in cost to 390 manpower
    - Assault Infantry increased in price to 360 manpower
    - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite.
    - Panzer Elite 88mm health increased from 250 to 375.
    - British 25pounder fuel cost increased from 55 to 75.
    - British 25pounder popcap increased to 12 from 8
    - British 25pounder scatter increased 'forward' to help prevent shots landing within its minimum range.
    - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell.
    - Axis Personnel population upkeep threshold increased from 12 to 14
    - Pioneer upkeep doubled from approximately 3 to approximately 6.
    - Upkeep removed from repair pioneer at Repair Bunker.
    - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers.
    - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location.
    - V1 scatter tuned.
    - PIAT Weapon tuned
    - Damage reduced from 100 to 90
    - Target accuracy reduced vs moving light vehicles (generally from .8 to .4).
    - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up)
    - Allied Bazookas are slightly less accurate vs light vehicles.
    - British Starting pop cap dropped from 46 to 40
    - Panzer Elite Base Building Health increased from 500 to 1000.
    - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6
    - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles.
    - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles.
    - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75
    - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10.
    - Fallschirmjager FG42 rifle tuned.
    - Increased suppression
    - Increased accuracy at long range
    - Increased burst length
    - Increased reload frequency. Weapon will reload less often.
    - Removed 'building' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures.
    - Registered artillery has a slight modification to its target requirements.
    - Panzer Elite Aid Station health regeneration modifier set from .15 to .095


    v2.100 09/24/2007

    Online
    - Refactored network library.

    General Features
    - Added Commonwealth Army.
    - Added Panzer Elite Army.

    Gameplay
    - A large number of bug fixes and tuning changes have been addressed.

    0 下载

    更新时间

  2. 《英雄连》英文版 V1.71 -> V2.101 升级补丁

    《英雄连》(Company of Heros)英文版 V1.71 → V2.101 升级补丁。

    v2.101 09/24/2007

    Online
    - Connectivity improvements.
    - Lobby improvements.
    - Fixed several simulation crashes.
    - Automatch fixes.

    Gameplay
    - Vet 3 Ostwind receives a 40% boost to accuracy.
    - Wehrmacht Panzer Command Building reduced 15 fuel.
    - Wehrmacht Panzer Command build time increased by 15s
    - Knights' Cross Holders receive Panzerfaust ability at Vet 3
    - Panther cost reduced from 140 fuel to 125 fuel
    - Panzerfausts cost reduced to 35
    - Panzerfausts improved vs light vehicles.
    - Stugs and StuHs receive a 15% health modifier at vet 2
    - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75
    - Wehrmacht Halftracks deliver 20% more damage Vet 2
    - Vet 2 StuH has a received penetration modifier of .85
    - Churchill Crocodile Flamethrower range increased from 20 to 35
    - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage).
    - Sniper rifles accuracy vs trench cover increased from .25 to .45
    - Reduced cost of Allied MG nest by 5 fuel.
    - Ranger Veterancy experience requirements increased to 14/28/50
    - British Howitzer Popcap reduced to 10 from 12.
    - BAR damage increased to .4 versus Panzer Elite soldiers.
    - Puma\234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2
    - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.
    - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses.
    - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons.
    - Tuned some Stug and StuH target damage modifiers.
    - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces.
    - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon.
    - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example).
    - Received accuracy modifier removed from British Captain.
    - Bren carriers build time increased to 35 seconds.
    - Bren carriers Armour Piercing ability cost increased to 40 munitions.
    - UI changes to creeping barrage.
    - Fixed Bofors vs tp_armour_axis_panther_skirts
    - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50)
    - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3
    - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3
    - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1
    - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3
    - Wehrmacht MG42s receive a +15 sight range increase at Vet 3
    - Wehrmacht Pak38s receive a 25% damage boost at Vet 3.
    - Kettenkrad sniper detection range increased to 20.
    - King Tiger generates 100mp reduction for 5 minutes upon arrival.
    - Wehrmacht Battle Phase fuel cost reduced to 50 from 65
    - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun
    - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades.
    - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced.
    - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed.
    - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5.
    - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG.
    - Mortar damage modifier increased vs tp_trench cover types.
    - British mortars have additional accuracy bonus vs slit trenches.
    - British Rifle grenades improved vs tp_trench cover type and trench objects.
    - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds.
    - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup.
    - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers.
    - Panzer Elite start with 50 munitions.
    - Stormtrooper's bundled grenade does 3x damage vs slit trenches.
    - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied.
    - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7
    - Removed rear damage enabled flag from Kettenkrad.
    - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry.
    - Wehrmacht forces receive a new medkit.
    - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory.
    - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere.
    - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements.
    - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier.
    - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center.
    - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry).
    - Building critical tuning.
    - V1 FOW scatter modifiers reduced.
    - PIAT scatter modified to reduce anti-infantry effectiveness
    - British Priest damage modifier vs buildings set from .35 to .25
    - Panzer Elite Scout car health increased from 220 to 260.
    - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90.
    - StuH weapon scatter reduced, angle of gun depression increased marginally.
    - StuH tilt set to 0m.
    - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry.
    - Pioneer veterancy moved to support veteran choice.
    - Help text not yet updated.
    - Pioneers have a received damage modifier when massed.
    - Butterfly mines set to damage all infantry types equally.
    - All Flamethrowers set to do damage to gliders after they land.
    - Removed incorrect squad AI plan from several tank squads.
    - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn't work in the halftrack.
    - A data bug fix was made to Panzer Elite Suppressive Volley Fire
    - The modifiers would reset incorrectly when the squad moved.
    - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35
    - Lieutenant Auras were tuned.
    - Removed received suppression modifiers
    - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9
    - Fixed a bug where the non-stacking modifier was stacking.
    - Added reload weapon modifier to LT vet 2 and set to .9
    - Removed reload weapon modifiers on LTs
    - Removed stacking accuracy modifier on LT vet 2
    - Reduced popcap bonus on LT vet 3 from 8 to 4.
    - Increased the amount of action required to gain veterancy levels on British Lieutenants from:
    - Second level requires 30 instead of 24
    - Third level requires 54 instead of 36
    - Panzer Elite Halftrack costs were adjusted
    - 250 Infantry Halftrack drops to 15 fuel from 20
    - 250 'Funkwagen' Halftrack drops to 0 from 20 fuel.
    - Munitions Halftrack was decreased from 280 to 220 manpower
    - All Panzer Elite 250 halftracks were increased in health from 260 to 300
    - Panzer Elite Scout cars cost decreased from 240 to 220 manpower
    - Panzer Elite Scout Car popcap decreased from 4 to 2.
    - Tank Buster infantry increased in cost to 390 manpower
    - Assault Infantry increased in price to 360 manpower
    - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite.
    - Panzer Elite 88mm health increased from 250 to 375.
    - British 25pounder fuel cost increased from 55 to 75.
    - British 25pounder popcap increased to 12 from 8
    - British 25pounder scatter increased 'forward' to help prevent shots landing within its minimum range.
    - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell.
    - Axis Personnel population upkeep threshold increased from 12 to 14
    - Pioneer upkeep doubled from approximately 3 to approximately 6.
    - Upkeep removed from repair pioneer at Repair Bunker.
    - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers.
    - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location.
    - V1 scatter tuned.
    - PIAT Weapon tuned
    - Damage reduced from 100 to 90
    - Target accuracy reduced vs moving light vehicles (generally from .8 to .4).
    - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up)
    - Allied Bazookas are slightly less accurate vs light vehicles.
    - British Starting pop cap dropped from 46 to 40
    - Panzer Elite Base Building Health increased from 500 to 1000.
    - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6
    - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles.
    - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles.
    - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75
    - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10.
    - Fallschirmjager FG42 rifle tuned.
    - Increased suppression
    - Increased accuracy at long range
    - Increased burst length
    - Increased reload frequency. Weapon will reload less often.
    - Removed 'building' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures.
    - Registered artillery has a slight modification to its target requirements.
    - Panzer Elite Aid Station health regeneration modifier set from .15 to .095


    v2.100 09/24/2007

    Online
    - Refactored network library.

    General Features
    - Added Commonwealth Army.
    - Added Panzer Elite Army.

    Gameplay
    - A large number of bug fixes and tuning changes have been addressed.

    0 下载

    更新时间

  3. 《英雄连》英文版 V1.40 -> V2.101 升级补丁

    《英雄连》(Company of Heros)英文版 V1.40 → V2.101 升级补丁。

    v2.101 09/24/2007

    Online
    - Connectivity improvements.
    - Lobby improvements.
    - Fixed several simulation crashes.
    - Automatch fixes.

    Gameplay
    - Vet 3 Ostwind receives a 40% boost to accuracy.
    - Wehrmacht Panzer Command Building reduced 15 fuel.
    - Wehrmacht Panzer Command build time increased by 15s
    - Knights' Cross Holders receive Panzerfaust ability at Vet 3
    - Panther cost reduced from 140 fuel to 125 fuel
    - Panzerfausts cost reduced to 35
    - Panzerfausts improved vs light vehicles.
    - Stugs and StuHs receive a 15% health modifier at vet 2
    - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75
    - Wehrmacht Halftracks deliver 20% more damage Vet 2
    - Vet 2 StuH has a received penetration modifier of .85
    - Churchill Crocodile Flamethrower range increased from 20 to 35
    - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage).
    - Sniper rifles accuracy vs trench cover increased from .25 to .45
    - Reduced cost of Allied MG nest by 5 fuel.
    - Ranger Veterancy experience requirements increased to 14/28/50
    - British Howitzer Popcap reduced to 10 from 12.
    - BAR damage increased to .4 versus Panzer Elite soldiers.
    - Puma\234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2
    - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.
    - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses.
    - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons.
    - Tuned some Stug and StuH target damage modifiers.
    - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces.
    - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon.
    - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example).
    - Received accuracy modifier removed from British Captain.
    - Bren carriers build time increased to 35 seconds.
    - Bren carriers Armour Piercing ability cost increased to 40 munitions.
    - UI changes to creeping barrage.
    - Fixed Bofors vs tp_armour_axis_panther_skirts
    - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50)
    - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3
    - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3
    - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1
    - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3
    - Wehrmacht MG42s receive a +15 sight range increase at Vet 3
    - Wehrmacht Pak38s receive a 25% damage boost at Vet 3.
    - Kettenkrad sniper detection range increased to 20.
    - King Tiger generates 100mp reduction for 5 minutes upon arrival.
    - Wehrmacht Battle Phase fuel cost reduced to 50 from 65
    - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun
    - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades.
    - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced.
    - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed.
    - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5.
    - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG.
    - Mortar damage modifier increased vs tp_trench cover types.
    - British mortars have additional accuracy bonus vs slit trenches.
    - British Rifle grenades improved vs tp_trench cover type and trench objects.
    - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds.
    - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup.
    - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers.
    - Panzer Elite start with 50 munitions.
    - Stormtrooper's bundled grenade does 3x damage vs slit trenches.
    - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied.
    - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7
    - Removed rear damage enabled flag from Kettenkrad.
    - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry.
    - Wehrmacht forces receive a new medkit.
    - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory.
    - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere.
    - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements.
    - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier.
    - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center.
    - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry).
    - Building critical tuning.
    - V1 FOW scatter modifiers reduced.
    - PIAT scatter modified to reduce anti-infantry effectiveness
    - British Priest damage modifier vs buildings set from .35 to .25
    - Panzer Elite Scout car health increased from 220 to 260.
    - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90.
    - StuH weapon scatter reduced, angle of gun depression increased marginally.
    - StuH tilt set to 0m.
    - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry.
    - Pioneer veterancy moved to support veteran choice.
    - Help text not yet updated.
    - Pioneers have a received damage modifier when massed.
    - Butterfly mines set to damage all infantry types equally.
    - All Flamethrowers set to do damage to gliders after they land.
    - Removed incorrect squad AI plan from several tank squads.
    - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn't work in the halftrack.
    - A data bug fix was made to Panzer Elite Suppressive Volley Fire
    - The modifiers would reset incorrectly when the squad moved.
    - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35
    - Lieutenant Auras were tuned.
    - Removed received suppression modifiers
    - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9
    - Fixed a bug where the non-stacking modifier was stacking.
    - Added reload weapon modifier to LT vet 2 and set to .9
    - Removed reload weapon modifiers on LTs
    - Removed stacking accuracy modifier on LT vet 2
    - Reduced popcap bonus on LT vet 3 from 8 to 4.
    - Increased the amount of action required to gain veterancy levels on British Lieutenants from:
    - Second level requires 30 instead of 24
    - Third level requires 54 instead of 36
    - Panzer Elite Halftrack costs were adjusted
    - 250 Infantry Halftrack drops to 15 fuel from 20
    - 250 'Funkwagen' Halftrack drops to 0 from 20 fuel.
    - Munitions Halftrack was decreased from 280 to 220 manpower
    - All Panzer Elite 250 halftracks were increased in health from 260 to 300
    - Panzer Elite Scout cars cost decreased from 240 to 220 manpower
    - Panzer Elite Scout Car popcap decreased from 4 to 2.
    - Tank Buster infantry increased in cost to 390 manpower
    - Assault Infantry increased in price to 360 manpower
    - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite.
    - Panzer Elite 88mm health increased from 250 to 375.
    - British 25pounder fuel cost increased from 55 to 75.
    - British 25pounder popcap increased to 12 from 8
    - British 25pounder scatter increased 'forward' to help prevent shots landing within its minimum range.
    - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell.
    - Axis Personnel population upkeep threshold increased from 12 to 14
    - Pioneer upkeep doubled from approximately 3 to approximately 6.
    - Upkeep removed from repair pioneer at Repair Bunker.
    - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers.
    - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location.
    - V1 scatter tuned.
    - PIAT Weapon tuned
    - Damage reduced from 100 to 90
    - Target accuracy reduced vs moving light vehicles (generally from .8 to .4).
    - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up)
    - Allied Bazookas are slightly less accurate vs light vehicles.
    - British Starting pop cap dropped from 46 to 40
    - Panzer Elite Base Building Health increased from 500 to 1000.
    - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6
    - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles.
    - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles.
    - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75
    - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10.
    - Fallschirmjager FG42 rifle tuned.
    - Increased suppression
    - Increased accuracy at long range
    - Increased burst length
    - Increased reload frequency. Weapon will reload less often.
    - Removed 'building' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures.
    - Registered artillery has a slight modification to its target requirements.
    - Panzer Elite Aid Station health regeneration modifier set from .15 to .095


    v2.100 09/24/2007

    Online
    - Refactored network library.

    General Features
    - Added Commonwealth Army.
    - Added Panzer Elite Army.

    Gameplay
    - A large number of bug fixes and tuning changes have been addressed.

    1 下载

    更新时间

  4. 《英雄连》繁体中文版 V1.20 -> V2.101 升级补丁

    《英雄连》(Company of Heros)繁体中文版 V1.20 → V2.101 升级补丁。

    该补丁可以把繁体中文版《英雄连》的第一个版本 V1.20 升级到 V2.101 。

    v2.101 09/24/2007

    Online
    - Connectivity improvements.
    - Lobby improvements.
    - Fixed several simulation crashes.
    - Automatch fixes.

    Gameplay
    - Vet 3 Ostwind receives a 40% boost to accuracy.
    - Wehrmacht Panzer Command Building reduced 15 fuel.
    - Wehrmacht Panzer Command build time increased by 15s
    - Knights' Cross Holders receive Panzerfaust ability at Vet 3
    - Panther cost reduced from 140 fuel to 125 fuel
    - Panzerfausts cost reduced to 35
    - Panzerfausts improved vs light vehicles.
    - Stugs and StuHs receive a 15% health modifier at vet 2
    - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75
    - Wehrmacht Halftracks deliver 20% more damage Vet 2
    - Vet 2 StuH has a received penetration modifier of .85
    - Churchill Crocodile Flamethrower range increased from 20 to 35
    - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage).
    - Sniper rifles accuracy vs trench cover increased from .25 to .45
    - Reduced cost of Allied MG nest by 5 fuel.
    - Ranger Veterancy experience requirements increased to 14/28/50
    - British Howitzer Popcap reduced to 10 from 12.
    - BAR damage increased to .4 versus Panzer Elite soldiers.
    - Puma\234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2
    - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.
    - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses.
    - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons.
    - Tuned some Stug and StuH target damage modifiers.
    - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces.
    - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon.
    - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example).
    - Received accuracy modifier removed from British Captain.
    - Bren carriers build time increased to 35 seconds.
    - Bren carriers Armour Piercing ability cost increased to 40 munitions.
    - UI changes to creeping barrage.
    - Fixed Bofors vs tp_armour_axis_panther_skirts
    - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50)
    - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3
    - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3
    - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1
    - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3
    - Wehrmacht MG42s receive a +15 sight range increase at Vet 3
    - Wehrmacht Pak38s receive a 25% damage boost at Vet 3.
    - Kettenkrad sniper detection range increased to 20.
    - King Tiger generates 100mp reduction for 5 minutes upon arrival.
    - Wehrmacht Battle Phase fuel cost reduced to 50 from 65
    - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun
    - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades.
    - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced.
    - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed.
    - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5.
    - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG.
    - Mortar damage modifier increased vs tp_trench cover types.
    - British mortars have additional accuracy bonus vs slit trenches.
    - British Rifle grenades improved vs tp_trench cover type and trench objects.
    - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds.
    - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup.
    - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers.
    - Panzer Elite start with 50 munitions.
    - Stormtrooper's bundled grenade does 3x damage vs slit trenches.
    - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied.
    - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7
    - Removed rear damage enabled flag from Kettenkrad.
    - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry.
    - Wehrmacht forces receive a new medkit.
    - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory.
    - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere.
    - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements.
    - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier.
    - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center.
    - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry).
    - Building critical tuning.
    - V1 FOW scatter modifiers reduced.
    - PIAT scatter modified to reduce anti-infantry effectiveness
    - British Priest damage modifier vs buildings set from .35 to .25
    - Panzer Elite Scout car health increased from 220 to 260.
    - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90.
    - StuH weapon scatter reduced, angle of gun depression increased marginally.
    - StuH tilt set to 0m.
    - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry.
    - Pioneer veterancy moved to support veteran choice.
    - Help text not yet updated.
    - Pioneers have a received damage modifier when massed.
    - Butterfly mines set to damage all infantry types equally.
    - All Flamethrowers set to do damage to gliders after they land.
    - Removed incorrect squad AI plan from several tank squads.
    - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn't work in the halftrack.
    - A data bug fix was made to Panzer Elite Suppressive Volley Fire
    - The modifiers would reset incorrectly when the squad moved.
    - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35
    - Lieutenant Auras were tuned.
    - Removed received suppression modifiers
    - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9
    - Fixed a bug where the non-stacking modifier was stacking.
    - Added reload weapon modifier to LT vet 2 and set to .9
    - Removed reload weapon modifiers on LTs
    - Removed stacking accuracy modifier on LT vet 2
    - Reduced popcap bonus on LT vet 3 from 8 to 4.
    - Increased the amount of action required to gain veterancy levels on British Lieutenants from:
    - Second level requires 30 instead of 24
    - Third level requires 54 instead of 36
    - Panzer Elite Halftrack costs were adjusted
    - 250 Infantry Halftrack drops to 15 fuel from 20
    - 250 'Funkwagen' Halftrack drops to 0 from 20 fuel.
    - Munitions Halftrack was decreased from 280 to 220 manpower
    - All Panzer Elite 250 halftracks were increased in health from 260 to 300
    - Panzer Elite Scout cars cost decreased from 240 to 220 manpower
    - Panzer Elite Scout Car popcap decreased from 4 to 2.
    - Tank Buster infantry increased in cost to 390 manpower
    - Assault Infantry increased in price to 360 manpower
    - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite.
    - Panzer Elite 88mm health increased from 250 to 375.
    - British 25pounder fuel cost increased from 55 to 75.
    - British 25pounder popcap increased to 12 from 8
    - British 25pounder scatter increased 'forward' to help prevent shots landing within its minimum range.
    - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell.
    - Axis Personnel population upkeep threshold increased from 12 to 14
    - Pioneer upkeep doubled from approximately 3 to approximately 6.
    - Upkeep removed from repair pioneer at Repair Bunker.
    - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers.
    - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location.
    - V1 scatter tuned.
    - PIAT Weapon tuned
    - Damage reduced from 100 to 90
    - Target accuracy reduced vs moving light vehicles (generally from .8 to .4).
    - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up)
    - Allied Bazookas are slightly less accurate vs light vehicles.
    - British Starting pop cap dropped from 46 to 40
    - Panzer Elite Base Building Health increased from 500 to 1000.
    - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6
    - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles.
    - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles.
    - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75
    - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10.
    - Fallschirmjager FG42 rifle tuned.
    - Increased suppression
    - Increased accuracy at long range
    - Increased burst length
    - Increased reload frequency. Weapon will reload less often.
    - Removed 'building' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures.
    - Registered artillery has a slight modification to its target requirements.
    - Panzer Elite Aid Station health regeneration modifier set from .15 to .095


    v2.100 09/24/2007

    Online
    - Refactored network library.

    General Features
    - Added Commonwealth Army.
    - Added Panzer Elite Army.

    Gameplay
    - A large number of bug fixes and tuning changes have been addressed.

    0 下载

    更新时间

  5. 《英雄连:抵抗前线》最小光盘镜像

    《英雄连:抵抗前线》(Company of Heroes: Opposing Fronts)最小光盘镜像。
    完整安装游戏;
    运行 Daemon Tools v4.10 或以上版本挂载 Disk1.mds;
    运行 Y.A.S.U. 1.4.7080 或以上版本并隐藏驱动器;
    开始游戏。

    3,448 下载

    更新时间

  6. MOHPA V1.00 -> V1.10 繁体中文版 升级补丁

    官方发布的《荣誉勋章:太平洋之战》繁体中文版 V1.00 → V1.10 升级补丁。

    该补丁仅对繁体中文版的 MOHPA 进行升级,如果要给其他语言版本的游戏升级,请下载相应语言版本的升级补丁。

    附:荣誉勋章系列游戏介绍

    荣誉勋章第一个 PC 版本 Medal of Honor: Allied Assault (大陆译作《荣誉勋章:联合袭击》;港台译作《荣誉勋章:反攻诺曼第》),它共有两部资料片。第一部是 Spearhead (大陆译作《奇袭先锋》;港台译作《诺曼第大空降》;第二部是 Breakthrough (大陆译作《突破防线》;港台译作《突出重围》),需要注意的是两部资料片都需要先安装《联合袭击》,但两部资料片之间没有依存关系。

    荣誉勋章第二个 PC 版本 Medal of Honor: Pacific Assault (大陆译作《荣誉勋章:太平洋之战》;港台译作《荣誉勋章:太平洋战役》),无资料片。

    1 下载

    更新时间

  7. MOHPA V1.10 -> V1.20 全语言版 升级补丁

    官方发布的《荣誉勋章:太平洋之战》全语言版 V1.10 → V1.20 升级补丁,可以把英文导演版、英文版、繁体中文版在内的所有语言版本的游戏从 V1.10 升级到 V1.20 。如果是新安装的游戏,那么请直接安装 V1.00 → V1.20 升级补丁,点击这里 。

    注意:大陆地区《荣誉勋章:太平洋之战》简体中文版发行的起始版本是 V1.20 ,不需要安装升级补丁。

    附:荣誉勋章系列游戏介绍

    荣誉勋章第一个 PC 版本 Medal of Honor: Allied Assault (大陆译作《荣誉勋章:联合袭击》;港台译作《荣誉勋章:反攻诺曼第》),它共有两部资料片。第一部是 Spearhead (大陆译作《奇袭先锋》;港台译作《诺曼第大空降》;第二部是 Breakthrough (大陆译作《突破防线》;港台译作《突出重围》),需要注意的是两部资料片都需要先安装《联合袭击》,但两部资料片之间没有依存关系。

    荣誉勋章第二个 PC 版本 Medal of Honor: Pacific Assault (大陆译作《荣誉勋章:太平洋之战》;港台译作《荣誉勋章:太平洋战役》),无资料片。

    370 下载

    更新时间

  8. MOHPA V1.00 -> V1.20 全语言版 升级补丁

    官方发布的《荣誉勋章:太平洋之战》全语言版 V1.00 → V1.20 升级补丁,可以把英文导演版、英文版、繁体中文版在内的所有语言版本的游戏从 V1.00 升级到 V1.20 。

    注意:大陆地区《荣誉勋章:太平洋之战》简体中文版发行的起始版本是 V1.20 ,不需要安装升级补丁。

    附:荣誉勋章系列游戏介绍

    荣誉勋章第一个 PC 版本 Medal of Honor: Allied Assault (大陆译作《荣誉勋章:联合袭击》;港台译作《荣誉勋章:反攻诺曼第》),它共有两部资料片。第一部是 Spearhead (大陆译作《奇袭先锋》;港台译作《诺曼第大空降》;第二部是 Breakthrough (大陆译作《突破防线》;港台译作《突出重围》),需要注意的是两部资料片都需要先安装《联合袭击》,但两部资料片之间没有依存关系。

    荣誉勋章第二个 PC 版本 Medal of Honor: Pacific Assault (大陆译作《荣誉勋章:太平洋之战》;港台译作《荣誉勋章:太平洋战役》),无资料片。

    130 下载

    更新时间

  9. IL2-1946 V4.08M 主机架设软件

    IL2-1946 V4.08M 主机架设软件。

    68 下载

    上传时间

  10. MOHPA 模型查看工具

    《荣誉勋章:太平洋战役》模型查看工具。

    511 下载

    上传时间

  11. Q3Font V1.52 字库阵列生成工具

    Q3Font V1.52 字库阵列生成工具

    43 下载

    更新时间

  12. MOH: Airborne 算号器

    《荣誉勋章:空降兵》(Medal of Honor: Airborne)算号器。

    162 下载

    更新时间

  13. MOHPA V1.20 全语言版免光盘补丁

    《荣誉勋章:太平洋之战》V1.20 全语言版免光盘补丁,适用于包括英文导演版、英文版、繁体中文版、简体中文版在内的所有 MOHPA V1.20 版本。

    注意:大陆地区《荣誉勋章:太平洋之战》简体中文版发行的起始版本是 V1.20 ,不需要安装任何升级补丁,可以安装 V1.20 免光盘补丁。

    附:荣誉勋章系列游戏介绍

    荣誉勋章第一个 PC 版本 Medal of Honor: Allied Assault (大陆译作《荣誉勋章:联合袭击》;港台译作《荣誉勋章:反攻诺曼第》),它共有两部资料片。第一部是 Spearhead (大陆译作《奇袭先锋》;港台译作《诺曼第大空降》;第二部是 Breakthrough (大陆译作《突破防线》;港台译作《突出重围》),需要注意的是两部资料片都需要先安装《联合袭击》,但两部资料片之间没有依存关系。

    荣誉勋章第二个 PC 版本 Medal of Honor: Pacific Assault (大陆译作《荣誉勋章:太平洋之战》;港台译作《荣誉勋章:太平洋战役》),无资料片。

    5 下载

    上传时间

  14. MOHPA V1.10 全语言版免光盘补丁

    《荣誉勋章:太平洋之战》V1.10 全语言版免光盘补丁,适用于包括英文导演版、英文版、繁体中文版在内的所有 MOHPA V1.10 版本。

    注意:大陆地区《荣誉勋章:太平洋之战》简体中文版发行的起始版本是 V1.20 ,不需要安装任何升级补丁,可以安装 V1.20 免光盘补丁。

    附:荣誉勋章系列游戏介绍

    荣誉勋章第一个 PC 版本 Medal of Honor: Allied Assault (大陆译作《荣誉勋章:联合袭击》;港台译作《荣誉勋章:反攻诺曼第》),它共有两部资料片。第一部是 Spearhead (大陆译作《奇袭先锋》;港台译作《诺曼第大空降》;第二部是 Breakthrough (大陆译作《突破防线》;港台译作《突出重围》),需要注意的是两部资料片都需要先安装《联合袭击》,但两部资料片之间没有依存关系。

    荣誉勋章第二个 PC 版本 Medal of Honor: Pacific Assault (大陆译作《荣誉勋章:太平洋之战》;港台译作《荣誉勋章:太平洋战役》),无资料片。

    0 下载

    更新时间

  15. MOHPA V1.00 全语言版免光盘补丁

    《荣誉勋章:太平洋之战》V1.00 全语言版免光盘补丁,适用于包括英文导演版、英文版、繁体中文版在内的所有 MOHPA V1.00 版本。

    注意:大陆地区《荣誉勋章:太平洋之战》简体中文版发行的起始版本是 V1.20 ,不需要安装任何升级补丁,可以安装 V1.20 的免光盘补丁。


    附:荣誉勋章系列游戏介绍

    荣誉勋章第一个 PC 版本 Medal of Honor: Allied Assault (大陆译作《荣誉勋章:联合袭击》;港台译作《荣誉勋章:反攻诺曼第》),它共有两部资料片。第一部是 Spearhead (大陆译作《奇袭先锋》;港台译作《诺曼第大空降》;第二部是 Breakthrough (大陆译作《突破防线》;港台译作《突出重围》),需要注意的是两部资料片都需要先安装《联合袭击》,但两部资料片之间没有依存关系。

    荣誉勋章第二个 PC 版本 Medal of Honor: Pacific Assault (大陆译作《荣誉勋章:太平洋之战》;港台译作《荣誉勋章:太平洋战役》),无资料片。

    0 下载

    更新时间

  16. MOHPA 模组开发工具包

    官方发布的《荣誉勋章:太平洋战役》模组开发工具包,包括制作 MOHPA 模组用到的模型、地图、关卡、贴图等一系列开发工具。

    注:开发工具包内的部分组件需要先安装 Microsoft .NET Framework 1.1,如果您的系统尚未安装 .Net Framework 1.1,点击 这里 访问下载页面。



    附:荣誉勋章系列游戏介绍

    荣誉勋章第一个 PC 版本 Medal of Honor: Allied Assault (大陆译作《荣誉勋章:联合袭击》;港台译作《荣誉勋章:反攻诺曼第》),它共有两部资料片。第一部是 Spearhead (大陆译作《奇袭先锋》;港台译作《诺曼第大空降》;第二部是 Breakthrough (大陆译作《突破防线》;港台译作《突出重围》),需要注意的是两部资料片都需要先安装《联合袭击》,但两部资料片之间没有依存关系。

    荣誉勋章第二个 PC 版本 Medal of Honor: Pacific Assault (大陆译作《荣誉勋章:太平洋之战》;港台译作《荣誉勋章:太平洋战役》),无资料片。

    179 下载

    更新时间

  17. COH 英文版 V1.7.0 - V1.7.1 升级补丁

    COH 英文版 V1.7.0 - V1.7. 1 升级补丁

    整体的游戏修正

    - 当内存过度使用时,几告讯息将会出现在选单画面中。
    - 单位生成导至的当机问题(出现在数种游戏模式中)已被修正。
    - 数种其它的当机问题已被修正。
    - 数种内存浪费问题已被修正。
    - 窗口最大化的按钮可让窗口模式回复到全屏幕画面。
    - D3D10天空的阴影已被修正。
    - D3D10点画痕迹已被修正。
    - HTML新闻连结修正已修改为更佳的颜色。

    游戏内容

    - 盟军战争机器有效期间减低至25秒、所需弹药增加至250、重新启动所需时间增加到150秒。

    0 下载

    更新时间

  18. COH 繁体中文版 V1.7.0 - V1.7.1 升级补丁

    COH 繁体中文版 V1.7.0 - V1.7. 1 升级补丁

    整体的游戏修正

    - 当内存过度使用时,几告讯息将会出现在选单画面中。
    - 单位生成导至的当机问题(出现在数种游戏模式中)已被修正。
    - 数种其它的当机问题已被修正。
    - 数种内存浪费问题已被修正。
    - 窗口最大化的按钮可让窗口模式回复到全屏幕画面。
    - D3D10天空的阴影已被修正。
    - D3D10点画痕迹已被修正。
    - HTML新闻连结修正已修改为更佳的颜色。

    游戏内容

    - 盟军战争机器有效期间减低至25秒、所需弹药增加至250、重新启动所需时间增加到150秒。

    0 下载

    更新时间

  19. COH 繁体中文版 V1.2.0 - V1.7.0 升级补丁

    COH 繁体中文版 V1.2.0 - V1.7.0 升级补丁

    修正历史

    1.70 05/29/2007

    DX10特色
    - 柔化3D物件交叉处的粒子边缘。
    - 游戏世界增加数千种「杂物」。
    - 改善玩家在反锯齿上的控制设定
    - 新增「Alpha to coverage反锯齿」技术以改善像是矮灌木这些首测对象的质量。
    - 进行所有单像素计算强化光源质量。
    - 更精确的点光源计算。
    - 点光源现在能投射阴影。
    - 地形上的3D短草。
    - 「垂直更新同步」预设为开启以改善视觉质量,避免显示图像出现「撕裂」的情形,使用「不同步」关闭此功能。
    - 「硬件PCF」改善阴影质量。

    其它修正
    - 各种当机修正。
    - 强化黑客侦测。

    游戏性
    - 轴心国Pak38 50mm针对步兵类型目标的命中率调低。
    - 同盟国M1 57mm反战车炮针对步兵类型目标的命中率调低。
    - 一些步兵用反战车武器(火箭筒、德制火箭筒、无座力炮)针对步兵类型目标的命中率调低。
    - 移除234装甲车的「攻击地面」功能以修正射穿阻攻对象的问题。
    - 坦克及装甲车武器现在无法将234/美洲狮火炮装甲车及M8装甲车一击毙命。


    v1.61 05/08/2007

    - 修正盟军装甲运兵车在抵抗某些形式损坏时所产生的错误。


    v1.60 05/01/2007

    一般修正及特色
    - 修正导致撤退部队集结靠近指挥所周围的AI臭虫。
    - 现在世界编辑器可以正确地显示领土。
    - 修正读取旧存档发生的当机问题。
    - 修正反战车炮移动期间炮组成员调换的臭虫。
    - 修正回放窗口中的图像臭虫。
    - 修正掉落两个武器后单位武器栏的臭虫。
    - 修正从Vista中的Windows Explorer开启游戏存档时当机的臭虫。
    - 修正效能测试后多人游戏地图无法绘出边界线的臭虫。
    - 反黑客系统已经整合至游戏中。
    - 虎式坦克王牌的残骸网线问题已修正。
    - 在回放选单中播放回放时战争迷雾功能可以切换开启和关闭。
    - 剧本包将显示使用者接口图像和读取画面
    - 直到游戏之后,记录的游戏档案不再储存到磁盘。
    - 修正定时能力不会于所有选择的班队触发。
    - 修正导致德军反装甲火箭筒不发火的臭虫。
    - 新闻项目加入超连结。
    - 新增朋友和移除朋友指令现在不能在游戏中执行。

    在线游戏修正及特色
    - 玩家现在可以在玩家人物档画面看见「断连」游戏的数目。(请见下方说明)
    - 游戏大厅中的游戏Ping值效能改善。
    - 效能长条改善。
    - 修正在大厅中极少发生的当机臭虫。
    - 如果在研发模式或有任何模块启用,「进行游戏」按钮功能将关闭。
    - 执行效能降低修正。
    - 玩家能力等级在自动配对期间会更加公平的配对。

    所谓「断连」实际上是指你处于一个服务器必须裁决结果的游戏计数。以下几件事会导致裁决:因为网络延迟而踢除某位玩家、游戏同步出现错误、蓄意断线,以及某种因特网联机问题。玩家应该留意上述这几件事将影响玩家的信任分数。

    总体修正
    - 使用破坏剪的单位现在在剪铁丝网时现在将大幅地易受攻击。
    - 设置铁丝网的班队现在每个班队建造人数上限为两名。
    - 破坏剪现在于游戏一开始提供给所有玩家。
    - 所有反战车炮击中移动中的步兵目标的机率降低。

    游戏性臭虫修正
    - 改变N13路线周遭建筑物的位置,如此部队在离开时就不会卡住。
    - 只要轴心国「元首万岁」能力启动中,使用者接口的指示器现在将持续作用。
    - 轴心国狙击手现在获得压制抵抗并在在老练等级2时获得生命值加值。
    - 轴心国突击兵现在撤退时将露出伪装。
    - 移除地雷的人力维持费用。
    - 轴心国的「预警」指挥树能力不再使轴心国载具获得视线加值。
    - 轴心国掷弹兵和突击兵班队能够持续采购武器包,不管他们丢下多少次。
    - 所有小型周遭建筑物现在将进驻或控制时显示在迷你地图上。
    - 同盟国M3半履带车和吉普车的装甲不再能高度抵抗炮弹。
    - 当HQ被摧毁时,改变使用地图外支持和空降工兵的需求,迫击炮、反战车炮和其它非建筑者单位将无法阻止此行动发生。
    - 移除火焰喷射器对弹道武器的致死率。
    - M8灰狗不在对载具造成增加的引擎伤害。
    - 同盟国M10驱逐战车对抗移动中的轴心国Sdkfz装甲车时不再受到非预期的命中率减值。
    - 轴心国的国民掷弹兵和铁十字精锐队现在于他们老练等级2时获得加值。
    - 轴心国反坦克发射器能力不再有50%机率无法击中移动中的重型载具。
    - 轴心国88公厘Flak 36炮现在从支持武器老练等级获得预期加值。
    - 地图上的战车残骸不再能回收资源。
    - 同盟国「爆破」升级在同盟国HQ使用者接口上向左移动一个字段。

    指挥树
    - 同盟国空投反战车炮费用从320人力增加为350人力。
    - 同盟国潘兴重战车现在需要更多经验值来获得老练等级。
    - 同盟国「空投补给」现在将花费200人力。
    - 轴心国「步兵突击队」花费从400人力减少为350人力。
    - 轴先国突击兵班队从「城市突击队」和「装甲突击武力」指挥树能力中移除。
    - 轴心国「城市突击队」更名为「城市突击支持」。
    - 轴心国「城市突击支持」花费从750人力减少为600人力。
    - 轴心国「装甲突击武力」花费从1000人力减少为900人力。

    游戏性变更
    - 轴心国M4鳄式雪曼射程和伤害降低。
    - 降低同盟国M1 57公厘反战车炮和空投反战车炮于老练等级1的命中加值。
    - 同盟国M10驱逐战车的加速度微幅增加。
    - 同盟国M10驱逐战车对抗轴心国轻型载具的伤害降低。
    - 同盟国M10驱逐战车对付建筑物的伤害降低。
    - 同盟国M10驱逐战车旋转半径增加。
    - 同盟国M3半履带车费用从20油料增加为25油料。
    - 同盟国半履带车四管.50口径机枪升级费用从100弹药增加为125弹药。
    - 轴心国东风自走防空炮有效半径增加。
    - 轴心国Sdkfz装甲车50公厘美洲狮火炮升级不再需要「全面作战阶段」。
    - 轴心国摩托车更能抵御小型武器的火力。
    - 轴心国反战车发射器能力对抗同盟国吉普车的伤害增加。
    - 轴心国手榴弹能力投掷距离大幅增加。
    - 轴心国手榴弹区域性伤害效果增加。

    地图
    - St. Mere Dumont, Langres, and Wrecked Train Community地图增加至自订游戏地图选择。
    - 331高地资源重新平衡。
    - Point du Hoc资源重新平衡。
    - 史度兹多佛资源重新平衡。
    - Angoville Farms基地防御升级。
    - Angoville Farms周遭建筑物位置重新平衡。
    - Beaux Lowlands基地防御升级。
    - Beaux Lowlands资源位置重新平衡。


    v1.51 03/27/2007

    修正容许玩家在多人联机模式使用作弊码的错误。
    修正一个在多人联机大厅里出现的错误。


    v1.5 01/29/2007

    一般修正
    现在与朋友的游戏会在你浏览大厅的游戏列表时,以朋友图示标示之。
    关于游戏联机的讯息都会记录在交谈窗口中,所有该游戏的玩者都能看见。
    现在阶级图示会指出该阶级是在何种游戏类型中获得的。
    有值无限大的玩者参与的游戏会在大厅游戏列表中以X代表。
    在线大厅加入游戏列表过滤选项。
    现在多玩者游戏可以正确支持自订地图。
    在下载更新档时与大厅中断联机不会再导致游戏当机。

    音效
    在线大厅新增接口音效。
    自动配队的音效通知已获得改善。
    多种武器的音效经过修正并微调。
    多项世界对象加入破坏音效。
    战斗中的交谈及和多种部队的交谈重复现象已经减少。

    游戏过程
    多管火箭雪曼:
    移除多管火箭雪曼战车主炮,多管火箭弹幕能力现在可免费使用。
    多管火箭雪曼弹幕范围从130公尺增加为150公尺。
    多管火箭雪曼的人口上限值现在和潘兴重战车同样为2。
    多管火箭雪曼生产费用从600人力降低为560人力。
    多管火箭雪曼弹幕能力再装填时间增加为105秒。
    M10驱逐战车
    盟军M10战车驱逐车机动力改善:加速度增加15%且旋转率增加10%。
    增加盟军M10战车驱逐车武器伤害并且油料花费降低5点。
    轴心国装甲车(美洲狮)的20mm主炮对盟军的M10战车驱逐车后方装甲穿透力大幅降低。
    M8装甲车
    盟军M8装甲车行进间射击命中率增加。现在与M4雪曼和M10战车驱逐车的标准相同。
    移除盟军M8装甲车对轴心国装甲车(美洲狮)的命中率不利惩罚。
    盟军M8装甲车升级弹药花费降低25点。
    M26潘兴重战车
    盟军潘兴重战车对突击炮的装甲穿透率增加至80%。
    轴心国突击炮对潘兴重战车的装甲穿透率从74.6%下降至45%。
    盟军指挥树改善:
    装甲之怒分枝修改为:袭击→盟军战争机器→多管火箭雪曼。
    战争机器分枝修改为:部署→战场修复→潘兴重战车。
    盟军战争机器指挥点数花费减少1点。
    多管火箭雪曼指挥点数花费减少1点。
    步兵反装甲武器变更(同盟国和轴心国):
    所有步兵反装甲武器(巴祖卡、无座力炮、坦克杀手)瞄准行进间的轻型目标时命中率微幅上升。
    盟军巴祖卡火箭筒和无座力炮现在能对轻型车辆造成更多伤害。
    铁拳对步兵目标命中率降低。虽然仍然有机会和狙击兵一样直接命中并杀死目标,不过铁拳现在更有可能造成爆破伤害而不是杀死步兵。
    坦克杀手对基地建筑物伤害降低25%。
    巴祖卡火箭筒对基地建筑物伤害降低25%。
    盟军布朗宁自动步枪和火力压制变更:
    盟军布朗宁自动步枪升级现在赋予两挺BAR步枪而不是3挺。
    盟军布朗宁自动步枪伤害增加40%。
    盟军布朗宁自动步枪在火力压制的情况下钉死单位的时间稍微更长。
    盟军白郎宁自动步枪火力压制能力不再能制并钉死重型掩护中的单位。
    建筑变更:
    玩家不再能删除沙包或坦克陷阱。
    由步枪兵建筑的盟军观测所速度现在和工兵一样。
    盟军观测所、轴心国观测所和机枪阵地现在建筑时拥有合适的目标类型;和所有其它建筑物一样,它们在建筑之中会更容易受到伤害。
    轴心国国民掷弹兵现在能使用和掷弹兵同样的建筑选单,允许他们建构铁丝网和沙包。
    烟幕变更:
    所有弹幕轰炸武器对处于烟幕中的目标不再有50%未击中机率。
    炮弹将不再直接穿透雪曼并显示「未击中」,现在它们的表现将和其它所有战车一样,而且击中的炮弹将显示为非穿透的「炮弹弹开」。
    雪曼烟幕弹发射器再装填率现在设定为45秒。
    轴心国军官:
    轴心国「少尉」人力消费从340降低为260。
    轴心国「少尉」生产时间从30秒增加为60秒。
    一般班队和武器变更(同盟国和轴心国):
    所有狙击手能更有效地对付进驻碉堡中的单位。
    所有盟军步枪兵能更些微有效地对付轴心国摩托车。
    升级火焰喷射器的盟军工兵不再能抵抗狙击手射击。
    修正突击炮主炮区域伤害对步兵班队过于有效的问题。
    轴心国突击能力现在将解除钉死/压制状态而且此能力作用时可避免受到钉死/压制状态。
    增加轴心国步兵初级老练程度的主动生命值重生加值40%。
    一般车辆变更(同盟国和轴心国):
    四号战车行进间射击命中率数值设定与其它战车同样。
    轴心国哥利亚现在一次爆炸就能摧毁坦克陷阱。
    轴心国美洲狮装甲车50mm炮升级现在需要升级至全面作战阶段。
    轴心国摩托车对轻型或重型掩护中的单位现在微幅降低。
    轴心国StuH 42自走榴炮现在和原本预期的一样能有效地杀害步兵。
    轴心国美洲狮装甲车50mm炮升级对步兵的命中率降低,而成为一种反装甲车升级。
    一般重型武器队伍变更(同盟国和轴心国):
    所有迫击炮如果击中轻型车辆时有机会造成机动性伤害。
    所有反战车炮现在对行进间和停止间的轻型车辆命中率更高。
    盟军57mm反战车炮射角增加20度与轴心国50mm反战车炮同样。
    盟军重机枪穿甲弹能力费用从50弹药降低为35弹药。
    盟军榴弹炮弹幕轰炸在射入战争迷雾时命中率降低。
    轴心国多管火箭花费减少20人力。
    轴心国多管火箭弹压制区域的效果增加。
    轴心国多管火箭弹区域伤害降低。直接命中和几乎未击中仍然能伤害步兵单位。
    轴心国多管火箭对轻型、重型、碉堡,以及进驻掩护类型的单位伤害总量降低。
    轴心国88炮对火炮、地图外攻击以及炸药包更有抗力(操作它们的组员除外)。
    轴心国88炮和多管火箭现在能以两名工兵班队操作。


    v1.4 11/21/2006

    一般修正
    - 排名赛与自订游戏现在都支持游戏开场时随机启始地点功能。
    - 游戏中服务器状态网址现在指向 http://www.relicrank.com
    - 修正有关非排名赛被当成排名赛的问题。
    - 在线使用者接口增加了新的效能与延迟指标表。
    - 加入包含着玩者姓名、阶级与加载进度指示横条的新游戏载入画面。

    游戏过程
    - 轻型车辆现在不再会被盟军的铁丝网与沙包所阻挡。
    - 轻型与中型车辆现在无法再压毁轴心国的坦克陷阱。
    - 修正盟国的反坦克炮在直接命中轴心国88炮时,不管其生命值多少都算击毁的问题。
    - 修正未完成的防御性建筑物却有100%生命值的问题。此外,现在所有未完成的防御性建筑物在遭受到任何武器的攻击时,所受到的损伤将会变大。
    - 修正轴心国的火焰喷射半履带车升级时却耗费油料的问题。这是因为属性文件的数据错误。
    - 同盟国与轴心国的狙击手现在又可以一发将对方击毙了。
    - 提高鳄式雪曼对于没掩护步兵单位的伤害。


    v1.3 10/24/2006

    新特色
    - 新的多人地图:6P_Seine River Docks
    - 全新且改进过的游戏回放功能,让玩者可以从选择的玩者视角以慢动作或快转方式观看游戏的进行。此外,游戏接口现在可以在回放时缩小化以展现较大的视野空间。更值得赞美的是,新的电影模式可以让玩者稍作休息并欣赏电影秀。
    - 电影模式摄影机 - 游戏在不同的电影摄影机视角切换来回放你的战斗,由战斗人员的观点来留存战争的无声吶喊。
    - 微软窗口XP与窗口Vista的IME支持

    改进
    - 提升使用最新驱动程序Nvidia系统的SLI效能。

    一般修正
    - 错误回报的成功对话框会有更多空间以显示斯拉夫语文字。
    - 列在多行文字框中的远东字母不会被截断。
    - 30260 现在被列在不能阻挡的正确埠号中。
    - 移除可能在重新载入储存游戏时产生的重复鬼影错误。
    - 观看已录制游戏的播放控制图像已经修正。

    战役
    - 勋章文字现在已经可以显示(韩文)
    - 某些建筑物的增援半径已经修正。
    - M02: 修正一些附在字幕文字之错误角色名称照片的案例。
    - M02:游戏现在不会错误地指示玩者增援战斗班。
    - M04: 修正在教堂被敌军夺回,正好在定时器结束与电影快开始播放前所发生的严重伤痕错误。
    - M05: 在你完成最后目标之后,护卫车队不会从尚未巩固的路径离开地图
    - M08: 修正在占领城市中心点之后的倒数到达零时产生的严重错误
    - M10: "选择指挥所" 按钮现在可以正确的选择前进指挥所
    - M10: 修正字幕文字没有声音的问题。
    - M10: 游戏不再错误地指示玩者转换位于控制领土范围之外的建筑物
    - M11: 简报修正了字幕时间差问题

    游戏过程
    - 修正鼠标点选画面上过度载重单位时常无法让那单位被选定的错误。
    - 修正寻路数据重新产生过程使得游戏加载时间变快。
    - 修正占领敌人武器造成敌军单位闭塞的问题。
    - 老练语音样本现在可以正确触发。
    - 车辆修理图标现在可以在画面外显示。
    - 修正同盟国工兵在接近沙袋或其它障碍物旁建造有刺铁丝网被卡住的问题,这使得工兵无法完成命令。
    - 孟森地图上所有区域预设为中立。

    在线
    - 修正 1920 X 1200 (宽屏幕)模式在在线大厅观看现在开战画面时的文字断行或截断的问题。
    - 玩者现在送出交谈讯息给盟友或敌人时,一定会听到提示音效。
    - 在在线大厅切换交谈频道时,玩者列表的卷轴将会正确地重设至顶端。
    - 修正歼灭战游戏时,游戏会在玩者能够见到敌人指挥部溃散前就直接结束的问题。
    - 玩者使用较慢的计算机时将可以正确显示所有游戏大厅开启的游戏。
    - 胜场数列表以及前15名的玩者将会正确的显示在排行榜的1对1字段。
    - 玩者搜寻排名赛时在新闻卷标上将不会显示"0"。
    - 修正使用1920 x 1200宽屏幕分辨率时,非英文语系字型在在线游戏大厅中不正常显示的问题。

    效能
    - 效能测量现在包含加载时间。
    - 修正如果你在多人大厅按ALT-TAB切换到其它应用程序,并在游戏加载时按ALT-TAB切换回来之时,没有音效、音乐或是语音的问题。
    - 修正玩者注销Relic Online在游戏进行的倒数时所造成的不正常当机问题。
    - 使用者界面将会正确的过泸显示旧版本的回放文件记录。

    平衡性调整
    - 现在同盟国与轴心国的指挥所无法被玩者删除以获得额外的步兵单位。
    - 玩者现在征募轴心国狙击手时不再损失弹药收入。
    - 轴心国的闪击战能力现在会触发在轴心国反坦克炮上所显示的图标。
    - 轴心国与同盟国的半履带车现在最多可以载运三个班。
    - 武器占据班现在可以增援到完整班编制。
    - 轴心国的东风自走高射炮装填的频率提高,对于躲在掩护或在建筑物中的单位的效果将会较低。
    - 轴心国的东风自走高射炮对于玩者建筑物的伤害将会被降低(减少30%-40%)
    - 轴心国豹式坦克调整为中等速度,回转率增加(让它的机动力稍微接近盟军的雪曼坦克)。而它的主炮射程也增加了10,使它成为除了反坦克炮以外最长射程的坦克杀手。
    - 调整轴心国Pak38炮的抛射体发射位置,让它现在能够从正确的炮口高度射击。
    - 轴心国装甲车的费用增加十点油料点数。
    - 轴心国四号驱逐战车建造时间增加十秒。
    - 满血的狙击手不再互相 "一发毙命"。现在满血的狙击手要受到两发狙击手射击才会死。
    - 同盟国雪曼坦克的主炮现在消灭驻防在建筑物中的单位不再比消灭暴露在外的单位容易。
    - 同盟国的工兵有 1%的机会立即杀死目标。
    - 修正在任何游戏中计算机AI在摧毁建筑物之后还留在该地时不断取消与重新建造建筑物的问题。
    - 同盟国工兵的爆破技能现在可以一次就摧毁轴心国的保安站。
    - 狙击武器现在有机会造成伤亡或是让目标活着。
    - 轴心国回收能力在拆解轴心国半履带车与四号驱逐战车时不再获得不适当的回收资源。
    - 修正同盟国火箭筒对于轴心国四号驱逐战车与四号战车的不必要准确度惩罚。
    - 同盟国空降部队的炸药包对于建筑物与碉堡的威力更强。
    - 同盟国的游骑兵现在可以在七公尺范围内侦测单位。
    - 将里面载着工兵的半履带车升级时,轴心国的火焰喷射半履带车将无法装上武器
    - 轴心国的美洲狮与四号驱逐战车组合在第三级建筑物的效率经过调整。
    - 周边阵地强化的能力增加一点指挥点数。
    - 轴心国的88炮能力减少一点指挥点数。
    - 祖国万岁能力的代价减低20%。

    MOD支援
    - 支持剧本套件
    - 在压缩档中的剧本套件(*.sga)包含所有需要的档案,让地图更容易分享。
    - 增加世界建造工具。
    - 增加电影制作家工具。
    - 支持在档案选单选择汇出剧本指令将数据汇出至剧本套件。


    v1.2 09/12/2006

    - 多人联机问题修正
    - SLI效能修正
    - 同盟国部队平衡性修正
    - 轴心国部队平衡性修正
    - 不正常的当机问题修正

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