翻译下面这段对话,也许能回答11的问题:
<TwentySeven> well packets at a divisor of your fps
<TwentySeven> 30 is good
<TwentySeven> every "frame" the client generates a command
<TwentySeven> a command is just a list of what buttons you have held down
<TwentySeven> and your viewangles
<TwentySeven> tiny packet like 20 bytes
<TwentySeven> now whatever your maxpackets is
<TwentySeven> is how many of those to send per packet
<TwentySeven> so cl_maxpackets 42 at 125fps
<TwentySeven> is ~ 3 commands per packet
<thnom> So why is it locked now ?
<TwentySeven> because
<TwentySeven> sending 125 packets per second is okay for 1v1 cpma
<TwentySeven> or q3
<TwentySeven> but for 14 player UrT
<thnom> Oh
<TwentySeven> thats 14*125 packets per second
<TwentySeven> essentially a ddos attack