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S-22

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  1. 迷你服务器是我提炼的接近最精简的 v1.11 ,所以最适合在上面添加官方地图的素材。 即使做好了用的人应该不会多,因为通不过dmw。我最近也没太多时间。抱歉。。。。
  2. 这些都是早期的技术考证,考证模型来源于 MOHPA 。睡狮的模型以及贴图将会重新制作。
  3. 我们知道,《半条命2:劫后余生》已经改名《半条命2:第一章》(Half Life 2 Episode 1),并将在今年4月24日推出。那既然有了第一章,自然就会有第二章了,Valve也对此予以了确认。 本月的《CVG》杂志对Valve设计师兼工程师Robin Walker进行了采访。Robin说《半条命2》的第二章“的确已经开发了一段时间”,而且他承诺Valve会在其中给玩家带来更多的东西。 Robin没有透露第二章的具体内容,而由于目前还不知道第一章的发展趋势,所以也无从对续集作出猜测,不过有一点是基本可以肯定的,Source引擎还有很大的潜力可挖,在Valve决定使用新引擎打造《半条命3》之前,《半条命2》出现第三章甚至第四章的可能性还是相当大的,当然,玩家也需要为此付出更多的钞票。 《半条命2:第一章》将在4月24日通过Steam提供,价格为19.99美元,Valve的发行合作伙伴EA同时也会提供盒装版。
  4. 最近不常玩了,高手太多,挂得快。
  5. 从某个角度讲,确实像改个名字那么容易。
  6. 卢沟桥宛平城实地考察〈一〉 考察时间:2005 年 10 月 3 日 几十年来挖土修水坝、重建卢沟桥、大修宛平城,周边景物变化了不少。 远望铁路桥。这个铁路桥时后来重建的,跟战时的铁路桥有很多不同。 铁路桥下面的桥墩,战时桥下大部分区域有水。 铁路桥上的照片,严格的说,这里是禁止照相的。 远望卢沟桥 卢沟桥舟形桥墩和“斩龙剑” 卢沟桥中孔吸水兽以及仰天石特写
  7. 己方伤害以前打开过,由于复活时很多人都按鼠标左键,所以一上来自己人都死一片。就取消了。 两种武器暂时还是开着吧,大家都能练练手。
  8. 我说错了,是 Alt + Tab 。
  9. 有的游戏有,譬如 cod2 ,mohpa 有没有我不记得了。
  10. 是控制台程序,需要在 DOS 模式下加参数运行。以下是使用说明,抱歉我没有时间翻译。 # v3.0.8 Copyright 2004 by Electronic Arts Inc. # This program will create a resource data file using a script # Usage: MakePack Infile # Switches : [-Z] = Do not save the .h file EVER!, [-V] Verbose output # [-M] create a manifest file (outfile.csv) # [-L] Dump a file list to "FileList.txt" # [-S] Suppress output, useful for debugging input scripts # [-X *.mp3] Extract file(s) with a wildcard # Script commands are as follows // Script file for creating the pack file for Medal of Honor: Pacific Assault // // Copyright 2004, Electronic Arts Inc. // // For filename operands, quotes are optional, but recommended. // Spaces are accepted inside quotes, but discouraged. // // Environment variables are invoked by using the form %PATH% where // the word PATH is replaced with the variable to be used. // // Comments are C++ double slash style. // // Command list: // outputname // compress // basedirectory // add // remove // addrecursive // removerecursive // pack // dontpack // ///////////////// // // outputname: specify the name of the output file. This command should occur // only once and near the beginning of the script. If found a second time, // it will trigger an error. // // Examples: // outputname "Outputfilename.pak" // outputname "z:\data\foo\data.pak" // ///////////////// // // compress: Specify the compression algorithms to use on the data if compression is allowed. // The dontpack command will take precidence on a file, but if compression is allowed, attempt // to use these codecs. // // Codecs supported: Use a maximum of three. // lzss A custom lzss codec, not compatible with the one that's out on the 'net, extremely fast decoding // rle A simple run length encoder, extremely fast decoding // inflate ZLib compression, slow decoding. // Not support, but planned // refpack A custom EA compression, better than rle, but not as good as inflate, fast decoding. // lz77 LZW. Decent compression, but not as good as inflate // huffman Straight huffman compression. Moderate decoding speed, and great for high concentrations of few numbers // lzari Great compression, sucks at decoding time // // Example: // compress none // Completely shut off ALL compression // compress inflate,lzss,rle // Use these three codecs // compress lzss // Use lzss only. // ///////////////// // // basedirectory: Specify the base directory for where all subsequent file operations // will work from. The default is the same directory that the script file itself // exists. This command will allow the script file to be placed anywhere on the // hard drive and import data from any other directory. // // Note: This should be a fully qualified pathname with a drive letter. // // Examples: // basedirectory "Z:\mohpa\data\demo" // basedirectory "Z:\mohpa\data\release" // ///////////////// // // include: Filename to include into the pack file. Wildcards // are acceptable. // // Examples: // add "*.tga" // Include tga files in this directory only // add "data\*.*" // Include all files in the directory "data" // ///////////////// // // addrecursive: Filename to include into the pack file. Wildcards // are acceptable. If any directories are found, they will be recursively // searched and all their matching contents will be included // // Examples: // addrecursive "*.tga" // Include all tga files // addrecursive "data\*.*" // Include all files in the data folder // addrecursive "*.*" // Include everything // ///////////////// // // remove: Filename to explictly exclude from the pack file. Wildcards // are acceptable. // // Examples: // remove "*.bmp" // Remove all bmp files from the root folder // remove "temp\*.*" // Remove all files in the temp folder // ///////////////// // // removerecursive: Filename to explictly exclude from the pack file. Wildcards // are acceptable. If any directories are found, they will be recursively // searched and all their matching contents will be removed. // // Examples: // removerecursive "*.gif" // Exclude all gif files // removerecursive "logfile\*.*" // Exclude all files in the logfile folder // removerecursive "*.*" // Remove everything (Why? But then, you can do it if you want to) // ///////////////// // // pack: Filenames that are allowed to be compressed. The default is no compression. // // Examples: // pack "*.*" // Pack everything // pack "*.tga" // Pack tga files // pack "data\*.*" // Pack everything in the data folder // ///////////////// // // dontpack: Filenames that are explictily barred from being compressed. Useful // in hinting that movie and compress audio files do not need to be compressed // a second time. // // Examples: // dontpack "*.mp3" // Don't pack mp3s // dontpack "*.avi" // Don't pack movie files. // ///////////////// // // Preflight compress inflate,lzss,rle // Enable these codecs basedirectory "Z:\PackFileTest\demo" // Working data folder cachename "DemoCache" // Save the cache here outputname "pak0.rez" // Output file // Grab the files addrecursive "*.*" // Grab everything removerecursive "*.tmp" // Don't add the temp files (Test) remove "settings.ini" // Don't include this into the pack file //removerecursive "*.mp3" // This is to simulate the original pakfile //removerecursive "*.mp3.mp3" // Twiddle compression pack "*.*" // This is the default dontpack "*.bik" // Yeah, right dontpack "*.mp3" // Nope, no need to waste my time on this //dontpack "*.avi" //dontpack "*.mov" // All done!
  11. 显卡本身和游戏里都得设置抗锯齿。
  12. 是 makepack 吧?我传到服务器 # 1 了。在 MOHPA/SDK/ 里。服务器地址、用户名和密码请见站务论坛置顶帖子。
  13. 有时候半天打不死一个人,有时候半分钟狙掉10个人。 得看运气了。
  14. 是 mappack 还是 mdk ?什么版本的游戏?

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