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S-22

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  1. 日前在荷兰阿姆斯特丹参加微软举办的一场活动中来自id Software的高层证实了德军总部系列的下一集已经开始动工的消息!这款新作将会在未来在PC和XBOX上推出!如同合作十几年的惯例!本次游戏全球代理发行商将依旧是ACTIVISION!而此次游戏开发ID SOFTWARE委托给曾经制作过命运战士系列,星球大战,蜘蛛侠,QUAKE4等知名游戏的亲密合作伙伴Raven Software 完成!而ID SOFTWARE依旧充当监制的角色~ 据悉游戏将采用DOOM3引擎(暨QUAKE4引擎)制作! 这也是2001年末以来WOLFENSTEIN系列的最新一款正式作品!也是92年的WOLFENSTEIN 3D的正式第二部~之前的《重返德军总部》只能算的上是92年版的复刻版~
  2. 重返德军总部2 官方介绍视频放出,查看下载链接请点击 这里 。
  3. 低采样率视频 7MB http://rtcw2.de/dl/movies/wolfenstein2-xbox360_prae.avi 高采样率视频 13MB http://rtcw2.de/dl/movies/wolfenstein2-xbo..._announ_x05.wmv
  4. 在星期一晚上 G4 的 G4TV.com 节目中, id 软件的负责人之一 Kevin Cloud 透露 Nerve 工作组将加入 Raven 软件共同开发以二战为主题的第一人称射击游戏——德军总部系列的第二个版本. 同他们在上一个游戏版本重返德军总部的工作一样,Nerve 工作组将主要负责游戏的多人部分。
  5. 用flashget试试? 其他的补丁除了免CD之外还有没有其他的了?
  6. // ============================================================== // QUAKE 4 server.cfg :: riddla@lrctf.com :: http://www.lrctf.com // cmd line windows: Quake4Ded.exe +exec server.cfg // cmd line linux: quake4-dedicated +exec server.cfg // Default UDP ports :: game/punkbuster: 28004 heartbeat: 27650 //=============================================================== //========= // GAMETYPE //========= seta si_gameType "CTF" //==================== // SERVER INFO - BASIC //==================== seta si_name "^2www.quake4world.com ^4CTF" seta g_motd "#quake3world on gamesurge" //========== // PASSWORDS //========== seta net_serverRemoteConsolePassword "rcon pass here" //change this! seta si_usepass "0" //enable client password checking seta g_password "" //leave as blank quotes for an open server //================================================= // PUBLIC INFO FOR GAME BROWSERS (self-explanatory) //================================================= sets ".Administrator" "admin name here" sets ".Connection" "connection specs here" sets ".CPU" "server specs here" sets ".Clan" "clan name here" sets ".Email" "address here" sets ".Hosted by" "host name here" sets ".Location" "location here" sets ".Plug" "something witty here, like btw cocks" sets ".URL" "http://www.quake4world.com" //================= // GENERAL SETTINGS //================= seta sv_punkbuster "1" //server side punkbuster seta si_pure "1" //server does not allow any modified paks seta si_weaponstay "0" //weaponstay on or off (5 sec respawn when off) seta si_minPlayers "2" //min to start a game (when warmup enabled) seta si_maxPlayers "12" //max players allowed on server seta si_spectators "1" //allow spectators or force all to play seta g_spectatorChat "0" //let spectators talk to everyone during game seta si_warmup "1" //pre-game warmup seta si_countdown "30" //pre-game countdown (warmup time) seta si_fraglimit "0" //frag limit in FFA modes seta si_timelimit "15" //time limit in minutes for each game seta si_tourneyLimit "3" //times a map runs before change in tourney seta si_allowHitscanTint "2" //1=allow in DM only, 2=team-colored // remove player bob seta pm_bobpitch "0.0" seta pm_bobroll "0.0" seta pm_bobup "0.0" seta pm_crouchbob "0.0" seta pm_runbob "0.0" seta pm_runpitch "0.0" seta pm_runroll "0.0" seta pm_walkbob "0.0" //================== // TEAMPLAY SETTINGS //================== seta si_capturelimit "8" //score limit for CTF seta si_autobalance "1" //maintain even teams seta si_shuffle "1" //shuffle teams after each round seta si_teamDamage "0" //enable or disable team damage //====== // VOTING //====== seta si_allowVoting "1" //enable or disable server option voting seta g_voteFlags "15" //vote flags. mask of votes not allowed on this server: //1 (bit 0) restart now //2 (bit 1) time limit //4 (bit 2) frag limit //8 (bit 3) game type //16 (bit 4) kick player //32 (bit 5) change map //64 (bit 6) spectators //128 (bit 7) next map //======== // NETWORK //======== seta net_serverAllowServerMod "0" //allow server-side mods seta net_serverSnapshotDelay "30" //delay between snapshots in milliseconds seta net_serverMaxClientRate "16000" //max rate to clients in bytes/sec seta net_clientDownload "1" //pk4 download policy 0=none 1=ask 2=always seta net_serverDlBaseURL "" //exact URL to folder containing custom pk4 files seta net_serverDlTable "" //custom pk4 names allowed to download // master server lists seta sv_master1 "q4master.idsoftware.com" seta sv_master2 "master3.idsoftware.com" //=========== // MAPCYCLING //=========== seta si_map "mp/q4ctf2" seta g_mapCycle "mapcycle" //================= // START THE SERVER //================= spawnserver //END OF FILE[/code] [b]服务器地图循环文件 mapcycle.scriptcfg 样本[/b] [code]/* map cycling script sample - select with g_mapCycle the script is purged and reloaded at each map restart which happens on map change, but also when hitting GAMEON for persistance, you need to use the {get,set}Persistant functions files with .scriptcfg extension can be loaded outside of pure paks */ namespace mapcycle { void cycle() { // config float cycle_maps = 1; // 1 = cycle through maps in the current game type, 0 = keep the same map float cycle_gametypes = 0; // 1 = cycle through game types, 0 = keep the same game type // cycle maps and game types float replay_count = sys.getPersistantFloat( "replay_count" ); string si_gameType = sys.getcvar( "si_gameType" ); string si_map = sys.getcvar( "si_map" ); sys.println( "cycle: replay_count = " + replay_count ); if ( replay_count <= 0 ) { // restart n times before next map replay_count = 2; // add in custom replay counts here for current game type if ( si_gameType == "DM" ) { ; } else if ( si_gameType == "Tourney" ) { ; } else if ( si_gameType == "Team DM" ) { ; } else if ( si_gameType == "CTF" ) { ; } else if ( si_gameType == "Arena CTF" ) { ; } } replay_count--; sys.setPersistantArg( "replay_count", replay_count ); if ( replay_count <= 0 ) { // restart n times before next map if ( cycle_gametypes > 0 ) { cycle_maps = 1; // we want to make sure that we transition to a proper map for the new gametype if ( si_gameType == "DM" ) { sys.setcvar( "si_gameType", "Tourney" ); } else if ( si_gameType == "Tourney" ) { sys.setcvar( "si_gameType", "Team DM" ); } else if ( si_gameType == "Team DM" ) { sys.setcvar( "si_gameType", "CTF" ); } else if ( si_gameType == "CTF" ) { sys.setcvar( "si_gameType", "Arena CTF" ); } else if ( si_gameType == "Arena CTF" ) { sys.setcvar( "si_gameType", "DM" ); } else { sys.setcvar( "si_gameType", "DM" ); } } if ( cycle_maps > 0 ) { if ( si_gameType == "DM" || si_gameType == "Team DM" ) { if ( si_map == "mp/q4dm1" ) { sys.setcvar( "si_map", "mp/q4dm2" ); } else if ( si_map == "mp/q4dm2" ) { sys.setcvar( "si_map", "mp/q4dm3" ); } else if ( si_map == "mp/q4dm3" ) { sys.setcvar( "si_map", "mp/q4dm4" ); } else if ( si_map == "mp/q4dm4" ) { sys.setcvar( "si_map", "mp/q4dm5" ); } else if ( si_map == "mp/q4dm5" ) { sys.setcvar( "si_map", "mp/q4dm6" ); } else if ( si_map == "mp/q4dm6" ) { sys.setcvar( "si_map", "mp/q4dm7" ); } else if ( si_map == "mp/q4dm7" ) { sys.setcvar( "si_map", "mp/q4dm8" ); } else if ( si_map == "mp/q4dm8" ) { sys.setcvar( "si_map", "mp/q4ctf5" ); } else { sys.setcvar( "si_map", "mp/q4dm1" ); } } else if ( si_gameType == "Tourney" ) { if ( si_map == "mp/q4dm11v1" ) { sys.setcvar( "si_map", "mp/q4dm8" ); } else if ( si_map == "mp/q4dm8" ) { sys.setcvar( "si_map", "mp/q4dm3" ); } else if ( si_map == "mp/q4dm3" ) { sys.setcvar( "si_map", "mp/q4dm6" ); } else if ( si_map == "mp/q4dm6" ) { sys.setcvar( "si_map", "mp/q4dm7" ); } else if ( si_map == "mp/q4dm7" ) { sys.setcvar( "si_map", "mp/q4ctf5" ); } else { sys.setcvar( "si_map", "mp/q4dm11v1" ); } } else if ( si_gameType == "CTF" || si_gameType == "Arena CTF" ) { if ( si_map == "mp/q4ctf1" ) { sys.setcvar( "si_map", "mp/q4ctf2" ); } else if ( si_map == "mp/q4ctf2" ) { sys.setcvar( "si_map", "mp/q4ctf3" ); } else if ( si_map == "mp/q4ctf3" ) { sys.setcvar( "si_map", "mp/q4ctf4" ); } else if ( si_map == "mp/q4ctf4" ) { sys.setcvar( "si_map", "mp/q4ctf5" ); } else { sys.setcvar( "si_map", "mp/q4ctf1" ); } } } } else { sys.say( "map cycle: restarting current map " + replay_count + " more time(s)" ); } } }
  7. http://www.ravensoft.com Developers http://www.idsoftware.com Developers http://www.quake4game.com Official Game Site http://www.quake4world.com News and our Wiki http://www.planetquake.com News http://www.esreality.com Demos http://www.q4euro.com News and much more http://www.leveldesign.nl Test your custom maps on their servers http://ucguides.savagehelp.com/Quake4/Quake4Guide.htm Guide/Tweaks
  8. 是 http://www.completelyunique.com 开发的。
  9. 如果这样,还是下载一个 gold patch 一次性升级好一些。 下载地址: http://www.fpschina.com/index.php?act=modu...viewfile&fid=19
  10. 现在 FPSC 队员有多少人?
  11. 鉴于本站是个综合游戏网站,服务器上运行多个游戏主机,当前的 BF2 Rank 系统从备份角度考虑,需要牵扯一部分精力。现开启投票,请大家决定是否保留 BF2 服务器的 Rank 系统。
  12. 点图片中的 Open 看看,把提示发上来。
  13. 得看什么样的dat文件了。
  14. 乱码都是些装饰,你可以到google搜索 nfo 查看工具。 不过我从来不用,因为乱码都是些装饰。
  15. 本站下载系统试运行,从今日起将逐步把资源转移到下载系统里。 等全部汉化完成后,将会开放会员上传。 访问下载系统请点击页面右上方 下载 。
  16. 本站下载系统试运行,从今日起将逐步把资源转移到下载系统里。 等全部汉化完成后,将会开放会员上传。 访问下载系统请点击页面右上方 下载 。
  17. 本站下载系统试运行,从今日起将逐步把资源转移到下载系统里。 等全部汉化完成后,将会开放会员上传。 访问下载系统请点击页面右上方 下载 。

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