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S-22

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  1. 本站 BF2 主机将于 11 月 1 日正式取消 Rank 排名系统。 对已经生成的排名数据我们会进行备份,如果以后有机会重开排名系统的话,我们会尽可能恢复这些数据。
  2. 服务器需要重启一下才免cdkey才能生效。现在里面有的游戏里有人,所以不方便重启。
  3. 什么时候试的?现在可以进去啊。
  4. 本站 COD2 免 CD 校验主机开放,地址:60.195.250.42:28960 。
  5. 各位临时可以参考,本人也未系统的研究。 回去看看cod2的文件结构,可以的话就出迷你服务器。 // ************************************************** *** // *********** FPSCHINA.COM COD2 **************** // ************************************************** *** //Passwords set rcon_password "" //CHANGE ME set sv_privatePassword "" // OPTIONAL CHANGE ME set g_password "" // Only used if you want to close your server to the public //Logging set g_log "Server.log" set g_logSync "1" //SV Pure set sv_pure "1" //SV Cheats set sv_cheats "0" //Allowed Clans set sv_allowedClan1 "" set sv_allowedClan2 "" //Disable Console set sv_disableClientConsole "0" // ************************************************** *** // *********** Server Personality Dvars **************** // ************************************************** *** // Hostname and MOTD sv_hostname "FPSCHINA.COM COD2 Server" set scr_motd "Welcome to FPSCHINA.COM Call of Duty 2 Server." // Max Players and Saved Private Possitions set sv_maxclients "32" //Maximum players on the server who are not using the private password set sv_privateClients "0" //Allows players to enter the server without taking up public slots //Downloads seta sv_allowAnonymous "0" set sv_allowdownload "1" // Server Packet Rate set sv_maxRate "18000" // Limit Laggers and reconnect spammers set sv_reconnectlimit "3" // Limits how long a player must wait to reconnect to a server set sv_minPing "0" set sv_maxPing "500" // - Banning set g_banIPs "" // AntiFlooding Settings set sv_floodProtect "1" // ************************************************** *** // ******************** Voice ************************* // ************************************************** *** set sv_voice "0" set sv_voiceQuality "1" // ************************************************** *** // ******************** Map Rotation ******************* // ************************************************** *** // Do NOT put your map_rotate command here! Map_rotate should be called VERY last // Set the Gametype set g_gametype "tdm" // Set the Map Rotation set sv_MapRotation "gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane gametype tdm map mp_trainstation" set sv_maprotationcurrent "" // ************************************************** *** // *************** Match Setup Options ***************** // ************************************************** *** // Use these to set how your server will play a map. // DM //set scr_dm_scorelimit "50" //set scr_dm_timelimit "30" // TDM set scr_tdm_scorelimit "300" set scr_tdm_timelimit "30" // CTF //set scr_ctf_scorelimit "5" //set scr_ctf_timelimit "30" // HQ //set scr_hq_scorelimit "600" //set scr_hq_timelimit "30" // SD //set scr_sd_bombtimer "60" //set scr_sd_graceperiod "15" //set scr_sd_roundlength "4" //set scr_sd_roundlimit "0" //set scr_sd_scorelimit "10" //set scr_sd_timelimit "0" // ************************************************** *** // ***************** Gameplay Dvars ******************** // ************************************************** *** // Team Icons set scr_drawfriend "1" // Friendly Fire set scr_friendlyfire "0" // Kill Cam & Spectate set scr_killcam "0" set scr_spectatefree "0" set scr_spectateenemy "0" // Auto Team Balance set scr_teambalance "1" // Force Respawn set scr_forcerespawn "1" // ************************************************ // ******************* Voting ********************* // ************************************************ set g_allowvote "1" // ************************************************** *** // ************ Weapon Settings ************************ // ************************************************** *** // Weapon Ammo Pools set g_weaponAmmoPools "0" //Snipers set scr_allow_enfieldsniper "1" set scr_allow_kar98ksniper "1" set scr_allow_nagantsniper "1" set scr_allow_springfield "1" set scr_allow_svt40 "1" // Rifles set scr_allow_enfield "1" set scr_allow_kar98k "1" set scr_allow_m1carbine "1" set scr_allow_m1garand "1" set scr_allow_nagant "1" set scr_allow_g43 "1" // MGs set scr_allow_bar "1" set scr_allow_bren "1" set scr_allow_mp44 "1" set scr_allow_ppsh "1" //SMGs set scr_allow_sten "1" set scr_allow_mp40 "1" set scr_allow_thompson "1" set scr_allow_pps42 "1" set scr_allow_greasegun "1" // Shotgun set scr_allow_shotgun "1" // Grenades set scr_allow_smokegrenades "1" set scr_allow_fraggrenades "1" map_rotate
  6. 在游戏里搜索或者点击连接到IP按钮。
  7. 60.195.250.42:28960 免CD是否成功欢迎大家测试。
  8. TDM: set sv_mapRotation "gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane gametype tdm map mp_trainstation" CTF: set sv_mapRotation "gametype ctf map mp_breakout gametype ctf map mp_brecourt gametype ctf map mp_burgundy gametype ctf map mp_carentan gametype ctf map mp_dawnville gametype ctf map mp_decoy gametype ctf map mp_downtown gametype ctf map mp_farmhouse gametype ctf map mp_leningrad gametype ctf map mp_matmata gametype ctf map mp_railyard gametype ctf map mp_toujane gametype ctf map mp_trainstation" DM: set sv_mapRotation "gametype dm map mp_breakout gametype dm map mp_brecourt gametype dm map mp_burgundy gametype dm map mp_carentan gametype dm map mp_dawnville gametype dm map mp_decoy gametype dm map mp_downtown gametype dm map mp_farmhouse gametype dm map mp_leningrad gametype dm map mp_matmata gametype dm map mp_railyard gametype dm map mp_toujane gametype dm map mp_trainstation" HQ: set sv_mapRotation "gametype hq map mp_breakout gametype hq map mp_brecourt gametype hq map mp_burgundy gametype hq map mp_carentan gametype hq map mp_dawnville gametype hq map mp_decoy gametype hq map mp_downtown gametype hq map mp_farmhouse gametype hq map mp_leningrad gametype hq map mp_matmata gametype hq map mp_railyard gametype hq map mp_toujane gametype hq map mp_trainstation" SD: set sv_mapRotation "gametype sd map mp_breakout gametype sd map mp_brecourt gametype sd map mp_burgundy gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_decoy gametype sd map mp_downtown gametype sd map mp_farmhouse gametype sd map mp_leningrad gametype sd map mp_matmata gametype sd map mp_railyard gametype sd map mp_toujane gametype sd map mp_trainstation" --- //S&D set scr_sd_scorelimit "7" set scr_sd_timelimit "350" set scr_sd_roundlimit "11" set scr_sd_roundlength "10" set scr_sd_graceperiod "10" //HQ set scr_hqt_scorelimit "600" set scr_hqt_timelimit "600" //SW set scr_sw_scorelimit "7" set scr_sw_timelimit "350" set scr_sw_roundlimit "11" set scr_sw_roundlength "10" set scr_sw_graceperiod "10" //TDM set scr_tdm_scorelimit "200" set scr_tdm_timelimit "600" //DM set scr_dm_scorelimit "150" set scr_dm_timelimit "600" //CTF set scr_ctf_scorelimit "5" set scr_ctf_timelimit "400" --- Komplette cfg: // THIS IS CTF CONFIG // ************************************************** *** // *********** Server Security & Errors **************** // ************************************************** *** //Passwords set rcon_password "" //CHANGE ME set sv_privatePassword "" // OPTIONAL CHANGE ME set g_password "" // Only used if you want to close your server to the public //Logging set g_log "Server1_mp.log" set g_logSync "1" //SV Pure set sv_pure "1" //SV Cheats set sv_cheats "0" //Allowed Clans set sv_allowedClan1 "" set sv_allowedClan2 "" //Disable Console set sv_disableClientConsole "0" set sv_reconnectlimit "3" // ************************************************** *** // *********** Server Personality Dvars **************** // ************************************************** *** // Hostname and MOTD sv_hostname "FPSCHINA.COM COD2 Server" set scr_motd "Welcome to FPSCHINA.COM Call of Duty 2 Server." // Max Players and Saved Private Possitions set sv_maxclients "36" //Maximum players on the server who are not using the private password set sv_privateClients "0" //Allows players to enter the server without taking up public slots //Downloads seta sv_allowAnonymous "0" set sv_allowdownload "1" // Server Packet Rate set sv_maxRate "20000" // Limit Laggers and reconnect spammers set sv_reconnectlimit "3" // Limits how long a player must wait to reconnect to a server set sv_minPing "0" set sv_maxPing "220" // - Banning set g_banIPs "" // AntiFlooding Settings set sv_floodProtect "1" // ************************************************** *** // ******************** Voice ************************* // ************************************************** *** set sv_voice "0" set sv_voiceQuality "1" // ************************************************** *** // ******************** Map Rotation ******************* // ************************************************** *** // Do NOT put your map_rotate command here! Map_rotate should be called VERY last // Set the Gametype set g_gametype "ctf" // Set the Map Rotation set sv_MapRotation "gametype ctf map mp_breakout gametype ctf map mp_brecourt gametype ctf map mp_burgundy gametype ctf map mp_carentan gametype ctf map mp_dawnville gametype ctf map mp_decoy gametype ctf map mp_downtown gametype ctf map mp_farmhouse gametype ctf map mp_leningrad gametype ctf map mp_matmata gametype ctf map mp_railyard gametype ctf map mp_toujane gametype ctf map mp_trainstation" set sv_maprotationcurrent "" // ************************************************** *** // *************** Match Setup Options ***************** // ************************************************** *** // Use these to set how your server will play a map. // CTF set scr_ctf_scorelimit "5" set scr_ctf_timelimit "30" // S&D //set scr_sd_bombtimer "60" //set scr_sd_graceperiod "15" //set scr_sd_roundlength "4" //set scr_sd_roundlimit "0" //set scr_sd_scorelimit "10" //set scr_sd_timelimit "0" // TDM //set scr_tdm_scorelimit "300" //set scr_tdm_timelimit "30" // DM //set scr_dm_scorelimit "50" //set scr_dm_timelimit "30" // HQ //set scr_hq_scorelimit "600" //set scr_hq_timelimit "30" // ************************************************** *** // ***************** Gameplay Dvars ******************** // ************************************************** *** // Team Icons set scr_drawfriend "1" // Friendly Fire set scr_friendlyfire "0" // Kill Cam & Spectate set scr_killcam "0" set scr_spectatefree "0" set scr_spectateenemy "0" // Auto Team Balance set scr_teambalance "1" // Force Respawn set scr_forcerespawn "1" // ************************************************ // ******************* Voting ********************* // ************************************************ set g_allowvote "0" // ************************************************** *** // ************ Weapon Settings ************************ // ************************************************** *** // Weapon Ammo Pools set g_weaponAmmoPools "0" //Snipers set scr_allow_enfieldsniper "1" set scr_allow_kar98ksniper "1" set scr_allow_nagantsniper "1" set scr_allow_springfield "1" set scr_allow_svt40 "1" // Rifles set scr_allow_enfield "1" set scr_allow_kar98k "1" set scr_allow_m1carbine "1" set scr_allow_m1garand "1" set scr_allow_nagant "1" set scr_allow_g43 "1" // MGs set scr_allow_bar "1" set scr_allow_bren "1" set scr_allow_mp44 "1" set scr_allow_ppsh "1" //SMGs set scr_allow_sten "1" set scr_allow_mp40 "1" set scr_allow_thompson "1" set scr_allow_pps42 "1" set scr_allow_greasegun "1" // Shotgun set scr_allow_shotgun "1" // Grenades set scr_allow_smokegrenades "1" set scr_allow_fraggrenades "1" map_rotate
  9. S-22 发表 1 个主题 于 硝烟里的年华
    -back -moveright -moveleft -scores -melee cmd -activate -frag -gostand -leanright dvarlist -attack +attack toggleads updatescreen unmuteplayer muteplayer printentities followprev follownext vote callvote follow team tell say_team say stats jumptonode setviewpos levelshot ufo noclip notarget demigod god take give kill mr VoiceTeamChat VoiceChat mp_QuickMessage tell_target cg_shellshock_save cg_shellshock_load cg_shellshock fxRestart fxTest fxSetTestPosition tcmd weaponslot weapprev weapnext sizedown sizeup +scores viewpos snd_list r_smc_flush r_smc_stats r_savesun r_loadsun reloadmaterialtextures r_applyPicmip imagelist screenshotJpeg screenshot touchFile fdir dir fullpath path map wait snd_refreshVolumeModGroups set snd_deactivateEnvironmentEffects snd_setEnvironmentEffects closemenu openmenu localizeSoundAliasFiles openScriptMenu cubemapShot setRecommended startSingleplayer updatehunkusage fs_referencedList fs_openedList showip setenv toggleMenu serverstatus ping rcon globalservers localservers reconnect connect logo cinematic timedemo demo stoprecord record disconnect snd_restart vid_restart clientinfo configstrings -talk +talk +gostand gocrouch goprone toggleprone togglecrouch raisestance lowerstance leaveads -mlook +mlook -stance +stance -prone +prone +leanright -leanleft +leanleft -usereload +usereload -reload +reload +activate -breath_binoculars +breath_binoculars -binoculars +binoculars -smoke +smoke +frag -melee_breath +melee_breath -holdbreath +holdbreath +melee -speed +speed +moveright +moveleft -strafe +strafe -lookdown +lookdown -lookup +lookup +back -forward +forward -right +right -left +left -movedown +movedown -moveup +moveup centerview condump clear chatmodeteam chatmodepublic toggleconsole stringUsage scriptUsage killserver devmap gameCompleteStatus map_rotate fast_restart map_restart dumpuser systeminfo serverinfo status clientkick unbanUser tempBanClient tempBanUser kick banClient banUser onlykick heartbeat net_dumpprofile net_restart in_restart writedefaults writeconfig quit meminfo seta bind unbindall exec bindlist unbind vstr setu dvar_float dvar_int dvar_bool dvardump reset setfromdvar sets togglep toggle 219 commands activeAction "" A ai_badPathSpam "0" A ai_corpseCount "64" A ai_debugCoverSelection "0" A ai_debugThreatSelection "0" A ai_ShowCanshootChecks "0" A ai_showClaimedNode "0" A ai_showRegion "0" C bg_aimSpreadMoveSpeedThreshold "11" C bg_bobAmplitudeDucked "0.0075" C bg_bobAmplitudeProne "0.03" C bg_bobAmplitudeStanding "0.007" C bg_bobMax "8" C bg_fallDamageMaxHeight "480" C bg_fallDamageMinHeight "256" C bg_foliagesnd_fastinterval "500" C bg_foliagesnd_maxspeed "180" C bg_foliagesnd_minspeed "40" C bg_foliagesnd_resetinterval "500" C bg_foliagesnd_slowinterval "1500" C bg_ladder_yawcap "100" C bg_prone_yawcap "85" C bg_swingSpeed "0.2" A cg_blood "1" A cg_brass "1" A cg_centerPrintY "-60" C cg_centertime "5" A cg_chatHeight "8" A cg_chatTime "12000" A cg_connectionIconSize "0" C cg_constantSizeHeadIcons "0" A C cg_crosshairAlpha "1" A C cg_crosshairAlphaMin "0" A C cg_crosshairDynamic "0" A C cg_crosshairEnemyColor "1" A cg_cursorHints "3" C cg_debugevents "0" C cg_debugposition "0" A cg_descriptiveText "1" C cg_draw2D "1" A cg_drawBreathHint "1" A cg_drawCrosshair "1" A cg_drawCrosshairNames "1" cg_drawCrosshairNamesPosX "300" cg_drawCrosshairNamesPosY "180" A cg_drawFPS "Simple" cg_drawGameMessages "1" C cg_drawGun "1" C cg_drawHealth "0" A cg_drawLagometer "0" A cg_drawMantleHint "1" C cg_drawMaterial "0" cg_drawScriptUsage "0" A cg_drawSnapshot "0" cg_drawSoundOverlay "None" A cg_drawTurretCrosshair "1" C cg_dumpAnims "-1" cg_errordecay "100" C cg_footsteps "1" C cg_fov "80" C cg_fovMin "10" C cg_fovScale "1" A cg_gameBoldMessageWidth "60" A cg_gameMessageWidth "70" C cg_gun_move_f "0" C cg_gun_move_minspeed "0" C cg_gun_move_r "0" C cg_gun_move_rate "0" C cg_gun_move_u "0" C cg_gun_ofs_f "0" C cg_gun_ofs_r "0" C cg_gun_ofs_u "0" C cg_gun_x "0" C cg_gun_y "0" C cg_gun_z "0" A cg_headIconMinScreenRadius "0.015" A cg_hintFadeTime "100" A cg_hudChatPosition "5 150" A cg_hudCompassMaxRange "900" A cg_hudCompassMinRadius "0" A cg_hudCompassMinRange "0" A cg_hudCompassSize "1" A C cg_hudCompassSoundPingFadeTime "2" A cg_hudCompassSpringyPointers "0" A cg_hudDamageIconHeight "64" A C cg_hudDamageIconInScope "0" A cg_hudDamageIconOffset "128" A cg_hudDamageIconTime "2000" A cg_hudDamageIconWidth "128" A cg_hudGrenadeIconHeight "25" A C cg_hudGrenadeIconInScope "0" A C cg_hudGrenadeIconMaxHeight "104" A C cg_hudGrenadeIconMaxRange "250" A cg_hudGrenadeIconOffset "50" A cg_hudGrenadeIconWidth "25" A cg_hudGrenadePointerHeight "12" A cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1.7" cg_hudGrenadePointerPulseMax "1.85" cg_hudGrenadePointerPulseMin "0.3" A cg_hudGrenadePointerWidth "25" A cg_hudObjectiveMaxRange "2048" A cg_hudObjectiveMinAlpha "1" A cg_hudObjectiveMinHeight "-4000" A cg_hudObjectiveNumRings "10" A cg_hudObjectiveRingSize "64" A cg_hudObjectiveRingTime "10000" A cg_hudProneY "-160" A cg_hudSayPosition "5 126" cg_hudStanceFlash "1 1 1 1" A cg_hudStanceHintPrints "0" A cg_invalidCmdHintBlinkInterval "600" A cg_invalidCmdHintDuration "1800" A cg_marks "1" A cg_marksLimit "1024" A cg_nopredict "0" A cg_noTaunt "0" U A cg_predictItems "1" A cg_scoreboardBannerHeight "24" A cg_scoreboardItemHeight "18" A cg_scoreboardScrollStep "3" A cg_scriptIconSize "0" C cg_shock_mouse "0" C cg_shock_mouse_fadeTime "0.001" C cg_shock_mouse_maxpitchspeed "0" C cg_shock_mouse_maxyawspeed "0" C cg_shock_mouse_sensitivityscale "0" C cg_shock_screenBlendFadeTime "0.001" C cg_shock_screenBlendTime "0.001" C cg_shock_sound "0" C cg_shock_soundDryLevel "1" C cg_shock_soundFadeInTime "0.25" C cg_shock_soundFadeOutTime "2.5" C cg_shock_soundLoopEndDelay "-1.5" C cg_shock_soundLoopFadeTime "2" C cg_shock_soundModEndDelay "-0.75" C cg_shock_soundRoomType "generic" C cg_shock_soundWetLevel "0.5" C cg_shock_viewKickPeriod "0.75" C cg_shock_viewKickRadius "0" C cg_shock_volume_announcer "1" C cg_shock_volume_auto "0.5" C cg_shock_volume_auto2d "0.5" C cg_shock_volume_body "0.2" C cg_shock_volume_item "0.2" C cg_shock_volume_local "0.2" C cg_shock_volume_menu "1" C cg_shock_volume_music "0.4" C cg_shock_volume_shellshock "1" C cg_shock_volume_voice "0.2" C cg_shock_volume_weapon "0.5" cg_showmiss "0" A cg_small_dev_string_fontscale "1" A cg_subtitleCharHeight "12" A cg_subtitleMinTime "3" A cg_subtitlePosX "120" A cg_subtitlePosY "400" A cg_subtitles "1" A cg_subtitleWidthStandard "80" A cg_subtitleWidthWidescreen "80" A cg_teamChatsOnly "0" C cg_thirdPerson "0" C cg_thirdPersonAngle "0" C cg_thirdPersonRange "120" C cg_tracerchance "0.4" C cg_tracerlength "160" C cg_tracerScale "50" C cg_tracerScaleDistRange "25000" C cg_tracerScaleMinDist "5000" C cg_tracerSpeed "4500" C cg_tracerwidth "0.8" A cg_viewsize "100" A cg_voiceIconSize "0" A cg_voiceSpriteTime "6000" A cg_weaponCycleDelay "0" cg_weaponleftbone "tag_weapon_left" cg_weaponrightbone "tag_weapon_right" A cg_youInKillCamSize "6" A cl_allowDownload "1" cl_analog_attack_threshold "0.8" cl_anglespeedkey "1.5" A cl_anonymous "0" cl_avidemo "0" cl_bypassMouseInput "0" cl_connectTimeout "200" cl_forceavidemo "0" A cl_freelook "1" cl_freezeDemo "0" R cl_ingame "1" A cl_maxpackets "30" A cl_maxPing "800" R cl_motdString "" A cl_mouseAccel "0" cl_nodelta "0" cl_noprint "0" A cl_packetdup "1" R cl_paused "0" A cl_pitchspeed "140" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_shownuments "0" cl_showSend "0" cl_showServerCommands "0" cl_showTimeDelta "0" cl_stanceHoldTime "300" cl_talking "0" cl_timeout "200" R cl_updateavailable "0" R cl_updatefiles "" R cl_updateoldversion "" R cl_updateversion "" U A cl_voice "1" A cl_yawspeed "140" com_animCheck "0" R com_expectedHunkUsage "89647904" AL com_hunkMegs "200" A com_introPlayed "1" A com_maxfps "0" R com_playerProfile "RudeDog" A com_recommendedSet "1" com_statmon "0" con_boldgamemessagetime "8" con_gamemessagetime "5" A con_inputBoxColor "0.25 0.25 0.2 1" A con_inputHintBoxColor "0.4 0.4 0.35 1" A con_minicon "0" A con_miniconlines "5" A con_minicontime "4" A con_outputBarColor "1 1 0.95 0.6" A con_outputSliderColor "0.15 0.15 0.1 0.6" A con_outputWindowColor "0.35 0.35 0.3 0.75" A con_restricted "0" A con_typewriter_printspeed "40" L dedicated "0" developer "0" developer_script "0" C fixedtime "0" C friction "5.5" I fs_basegame "" I fs_basepath "C:\Program Files\Activision\Call of Duty 2" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" S I fs_game "" I fs_homepath "C:\Program Files\Activision\Call of Duty 2" LC fs_ignoreLocalized "0" I fs_restrict "0" fs_useOldAssets "0" C fx_count "0" fx_cull "1" C fx_debug "0" C fx_debugBolt "0" C fx_draw "1" C fx_enable "1" C fx_freeze "0" C fx_profile "0" A fx_sort "1" C fx_visMinTraceDist "80" A g_allowvote "1" S A g_antilag "1" A g_banIPs "" A g_clonePlayerMaxVelocity "80" A g_deadChat "0" A g_deathDelay "3000" C g_debugBullets "0" C g_debugDamage "0" C g_debugLocDamage "0" A g_dropForwardSpeed "10" A g_dropUpSpeedBase "10" A g_dropUpSpeedRand "5" C g_dumpAnims "-1" A g_entinfo_aionly "0" C g_friendlyfireDist "256" C g_friendlyNameDist "15000" S L g_gametype "ctf" g_gravity "800" g_inactivity "0" g_knockback "1000" g_listEntity "0" A g_log "games_mp.log" A g_logSync "0" C g_mantleBlockTimeBuffer "500" g_maxDroppedWeapons "16" g_motd "" g_no_script_spam "0" A g_oldVoting "1" g_password "adfadfd" A g_playerCollisionEjectSpeed "25" g_ScoresBanner_Allies "mpflag_american" g_ScoresBanner_Axis "mpflag_german" g_ScoresBanner_None "mpflag_none" g_ScoresBanner_Spectators "mpflag_spectator" g_smoothClients "1" g_speed "190" g_synchronousClients "0" g_TeamColor_Allies "0.25098 0.74902 0.25098 0" g_TeamColor_Axis "0.6 0.6 0.6 0" g_TeamName_Allies "MPUI_AMERICAN" g_TeamName_Axis "MPUI_GERMAN" A g_useGear "1" A C g_useholdspawndelay "1" g_useholdtime "0" A g_voiceChatTalkingDuration "500" A g_voteAbstainWeight "0.5" g_weaponAmmoPools "0" R gamedate "Oct 6 2005" S R gamename "Call of Duty 2" L gfx_driver "d3d" A hud_deathQuoteFadeTime "1000" A hud_enable "1" A hud_fade_ammodisplay "3" A hud_fade_compass "8" A hud_fade_healthbar "2" A hud_fade_offhand "3" A hud_fade_stance "1.7" A hud_fadeout_speed "0.1" A hud_flash_period_offhand "0.5" A hud_flash_time_offhand "2" A hud_health_pulserate_critical "0.5" A hud_health_pulserate_injured "1" A hud_health_startpulse_critical "0.33" A hud_health_startpulse_injured "1" C hud_healthOverlay_phaseEnd_pulseDuration "700" C hud_healthOverlay_phaseEnd_toAlpha "0" C hud_healthOverlay_phaseOne_pulseDuration "150" C hud_healthOverlay_phaseThree_pulseDuration "400" C hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6" C hud_healthOverlay_phaseTwo_pulseDuration "320" C hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7" C hud_healthOverlay_pulseStart "0.35" C hud_healthOverlay_regenPauseTime "5000" AL in_mouse "1" C inertiaAngle "0" C inertiaDebug "0" C inertiaMax "50" A input_viewSensitivity "1" C jump_height "39" C jump_ladderPushVel "128" C jump_slowdownEnable "1" C jump_spreadAdd "64" C jump_stepSize "18" AL loc_forceEnglish "0" AL loc_language "0" L loc_translate "1" loc_warnings "0" loc_warningsAsErrors "0" logfile "2" A m_filter "1" A m_forward "0.25" A m_pitch "-0.022" A m_side "0.25" A m_yaw "0.022" C mantle_check_angle "60" C mantle_check_radius "0.1" C mantle_check_range "20" C mantle_debug "0" C mantle_enable "1" C mantle_view_yawcap "60" S R mapname "mp_burgundy" A mis_01 "1" A mis_02 "0" A mis_03 "0" A mis_04 "0" A mis_05 "0" A mis_06 "0" A mis_07 "0" A mis_08 "0" A mis_09 "0" A mis_10 "0" A mis_difficulty "0000000000000000000000000000000000000000000000000 0" A mis_none "0" A monkeytoy "0" AL mss_3d_provider "Miles Fast 2D Positional Audio" A mss_khz "44" L mss_q3fs "1" U A name "^3Rudedog^2FPSadmin.com" L net_ip "localhost" net_lanauthorize "0" AL net_noipx "0" AL net_noudp "0" L net_port "28960" net_profile "0" net_showprofile "0" AL net_socksEnabled "0" AL net_socksPassword "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksUsername "" nextdemo "" nextmap "map_restart" packetDebug "0" U password "" C player_adsExitDelay "0" C player_backSpeedScale "0.7" C player_breath_fire_delay "0" C player_breath_gasp_lerp "6" C player_breath_gasp_scale "4.5" C player_breath_gasp_time "1" C player_breath_hold_lerp "4" C player_breath_hold_time "4.5" C player_breath_snd_delay "1" C player_breath_snd_lerp "2" C player_dmgtimer_flinchTime "500" C player_dmgtimer_maxTime "750" C player_dmgtimer_minScale "0" C player_dmgtimer_stumbleTime "500" C player_dmgtimer_timePerPoint "100" R C player_footstepsThreshhold "0" C player_meleeHeight "10" C player_meleeRange "64" C player_meleeWidth "10" R C player_moveThreshhold "10" C player_scopeExitOnDamage "0" C player_spectateSpeedScale "2" C player_strafeSpeedScale "0.8" player_toggleBinoculars "1" C player_turnAnims "0" C player_view_pitch_down "85" C player_view_pitch_up "85" S R protocol "115" A r_aaAlpha "dither (fast)" AL r_aaSamples "4" A r_anisotropy "8" AL r_aspectRatio "auto" A r_autopriority "0" C r_blur "0" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" C r_colorMap "Unchanged" C r_cosinePowerMapShift "0" r_debugEntCounts "0" C r_debugShader "none" A r_depthPrepassModels "1" AL r_displayRefresh "60 Hz" A r_distortion "1" A r_dlightLimit "8" C r_drawBModels "1" C r_drawDecals "1" C r_drawEntities "1" C r_drawPrimCap "0" C r_drawPrimFloor "0" C r_drawSModels "1" A r_drawSun "1" C r_drawWater "1" C r_drawWorld "1" C r_drawXModels "1" C r_fog "1" C r_forceLod "none" C r_fullbright "0" R AL r_fullscreen "1" A r_gamma "1" A r_glow "1" r_glowBloomCutoff "0.9" r_glowBloomDesaturation "0.75" r_glowBloomIntensity0 "1" r_glowBloomIntensity1 "1" r_glowRadius0 "5" r_glowRadius1 "12" r_glowSkyBleedIntensity0 "0.25" r_glowSkyBleedIntensity1 "0" r_gpuSync "adaptive" C r_highLodDist "-1" r_ignore "0" AL r_ignorehwgamma "0" A r_inGameVideo "1" C r_lightMap "Unchanged" r_lightTweakAmbient "0.02" r_lightTweakAmbientColor "0 0.501961 1 1" r_lightTweakDiffuseFraction "0.3" r_lightTweakSunColor "1 0.94902 0.85098 1" r_lightTweakSunDiffuseColor "0.85098 0.901961 1 1" r_lightTweakSunDirection "-45 210 0" r_lightTweakSunLight "1.5" C r_lockPvs "0" A r_lodBias "0" A r_lodScale "1" r_logFile "0" C r_lowestLodDist "-1" C r_lowLodDist "-1" C r_mediumLodDist "-1" AL r_mode "1280x1024" AL r_monitor "0" A r_multiGpu "1" C r_norefresh "0" C r_normalMap "Unchanged" r_objectiveColorDx7Max "1 0.698039 0.2 1" r_objectiveColorDx7Min "0.54902 0.380392 0 1" L r_optimize "1" L r_optimizeLightmaps "1" L r_optimizeXModels "100" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" AL r_overbrightBits "1" A r_picmip "0" A r_picmip_bump "0" A r_picmip_manual "1" A r_picmip_spec "0" A r_polygonOffsetBias "-1" A r_polygonOffsetScale "-1" A r_portalBevels "0.7" r_portalBevelsOnly "0" C r_portalFineCull "1" r_portalMinClipArea "0.02" C r_portalWalkLimit "0" r_pvsStats "0" A r_railCoreWidth "1" R r_rendererInUse "dx9" AL r_rendererPreference "none" C r_showFbColorDebug "None" C r_showFloatZDebug "0" LC r_showGroundLit "0" C r_showLightGrid "0" C r_showMissingLightGrid "0" C r_showPortals "0" C r_showSModelNames "0" C r_showSurfCounts "0" C r_showTriCounts "0" C r_showTris "0" C r_showVertCounts "0" C r_singleCell "0" r_skinCache "1" C r_skipBackEnd "0" C r_skipPvs "0" r_smc_enable "1" C r_specularColorScale "1" C r_specularMap "Unchanged" r_sse_skinning "1" C r_sun_from_dvars "0" r_sun_fx_position "-45 210 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "1" r_sunblind_max_angle "14.6015" r_sunblind_max_darken "0.39834" r_sunblind_min_angle "62.4258" r_sunflare_fadein "0.2604" r_sunflare_fadeout "0.2992" r_sunflare_max_alpha "0.63276" r_sunflare_max_angle "0" r_sunflare_max_size "1213.5" r_sunflare_min_angle "82.3608" r_sunflare_min_size "715.6" r_sunflare_shader "sun_flare_beltot" r_sunglare_fadein "0.7758" r_sunglare_fadeout "3" r_sunglare_max_angle "5.7933" r_sunglare_max_lighten "0.42271" r_sunglare_min_angle "20.7108" r_sunsprite_shader "sun_toujane" r_sunsprite_size "28.8433" AL r_swapInterval "0" r_testFill "0" L r_testFillEnable "0" r_testTransform "0" A r_textureMode "bilinear" L r_vc_makelog "0" r_vc_showlog "0" C r_xdebug "" C r_zfar "0" A r_zFeather "1" C r_znear "4" C r_znear_depthhack "0.1" U A rate "25000" rcon_password "" A safeArea_horizontal "0.85" A safeArea_vertical "0.85" C sc_blur "2" C sc_count "24" C sc_debugCasterCount "24" C sc_debugReceiverCount "24" A sc_enable "1" C sc_fadeRange "0.25" C sc_length "400" C sc_offscreenCasterLodBias "0" C sc_offscreenCasterLodScale "20" C sc_shadowInRate "2" C sc_shadowOutRate "5" C sc_showDebug "0" C sc_showOverlay "0" C sc_wantCount "12" C sc_wantCountMargin "1" A scr_88ridge_fast "0" A scr_88ridge_fxlevel "2" scr_allow_bar "1" scr_allow_bren "1" scr_allow_enfield "1" scr_allow_enfieldsniper "1" scr_allow_fraggrenades "1" scr_allow_g43 "1" scr_allow_greasegun "1" scr_allow_kar98k "1" scr_allow_kar98ksniper "1" scr_allow_m1carbine "1" scr_allow_m1garand "1" scr_allow_mp40 "1" scr_allow_mp44 "1" scr_allow_nagant "1" scr_allow_nagantsniper "1" scr_allow_pps42 "1" scr_allow_ppsh "1" scr_allow_shotgun "1" scr_allow_smokegrenades "1" scr_allow_springfield "1" scr_allow_sten "1" scr_allow_svt40 "1" scr_allow_thompson "1" scr_ctf_scorelimit "5" scr_ctf_timelimit "30" A scr_demolition_fast "0" scr_dm_scorelimit "50" scr_dm_timelimit "30" scr_drawfriend "1" A scr_duhoc_assault_drones "2" A scr_duhoc_assault_fast "0" A scr_duhoc_defend_fast "0" A scr_elalamein_fxlevel "2" scr_forcerespawn "1" S scr_friendlyfire "0" A scr_hill400defend_minspec "0" scr_hq_scorelimit "600" scr_hq_timelimit "30" S scr_killcam "1" A scr_moscow_drones "0" A scr_moscow_fx "0" scr_motd "" A scr_rhine_fast "0" scr_sd_bombtimer "60" scr_sd_graceperiod "15" scr_sd_roundlength "4" scr_sd_roundlimit "0" scr_sd_scorelimit "10" scr_sd_timelimit "0" A scr_silotown_minspec "0" scr_spectateenemy "0" scr_spectatefree "0" scr_tdm_scorelimit "300" scr_tdm_timelimit "30" scr_teambalance "0" A scr_toujane_ride_fast "1" A sensitivity "5" A server1 "" A server10 "" A server11 "" A server12 "" A server13 "" A server14 "" A server15 "" A server16 "" A server2 "" A server3 "" A server4 "" A server5 "" A server6 "" A server7 "" A server8 "" A server9 "" S R shortversion "1.0" showdrop "0" showpackets "0" U A snaps "20" AL snd_bits "16" C snd_enable2D "1" C snd_enable3D "1" C snd_enableReverb "1" C snd_enableStream "1" A snd_errorOnMissing "0" AL snd_khz "44" A C snd_slaveFadeTime "500" AL snd_stereo "1" A snd_touchStreamFilesonload "0" A snd_volume "1" C stopspeed "100" S sv_allowAnonymous "0" A sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" RI sv_cheats "0" sv_debugRate "0" sv_debugReliableCmds "0" sv_disableClientConsole "0" S A sv_floodProtect "1" sv_fps "20" S A sv_hostname "fpsadmin test" R sv_iwdNames "iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00" R sv_iwds "-1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 -1085686032 -2025394354 178615151 " S sv_keywords "" sv_kickBanTime "300" A sv_lastSaveGame "players/RudeDog/save\autosave/moscow.svg" S R sv_mapname "" sv_mapRotation "" sv_mapRotationCurrent "" S AL sv_maxclients "20" S A sv_maxPing "0" S A sv_maxRate "0" S A sv_minPing "0" sv_packet_info "0" sv_padPackets "0" R sv_paused "0" S sv_privateClients "0" sv_privatePassword "" S sv_pure "1" A sv_reconnectlimit "3" R sv_referencedIwdNames "main/iw_14 main/iw_13 main/iw_12 main/iw_11 main/iw_10 main/iw_09 main/iw_08 main/iw_07 main/iw_06 main/iw_05 main/iw_04 main/iw_03 main/iw_00 main/localized_english_iw10" R sv_referencedIwds "-1449716526 780394069 -1333623355 -1980843666 1334775335 -621896007 1101180720 1046874969 1053665859 1842349204 -1652414412 1659111092 178615151 -585890907 " R sv_running "1" R sv_serverid "16" sv_showAverageBPS "0" sv_showCommands "0" sv_timeout "240" S A sv_voice "0" sv_voiceQuality "1" sv_zombietime "2" IA sys_configSum "128026549" IA sys_cpuGHz "2.41237" IA sys_gpu "NVIDIA GeForce 7800 GTX" sys_SSE "1" IA sys_sysMB "1024" A takeCoverWarnings "10" C timescale "1" ui_allow_bar "1" ui_allow_bren "1" ui_allow_enfield "1" ui_allow_enfieldsniper "1" ui_allow_fraggrenades "1" ui_allow_g43 "1" ui_allow_greasegun "1" ui_allow_kar98k "1" ui_allow_kar98ksniper "1" ui_allow_m1carbine "1" ui_allow_m1garand "1" ui_allow_mp40 "1" ui_allow_mp44 "1" ui_allow_nagant "1" ui_allow_nagantsniper "1" ui_allow_pps42 "1" ui_allow_ppsh "1" ui_allow_shotgun "1" ui_allow_smokegrenades "1" ui_allow_sniperrifles "1" ui_allow_springfield "1" ui_allow_sten "1" ui_allow_svt40 "1" ui_allow_thompson "1" ui_allow_weaponchange "1" ui_allowvote "1" ui_background "background_american_w" ui_background_gradient_show "0" A ui_bigFont "0.4" A ui_browserFriendlyfire "-1" A ui_browserKillcam "-1" A ui_browserMod "-1" A ui_browserShowDedicated "0" A ui_browserShowEmpty "1" A ui_browserShowFull "1" A ui_browserShowNoPassword "1" A ui_browserShowPassword "0" A ui_browserShowPure "1" ui_ctf_scorelimit "5" ui_ctf_timelimit "30" A ui_currentMap "2" A ui_currentNetMap "2" A ui_dedicated "0" A ui_extraBigFont "0.55" ui_friendlyfire "0" A ui_gametype "3" ui_hostname "fpsadmin test" A ui_joinGametype "0" ui_logo_show "1" ui_mapname "random" ui_motd "" A ui_mousePitch "1" R ui_multiplayer "1" A ui_netGametype "0" A ui_netGametypeName "ctf" A ui_netSource "1" ui_playerProfileAlreadyChosen "0" R ui_playerProfileCount "1" ui_playerProfileNameNew "" R ui_playerProfileSelected "" ui_separator_show "1" A ui_serverStatusTimeOut "7000" A ui_smallFont "0.25" ui_version_show "1" R version "CoD2 MP 1.0 build crc6_v1 Thu Oct 06 2005 07:13:42PM win-x86" A vid_xpos "3" A vid_ypos "22" C viewlog "0" A voice_deadChat "0" A voice_global "0" A voice_localEcho "0" A winvoice_mic_mute "1" A winvoice_mic_reclevel "65535" A winvoice_mic_scaler "1" A winvoice_save_voice "0" 795 total dvars
  10. 就是下载太慢了,还得两天。
  11. 先把地图隔断,假设分为两部分A,B,A部分复生点01-16,B部分复生点17-32,在地图胜负条件处做一个判断,指针指向两部分复生点中一个。
  12. 广为关注的国内游戏行业年度盛事2005年度ChinaJoy展会优秀游戏评选大赛“金翎奖”颁奖典礼今晚在京隆重举行。美国艺电EA独占鳌头,4款单机游戏从参赛的217款游戏中脱颖而出,连下四城,几乎占据2个单机类游戏共10个奖项中的半壁江山...... 阅读全文请点击 这里 。
  13. 众望所归,美国艺电EA再度荣膺2005 China Joy 4项游戏大奖 (2005年10月27日)广为关注的国内游戏行业年度盛事2005年度ChinaJoy展会优秀游戏评选大赛“金翎奖”颁奖典礼今晚在京隆重举行。美国艺电EA独占鳌头,4款单机游戏从参赛的217款游戏中脱颖而出,连下四城,几乎占据2个单机类游戏共10个奖项中的半壁江山。其中,《FIFA 2006》,《NBA 2006》荣膺“玩家最喜爱的PC单机游戏”金翎奖;《哈利波特与火焰杯》(Harry Potter Goblets of Fire)、《老虎伍兹职业高尔夫巡回赛2006》 (Tiger Woods PGA Tour 2006)获得“玩家最期待的PC单机游戏”金翎奖。此外,《哈利波特与火焰杯》游戏的震撼宣传片也在颁奖典礼现场首次与中国的公众和媒体见面,让到场玩家和媒体先睹为快,率先感受该款游戏的神奇魅力。 一直以来,美国艺电(Electronic Arts,以下简称EA)出品的FIFA 、NBA 、老虎伍兹职业高尔夫巡回赛(Tiger Woods PGA Tour)等系列的各项表现,均分别代表了发行时此类游戏的最高标准,EA精心再现球员的动作、体现真实赛场气氛,其劲爆的音乐、逼真的图像、完全的授权,处处体现出EA的强大制作实力和技术水平。 而对于全球书迷、影迷和游戏迷们都非常熟悉的《哈利波特》(Harry Potter)系列来讲,EA获得华纳兄弟互动娱乐公司(Warner Bros. Interactive Entertainment)授权,基于电影场景基础,带来电影中宏大神密的场景和魔法,以及逼真的人物造型,玩家可亲自参与故事发展,与电影内容互为补充,更为完整地带书迷影迷进入一个立体的魔法世界。《哈利波特与火焰杯》的英文版游戏更将于11月和华纳兄弟影业(Warner Bros. Pictures)根据J.K.罗林第四部哈利波特小说拍摄的电影《哈里波特与火焰杯》在全球范围同步发售。在游戏中,游戏玩家将体验到电影中的惊悚时刻,并和其他两位朋友合作通过终极的魔法考验。 EA长期以来始终致力于国内的游戏市场的开发和拓展,至今已引进诸多全球最为流行的EA经典游戏系列,其中包括已有多年历史的FIFA、NBA系列,《极品飞车》系列、《模拟人生》系列、《模拟城市》系列、《荣誉勋章》系列等等。EA更积极参与China Joy展览等业界活动,与国内同行和政府主管部门积极交流。正如EA全球发行业务副总裁Erick Hachenburg先生所说:“EA非常重视中国这一个最为重要的游戏市场。我们不但要引进EA最好的游戏,更要引进EA在全球的成功经验和世界级的顶尖技术,积极促进中国游戏行业的蓬勃和发展。” 关于 Electronic Arts 总部设在加州雷德伍德市的Electronic Arts Inc. (EA),是世界最大的互动娱乐游戏软件开发公司。成立于1982的EA 2004年财政年度的总收入为29.6亿美元。EA公司在世界范围内开发、出版发行和推动供电子游戏主机、个人电脑和互联网使用的互动软件。EA的主页和在线游戏网址为 www.ea.com.cn。更多有关EA产品和媒体介绍全文的信息可以在http://info.ea.com上找到。
  14. 文件名称: Battlefield2 V1.03 [1.1.2551] Linux 主机端 上传会员: S-22 文件描述: 战地风云2 V1.03 [1.1.2551] Linux 主机端软件。 下载页面: Battlefield2 V1.03 [1.1.2551] Linux 主机端
  15. 文件名称: Battlefield2 V1.03 [1.1.2551] Win32 主机端 上传会员: S-22 文件描述: 战地风云2 V1.03 [1.1.2551] Windows 主机端软件。 下载页面: Battlefield2 V1.03 [1.1.2551] Win32 主机端
  16. 文件名称: Battlefield2 V1.03 [1.1.2551] 客户端升级补丁 上传会员: S-22 文件描述: 战地风云2 V1.03 客户端升级补丁。 下载页面: Battlefield2 V1.03 [1.1.2551] 客户端升级补丁
  17. 没啥可惜的,都在 这里 。

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Chrome(安卓)
  1. 点击地址栏旁边的锁形图标。
  2. 点击 权限 → 通知
  3. 根据需要调整通知设置。
Chrome(桌面)
  1. 点击地址栏中的锁形图标。
  2. 选择 网站设置
  3. 找到 通知,然后根据需要调整设置。