由 moh8888 发表的全部内容
- lazer
- [模组] 手枪MOD(非SERVER-SIDE)
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moh888 幫幫忙
最简单可由以下几个步骤实现: 1.设定触发区域 2.按射击键的结果是显出这条光线,要确定起点和终点 3.这条光线消失 难度不大,有时间的话,俺可搞一搞....
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moh888 幫幫忙
俺只有这个,要的话可上传(SERVER_SIDE) 按射击键要有类似救人MOD的光线不难, 参照救人MOD的按USE键出光线改成按射击键其它的删掉就可....
- 手枪MOD(非SERVER-SIDE)
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[模组] 手枪MOD(非SERVER-SIDE)
文件名称: 手枪MOD(非SERVER-SIDE) 上传会员: moh8888 上传时间: 2007年07月08日 13:46 存放位置: 游戏模组 Game Mods 用尽子弹换子弹匣时,一个动作.... 点击这里下载文件
- colt45
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MOHAA server 的槍攻擊力
最简单的PK3打包方法 1.去下载区下任何一个(上传的都是压缩后的)文件, 解压后拖出pk3文件(有PK3的后缀) 2.再解压打开PK3的内容且不拖出,这里你可 看到PK3内的文件夹, 3.将你要打包的文件拖入,再将原来的PK3内别的文件删掉即可 4.将原来的起名的PK3改成你的理解名字就可以了
- MOHAA server 的槍攻擊力
- SUPER
- gun
- SUPER
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MOHAA server 的槍攻擊力
位置在安装的MOHAA的硬盘内,俺是C盘用解压软件打开 C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 内是武器的路经 德军 c:\Program Files\EA GAMES\MOHAA\main\models\weapons\bar.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\bazooka.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\colt45.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\kar98.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\KAR98sniper.tik 盟军 C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m1_garand.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m2frag_grenade_base.txt C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m2frag_grenade.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m2frag_grenade_sp.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m2frag_grenade_sp_start.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\mp40.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\mp44.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\p38.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\panzerschreck.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\shotgun.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\silencedpistol.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\springfield.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\static_KAR98.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\steilhandgranate.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\steilhandgranate_base.txt C:\Program Files\EA GAMES\MOHAA\main\models\weapons\steilhandgranate_start.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\thompsonsmg.tik 如盟军的m1_garand.tik C:\Program Files\EA GAMES\MOHAA\main\models\weapons\m1_garand.tik 将它拖出来 m1_garand.tik用记事本打开后找到相应的代码改后保存 自建文件夹起名models 自建文件夹起名weapons 再将改后的m1_garand.tik放入models\weapons\内既可 将models直接放到V0.9-SEVER的main内或打包成ZZZZ.PK3放到main均可 参考 http://www.fpschina.com/index.php?showtopic=2857 SORRY,最近较忙,没来及回...
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所有武器PK3
- 77 下载
网上找的,刚看了一下,这个PK3内文件weapon_give_take.crp可改成 任选武器的PK3 这是原稿 while(1) { for(local.i=1;local.i<=$player.size;local.i++) { if($player[local.i].done == NIL) { $player takeall //加入这一代码所有的人会没武器,然后再给.... if($player[local.i].dmteam == axis)//假如人物是德军 { $player[local.i] give models/weapons/kar98sniper.tik//给这个人kar98sniper武器.... $player[local.i] give models/weapons/kar98.tik //以下是德军的武器名称 $player[local.i] give models/weapons/mp44.tik //假如不想给德军mp44.将这整条代码删掉或前面加 "//" $player[local.i] give models/weapons/panzerschreck.tik $player[local.i] give models/weapons/shotgun.tik $player[local.i] give models/weapons/steilhandgranate.tik $player[local.i] give models/weapons/p38.tik $player[local.i] give models/weapons/mp40.tik $player[local.i] thread death } else if($player[local.i].dmteam == allies)//假如人物是盟军 { $player[local.i] give models/weapons/springfield.tik//以下是盟军的武器名称 $player[local.i] give models/weapons/bar.tik $player[local.i] give models/weapons/bazooka.tik $player[local.i] give models/weapons/m1_garand.tik $player[local.i] give models/weapons/shotgun.tik $player[local.i] give models/weapons/m2frag_grenade.tik $player[local.i] give models/weapons/colt45.tik $player[local.i] give models/weapons/thompsonsmg.tik $player[local.i] thread death } } } wait 1 } end death: local.spec = 1 while(local.spec) { if(self == NULL) local.spec = 0 else { if!(isalive self || self.dmteam == spectator) { self.done = NIL local.spec = 0 } } wait 1 } end -
[模组] 所有武器PK3
文件名称: 所有武器PK3 上传会员: moh8888 上传时间: 4 May 2007 存放位置: 游戏模组 Game Mods 网上找的,刚看了一下,这个PK3内文件weapon_give_take.crp可改成 任选武器的PK3 这是原稿 代码while(1) { for(local.i=1;local.i<=$player.size;local.i++) { if($player[local.i].done == NIL) { $player takeall //加入这一代码所有的人会没武器,然后再给.... if($player[local.i].dmteam == axis)//假如人物是德军 { $player[local.i] give models/weapons/kar98sniper.tik//给这个人kar98sniper武器.... $player[local.i] give models/weapons/kar98.tik //以下是德军的武器名称 $player[local.i] give models/weapons/mp44.tik //假如不想给德军mp44.将这整条代码删掉或前面加 "//" $player[local.i] give models/weapons/panzerschreck.tik $player[local.i] give models/weapons/shotgun.tik $player[local.i] give models/weapons/steilhandgranate.tik $player[local.i] give models/weapons/p38.tik $player[local.i] give models/weapons/mp40.tik $player[local.i] thread death } else if($player[local.i].dmteam == allies)//假如人物是盟军 { $player[local.i] give models/weapons/springfield.tik//以下是盟军的武器名称 $player[local.i] give models/weapons/bar.tik $player[local.i] give models/weapons/bazooka.tik $player[local.i] give models/weapons/m1_garand.tik $player[local.i] give models/weapons/shotgun.tik $player[local.i] give models/weapons/m2frag_grenade.tik $player[local.i] give models/weapons/colt45.tik $player[local.i] give models/weapons/thompsonsmg.tik $player[local.i] thread death } } } wait 1 } end death: local.spec = 1 while(local.spec) { if(self == NULL) local.spec = 0 else { if!(isalive self || self.dmteam == spectator) { self.done = NIL local.spec = 0 } } wait 1 } end 点击这里下载文件
- 有没有可以强制游戏双方人数的补丁
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各位大哥帮帮忙吧,都进来看看
安装的MAH里缺声音文件,没有完全安装或版本的问题......声音一般是WAV格式,既便上传容量也太大了, 不如再找个版本试试.... 另:近期有个推荐的声音PK3(86M)文在坛上,可下了看看...
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有没有可以强制游戏双方人数的补丁
试一下吧,不好说行不行..... http://z21.zupload.com/download.php?file=g...;filepath=30272
- 有没有可以强制游戏双方人数的补丁
- 補丁
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disablespawn or enablespawn
这个应理解为可以出生和不可以出生 $axis1 disablespawn $axis2 disablespawn $axis3 disablespawn $axis1 不可出生 $axis4 enablespawn $axis5 enablespawn $axis6 enablespawn $axis4 可出生
- 能够
- 旋转
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MOVE
$th movesouth 300 $th moveup 300 $th movedown 300 $th moveto $th1.origin $th moveto ( XYZ) 这是运动的几种表示方法 --------------------------- $th movesouth $th moveup 300 $th movedown 300 这3种运动的准确性不如最后2行准确
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颜色
local.light = spawn script_model local.light model "fx_dummy.tik" local.light.origin = ( 0 0 0 ) local.light light 1 1 1 100 // last number is how big it is, ( 1 1 1 is white light). __________________ static/corona_reg.tik First one is Red 1.00 0.00 0.00 1.00 = 100% Red Second is Green 0.00 1.00 0.00 1.00 = 100% Green Third is Blue 0.00 0.00 1.00 1.00 = 100% Blue