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moh8888

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由 moh8888 发表的全部内容

  1. moh8888 发表 1 则博客文章 于 88 station
    1:1顾名思义就是1对1的MOD 这只是构思 当然,双方的人物是由电脑来抽取, 死掉的不能再上,赢的继续在与对 方下一个比.....其余观战(没有武器} 模式为: 1.比手枪 2.步枪 3.机枪 4,火箭筒.... 5.TANK 6.飞机 7.夺旗 8.爬梯子 9.安雷 10变狗咬... 11....(还没想呢..) 准备搞上50个小MOD 本构想起源任天堂NDSL触摸玛丽.... 程序编写设想80%,还没动手,预想 完成时间5月
  2. TRY IT -------------------- 加在.SCR中 thread weapons weapons: while(1) { for(local.dude=1;local.dude <= $player.size;local.dude++) { $player[local.dude] takeall $player[local.dude] give models/weapons/silencedpistol.tik $player[local.dude] ammo pistol -99 } wait 1 } end[/code]
  3. 呵呵,还挺急的,俺在班上试不了.... 这个应是无声手枪的路经 models/weapons/silencedpistol.tik 有空作一个PK3
  4. 那个无声手枪是调不出来的,只能是在图中加上,然后去检或用程序实现 瞬间移动在顶置的文内有介绍加法,光球只是让玩家好找一点罢了(可看一下组成光球字的广告PK3)
    • 75 下载
    SERVER-SIDE 可驾驶的JEEP,驾车时没有武器,就象COD3一样,射击就是射击,驾驶就是驾驶.... 按鼠标左键是后视...呵呵,有点象驾车比赛... 它是DM5图的JEEP 需解压
  5. 文件名称: 可驾驶的JEEP---PK3 上传会员: moh8888 上传时间: 26 Feb 2007 最后更新: 26 Feb 2007 存放位置: 游戏模组 Game Mods SERVER-SIDE 可驾驶的JEEP,驾车时没有武器,就象COD3一样,射击就是射击,驾驶就是驾驶.... 按鼠标左键是后视...呵呵,有点象驾车比赛... 它是DM5图的JEEP 需解压 点击这里下载文件
  6. 文件名称: 蜘蛛侠和超人皮肤PK3 上传会员: moh8888 上传时间: 26 Feb 2007 最后更新: 6 Nov 2008 存放位置: 游戏模组 Game Mods 非SERVER-SIDE 点击这里下载文件
  7. 呵呵.可改呀,原来俺那个DM5就是胜方可屠杀对方一分钟.... 有好的特別東東构思吗?
  8. 战领模式介绍 方法: 1.文字提示要占领的房间或地面 2.双方要争夺此地并在此地待上10秒时记一分 3.当右上角的占领图标不再闪烁时,会换个占领地方 4.那队先得15分胜换图 TEST中....
  9. moh8888 发表 1 则博客文章 于 88 station
    早在去年就搞了DM4的占领旅馆的顶层待10秒后加一分,只要得分>对 方5分后就胜的MOD,不巧网上看到现成的相似的PK3,稍加改动..呵呵 成了这个样子.... 方法: 1.文字提示要占领的房间或地面 2.双方要争夺此地并在此地待上10秒时记一分 3.当右上角的占领图标不再闪烁时,会换个占领地方 4.那队先得15分胜换图 TEST中....
  10. moh8888 发表 1 则博客文章 于 88 station
    刚改完完驾驶JEEP的程序,它是由原驾驶员 无伤害驾驶变为有有伤害驾驶,且车是可摧 毁的,由此而来产生一个保护车队的MOD,它 不同原编写的安5个雷炸车队MOD...呵呵,慢慢来, 先TEST一下JEEP程序完善一下..................
  11. mohaa/main/global/jeep.scr main local.model local.desmodel local.origin local.angles local.health: local.vehicle = spawn local.model local.vehicle.origin = local.origin local.vehicle.angles = local.angles local.vehicle.desmodel = local.desmodel local.vehicle.health = local.health local.vehicle.gun = local.vehicle queryturretslotentity 0 local.vehicle thread resetvehicle local.vehicle thread vehicledamage local.vehicle thread vehicledeath if(local.vehicle.gun != NIL) local.vehicle.gun remove local.master = spawn scriptmaster local.master aliascache sdkfz_snd_idle sound/vehicle/veh_track_idle.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_run sound/vehicle/veh_track_move.wav soundparms 1.5 0.0 1.0 0.0 1000 6000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_idle sound/vehicle/veh_track_on.wav soundparms 1.5 0.0 1.0 0.0 1000 5000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_revup sound/vehicle/veh_track_revup.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_revdown sound/vehicle/veh_track_revdown.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_shift1 sound/vehicle/veh_track_shiftin.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_shift2 sound/vehicle/veh_track_shiftout.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_on sound/vehicle/veh_track_on.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_start sound/vehicle/veh_track_on.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_off sound/vehicle/veh_track_off.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_snd_stop sound/vehicle/veh_track_off.wav soundparms 1.5 0.0 1.0 0.0 1000 6000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_tread_snd_stone sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_tread_snd_wood sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache sdkfz_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_idle sound/vehicle/veh_jeep_idle.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_run sound/vehicle/veh_jeep_move.wav soundparms 0.8 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_revup sound/vehicle/veh_jeep_start.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_revdown sound/vehicle/veh_jeep_revdown.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_shift1 sound/vehicle/veh_jeep_shiftin.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_shift2 sound/vehicle/veh_jeep_shiftout.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_on sound/vehicle/veh_jeep_start.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_start sound/vehicle/veh_jeep_on.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_off sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_stop sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_snd_doorclose sound/mechanics/DoorJeepClose_02.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_tread_snd_stone sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_tread_snd_wood sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache jeep_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 2.8 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_idle sound/vehicle/veh_jeep_idle.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_run sound/vehicle/veh_jeep_move.wav soundparms 0.8 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_revup sound/vehicle/veh_jeep_start.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_revdown sound/vehicle/veh_jeep_revdown.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_shift1 sound/vehicle/veh_jeep_shiftin.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_shift2 sound/vehicle/veh_jeep_shiftout.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_on sound/vehicle/veh_jeep_start.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_start sound/vehicle/veh_jeep_on.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_off sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_stop sound/vehicle/veh_jeep_off.wav soundparms 1.5 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache snd_doorclose sound/mechanics/DoorJeepClose_02.wav soundparms 1.2 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache tread_snd_stone sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache tread_snd_wood sound/vehicle/veh_tread_grass.wav soundparms 0.28 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 2.8 0.0 1.0 0.0 800 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_idle sound/vehicle/veh_truck_idle.wav soundparms 0.7 0.0 1.0 0.0 300 7000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_run sound/vehicle/veh_truck_move.wav soundparms 1.2 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_revup sound/vehicle/veh_truck_revup.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_revdown sound/vehicle/veh_truck_revdown.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_shift1 sound/vehicle/veh_truck_shiftin.wav soundparms 1.0 0.0 1.0 0.0 200 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_shift2 sound/vehicle/veh_truck_shiftout.wav soundparms 1.0 0.0 1.0 0.0 200 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_on sound/vehicle/veh_truck_on.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_start sound/vehicle/veh_truck_on.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_off sound/vehicle/veh_truck_off.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_stop sound/vehicle/veh_truck_off.wav soundparms 1.0 0.0 1.0 0.0 100 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_tread_snd_stone sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_tread_snd_wood sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 600 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_doorclose sound/mechanics/DoorJeepClose_02.wav soundparms 1.0 0.0 1.0 0.0 400 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache opeltruck_snd_dooropen sound/mechanics/DoorJeepOpen_01.wav soundparms 1.0 0.0 1.0 0.0 400 4000 auto loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache explode_truck1 sound/weapons/explo/Explo_MetalMed1.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache explode_truck2 sound/weapons/explo/Explo_MetalMed2.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache explode_truck3 sound/weapons/explo/Explo_MetalMed3.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache explode_truck4 sound/weapons/explo/Explo_MetalMed4.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" local.master aliascache explode_truck5 sound/weapons/explo/Explo_MetalMed5.wav soundparms 1.2 0.2 0.8 0.2 1500 8000 weapon loaded maps "0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z" end resetvehicle: local.trig = spawn trigger_useonce local.trig.origin = self.origin local.trig glue self local.trig setsize ( -100 -100 -5 ) ( 100 100 100 ) local.trig waittill trigger thread playergetin end playergetin: self.driver = parm.other local.team = self.driver.dmteam self.driver safeholster 1 wait 1 self.driver hide self.driver nodamage self.driver notsolid self attachdriverslot 0 self.driver while(self.driver != NIL) { self.driver.viewangles = self.angles + ( 10 0 0 ) if(self.driver.fireheld) self.driver.viewangles = self.angles + ( 10 180 0 ) if(self.driver.useheld) { while(self.driver.useheld) { self.driver.viewangles = self.angles + ( 10 0 0 ) waitframe } self.driver show self.driver solid self.driver takedamage self detachdriverslot 0 self.driver self.driver.origin = self.origin + ( 0 0 150 ) self.driver.viewangles = (self.driver.viewangles[0] self.driver.viewangles[1] 0) self.driver = NIL thread resetvehicle } if(self.driver.dmteam == spectator) { local.vehicle = spawn self.model local.vehicle.origin = self.origin local.vehicle.angles = self.angles local.vehicle.desmodel = self.desmodel local.vehicle.health = self.health local.vehicle.gun = local.vehicle queryturretslotentity 0 local.vehicle.gun remove local.vehicle thread resetvehicle local.vehicle thread vehicledamage local.vehicle thread vehicledeath self detachdriverslot 0 self.driver self.driver = NIL self remove } if(self.driver.dmteam != local.team) { local.vehicle = spawn self.model local.vehicle.origin = self.origin local.vehicle.angles = self.angles local.vehicle.desmodel = self.desmodel local.vehicle.health = self.health local.vehicle.gun = local.vehicle queryturretslotentity 0 local.vehicle.gun remove local.vehicle thread resetvehicle local.vehicle thread vehicledamage local.vehicle thread vehicledeath self detachdriverslot 0 self.driver self.driver stufftext "reconnect" self.driver = NIL self remove } waitframe } end vehicledamage: while(isalive self) { local.previoushealth = self.health if (self.health < local.previoushealth) { self playsound damage_tank exec global/earthquake.scr .2 4 0 0 } waitframe } end vehicledeath: self waittill death self playsound explode_tank local.desvehicle = spawn script_model local.desvehicle model self.desmodel local.desvehicle.origin = self.origin local.desvehicle.angles = self.angles if(self.driver != NIL) { self.driver show self.driver solid self.driver takedamage self detachdriverslot 0 self.driver self.driver volumedamage 1000 self.driver = NIL } self remove local.boom = spawn script_model local.boom model emitters/explosion_tank.tik local.boom.origin = local.desvehicle.origin local.boom.angles = local.desvehicle.angles local.boom anim start radiusdamage local.boom.origin 640 384 waitframe local.boom remove[/code] mohdm5.scr [code]// SNOWY PARK // ARCHITECTURE: NED // SCRIPTING: NED main: // set scoreboard messages setcvar "g_obj_alliedtext1" "Snowy Park" setcvar "g_obj_alliedtext2" "Drivable Vehicles" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "use e" setcvar "g_obj_axistext2" "drive" setcvar "g_obj_axistext3" "88" setcvar "g_scoreboardpic" "mohdm5" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread level waitTill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr level.script = maps/dm/mohdm5.scr exec global/ambient.scr mohdm5 level waittill spawn exec global/jeep.scr vehicles/jeep_bench.tik fx/dummy.tik ( 4950 -4650 112.13 ) ( 0 180 0 ) 2500 snow: wait 1 level.rain_speed = "32" level.rain_speed_vary = "16" level.rain_length = "2" level.rain_width = "1" level.rain_density = ".2" level.rain_slant = "250" level.rain_min_dist = "1800" //level.rain_min_dist = "512" level.rain_numshaders = 12 level.rain_shader = "textures/snow0" end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end mohaa/models/vehicles/jeep_bench.tik TIKI setup { //scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's scale 1.33 // Convert from inches to game units path models/vehicles/jeep skelmodel jeep_bench.skd surface window shader jeepwindow surface jeep2 shader jeep surface jeep3 shader jeep surface jeep4 shader jeep surface jeep5 shader jeep surface tredz shader jeeptredz surface wheelz shader jeepwheelz } init { server { //classname VehicleWheelsX4 classname drivableVehicle setsize "-120 -50 0" "100 50 60" vehicleinit jeep.tik vehiclespeed 750 vehiclemass 1500 // not used vehicletread 10 // not used vehicleradius 0.33 vehiclerollingresistance 0.5 // not used vehicledrag 0.00001 turnrate 15 vehiclebouncy 0.2 vehiclespringy 0.8 vehicleYaw -10 10 vehicleRoll -10 10 vehicleZ -5 10 mass 1500 } } animations { idle jeep_bench.skc } /*QUAKED vehicle_allied_jeep_bench (0.0 0.0 0.0) (-50 -40 0) (50 40 60) Jeep */[/code] 只要改这3个文件放到给出的目录下既可,这是初稿,有时间的话改后再传上PK3 论坛上传有问题
  12. 刚看到,上传了....好象上传功能有些问题...
  13. 俺用的是中文版,应是使用键E键
  14. 加机器狗PK3很简单,同样上传了....
  15. 关于JEEP可以驾驶和使用.30CAL和TANK的PK3 是一个PK3,只是将类型改为2罢了.. 俺早就上传过,坛上找一找.... JEEP-PK3一直有毛病就是在驾车时,人物死不了...
  16. 目前,达到这个条件EASY,....只是可玩的意义不大.... 要是搞成塔式建筑,一层一层的样子,梯子四面都有, 最顶端的塔式建筑有一面旗或什么的搞成任务版, 然后双方登塔争旗可能会吸引人吧?.............
  17. The Medal of Honor Pacific Assault™ Mod Developer's Kit (MDK) Version 1.1 EA GAMES - For Broadband Users EA GAMES - For Dial-Up Users Worth Playing Gamer's Hell GameSpot - Broadband GameSpot - Dial-Up Computergames.ro - Broadband Computergames.ro - Dial-Up MOH Files Uber Clan Games Fusion -------------------------- * http://medalofhonor.filefront.com/file/Med...opers_Kit;36704 它是80~90M大小

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