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moh8888

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  1. 俺那个小坛有介绍 main: level waittill prespawn level waittill spawn thread lift1 end lift1: local.crate = spawn script_model local.crate model "static/cratelid2.tik" local.crate.origin = ( -1164 -287 439 ) local.crate.angles = ( 0 130 0 ) while (1) { wait 5 local.crate moveUp 440 local.crate waitmove wait 4 local.crate movedown 440 local.crate waitmove } end
  2. .SCR加上 setcvar "g_gametype" "2" //TDM 将OBJ图名加在DM的顺序既可!
  3. 哈,可以,不过俺那个PK3不能外传....
  4. MOHAA单人图.SCR最简单的改动方法 偶尔一试竟然成了,这样便有了单人图.SCR的具体格式 那就是 // REMAGEN // ARCHITECTURE: STAGGER // SCRIPTING: POWZER main: //singer Maps mod by liu8888 //www.fpschina.com setcvar "g_gametype" "2" //它是TDM团队作战 setcvar "fraglimit" "0" setcvar "timelimit" "20" // set scoreboard messages setcvar "g_obj_alliedtext1" "M1L1"//这是单人图的地图名称变为M1L1 setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "88" setcvar "g_obj_axistext3" "www.fpschina.com" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread removeclass actor //移除原图中人物 thread spawns //执行出生点指令 level waittill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr level.script = maps/m1l1.scr //采用的图名,改成你要的单人图名称,这里是m1l1单人图 exec global/ambient.scr m1l1 //采用图的声音,改成你要的单人图名称,这里是m1l1单人图 thread global/door_locked.scr::lock level waittill spawn end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end spawns: //allied spawns 盟军出生点坐标"X Y Z"需要自己填,方向A local.allied = spawn info_player_allied origin "X Y Z" angle A local.allied = spawn info_player_allied origin "-331 3153 -430" angle 61 //这是举例 local.allied = spawn info_player_allied origin "X Y Z" angle A local.allied = spawn info_player_allied origin "X Y Z" angle A local.allied = spawn info_player_allied origin "X Y Z" angle A //...............设多少出生点自己定吧! //axis spawns 德军出生点坐标"X Y Z"需要自己填,方向A local.axis = spawn info_player_axis origin "X Y Z" angle A local.axis = spawn info_player_axis origin "1168 5584 -173" angle 117 //这是举例 local.axis = spawn info_player_axis origin "X Y Z" angle A local.axis = spawn info_player_axis origin "X Y Z" angle A local.axis = spawn info_player_axis origin "X Y Z" angle A //.....................设多少出生点自己定吧! end[/code] 这样就可以了,不过有的图天空的景象不存在了...呵呵!
  5. MOHAA有!早就上传了....去找吧! COD不详...
  6. 请到本坛寻找BOT(机器人mOHAA)PK3...
  7. 其实,ZB是太EASY... 只有自觉不ZB....
  8. 你那个KILL-SERVERV0.9不开了?
  9. 在单人图内设出生点如下,普通的联网图俺没有试过 //allied spawns local.allied = spawn info_player_allied origin "141 -1974 176" angle 159 local.allied = spawn info_player_allied origin "287 -1857 123" angle -164 local.allied = spawn info_player_allied origin "101 -834 -23" angle 107 local.allied = spawn info_player_allied origin "316 -761 -22" angle 83 local.allied = spawn info_player_allied origin "-335 -773 -23" angle 124 local.allied = spawn info_player_allied origin "-2012 -989 -23" angle 79 local.allied = spawn info_player_allied origin "-2266 -994 -23" angle 10 local.allied = spawn info_player_allied origin "-2542 -1080 -23" angle 23 local.allied = spawn info_player_allied origin "-1877 -976 -23" angle 64 //axis spawns local.axis = spawn info_player_axis origin "-4736 5871 -23" angle -71 local.axis = spawn info_player_axis origin "-4389 6078 -19" angle -84 local.axis = spawn info_player_axis origin "-3337 7154 38" angle -93 local.axis = spawn info_player_axis origin "-1325 7427 126" angle -99 local.axis = spawn info_player_axis origin "1741 6550 125" angle -81 local.axis = spawn info_player_axis origin "3656 2492 -23" angle 90 local.axis = spawn info_player_axis origin "3758 2935 -23" angle 149 local.axis = spawn info_player_axis origin "2701 2946 -23" angle 83 local.axis = spawn info_player_axis origin "1604 2830 -23" angle 74[/code]
  10. 也许这个能触发一下时间运行 level.dmroundlimit++
  11. moh8888 发表 1 个主题 于 硝烟里的年华
    本人在MOHAA用过.. 被打死后,人会发出惨叫.... 放在MOHAA----MAIN/下
  12. 时间方面俺没有过多的研究, 类型3和类型4不象类型2那样 右上有个时间计时器,它需另 外一人进入才计时........ 类型3交换阵地的前题之一是人物死掉,你叫它重生...呵呵... 交换阵地的前题之二是时间的循环 level.dmroundlimit = 5 //5分钟 设为类型2是不会交换阵地的
  13. moh8888 回复 avcc 的 主题 于 硝烟里的年华
    没搞过网吧,这个俺不会....有一篇打开端口的文章也许对你有帮助http://www.fpschina.com/index.php?showtopic=455
  14. 声音文件应在最上面 gateblowah:以下放在最下面 thread gateblowah放在 ////////////////////////// level waittill spawn //////////////////////////[/code] 下 level.dmrespawning = 1 ----->在.SCR中是= 0 的改过为1即可!

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