由 moh8888 发表的全部内容
- 解放MOD
- 求助:向各位战友请教个问题
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freeze-tag---pk3
v0.9 1.所有图是FT set g_extgametype ft set sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7" // load the first map map dm/mohdm1 2.设各种类型图顺序也可这样(例) // It should be 3 if the first map is a dm, tow, or lib map. // It should be 4 if the first map is an obj map. set g_gametype 3 set sv_extmaplist "dm/mohdm1,ffa dm/mohdm7 dm/mohdm2 dm/mohdm4,ft dm/mohdm6,dem dm/mohdm1,tdm dm/mohdm2 dm/mohdm3" map dm/mohdm1 这个版本还没来的及看,上传共同商讨吧
- Liberation Mod解放模式
- 解放MOD
- 请教版主
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请教版主
/////////////////////////////////////////////////////////////////////////////// level.mef_mapname = "m6l2a" level.mef_maptype = "obj" level.mef_supportedgametypes = "ffa"::"tdm"::"rbm"::"ft"::"ctf"::"ftctf" level.mef_defaultgametype = "ft" switch (waitthread global/libmef/util.scr::get_gametype) { case "ctf": case "ftctf": waitthread global/libmef/bases.scr::addbasepair "-5366 -3133 94 -40 Allied base" "658 -2211 194 172 Axis base" thread global/libmef/ctf.scr::ctf_begin break case "ft": thread global/libmef/ft.scr::ft_begin break case "rbm": thread roundbasedthread break } /////////////////////////////////////////////////////////////////////////// setcvar "g_gametype" "4"[/code] 以上删除 [code]level.dmrespawning = 1 // 1 or 0 以上改为重生
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Liberation Mod解放模式
那个是FREEZE俺已上传,是救人MOD 俺说的这个一出生全部都在笼子里,如 何出来?
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草丛伪装PK3
这个小程序是 当你碰到DM2的草丛时, 你会得到一个草丛的伪装! 它会在一定的时间内跟你走... thread camo //--------------- camo: local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -112.00 72.00 24.00 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( 147 1044 24 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -983 -952 21 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -3392 -1323 -24 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig local.camotrig = spawn trigger_multiple local.camotrig.origin = ( -3257 500 16 ) local.camotrig setsize ( -90 -90 -0 ) ( 90 90 110 ) //(south east down) (north west up) local.camotrig message "You now have equip..." local.camotrig wait 1 local.camotrig delay 0 local.camotrig setthread evolve local.camotrig targetname camotrig end evolve: local.player=parm.other if (local.player.pack == 1) { end } local.player.pack = 1 local.static = spawn script_model local.static model "static/bush_full.tik" //树丛的模型...你要什么模型都行,(比如马桶...只要S_22的物件表有就可以) local.static notsolid local.static.origin = (local.player.origin + ( 0 0 -50 )) //树丛的位置 local.static.angle = "-45" local.static targetname bush // 树丛名为bush local.static glue local.player //绑定人 wait 10 thread move wait 3 //等3秒 local.player.pack = 0 wait 5 //等5秒 $bush remove //树丛移除 goto camo end move: $bush waitmove $bush moveUP 500 $bush waitmove $bush time 3 end[/code]
- 第3视角
- Liberation Mod解放模式
- dm4
- 第3视角
- 第3视角
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人物MOD---PK3
俺也不知如何用,它有它的原理,其实这种树叶的伪装程序很早以前俺搞过,EASY下回公布。。。 敬请留意!
- 第3视角
- 第3视角
- 羊吃狼老师请进
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人物MOD---PK3
这个是从http://medalofhonor.filefront.com抓来的,没TEST 哈俺有空看看
- 人物MOD---PK3
- 羊吃狼老师请进
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mohdm2随机爆炸程序
原OBJ3板面有3段的铁丝网可删除,那是原稿的左,中,右放爆破筒的位置 其它的铁丝网看来是不能删除了.... 但也不是没有方法,俺有一种方法就是将barbwire_long.tik(大铁丝网) 全部删掉(模型内容清空),然后用小段铁丝网(模型)拼成,再放上爆破筒 即可,只是要些功夫... // Entity #120 //**************右边 { "testanim" "idle" "angles" "0 90 0" "classname" "script_model" "scale" "1.0" "model" "animate//barbwire_long.tik" "origin" "2247.53 -2496.11 -279.90" "targetname" "barbwire_right" "spawnflags" "1" } // Entity #121 //****************中间 { "targetname" "barbwire_center" "origin" "769.08 -2483.25 -279.90" "model" "animate//barbwire_long.tik" "scale" "1.0" "classname" "script_model" "angles" "0 95 0" "testanim" "idle" "spawnflags" "1" } // Entity #122 //****************左边 { "targetname" "barbwire_left" "origin" "-920.66 -2516.36 -282.76" "model" "animate//barbwire_long.tik" "scale" "1.0" "classname" "script_model" "angles" "0 85 6" "testanim" "idle" "spawnflags" "1" }[/code]
- 请教s-22 AMD处理器 liu888
- 请教s-22 AMD处理器 liu888
- 请教s-22 AMD处理器 liu888