由 moh8888 发表的全部内容
- 梯子
- 梯子
- 梯子
- 梯子
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- 梯子
- 梯子
- FREEZE-TAG----PK3(2004.11.15版本)
- 为啥我要=N久才能挤进服务器啊?
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巨多MOD和SKIN---快挑你喜欢的SKIN吧
好是好! 诸多非服务器的PK3.... 是服务器的PK3,基本上是改武器子弹的..... 技术类的网站还是少呀... 支持一下
- 求“立即复活”补丁
- 关于单机图的修改
- 关于单机图的修改
- 关于单机图的修改
- 加法 +
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关于单机图的修改
现在,俺只会水平面的固化,只是那实体是透明的, (用在俺的M212C和M212B潜艇的水面,且M212C已很大了,) 想找一种带颜色的贴图可大可小的不知有没有? 这个刚搞定可是它notsolid,不会solid(它可无限长)图 http://www.fpschina.com/index.php?showtopic=806 level.beam[0] = spawn func_beam origin ( x y z) endpoint ( a b c ) //xyx---->a b c level.beam[0] maxoffset 0 level.beam[0] tileshader "textures/general_industrial/cable_wire" level.beam[0] scale .5 level.beam[0] doactivate[/code] 要是固化了文题解决了....
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加法 +
这只是一个框架....完成4个任务盟军胜 level.numobjectives = 4 //定义任务数为4个 level.allies_obj = 0 //初始值为0 thread obj1 thread obj2 thread obj3 thread obj4 obj1: // 完成任务1...... // level.allies_obj++ //+1 thread check_endmatch end obj2: // 完成任务2...... // level.allies_obj++ //+1 thread check_endmatch end obj3: // 完成任务3...... // level.allies_obj++ //+1 thread check_endmatch end obj4: // 完成任务4...... // level.allies_obj++ //+1 thread check_endmatch end check_endmatch: if (level.allies_obj == level.numobjectives) //假如=4 teamwin allies //盟军赢 end[/code] 前提是game类型4,俺的112a,112b,113c,212b,313,412,413,612a,612b图...
- 关于单机图的修改
- 关于单机图的修改
- light
- 求“立即复活”补丁
- m211放出
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m211放出
将机枪加入M211。SCR spawn models/statweapons/mg42_gun.tik targetname "mg421" $mg421.origin = (4180 4233 223.13) $mg421.angle = -94.38 $mg421 yawCenter -90 $mg421 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg421Bipod" $mg421Bipod.origin = (4180 4233 223.13) $mg421Bipod.angles = ( 0 -94.38 0) $mg421Bipod solid spawn models/statweapons/mg42_gun.tik targetname "mg422" $mg422.origin = ( 3984 4233 223.13) $mg422.angle = -86 $mg422 yawCenter -90 $mg422 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg422Bipod" $mg422Bipod.origin = ( 3984 4233 223.13) $mg422Bipod.angles = ( 0 -86 0) $mg422Bipod solid spawn models/statweapons/mg42_gun.tik targetname "mg423" $mg423.origin = (3713 3414 0) $mg423.angle = -8.28 $mg423 yawCenter 0 $mg423 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg423Bipod" $mg423Bipod.origin = (3713 3414 0) $mg423Bipod.angles = ( 0 -8.28 0) $mg423Bipod solid spawn models/statweapons/mg42_gun.tik targetname "mg424" $mg424.origin = ( 1455 1759 682.13) $mg424.angle = -8.43 $mg424 yawCenter 0 $mg424 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg424Bipod" $mg424Bipod.origin = ( 1455 1759 682.13) $mg424Bipod.angles = ( 0 -8.43 0) $mg424Bipod solid spawn models/statweapons/mg42_gun.tik targetname "mg425" $mg425.origin = ( 1051 1488 682.13) $mg425.angle = -98 $mg425 yawCenter -90 $mg425 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg425Bipod" $mg425Bipod.origin = ( 1051 1488 682.13) $mg425Bipod.angles = ( 0 -98 0) $mg425Bipod solid spawn models/statweapons/mg42_gun.tik targetname "mg426" $mg426.origin = ( 283 1488 682.13) $mg426.angle = -98 $mg426 yawCenter -90 $mg426 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg426Bipod" $mg426Bipod.origin = ( 283 1488 682.13) $mg426Bipod.angles = ( 0 -98 0) $mg426Bipod solid spawn models/statweapons/mg42_gun.tik targetname "mg427" $mg427.origin = ( 3913 4568 223.13) $mg427.angle = -180 $mg427 yawCenter -180 $mg427 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg427Bipod" $mg427Bipod.origin = ( 3913 4568 223.13) $mg427Bipod.angles = ( 0 -180 0) $mg427Bipod solid spawn models/statweapons/mg42_gun.tik targetname "mg428" $mg428.origin = ( 3913 4369 223.13) $mg428.angle = -180 $mg428 yawCenter -180 $mg428 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg428Bipod" $mg428Bipod.origin = ( 3913 4369 223.13) $mg428Bipod.angles = ( 0 -180 0) $mg428Bipod solid spawn models/statweapons/mg42_gun.tik targetname "mg429" $mg429.origin = ( 3979 4658 223.13) $mg429.angle = 90 $mg429 yawCenter 90 $mg429 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg429Bipod" $mg429Bipod.origin = ( 3979 4658 223.13) $mg429Bipod.angles = ( 0 90 0) $mg429Bipod solid spawn models/statweapons/mg42_gun.tik targetname "mg4210" $mg4210.origin = ( 5285 3746 501.13) $mg4210.angle = 180 $mg4210 yawCenter 180 $mg4210 maxyawoffset 50 spawn models/statweapons/mg42_bipod.tik targetname "mg4210Bipod" $mg4210Bipod.origin = ( 5285 3746 501.13) $mg4210Bipod.angles = ( 0 180 0) $mg4210Bipod solid[/code]
- 改动武器的问题
- pic