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moh8888

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由 moh8888 发表的全部内容

  1. http://www.fpschina.com/index.php?showtopic=805
  2. 很有趣.... 俺没改过 你可将kar98步枪.tik的全部内容 复制替换m1_garand步枪的.tik内容, 一试,看结果如何......音么文蹄!
  3. 是设置GAME类型的问题 1.在DM模式中是不能任务获胜的,因为它是团队作战! 将level.clockside = kills // set to axis, allies, kills, or draw 改为level.clockside = axis // set to axis, allies, kills, or draw 或 level.clockside = allies// set to axis, allies, kills, or draw 试一下 2.在OBJ模式中是没问题的
  4. // DESTROYED VILLAGE // ARCHITECTURE: NED // SCRIPTING: NED main: // set scoreboard messages setcvar "g_obj_alliedtext1" "Destroyed Village" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "88" setcvar "g_obj_axistext2" "www.mohchina.com" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "mohdm2" // call additional stuff for playing this map round based is needed if(level.roundbased) thread roundbasedthread level waittill prespawn //*** Precache Dm Stuff exec global/DMprecache.scr exec global/door_locked.scr::lock level.script = maps/dm/mohdm2.scr exec global/ambient.scr mohdm2 level waittill spawn //------------------------> (Cobras Random Explosions in the craters) //coords and random times thread random_explosions ( 5 634 -32 ) 10,80 thread random_explosions ( -3006 559 -52 ) 20,90 thread random_explosions ( -2535 1058 -59 ) 30,100 thread random_explosions ( -970 1087 -79 ) 40,110 thread random_explosions ( 47 -975 -83 ) 50,120 thread random_explosions ( -444 -2028 -83 ) 60,130 thread random_explosions ( -959 -2994 -83 ) 70,140 end //-----------------> (Cobras Random Artillery bit) random_explosions local.location local.wait1 local.wait2: wait (randomfloat local.wait1 + local.wait2) local.hurt = spawn script_origin local.hurt.origin = local.location + ( 0 0 64 ) // raise it up 4 feet local.explosion = spawn script_model local.explosion model models/animate/fx_mortar_dirt.tik local.explosion.origin = local.location + ( 0 0 -16 ) local.hurt playsound leadinmp wait 1 local.explosion anim start // has it own sound radiusdamage local.hurt 256 384 wait 4 local.explosion remove local.hurt remove wait 25 thread random_explosions local.location local.wait1 local.wait2 end //----------------------------------------------------------------------------- roundbasedthread: // Can specify different scoreboard messages for round based games here. level waitTill prespawn level waittill spawn // set the parameters for this round based match level.dmrespawning = 0 // 1 or 0 level.dmroundlimit = 5 // round time limit in minutes level.clockside = kills // set to axis, allies, kills, or draw level waittill roundstart end[/code] //请以上内容全部替换mohdm2.scr内容
  5. http://www.fpschina.com/index.php?showtopic=799
  6. moh8888 发表 1 个主题 于 硝烟里的年华
    模型角度表示: local.barb1.angles = B 也可这样表示: local.barb1.angles = ( A B C ) B------>模型水平放置正面角度 如面对X轴( 0 0 0 ) A------>针对X轴向下倾角 如( 30 0 0 ) C------>侧倾角对y轴倾角 如( 0 0 30 )
  7. http://www.fpschina.com/index.php?showtopic=802
  8. moh8888 发表 1 个主题 于 硝烟里的年华
    用这个要测一下禁区的范围,ZB的人一进入这个区域将GAME OVER! 可是TEST为什么没效果呢? local.killbrush = spawn trigger_hurt local.killbrush damage 10000 //伤害值 local.killbrush.origin = ( -2200 2200 -80 ) //中点位置 local.killbrush setsize ( -1000 -1000 -120 ) ( 1000 1000 0 )//区域[/code] THANK!
  9. http://www.fpschina.com/index.php?showtopic=788
  10. moh8888 发表 1 个主题 于 硝烟里的年华
    put it in MOHAA/main/
  11. 俺记得俺把下传的地址放在坛上了..
  12. moh8888 commented on a comment on a blog entry in 88 station
    占资源呀!老大.....
  13. moh8888 commented on a comment on a blog entry in 88 station
    :whistling:
  14. 有2种可能: 1.是S-22说的 2.是你那图程序有错(那怕是多一个逗号也不行))
  15. 匆忙所作,没TEST,应没问题!
  16. 唉原来俺一直是用的老版本呀....期待新版本! 那个作地图的软件(游泳池)有新版本吗? S_22,怎么好象不能上传了...
  17. 用记事本打开.SCR level waittill spawn //这一行不动 每个.SCR都得改... 如MOHDM1
  18. .BSP文件转化为.MAP的工具 http://skyy.net.ru/pic/upload/S2005111114139.rar
  19. 爆炸筒步骤: 1,放一要爆炸的东东,如TANK... 2.放闪烁爆炸筒 3同位置放一爆炸模型(如带火光的爆炸.TIK)隐藏hide 3指定USE区域 4-----WAIT 10 等10秒 5爆炸模型显出(show) 7闪烁爆炸筒移除remove 8爆炸声音 9爆炸的东东移除remove 10爆炸模型移除remove 为了真实性加威力参数而产生地震和破坏力
  20. 也可这样 local.axis1 = spawn info_player_axis local.axis1.origin = ( -6895 2393 433板) local.axis1.angle = -72
  21. 这是人变尺寸... local.allman = parm.other local.allman.scale=2[/code]
  22. local.axis = spawn info_player_axis origin "-6895 2393 433" angle -72 德军出生点坐标X.Y.Z------->-6895 2393 433 方向--------->-72度 坐标设定就是S_22的教学,那个加V2的教学,讲的很细腻了,你看看吧...其它的方法要借助软件了.
  23. 看一下USE键的固定区域用法 http://www.fpschina.com/index.php?showtopic=766

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